Fast travel detracts 50% from the game but who can be bother

Post » Sun Jun 10, 2012 10:32 pm

i disagree, since one could then easily take a carriage to another city. the intervention scrolls would also port you to the nearest temple if you ran out of supplies, i always missed them. its still fast travel, just integrated more into the world.

You can do this already if you do not want to Fast Travel. Use the carriage system coupled with FT, or throw some gold on the ground and pretend like you paid an Inn. Players by and large are lazy, I would wager the VAST majority use Fast Travel and have no issues with it. Those that DON'T USE IT are just upset that it exists in the game at all. I would guess this is some deep psychological issue where they take offense other people are not as larpnerdy as they are and don't enjoy the monotony of walking on foot everywhere instead of partaking in combat.
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OnlyDumazzapplyhere
 
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Post » Mon Jun 11, 2012 3:07 am

The following, as usual, is merely my opinion :
Asking that the next game contains features, such as proper directions from npcs and a more comprehensive approach to journal entries, or a deeper system for travelling the province, that allow the game to be fully played without the use of supposedly optional features such as map markers and map based fast travel, is perfectly fine, laudable even, and would improve the game if these were implemented.
Wholeheartedly agreed.
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saxon
 
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Post » Sun Jun 10, 2012 1:47 pm



You can do this already if you do not want to Fast Travel. Use the carriage system coupled with FT, or throw some gold on the ground and pretend like you paid an Inn. Players by and large are lazy, I would wager the VAST majority use Fast Travel and have no issues with it. Those that DON'T USE IT are just upset that it exists in the game at all. I would guess this is some deep psychological issue where they take offense other people are not as larpnerdy as they are and don't enjoy the monotony of walking on foot everywhere instead of partaking in combat.
eh but then it just feels pointless. intentionally gimping yourself. its like "why not have some uber godmode items that completely trivialize the game.. you dont HAVE to use them!".
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lauraa
 
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Post » Mon Jun 11, 2012 12:44 am

sometimes i use fastravel...depends on my mood lol
btw most of the time i use "my" feet (i don't want a horse lol) :)
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Yung Prince
 
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Post » Sun Jun 10, 2012 11:35 pm

eh but then it just feels pointless. intentionally gimping yourself. its like "why not have some uber godmode items that completely trivialize the game.. you dont HAVE to use them!".

That is already how the game is designed unfortunately. By no fault of your own, you can obtain godmode quite easily and have "godmode" items. You have to intentionally not progress or gimp yourself for there to be any semblance of balance. Skyrim is incredibly diluted and casual. I loved Daggerfall. I didn't really want to see anything changed just updated graphics and improvements made.
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Rhiannon Jones
 
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Post » Mon Jun 11, 2012 3:05 am

The following, as usual, is merely my opinion :
Asking that the next game contains features, such as proper directions from npcs and a more comprehensive approach to journal entries, or a deeper system for travelling the province, that allow the game to be fully played without the use of supposedly optional features such as map markers and map based fast travel, is perfectly fine, laudable even, and would improve the game if these were implemented.
Asking that the optional features be removed, so the game is only playable by those whose play style is similar to yours, because your play style is somehow superior, is a show of arrogance.

Agree 100%, fast travel in it's current state should be satisfactory to people no matter whether they like it or not, I can't see how it interferes with my experience if I don't want to use it.
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Nicholas C
 
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Post » Sun Jun 10, 2012 7:19 pm

Seems like people need to take off the rose-colored glasses. Skyrim's quests aren't designed for fast travel any more than Morrowind's were. I remember having to hike across Vvardenfall just to join the temple. It took weeks.

The option is there for people who want to use it. If you don't want to use it, don't use it. Period.
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Carolyne Bolt
 
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Post » Sun Jun 10, 2012 3:42 pm

Seems like people need to take off the rose-colored glasses. Skyrim's quests aren't designed for fast travel any more than Morrowind's were. I remember having to hike across Vvardenfall just to join the temple. It took weeks.

The option is there for people who want to use it. If you don't want to use it, don't use it. Period.

In terrible slow-motion speed at that...ugh...if Skyrim can be accused of being more of an action-adventure than rpg then Morrowind by all rights should be labeled a hiking-adventure...if I have to choose, I′ll go with action...
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Jhenna lee Lizama
 
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Post » Sun Jun 10, 2012 9:59 pm

Fast travel... just another `feature` no one asked for and no one would`ve missed if it had never been invented.

I would have missed it.

Fast Travel is more RP-Friendly. How do I mean? In Morrowind, no matter what kind of character concept you were pursuing, you would have almost always ended up getting amulets of mark recall, divine intervention, and almsivi intervention because, in reality, the ability to travel around quickly is pretty much required unless you have gobs of time all the time.

Don't get me wrong - I have spent plenty of time just bumming around the wilds, gathering herbs, mushrooms, hides, ore, and devling into whatever mine, bandit camp, or ruin I stumble across. Yes, that's a vital part of TES games, but then, so to is running quests which make you go hither and yon. When I'm working a particularly interesting quest, I don't want to waste 20 minutes getting to the next location.

Anyhow, the main thing is, speak for yourself, do not take it upon yourself to speak for everyone else. I would have missed fast travel, so your statement that no one would've missed it is wrong.
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Rik Douglas
 
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Post » Sun Jun 10, 2012 4:32 pm

In terrible slow-motion speed at that...ugh...if Skyrim can be accused of being more of an action-adventure than rpg then Morrowind by all rights should be labeled a hiking-adventure...if I have to choose, I′ll go with action...

The one thing I miss from Morrowind which they got rid of in Oblivion and Skyrim - I thought it was *ridiculously fun* once I got to high levels of alchemy, magic, and/or enchanting, to boost my strength, speed, and athletics way up to like 300 or 400, then cast a nice jump spell on myself, and jump like 2 miles at a time, or just run at like 80 mph. Good times (well, except Morrowind had the habit of stopping to load cells every 3 seconds when you moved that fast).
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Vickytoria Vasquez
 
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Post » Mon Jun 11, 2012 12:12 am

It's not the worst feature in the game. It could've been expanded on a bit more by having some unintended consequences like picking up diseases, random events/encounters, travel costs etc.
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Toby Green
 
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Post » Sun Jun 10, 2012 9:34 pm

Heres what i do: A quest directs me to whiterun and i am in windhelm. I then plot a path of other objetives! You can also wait till you got a bunch of quests in a hold and do them all at the same time when you are there. Or just use a carriage.

Remember that when you are riding, you dont HAVE to kill everything. There seems to be a widespread "kill everything" attitude around here. Just outrun your foes.

This. Especially the idea that you don't have to kill everything. Although, one time I was trying to outrun a bear and two wolves, and my horse ran out of stamina, took one too many wolf bites/bear swipes, and DIED. :cry:

I abused fast travel far too often in my first playthrough. It really svcked the life out of the game. Ever since then, I've resolved to limit myself to carriages, and very very very infrequent fast traveling. On my stormcloak soldier character, during the last few civil war battles I was so dang tired of running from Windhelm across the map that I just fast traveled to the final camp. I had just traversed that same road like three times back and forth; the only encounter I would have possibly missed was maybe a dragon. At that point I didn't care.

As far as fetch quests go, I agree with this:
It`s only a pain if you insist on dropping everything to rush halfway across the map to pick up some fruit and rush back!
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Beat freak
 
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Post » Mon Jun 11, 2012 12:58 am

I don't think the game is big enough in area to warrant fast travel using point & click anywhere you've been. Quite a few complained about MW's slightly annoying system, which was only annoying because it didn't show the routes. The same system is now in Skyrim, yet more trivialized since you can go from any cart to any cart, we no longer have to break up the trip into several legs.

I don't fast travel, but I use the carts without second thought. For the next game I'd like to see fast travel removed, with a cart system you have to open up/build yourself. Invest time and effort into quests to make the route safe, then you can use it. Maybe combined with different kinds of travel systems each with their own kind of limits attached, making them part of the gameplay.
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Len swann
 
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Post » Sun Jun 10, 2012 11:58 pm

Wait, what?

Fast travel works anywhere outside, to travel to any map marker you have discovered. And people want to...restrict it? Why? Because YOU don't want it to work that way?

If you want it to work like a mark and recall spell, play that way. Only fast travel between two fixed points.

If you want it to work wherein you can only fast travel from cities, play that way. Only fast travel between cities.

Honestly, do you need someone to go to the grocery store with you and block off the ice cream aisle so you don't gorge yourself? There's this thing called willpower. Use it.
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Nick Pryce
 
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Post » Mon Jun 11, 2012 4:15 am

Honestly, do you need someone to go to the grocery store with you and block off the ice cream aisle so you don't gorge yourself? There's this thing called willpower. Use it.
Willpower was removed.
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Red Sauce
 
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Post » Mon Jun 11, 2012 12:40 am

I don't fast travel, but I use the carts without second thought. For the next game I'd like to see fast travel removed, with a cart system you have to open up/build yourself. Invest time and effort into quests to make the route safe, then you can use it. Maybe combined with different kinds of travel systems each with their own kind of limits attached, making them part of the gameplay.

I can't agree with the attitude that something which lots of people use and feel comfortable using that you can just ignore should be removed. I don't like archers so bows should be removed...because simply not using bows isn't good enough for me!
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Nick Tyler
 
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Post » Mon Jun 11, 2012 2:31 am

Lol Anthotis! ZING!!
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N Only WhiTe girl
 
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Post » Mon Jun 11, 2012 2:29 am

Willpower was removed.

Just imagine you have it :wink_smile:
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Sammygirl500
 
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Post » Sun Jun 10, 2012 9:58 pm

When I first played Oblivion, I knew nothing about Fast Travel. It was awesome. Then my friend told me about it and I used it and then used it too much. It ruined the game for me. I deleted my character and started over agina with never using fast travel. The only thing is I hate the back and forth Oblivion had in their quests. Not so much in Skyrim.
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James Smart
 
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Post » Mon Jun 11, 2012 1:46 am

If you fast travel everywhere you are missing out on soooo much, probably 50% of what the game has to offer. I think most players recognise this now but here lies the problem.

I don't have hours and hours spare to play this game and you NEED hours and hours to play it properly. Fast travel is the only option if you don't want to spend a week of real time going somewhere, I for one get distracted and forget what it was I set off to do because of the time between plays.

So I would suggest this, do away with fast travel altogether, don''t even give us the choice and instead quests/tasks should lead you somewhere incrementally rather than say "You are in Riften, go and steal something from a house in Markarth and then bring it back here."

There should be several stages to a task like that so although you have to walk there, you have quest related tasks to do on the way, making the whole action of doing a specific thing flow and force the player to experience all the other things you miss out on by fast travelling.

So..

"You are in Riften, go and steal something from a house in Markarth and then bring it back here."

would become...

"You are in Riften, go to this cave and find out from this person's son where their father is, then go to Whitrun and pickpocket the note from the father which tells you where his brother is. Find their brother half way between Whiterun and Riften and get the combination to their safe from him. Then go to Markarth and get the object. Then you have one days headstart on a pose of Markarth guards who will persue you back to Riften. If you make it here alive we will pay the bounty on your head and the task will be complete."

Horse combat and armour would also be a good option, if you didn't have to get off the horse to fight you might feel more inclided to ride somewhere.

I think fast travel is an essential feature for some but it also kind of ruins the game too, an alternaive MUST be sought for future games.

Grand Theft Auto was big but there was no option to fast travel the map, granted you had Ferraris and helicopters to get you there but can't something similar be done in TES? Boats or horses are the answer I think.

Thoughts?

I agree with most of what you said. I have managed to cut back fast-travel by about 65% but I still have to use it sometimes. Sometimes I'll fast travel just to a location that isn't ridiculously far from where I'm headed and make my way from there.
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Jerry Cox
 
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Post » Sun Jun 10, 2012 8:00 pm

It seems to me the opponents of fast travel have adopted the "It's not enough we win you have to lose" attitude.
They asked for a Morrowind style Paid Travel system and got it.
It was apparently not enough.

Stop caring how others play the game.People enjoy different things than you.
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Code Affinity
 
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Post » Mon Jun 11, 2012 2:38 am

Are you not understanding that it has nothing to do with letting others play how they want? Stop saying that. Fast travel hinders game design. Hinders quests and quest direction. Stop being selfish.
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IM NOT EASY
 
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Post » Sun Jun 10, 2012 9:33 pm



That is already how the game is designed unfortunately. By no fault of your own, you can obtain godmode quite easily and have "godmode" items. You have to intentionally not progress or gimp yourself for there to be any semblance of balance. Skyrim is incredibly diluted and casual. I loved Daggerfall. I didn't really want to see anything changed just updated graphics and improvements made.
i realize that but it takes a player who is already knowledgable and/or skilled to do so. im talking like, they just hand it to you right away because "it takes too long & is too hard to not kill everything in one shot."
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Chavala
 
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Post » Sun Jun 10, 2012 5:14 pm

Simulating walking hinders game design?
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Devils Cheek
 
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Post » Sun Jun 10, 2012 8:01 pm

  • It seems to me the opponents of fast travel have adopted the "It's not enough we win you have to lose" attitude.
    They asked for a Morrowind style Paid Travel system and got it.
    It was apparently not enough.

    Stop caring how others play the game.People enjoy different things than you.
Nobody is caring how others play. I think the mere fact that it is avaible creates too much temptation to use it.
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Valerie Marie
 
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