Fast travel detracts 50% from the game but who can be bother

Post » Sun Jun 10, 2012 2:16 pm

Instant fast travel with no repercussions is a result of them aiming towards the casuals.
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Victoria Bartel
 
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Post » Mon Jun 11, 2012 4:57 am

Instant fast travel with no repercussions is a result of them aiming towards the casuals.

Funny that your avatar is a Daggerfall portrait, does that make you a casual gamer since FT was in Daggerfall also? It amazes me how people get butthurt over something they can use or not use. If it breaks your immersion, don't use it and stop complaining.
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matt white
 
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Post » Sun Jun 10, 2012 7:16 pm

Instant fast travel with no repercussions is a result of them aiming towards the casuals.
Not always. It also aims for the player whose tired of back tracking the same route and just wants to arrive. I think most would still enjoy an ambush along the way ~or better yet... the chance of one where they have the option of avoiding it (due to PC skill) or of getting surprised. Consider a trek that takes days... imagine that the PC would stop to sleep on the trek... now imagine they wake up bound and gagged. :chaos:

The perception that its "instant" is a problem... because it's not supposed to be implied. It is instant from the player perspective, but the implied event is a long uneventful walk.
(I would like for there to be the risk of events along that walk ~both good ones and bad; and neutral).
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laila hassan
 
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Post » Mon Jun 11, 2012 1:15 am

Well, a lot of fetch quests would have to be removed, horse combat added, more effort put into open-world formula, teleportation spells, etc. Would have to happen.
...oh how monsterous!
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Robert Jr
 
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Post » Sun Jun 10, 2012 9:41 pm

Instant fast travel with no repercussions is a result of them aiming towards the casuals.

There are a lot worse instances of the 'aiming for the casuals'.
You've got to know where to take your fight and draw your line. Fast travel with no repercussions is not the end of the world.
Question, does time still pass with FT? I've only done it a couple of times to stop from being stuck somewhere and now I can't remember.
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Enny Labinjo
 
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Post » Sun Jun 10, 2012 11:29 pm

Funny that your avatar is a Daggerfall portrait, does that make you a casual gamer since FT was in Daggerfall also? It amazes me how people get butthurt over something they can use or not use. If it breaks your immersion, don't use it and stop complaining.
Firstly, fast-travel was an absolute necessity in Daggerfall given the sheer size of the gameworld. Skyrim is tiny and doesn't need it.

Secondly, fast-travel was implemented a lot better in Daggerfall. You had a number of options from speed, mode of transport, whether you want to stop at inns or camp out, etc. all of which had an impact on the journey.
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Jessie Rae Brouillette
 
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Post » Mon Jun 11, 2012 5:52 am

With Daggerfall fast travel could be interrupted by an ambush and you also have to pay for it. You also have options to stop at inns or camp out, and also travel by ship. Much more fleshed out then Skyrim's casuals approach.
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Leanne Molloy
 
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Post » Sun Jun 10, 2012 7:46 pm

Am I the only one who translates "Casuals" as people who have jobs,family,etc

For the Magic GPS opponents-
Putting in voiced directions for each location would not be difficult."Go to where I pointed on your map." should cover it.

For FT opponents-
Stop caring how others play the game.If it doesn't work for you don't use it.Quit trying to fix it for the rest if us we are good.
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Naazhe Perezz
 
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Post » Sun Jun 10, 2012 11:13 pm

I would probably use fast travel less, and buy a horse, if there were mounted combat. Even just mounted archery. This isn't the case.

I usually hire carriages- fast travel for a insignificant fee, and try to locally explore.
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Jamie Moysey
 
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Post » Sun Jun 10, 2012 5:03 pm

Am I the only one who translates "Casuals" as people who have jobs,family,etc

Ah, but to have one of those. *wistful look*


I personally thought 'casual gamers' were gamers who didn't really care about anything past getting the best of the best as easily as possibly. The folk who just want the best weapon in the game and kill a bunch of giants for the hell of it. I'm probably using the term wrong.
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Vincent Joe
 
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Post » Mon Jun 11, 2012 2:50 am

There are a lot worse instances of the 'aiming for the casuals'.
You've got to know where to take your fight and draw your line. Fast travel with no repercussions is not the end of the world.
Question, does time still pass with FT? I've only done it a couple of times to stop from being stuck somewhere and now I can't remember.

FT does indeed cause a good amount of time to go by. If it's daytime when you fast travel then it'll usually be night time when you arrive.

Also, does anyone else find it amusing that you can not fast travel while over encumbered but you can pack all your belongings up and hop on your horse and then fast travel anywhere you like? Actually this is pretty useful when I pack all my belongings up and move from one house to another. It's funny though to have thousands over my carry weight limit and then just hop up on a horse and get to my destination in no time.

edit: addition: I have hardly any "free time" to play Skyrim, because I have all those tedious obligations, like jobs, family, responsibility, etc. But, I would not consider myself a "casual" gamer. When I play, I take it very seriously. Although, I certainly wouldn't fall into the category "hardcoe" either.
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Jordan Moreno
 
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Post » Sun Jun 10, 2012 10:53 pm

Fast travel... just another `feature` no one asked for and no one would`ve missed if it had never been invented.

Why do you care so much about how other people play this game? When other people that you don't know and never will use the FT feature does it send jolts of pain through your body? If that's the case let me know. I'll spend about 10 hours straight doing nothing but fast travelling.
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Sarah MacLeod
 
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Post » Mon Jun 11, 2012 3:38 am

i was thinking about this the other day.
i dont think fast travel is in of itself bad, more the way its integrated. the carriages are good. i remember in morrowind i made liberal use of divine intervention scrolls and mark/recall. i think morrowind had it pretty well balanced, mounts help too. i think wow - style would be just right.. have carriages to every major city, as well as a "hearthstone". you can pick any inn or your own house to teleport back to.
it provides fast travel, while keeping its use limited and strategic.
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Chloe :)
 
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Post » Mon Jun 11, 2012 2:19 am

Fast travel doesnt detract anything for me. I see the world when i go there the first time, and my handy quantum teleportation device moves me around the world =)
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Ymani Hood
 
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Post » Mon Jun 11, 2012 4:58 am

I have to admit, much of the roleplaying has gotten stale, and pretty fast.

I'd love to roleplay more, but there just doesn't seem to be any point to it. When I "eat" something, I just go into my inventory, and click on a food item. There's no animation of my character eating, or drinking, even though the animations are clearly in the game, as NPCs do them all the time! Same with sleeping. There's obviously an animation for getting in and out of bed, yet when I go to sleep, I just get a blank screen, just like waiting, so really, what's the difference (aside from the rested bonus, which you don't get as a werewolf)? Why can't I hoist my cup and sway to music, or applaud the bard, like the NPCs do? Leaving all these things out for characters, especially when it is so obviously in the game- just not for player characters, really puts a huge damper on my enjoyment of roleplaying.

Yeah. I notice that my character never goes to the bathroom. I want the game to have a feature which makes me stop and have to take a dump. I also want the animation showing it. Toilet paper would then become a valued item and it would contribute to the economy of the game. How did Bethesda miss this?!?!?
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Siidney
 
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Post » Sun Jun 10, 2012 6:52 pm

i was thinking about this the other day.
i dont think fast travel is in of itself bad, more the way its integrated. the carriages are good. i remember in morrowind i made liberal use of divine intervention scrolls and mark/recall. i think morrowind had it pretty well balanced, mounts help too. i think wow - style would be just right.. have carriages to every major city, as well as a "hearthstone". you can pick any inn or your own house to teleport back to.
it provides fast travel, while keeping its use limited and strategic.

If Skyrim worked like the "WoW" system or Everquest or whatever game you want to cite, where you bind at a location and recall back to that spot - this would discourage players from varying their adventures and instead focus on doing everything in one city and then move onto the next. The way it is structured now, it promotes you to travel from town-to-town and all over the map. There is no difficulty or strategy there, it is just a nuisance.
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Manuel rivera
 
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Post » Sun Jun 10, 2012 10:44 pm

Also, does anyone else find it amusing that you can not fast travel while over encumbered but you can pack all your belongings up and hop on your horse and then fast travel anywhere you like? Actually this is pretty useful when I pack all my belongings up and move from one house to another. It's funny though to have thousands over my carry weight limit and then just hop up on a horse and get to my destination in no time.

Wait! I didn't know you could do that! That is quite silly. I'm going to get tempted to do that now though - I get overencumbered a lot because... well, I'm a bit of a hoarder. I wants it all, my preciousnesseses.
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Amy Gibson
 
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Post » Mon Jun 11, 2012 2:03 am

With Daggerfall fast travel could be interrupted by an ambush and you also have to pay for it.
But why would someone have to 'pay' to walk somewhere?

Why do you care so much about how other people play this game? When other people that you don't know and never will use the FT feature does it send jolts of pain through your body? If that's the case let me know. I'll spend about 10 hours straight doing nothing but fast travelling.
It could well [possibly, even likely] affect the design of the next game; that makes it a concern for many.
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Jessica White
 
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Post » Sun Jun 10, 2012 7:50 pm

Because if you travel through the night you have to stop at an inn, which costs money unless you choose to camp out. Skyrim should have had this.
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Antony Holdsworth
 
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Post » Sun Jun 10, 2012 5:20 pm



If Skyrim worked like the "WoW" system or Everquest or whatever game you want to cite, where you bind at a location and recall back to that spot - this would discourage players from varying their adventures and instead focus on doing everything in one city and then move onto the next. The way it is structured now, it promotes you to travel from town-to-town and all over the map. There is no difficulty or strategy there, it is just a nuisance.
i disagree, since one could then easily take a carriage to another city. the intervention scrolls would also port you to the nearest temple if you ran out of supplies, i always missed them. its still fast travel, just integrated more into the world.
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Dylan Markese
 
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Post » Mon Jun 11, 2012 3:44 am

Because if you travel through the night you have to stop at an inn, which costs money unless you choose to camp out. Skyrim should have had this.
Camping out should be assumed, no? Any Inn (not within a town) should be a map location; and it should not cost you money to get there.

* And if it's not on the map, it means you don't know it's there... and could be a neutral encounter all it's own; or missed in passing.

I would like the option to set travel time or way points along an extended trip. (Theory being the PC could be ambushed with an exhausted stamina due to the forced march, or with moderate stamina due to reasonable pacing). Inns could be way points or destinations, and have it so that sleeping in an Inn gave a "well rested bonus"; even one that was commensurate to the quality of the room.
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JD FROM HELL
 
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Post » Sun Jun 10, 2012 4:39 pm

Wait! I didn't know you could do that! That is quite silly. I'm going to get tempted to do that now though - I get overencumbered a lot because... well, I'm a bit of a hoarder. I wants it all, my preciousnesseses.

Hoarders gots to stick together. ...That gives me an idea for a topic...
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Tamara Dost
 
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Post » Sun Jun 10, 2012 4:47 pm

What? It costs money to sleep at an inn. Play Daggerfall and learn its systems.
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Nathan Risch
 
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Post » Sun Jun 10, 2012 4:06 pm

I'll admit it, I'm guilty of FT, but I tend to burn through quests pretty fast, due to eyars and years of MMO quest/skill grinding. I'm trying like hell to break myself of that habit, slow down, and take in the scenery.

I just started a new character last night, so maybe I'll do this; walk to every location of a quest, but just FT home afterward. That will help make deciding where to buy a home more of a tactical choice, and make each quest actually feel more like a real quest, and not just an errand; pack up supplies, potions, food and drink, call on a traveling companion, and set out. Dangit now I want to play!
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Cathrine Jack
 
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Post » Mon Jun 11, 2012 1:21 am

The following, as usual, is merely my opinion :
Asking that the next game contains features, such as proper directions from npcs and a more comprehensive approach to journal entries, or a deeper system for travelling the province, that allow the game to be fully played without the use of supposedly optional features such as map markers and map based fast travel, is perfectly fine, laudable even, and would improve the game if these were implemented.
Asking that the optional features be removed, so the game is only playable by those whose play style is similar to yours, because your play style is somehow superior, is a show of arrogance.

[Edit : by the way, I never fast travel myself, not even up High Hrothgar. That's my choice to increase my enjoyment of the game in my way, it in no way makes me better or more hardcoe or whatever than anyone who plays differently, or who has a lower boredom threshold.]
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Nims
 
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