Fallout New Vegas seems more Linear than FO3

Post » Sun Mar 06, 2011 10:37 pm

Many good replies here. I've never followed through with going north as it never seemed that that was what was intended. Maybe that is why I got the idea that it wasn't. Since our comparative study here is FO3, is the argument here that you have just as many directions to go and explore in Fallout New Vegas from the start as you do in Fallout 3, or is it just not liking the 'linear' label?

If we could all agree, I'll just as happily call Fallout New Vegas 'more structured' and then we can all toast to it and head off and play!
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joseluis perez
 
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Post » Sun Mar 06, 2011 11:45 pm

So, what part of the Legion/NCR/House conflict does a ghoul cult looking to find salvation in outer space connect to?

I can find silly unconnected things in New Vegas too.


It connects to Manny Vargas pointing you toward Boulder City.

The quest itself points toward a DLC, I'm betting.
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Elena Alina
 
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Post » Sun Mar 06, 2011 6:36 pm

eh I say just "play the game normally" getting as may quests as you can from every city. They do a pretty good job or taking you to the majority of the locations(IIRC) anyway. Then just stop at the infamously never seen "Warning this is the end game" marker and scout around to your hearts content. *shrugs* Then move in for the end game after your satisfied.


See thats the difference between NV and F3. In NV you have to play the game the way devs want you to, go here first, go there second.... This is why people think that New Vegas is more linear.
Not every one loves this approach. I am not talking about quests and story, but about "locked" areas with stronger monsters and invisible walls. These things just ruin the freedom for me and make me feel like I am following predetermined path.
Yeah I know I can abuse the game with previous game play knowledge, like what to steal to make cash early, where to sneak and stuff like that, but it just ruins my RP immersion. I am forced to do the same quests again and again every walkthrough, if I want to go to some funny place.
I started couple of more low level chars, to try different things, but they have to grind same old quests and take same old roads, so they are parked until better times (DLC/mods).
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oliver klosoff
 
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Post » Sun Mar 06, 2011 2:59 pm

No one is denying it's possible to sneak around. That's why that skill is there... but can you sneak around the ENTIRE game? No one is saying they want to sneak right to the main city of the game. We want to explore it.

Just think of it like this... in FO3 you leave home and can go in ANY direction. In New Vegas you're limited, therefore it's more linear.


You're not limited, you are just most likely to die when you go up there. As long as there is someway to get around it's not a closed path.
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Rex Help
 
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Post » Sun Mar 06, 2011 12:23 pm

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Chris Johnston
 
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