» Mon Mar 07, 2011 1:27 am
As far as linearity goes, I think Fallout 3's main plotline was far more linear than NV's. There was really only one outcome, and only one way to get there. The WORLD of Fallout 3, however, was more open to exploration than the WORLD of NV. You can take or leave the main plot as it suits you, and just lose yourself in the smaller quests, or just explore, then come back and do another piece of the main quest, then just let it sit again for another 50 hours if you want. So the overall experience of Fallout 3 seems less linear. The plot of Fallout 3 was not important to the overall experience. I've played characters who never touched the main plot. This is Bethesda's formula, and when I'm playing a game developed by them, this is what I expect. And they always deliver, and I love them for it.
But NV was developed by Obsidian, and it's not laid out like a Bethesda game. It's laid out like Fallout 1+2. The main plot plays a more central role, and because of that, there is a path it will lead you.
A couple of examples:
There is a physical path you have to take in the beginning, then after awhile the choices start to open up. Like in Fallout 2. You start in Arroyo, then you go to Klamath, then the Den, then you could choose between Modoc or Redding, or maybe shoot to Vault City. The path you took didn't really open up until after the Den. In NV, if you go the way they want you to, you do the big counter-clockwise swing from Goodsprings to Primm to Nipton to Novac to Boulder City to Vegas, then it opens up.
In Fallout 2, if you were really adventurous, you could try to get to New Reno or even NCR early in the game, to get better loot, and find better merchants. Or if you were suicidal you could go all the way to San Fran to get the best arms merchants in the game. I know, because I've done it. But you would have to fight (or avoid) some of the most powerful creatures in the game to get there. Sound familiar?
Where NV loses it's linearity is in the multiple endings. Two different people can have distinct and different outcomes. Fallout 3 doesn't have this. In NV you can actually join the different factions, where in Fallout 3 you had no choice in the matter. No Enclave for you.
I've played the hell out of Fallout 1+2. And compared to them, NV has far more side quests and things to do. It's much bigger. And it does have it's share of exploration, just not as much as Fallout 3. The amount of data they can put on a disk just won't allow it. The story has taken up alot of that space. Bethesda has trained me well though, and I'll be damned if I don't have to look in all the buildings, and and see a damned picnic table in the distance and just HAVE to check it out. And then find nothing. And I don't like being able to run all the way from the 188 to the Gun Runners knowing I won't have an encounter. I won't deny, there's alot of empty space. But I've still found over 200 hours worth of things to do, and there are some top notch moments in NV.