Fast travel detracts 50% from the game but who can be bother

Post » Sun Jun 10, 2012 4:59 pm

You still have to find the place first in order to fast travel to it so I don't see how it's so bad. In a way it allows for the best of both world as you need to get there by foot (or horse) in order to find it which allows you to experience the world Bethesda made, then on the other hand you can simply fast travel there after you have found it if you so wish.
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Lil Miss
 
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Post » Sun Jun 10, 2012 10:22 pm

If it was impossible to complete quests or if you were somehow handicapped without fast travel, then I see why it would grind your gears. Tell me your story where you have been hindered by the mere presence of fast travel!
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rolanda h
 
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Post » Sun Jun 10, 2012 10:35 pm

Nobody is caring how others play. I think the mere fact that it is avaible creates too much temptation to use it.

Yeah, just like drugs. If you can't resist the temptation to use it, it's because it exists, not because you have no self-control.
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Gen Daley
 
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Post » Sun Jun 10, 2012 8:53 pm

You still have to find the place first in order to fast travel to it so I don't see how it's so bad. In a way it allows for the best of both world as you need to get there by foot (or horse) in order to find it which allows you to experience the world Bethesda made, then on the other hand you can simply fast travel there after you have found it if you so wish.

Not really though. You can be in riften and then fast travel to solitude to find to quickly get to a location closer to Solitude. It does make you miss a ton of the game's beauty
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Jeremy Kenney
 
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Post » Sun Jun 10, 2012 7:51 pm

I myself prefer the long journey to get to places, in fact i created a new character that im going to play on master mode and im not gunna fast travel so it should be interesting.
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Marnesia Steele
 
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Post » Sun Jun 10, 2012 2:35 pm

Yeah. I notice that my character never goes to the bathroom. I want the game to have a feature which makes me stop and have to take a dump. I also want the animation showing it. Toilet paper would then become a valued item and it would contribute to the economy of the game. How did Bethesda miss this?!?!?

What does anything I said have to do with taking a dump? Are there NPC animations for that in the game that I've somehow missed? Try to think your argument out next time.
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N Only WhiTe girl
 
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Post » Sun Jun 10, 2012 2:06 pm

Are you not understanding that it has nothing to do with letting others play how they want? Stop saying that. Fast travel hinders game design. Hinders quests and quest direction. Stop being selfish.

A little ironic considering your avatar is DAGGERFALL wouldn't you say? The origin of fast travel?

Fast travel doesn't hinder quest design in any way, shape or form. Players are still encouraged to explore every nook and cranny of the world map. In fact, those 'fetch quests' complained about on the first page of this very same topic are designed to do just that. Stop being ignorant.
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Laura Mclean
 
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Post » Sun Jun 10, 2012 3:17 pm

Not really though. You can be in riften and then fast travel to solitude to find to quickly get to a location closer to Solitude. It does make you miss a ton of the game's beauty

No it doesn't. You CHOOSE to do that as a player. Just as in any other TES game, you can CHOOSE to walk by every fort, dungeon and crypt that isn't part of your quest.

Taking out fast travel or limiting it does NOT make the player explore more. If people don't want to explore, they won't. Forcing them to endure game content they don't want is not going to change that.
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Jason Rice
 
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Post » Sun Jun 10, 2012 6:25 pm

Yeah, just like drugs. If you can't resist the temptation to use it, it's because it exists, not because you have no self-control.

Really? All I am saying that if it is not there then nobody would miss it. If we never had FT then would we complain about the length of time it took to get from point a to point b? NO? and your drug anology, terrible. I could care less if it is there or not. I don't use it but some do. I just think it could be scrapped and make room for other improvments
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Cheryl Rice
 
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Post » Sun Jun 10, 2012 5:58 pm

Did you miss the other posts explaining how fast travel use to work? How it was more fleshed out? More options? They've dumbed it down like everything else.
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Peetay
 
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Post » Sun Jun 10, 2012 11:59 pm

Did you miss the other posts explaining how fast travel use to work? How it was more fleshed out? More options? They've dumbed it down like everything else.

No sorry, I didn't read all 114 posts before I chimed in.
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Robyn Lena
 
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Post » Sun Jun 10, 2012 4:41 pm

Really? All I am saying that if it is not there then nobody would miss it.

...


...


Have you somehow been blind to all the people in this thread that have told you they DON'T want it taken out? Are you oblivious to the fact this is NOT the first TES game to use it?
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mike
 
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Post » Sun Jun 10, 2012 6:28 pm

No it doesn't. You CHOOSE to do that as a player. Just as in any other TES game, you can CHOOSE to walk by every fort, dungeon and crypt that isn't part of your quest.

Taking out fast travel or limiting it does NOT make the player explore more. If people don't want to explore, they won't. Forcing them to endure game content they don't want is not going to change that.

If you FT you miss the wandering monsters and bandits and alot of the landscape.
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Myles
 
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Post » Sun Jun 10, 2012 2:50 pm

Sorry Sithis, that post wasn't directed towards you. It's for all of the apologists who do nothing but defend the dumbed down mechanics.
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Rob Davidson
 
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Post » Sun Jun 10, 2012 2:13 pm

If you FT you miss the wandering monsters and bandits and alot of the landscape.

And you say this as if I'm special needs with a helmet on. I KNOW THAT. Anyone that picks up this game knows that. I'm choosing to skip it. That's my choice, and thank the nine Bethesda gave it to me.
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bonita mathews
 
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Post » Sun Jun 10, 2012 7:36 pm

I agree 100%. Quests should not lead you all the way across the map unless its for a good damn reason. The game is too damn big for that kind of crap. I did not fast travel for 130 hours. Its got tiring, I had discovered almost every location. My current character fast travels because I just don't have time to spend 130 hours on ever character. (I only did 2 quest lines and most adedric quests in that 130 hours :P )

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Emma Pennington
 
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Post » Mon Jun 11, 2012 12:58 am

... but who can be bothered to walk? I can. I walk most everywhere. Skyrim's beautiful. With a movement speed mod, it's doable.
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Dewayne Quattlebaum
 
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Post » Sun Jun 10, 2012 9:39 pm

You choose to miss most of the landscape? What's going on around here anymore? What's happened to this series? The only good thing about Skyrim is the landscape!

Good hiking simulator.

Disgusting RPG.
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Naomi Ward
 
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Post » Sun Jun 10, 2012 9:05 pm

And you say this as if I'm special needs with a helmet on. I KNOW THAT. Anyone that picks up this game knows that. I'm choosing to skip it. That's my choice, and thank the nine Bethesda gave it to me.


I never made a special needs comment and quite frankly, that is offensive. Have a shred of maturity here. I got on for a discussion, not an argument. I said I do not care whether it is in or out only said it does take a way form the game. You do have a choice to play any way you want. Relax a bit.
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CSar L
 
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Post » Sun Jun 10, 2012 5:00 pm

Good hiking simulator.

Disgusting RPG.

Send my regards to RPGcodex. All true. I would not have worded it quite like that, though.

One of the best parts about TES is just walking around, exploring and discovering things.
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Casey
 
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Post » Mon Jun 11, 2012 12:07 am

Previously, on any ES or FO game, I always used fast travel as much as possible (and even on my first character on Skyrim) I just found it boring walking everywhere, through quite often nothing and it wasn't how I liked to play. But on this forum a lot of people said they didn't use fast travel so I thought on my new character I would give it a go. I have to say, I was surprised at how much I miss by fast travelling. I actually really enjoy walking everywhere now because of the awesome random encounters and quests that stumble upon me while doing so. However, I am very early in this character (10 hours), with only 1 city (Whiterun) visited. I have yet to have a journey that is really far away and when I do, I fear that I will be too bored to do it and end up just fast travelling.

I find quests that require you to venture to the other side of the map stupid. For example, The Thieves Guild radiant quest jobs (The numbers jobs etc.). These jobs are obtained in Riften and require you to travel to a completely different city (often Markarth/Solitude on the other side of the map) just to do one small job and then travel all the way back again. I just can't see myself wasting time with all this travelling.

At the end of the day, it's an option there. If you want to use it you can, if you don't want to use it then don't. Everyone plays the game differently and it is up to you whether you have enough time to spend travelling everywhere. If I had the time I would... trust me.
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Kristina Campbell
 
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Post » Sun Jun 10, 2012 8:12 pm

I like having the option to fast travel, sometimes IRL im in a hurry and don't have time to walk it.

The game is a fuller experience if you walk a lot and adventure, but im not always in the mood for that, sometimes i want to finish up that quest and get on to the next thing.

On the weekend when i have more time i usually walk around and see what i can find, but fast travel is very handy when you need it.

Why do so many complain about fast travel?
If you don't like it, don't use it.
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Poetic Vice
 
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Post » Sun Jun 10, 2012 6:13 pm

I never made a special needs comment and quite frankly, that is offensive. Have a shred of maturity here. I got on for a discussion, not an argument. I said I do not care whether it is in or out only said it does take a way form the game. You do have a choice to play any way you want. Relax a bit.

You seem to have missed the point. It only takes away from the game if you use it in the first place. The simple existence of fast travel hasn't done anything to the game (despite what the guy with the picture of Daggerfall as his avatar would tell you).
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Suzie Dalziel
 
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Post » Sun Jun 10, 2012 2:27 pm

You seem to have missed the point. It only takes away from the game if you use it in the first place. The simple existence of fast travel hasn't done anything to the game (despite what the guy with the picture of Daggerfall as his avatar would tell you).

Maybe I am being misunderstood. I agree with that. It is there don't use it if you dont use it. I was just throwing my two cents in.
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michael flanigan
 
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Post » Sun Jun 10, 2012 5:18 pm



You seem to have missed the point. It only takes away from the game if you use it in the first place. The simple existence of fast travel hasn't done anything to the game (despite what the guy with the picture of Daggerfall as his avatar would tell you).
yeah its always been there in some form, just implemented a little differently. as it stands now i feel it detracts from the "metagame" of managing your supplies & planning journeys. part of the whole point of an open world game like this is that the world itself is somewhat of an obstacle to overcome. it really diminishes a lot of the sense of accomplishment from exploration and travel imo.
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Victor Oropeza
 
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