It isn't? So they can't be further away, they have to be 236.4 meters away from the southwest quadrant to be satisfactory to me? No, I simply wish they had placed them somewhere "farther away", there are really quite a few options. Out by that crashed plane in the lake bed east of Mojave Outpost for one of a hundred if you need an example.
I understand the Deathclaws usage in placement just fine even if I'd have preferred something a little different. It is what it is though, it's not world-shattering and as I've said before I love the game anyway. I certainly can't complain that the reason for the Deathlcaws and other various tough monsters being there don't make sense, because they do, so it's easy enough to look past.
It isn't enough if we (I'm using 'we' in the collective, generic sense) were to try to discuss possible ways to actually improve the balance (without resorting to scaling) to be a little more flexible for more players styles, vs. just stating subjective opinions, which is what most of thread is about. And that's fine...I just find ambiguous answers frustrating. I said it didn't have to be absolute, but, for instance, does it have to be done so that such enemies can't ever possibly be stumbled on accidentally by a lvl 2 character? A lvl 5 chr? Since the game already allows people to 'sneak' around a good portion of the map, at lvl 1 or 3 or 5 (without fighting), I'm still not seeing how placing them elsewhere is going to make a huge difference in terms of 'dangerous random exploring'. So all I'm saying is when it comes to non-scaling, it's hard to draw a line in the sand anywhere, that is going to please most people.
The point of them being placed where they are as high encouragement to follow the main storyline, at least to a certain early point, is valid, however, and I'm certainly not debating that aspect. (edit)What it feels like to me that many others are saying, is that it's not impossible to get around those encouragement obstacles, therefore it's not truly limiting/linear.