Fallout New Vegas seems more Linear than FO3

Post » Sun Mar 06, 2011 10:39 pm

You have to do the quests.. again.


Agreed. However, near the end, the game becomes ultimately your choice so I usually replay from that part.
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Katie Louise Ingram
 
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Post » Sun Mar 06, 2011 10:37 am

Just did a little test in Fallout 3. I literally obliterated a super mutant with 10MM smg on lvl3... :facepalm:

You mean a BB gun right? unloading 50 shot isn't hard when you have a clip of 100.
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Colton Idonthavealastna
 
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Post » Sun Mar 06, 2011 11:01 pm

I didn't like the levelscaling in Fallout 3. Why implement RPG mechanics when on certain aspects doesn't matter at all due the levelscaling.

To please these casual RPG's fans, Fallout 4 should remove guns, melee, unarmed and explosive skill and make it instead heavily depend on S.P.E.C.I.A.L. settings.

Wandering thru the wastes was more fun in F3 as in F:NV though. While some areas in F:NV are awesome (some seemed limited due console hardware/engine), most designers at Obsidian didn't understand the fun of exploring and looting in F3 at all.
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Tanya Parra
 
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Post » Mon Mar 07, 2011 2:00 am

I'd just like to make a defence of intelligent level scaling. Oblivion got it badly wrong, with its bandits-in-glass-armour and gazillion-hp Goblin Warlords, but having everything being at fixed level like in NV means there's areas that its not worth exploring once you hit a certain point; shooting rats in a nondescript cavern for some low-rent loot ceases to be a thrill when you're level 20, say. Level scale up, within reason -- a cave entered at level 5 being full of young golden geckos but when entered at 15 being full of golden gecko hunters, say -- but don't level-scale down, thereby keeping the deadly deathclaw and cazador-infested areas we all love to hate.

I just get baffled by anyone that wants to "explore" over an awesome story and other things I listed.


I don't play games for the stories they tell. Really, I don't, if I'm looking to be told a story there are other media that do it much better. The very best videogame story is still several rungs down from an average B-movie or comic-book. I play for the stories I get to write myself. Freeform fun under no-one's steam but my own.

The fact that the main quest can be viewed as an afterthought and the world itself is the heart of the game....that can be satisfying.


Indeed.
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OnlyDumazzapplyhere
 
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Post » Sun Mar 06, 2011 10:44 am

I hope to god Fallout 4/ ES V decides to have many factions and you can drive the story how you see fit, completely [censored] i have to follow one path, and it's the reason why i love New Vegas.
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Ebony Lawson
 
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Post » Sun Mar 06, 2011 10:01 am

FNV is more fun for me because of fear. In Oblivion, you never really felt fear. You could wander anywhere, go into any cave or dungeon without fear. It was the Goldilocks syndrome. You knew you'd never encounter anything that was too hard (or too easy). Everything was just right. So there were no surprises. No chance of "OMG! WTF is that?! Run!!!" It was just smooth sailing the whole way through, which is boring.

In FNV you can literally turn a corner and run into a Deathclaw who will rip your head off in one hit. That keeps you on your toes, keeps you cautious and leery, and that is where the fun comes from.


I disagree. Maybe if you only partook in the main story and then stopped playing FO3...

You never took your first stroll to old olney?

You never got wiped out by your first mirelurk hunter?

You never got stepped on by a random Behemoth?

Don't tell me you knew about the Dart Gun strat from day 1 playing the game! There were plenty of those moments in FO3 and you really weren't as OP as people claim. Furthermore, beyond the obvious roadblocks I feel very similarly powerful in New Vegas.. Most of the enemies I'm 'supposed' to be fighting are a cakewalk to defeat, with the right perks, ammo and timing. :)

Edit: ahem, just noticed you said oblivion not FO3, however I'm keeping the post as others seem to believe FO3 was a cakewalk 100% through >_>;
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Brentleah Jeffs
 
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Post » Sun Mar 06, 2011 3:00 pm

I think I figured it out. The complaint isn't that the game is linear. The complaint is that it's harder to diverge from the beaten path at lower levels. That players should be able to explore anywhere at any level. That if the player wants to go north and fight through Deathclaws on the way to Vegas and beyond at level 2, it should be possible. That dangerous enemies shouldn't be dangerous.

That's what I'm hearing at least.
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Claire Mclaughlin
 
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Post » Mon Mar 07, 2011 1:09 am

Compared to Fallout 3's ability to let you explore at any level. In FO3 you can explore right off the bat, because the game is much easier, yes, but it is also designed with freedom in mind. This was fun for me as I get bored of playing one build, and I like to make the most of my sandbox games. I find fun in going back and playing a new character in a new way I.E. a demolitionist or a melee bruiser. In Fallout 3 enemies scaled with your level, so if you ran into a super mutant at level 3, you could beat him down with only a baseball bat on your back. You could do the same with only a 10mm pistol, or a frag grenade, a sneak attack, etc. Basically, you were over-powered. But, that's what made the game fun in my opinion. NPCs would also get more difficult when you leveled up though, so the system worked. RPGs aren't about being difficult, atleast not the fun ones; when the game gets hard you just go back and level up some more, or change your strategy. It's completely different from the comparison of easy to hard in twitch based FPS games. In those games you have to be good at aiming, dodging, etc or you won't do well.

In Fallout: New Vegas I am hindered by the bugs at the moment. I can't bring my characters past Novac. I lock up during the Come Fly With Me quest/Helios One quests. So, I've been starting new characters with different builds that I would have gotten around to trying anyway, to save time and allow me to continue to play the game. Let me just say that in New Vegas you get punished for exploration. If you don't take the path to Novac via questing, you're going to run into deathclaws, cazzaros (sp) or giant radscorpions ALL THE TIME. Hell, I even got attacked by like 7 ceasar's legion guys once, and in hardscore mode that = instant death.

In the early levels, you just can't continue to fight 3-5 giant rad scorps all the time. It eats away your stimpaks and ammo, and if you're a melee character; forget it.

Please take note before you reply that I am not saying that New Vegas is a bad game, I love the game, it's a lot of fun. I am merely pointing out that in my opinion the game play is a lot more similar to Fallout 1 and 2. You had a big huge world to explore, but you couldn't explore it freely until you were powerful enough to survive.

I have just one more thing to say. Where are mods for melee weapons and explosives? Gun mods are everywhere in the game. Yet it would be easier to put nails in a baseball bat, but that isn't an option. How about tinkering with a grenade so that it detonates on impact, not on time, or has a more powerful explosion (more gunpowder)? What about a sticky bomb (ala Saving Private Ryan or Halo series) that sticks to your opponent and then detonates? These would be fun mods, but unfortunately only ranged weapons seem to have them. Then again, because of game crippling bugs I haven't been able to get past the Novac part of the storyline.

Basically, my complaint is that I'm starting over again (due to bugs) so I can continue to play my game, and when faced with exploration I am getting slaughtered by enemies way past my level. Sometimes right outside of the starting towns. If I want to level up, I need to follow the quests and storyline, or be an evil character and steal everything I come across (which I could do, I just don't want to). Basically I am feeling limited in what should be a game of ultimate glorious sandbox freedom.

I do agree that NV is better than FO3 in terms of voice acting and storyline. They're top notch. I just don't really like the world design and lack of freedom.


I think you just put the finger on what bothers me about FNV. I want to just explore. I don't think FNV is as much of an explorey type game as FO3. FNV is more geared toward the story and the quests and constantly talking to people and being guided, which seems to be preferred by the majority of people. Not me. What I liked about FO3 is that when I got tired of doing quests I would take a time out from them and explore. And there are a lot of satisfying places/buildings/subways to explore that are not tied in to a quest in FO3. Also those buildings/subways/caves have more than just two or three routes or rooms or tunnels and there are more things to shoot at. I like the way all the subways in the downtown DC area connect and if they don't, you can go top side and run through an area of DC to another subway station and go down and explore it. They really put a lot of time and effort and thought into the downtown DC area and the subways. Anyway...

I think a lot more thought was put into the quests in FNV, but more thought was put into the details of the game "overall" in FO3. FO3 feels more finished and like they didn't get tired of making hallways/tunnels/and subways and they actually go somewhere. You don't go around a corner in FO3 only to discover there is nothing there. I've never played Fallout 1 or 2, so I don't have any nostalgia about the game. I might eventually go back and try playing them, but currently I have no desire to go backward.

I know everyone is finding glitches in different places FNV. Currently I am finding most of the glitches in West Side. I just don't even go there anymore because it's so glitchy. I'm hoping they fix all the problems with FNV because even though I prefer FO3, I still think FNV is fun and would love to play it without all the gltiches. It's got a lot going for it...the companions, the foraging for plants, more guns, cooking, making ammo. I could careless about the gambling aspect of the game, but I knew that would be the case before I even bought it because gambling holds no appeal for me what-so-ever. I've played Caravan once and that is it. *shrug* Not my thing. I don't care for the story all that much in FNV either. I mean I'm just not invested in it. I don't really care who gets the damn dam and I don't care what happens in New Vegas.

Also there is one area east of New Vegas, I think, that is completely empty and you can't even get into any buildings there and I wonder if they plan on doing anything with it. Maybe I just need to finish my current game and start a new one. Hm.
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Inol Wakhid
 
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Post » Sun Mar 06, 2011 2:58 pm

You can explore in FNV. Its better than FO3 in my opinion. After a while, those LINEAR metro tunnels grew very tiring.
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T. tacks Rims
 
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Post » Sun Mar 06, 2011 5:14 pm

I think I figured it out. The complaint isn't that the game is linear. The complaint is that it's harder to diverge from the beaten path at lower levels.


That makes sense. If you're basically on rails until level X, you might feel that the game is a bit linear. It does open up a lot at a certain point though.

That players should be able to explore anywhere at any level. That if the player wants to go north and fight through Deathclaws on the way to Vegas and beyond at level 2, it should be possible. That dangerous enemies shouldn't be dangerous.


I'm not sure who is arguing that. My opinion is that the most dangerous enemies in the game shouldn't be placed as a roadblock right outside of the starting point. It's not that they should be killable by a level 2 character, it's that they shouldn't be there to begin with. Frankly, I'm a little surprised that preference for little more open exploration at lower levels is so incredibly hard to understand that it spawns ridiculous distortions like the above.
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Cedric Pearson
 
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Post » Sun Mar 06, 2011 11:08 pm

Where do you want the deathclaws/harder enemies placed then? Only in caves on the far side of one far corner of the map so you'll be sure to be higher level w/lots of good weapons before you ever run into them while exploring from the starting point? I'd personally find that no fun & not terribly realistic...and even more linear in terms of not having any big wtf/oops moments early in the game. Just me tho.
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Amber Hubbard
 
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Post » Sun Mar 06, 2011 3:27 pm


It's because when I think of exploration, I think of exploring- while based on the explanation given above, the "lacking exploration" complaint isn't about a lack of ability to explore, or a lack of locations- it's a lack of loot at those locations being thrown around like candy.




What do you want to find? more items?



I'd rather a game have greater story then exploration. What's so great about exploring in FO3 over New Vegas? Many locations in FO3 have nothing there other then skill books. Big deal another way to be super human. The Devs of FO New Vegas had over a decade sitting on ideas for a Fallout. That's alot of time to work on a great story.



FNV is more fun for me because of fear. In Oblivion, you never really felt fear. You could wander anywhere, go into any cave or dungeon without fear. It was the Goldilocks syndrome. You knew you'd never encounter anything that was too hard (or too easy). Everything was just right. So there were no surprises. No chance of "OMG! WTF is that?! Run!!!" It was just smooth sailing the whole way through, which is boring.


To answer all these quotes.
The exploration lead to nice little touches, flourishes in the game world, it added Atmosphere!
For example finding the house with the Mr Handy reading too the long dead children was not about loot, it was about adding to the world.
(Other examples are the skeletons in various places, giving glimpses at few seconds of life before the war.)

I feel that FO3 had a better atmosphere (and in turn felt like a better post apocalypse game) than FNV, I've not found any really gripping or poignant little touches exploring the Mojave that really added anything significant to the atmosphere.
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Ben sutton
 
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Post » Sun Mar 06, 2011 6:40 pm

To answer all these quotes.
The exploration lead to nice little touches, flourishes in the game world, it added Atmosphere!
For example finding the house with the Mr Handy reading too the long dead children was not about loot, it was about adding to the world.
(Other examples are the skeletons in various places, giving glimpses at few seconds of life before the war.)

I feel that FO3 had a better atmosphere (and in turn felt like a better post apocalypse game) than FNV, I've not found any really gripping or poignant little touches exploring the Mojave that really added anything significant to the atmosphere.

I can only presume that's because you're desentized by the exposure in Fallout 3. Did you ever find out about the kidnapping at the hotel in Primm? Ever get the details on why there's a Handy in Novac? Ever find Trash?

New Vegas has details aplenty.
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Tai Scott
 
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Post » Sun Mar 06, 2011 3:36 pm

I'd somewhat agree:

although there are more plot choices that can affect the overall outcome and more side quests I'd say the side quests all seem to go along with the larger story.

In FO3 you could quit the main quest for a bit to go stop superheroes or giant ants

Here you can stop helping the NCR fight House or the Legion to go help find their supplies or something.
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Dylan Markese
 
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Post » Sun Mar 06, 2011 2:04 pm

I'd somewhat agree:

although there are more plot choices that can affect the overall outcome and more side quests I'd say the side quests all seem to go along with the larger story.

In FO3 you could quit the main quest for a bit to go stop superheroes or giant ants

Here you can stop helping the NCR fight House or the Legion to go help find their supplies or something.


Wha wha and wha?!?!?!?

You can quit the FNV main quest WHENEVER you want to.
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Luis Longoria
 
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Post » Sun Mar 06, 2011 1:33 pm

Wha wha and wha?!?!?!?

You can quit the FNV main quest WHENEVER you want to.


Sorry, I wasn't clear enough.

I meant that all the side quests were related to the main quest. In FO3 they were a bit wacky and different but here they spin off from the main quest so even if you do them they still seem like somehow part of the overall arc while stopping Superheroes in FO3 doesn't.
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Lilit Ager
 
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Post » Sun Mar 06, 2011 9:51 pm

Sorry, I wasn't clear enough.

I meant that all the side quests were related to the main quest. In FO3 they were a bit wacky and different but here they spin off from the main quest so even if you do them they still seem like somehow part of the overall arc while stopping Superheroes in FO3 doesn't.


Good point. The FO3 main quest stunk, but the side quests shined.
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Rhiannon Jones
 
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Post » Sun Mar 06, 2011 9:47 pm

Sorry, I wasn't clear enough.

I meant that all the side quests were related to the main quest. In FO3 they were a bit wacky and different but here they spin off from the main quest so even if you do them they still seem like somehow part of the overall arc while stopping Superheroes in FO3 doesn't.
So, what part of the Legion/NCR/House conflict does a ghoul cult looking to find salvation in outer space connect to?

I can find silly unconnected things in New Vegas too.
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Antonio Gigliotta
 
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Post » Sun Mar 06, 2011 9:09 pm

I disagree. Maybe if you only partook in the main story and then stopped playing FO3...

You never took your first stroll to old olney?

You never got wiped out by your first mirelurk hunter?

You never got stepped on by a random Behemoth?

Don't tell me you knew about the Dart Gun strat from day 1 playing the game! There were plenty of those moments in FO3 and you really weren't as OP as people claim. Furthermore, beyond the obvious roadblocks I feel very similarly powerful in New Vegas.. Most of the enemies I'm 'supposed' to be fighting are a cakewalk to defeat, with the right perks, ammo and timing. :)

Edit: ahem, just noticed you said oblivion not FO3, however I'm keeping the post as others seem to believe FO3 was a cakewalk 100% through >_>;


Nope...The first behemoth I killed was the one at 3 dogs place and I did it with a hunting rifle. (it's wasn't until after I killed him that I walked out and found the Fat man on the body)I stood in the 2nd floor of the building overlooking the square as he attacked the BoS there. I was never hit. Olney was a cake walk since you can see the Deathclaws from far away and kill them long before they get to you thanks to the scaling. Mirelurks are also quite easy to take down as the only thing armored is there torso so you can shoot there heads or there limbs and do massive damage.

I barely if at all used any of the constructed weapons. There was never any need. Since you can spam Stims your never in any danger The only real times I died was after I put in MMM and started to get spawns platoon sized.
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Prue
 
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Post » Sun Mar 06, 2011 7:28 pm

To answer all these quotes.
The exploration lead to nice little touches, flourishes in the game world, it added Atmosphere!
For example finding the house with the Mr Handy reading too the long dead children was not about loot, it was about adding to the world.
(Other examples are the skeletons in various places, giving glimpses at few seconds of life before the war.)

I feel that FO3 had a better atmosphere (and in turn felt like a better post apocalypse game) than FNV, I've not found any really gripping or poignant little touches exploring the Mojave that really added anything significant to the atmosphere.


I agree whole heartedly, in new vegas when im running around in the mojave, i have yet to find a place that that makes me say "wow there was a world before this and now its gone" which is a feeling I was constantly getting in Fallout 3 (and still get). Interesting that you mentioned the Mr. Handy at the house in georgetown as I thought that was the great example of the atmosphere that fallout 3 could create, I literally got chills when he started reading "And There Will Come Soft Rains" because that poem epitomizes what the world of the fallout series represents.

Yes fallout 3 had a rather one-sided story-line as in "THE ENCLAVE ARE BAD GUYZZ!!" and the brotherhood are shining knights (kinda..they still kill ghouls indescriminately), which is the one fault I find with the game (I really really would have liked an option to join the Enclave instead of blowing them to kingdom come but thats where mods come in :celebration: ), however I have played through the main quest maybe 2 or 3 times total in the year I have been playing Fallout 3, for the most part I just love to walk around and explore and that exploration aspect is mainly what I look for in a game, and to date I have yet to find any game that matches Fallout 3 in that regard. To me, a good storyline means nothing if you have to repeatedly do it. Atmosphere however, is what can make a game replayable.

Edit: I would also like to point out that in no way do I think that New Vegas is a bad game, I just dont think its better than Fallout 3, they're both good games and are the cream o' the crop of the video game market right now :foodndrink:
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[Bounty][Ben]
 
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Post » Mon Mar 07, 2011 12:30 am

I can only presume that's because you're desentized by the exposure in Fallout 3. Did you ever find out about the kidnapping at the hotel in Primm? Ever get the details on why there's a Handy in Novac? Ever find Trash?

New Vegas has details aplenty.

Yup explored all of Primm Hotel first play through, and I found the die-aries.
They just didn't really give much to the atmosphere, to me they seemed hollow.
It may be because it was all explained, in plain text.
Whereas the majority of FO3 ones had it implied by the surroundings, which is more emotive than the little bits of text.


I agree whole heartedly, in new vegas when im running around in the mojave, i have yet to find a place that that makes me say "wow there was a world before this and now its gone" which is a feeling I was constantly getting in Fallout 3 (and still get). Interesting that you mentioned the Mr. Handy at the house in georgetown as I thought that was the great example of the atmosphere that fallout 3 could create, I literally got chills when he started reading "And There Will Come Soft Rains" because that poem epitomizes what the world of the fallout series represents.

Atmosphere however, is what can make a game replayable.


Emphasis mine.
Also I couldn't for the life of me remember that poem name when I was writing thanks :)
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Danger Mouse
 
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Post » Sun Mar 06, 2011 7:06 pm

I'm not sure who is arguing that. My opinion is that the most dangerous enemies in the game shouldn't be placed as a roadblock right outside of the starting point. It's not that they should be killable by a level 2 character, it's that they shouldn't be there to begin with. Frankly, I'm a little surprised that preference for little more open exploration at lower levels is so incredibly hard to understand that it spawns ridiculous distortions like the above.


It's good that you caught the 'ridiculous distortions' because I was laying on the sarcasm pretty thick.

To me, the developers did a fantastic job with the way they set up Fallout: New Vegas. Putting Deathclaws so close to the beginning area of the game is a slap-in-the-face wakeup call to players that basically says "This is the danger of the wastes. You aren't in Kansas anymore, Dorothy!" It's a deterrent and does a great job of making sure that players know that not everything is going to be spoon-fed to them. Players do however have the option of skirting through the area and going straight to whatever area they want (Stealth Boys can easily be found even in Goodsprings). The folks that are crying foul on Obsidian for placing such dangerous creatures so close to Goodsprings seem to be using the Deathclaws as the basis for their argument that Fallout: New Vegas is linear, which is false.

The option is there for the player to choose. You can in fact bypass the Deathclaws and go wherever you wish in the Mojave Wasteland in the pursuit of explorative joy. It just appears that it's inconvenient to the core of the argument so the ability to get past the Deathclaws at all is ignored in order to give credence to it.
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Jade Payton
 
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Post » Sun Mar 06, 2011 11:04 am

Also I couldn't for the life of me remember that poem name when I was writing thanks :)


No problem, the only reason i remember it is because the poem and the story that was written with it in mind are probably two of my favorite pieces of literature. I had read and loved them before fallout 3 so I was stunned when I heard the Mr. Handy in-game.
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xx_Jess_xx
 
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Post » Sun Mar 06, 2011 4:32 pm

Thats what I like about New Vegas. It brings back the challenge. FO3 bugs be because its to easy. I can win the game at a very low level. Fallout IMO is not meant to be a "sand box game." If you run into something beyond your level then go back and think of away to kill it. Find many some of the many unmarked quests that New Vegas has. Quests that aren't "Good" or "Evil." New Vegas for me gives me plenty of ways to waste time doing "sand box" things. I go hunting, drinking, gambling and mess around with landmines. If your problem is "its to hard" then lower the setting to easy.


Yep. Explaration is easy in a world full of nerfed baddies.
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Poetic Vice
 
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Post » Sun Mar 06, 2011 9:59 am

I get bored of playing one build, and I like to make the most of my sandbox games. I find fun in going back and playing a new character in a new way I.E. a demolitionist or a melee bruiser.


In fallout 3 almost every build would work due to the level scaling, though certain builds were more effective then others. In New Vegas certain builds work only in those situations that are perfect for your build, i.e. a melee or smooth-talking build has a hard time with the deathclaws in the quarry, but are great for battles in closed quarters against human enemies. The melee build would hack a path through, and the speech build would get the option to talk his way through. Most quests are designed with atleast 3 different solutions in mind, and therefore really allow different builds to shine.

In Fallout: New Vegas I am hindered by the bugs at the moment. I can't bring my characters past Novac.[....] If you don't take the path to Novac via questing, you're going to run into deathclaws, cazzaros (sp) or giant radscorpions ALL THE TIME.


Well... there is a way that lets you enter New Vegas at level 2, possibly even at level 1. It's a slight variation on the route Pandabearparade suggested. Expect a huge spoiler here, but since you've been up to Novac many times already it shouldn't matter that much.

Spoiler
All you need is 1 stealthboy which can be obtained from Joe Cobb (the powder ganger who's after Ringo in Goodsprings). You can either try to pickpocket it from him, or side with Ringo in the mission 'Ghost Town Gunfight'. Travel past sloan enter sneak-mode and go past the entrance to the quarry (keep the righthand side of the mountains to avoid the young deathclaw), once past the quarry entrance you activate the stealthboy, and run-sneak all the way in the direction of New Vegas. You'll have to keep a close watch on those red-compass markers and navigate a little around them, the place is infested with deathclaws. You'll problably end up in the vincinity of the 'Ant Mound'. From there you go north-east a bit, until you reach NCR-sharecroppers or the Freeside gate. Bingo! you're in New Vegas.

I've tried this with a level 2 character, without my sneak-skill tagged, on Hard difficulty.

Note: the main quest takes a big leap as soon as you enter The Strip, the game simply assumes you've taken the long way around and tracked Benny all the way to his casino.
Note: You might want to have a speech/barter build with a little combat skill to start questing in New Vegas. Otherwise you might not be able to finish many quests in a satisfactory manner due to your low level. Unless you want to be a butcher, then just go ahead and give 'em hell.


As for your bugs, I'm sorry to hear that. For me the game worked relatively fine untill the first patches were applied. It seems more and more games are released without thorough testing, leaving it up to the customers to point out the flaws.
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Crystal Birch
 
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