Future DLC Suggestions #6

Post » Fri May 27, 2011 2:14 pm

IDEA!!!
The gun Call-Gu2 who use ONLY 12 Gauge Shotgun Shell. This gun is a revolver and this gun can shot 20 hit at the time. Is very big like a 9mm SMG, but his damnage is very HIGH: 40!!!
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Yung Prince
 
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Post » Fri May 27, 2011 11:48 am

The ability to turn dead bodies into ash with lazer weapons or fire based weapons.
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Jordyn Youngman
 
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Post » Fri May 27, 2011 8:34 am

An add-on where we can buy our personal house, and we can upgrade this houses, with an easy buy at the Crimson Caravan.
i've think this places:
-Westside
-Freeside
-Primm
-Goodsprings
-Nipton

interesting?
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Chloé
 
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Post » Fri May 27, 2011 5:51 am

This isn't for a DLC but more for a patch.
Allow us to use the [wait] function for more hours.
It's annoying to have to wait 24 hours, then press again to wait another 24 hours.
Just let the slider go up to a total of 72 hours. (3 days)
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Tracey Duncan
 
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Post » Fri May 27, 2011 12:50 pm

I would like to be able use the various empty bottles that you find lying around and fill them with the clean water sources you find throughout the game. This would make hardcoe mode more interesting and realistic as you would have to collect the bottles and travel back to known water sources.

I know if I was a survivor of a post nuclear wasteland and found clean water and bottles lying around thats what i would be doing! :thumbsup:
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Marcia Renton
 
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Post » Fri May 27, 2011 3:47 am

Honestly I would just want a weapon pack DLC.
A Fo3 one: Combat Shotgun, Chinese Assault Rifle, Railway Riffle, Dart Gun, etc.

A Russian Weapon one: I really want an AK47 / 74 (Chinese assualt will do...), PPSH. Which from Fo3 looks like it was supposed to be there anyway. DP-28, ect.

Honestly a DLC where you find a secret Soviet bunker would be kinna cool. IDK. I just feel a need for more, better, guns.
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oliver klosoff
 
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Post » Fri May 27, 2011 2:18 pm

Honestly I would just want a weapon pack DLC.
A Fo3 one: Combat Shotgun, Chinese Assault Rifle, Railway Riffle, Dart Gun, etc.

A Russian Weapon one: I really want an AK47 / 74 (Chinese assualt will do...), PPSH. Which from Fo3 looks like it was supposed to be there anyway. DP-28, ect.

Honestly a DLC where you find a secret Soviet bunker would be kinna cool. IDK. I just feel a need for more, better, guns.

Wouldn't mind a weapon pack DLC as long as generic NPC's get to wear "every single weapon" in it.
Not fair for the players to only be able to wield them.
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Milad Hajipour
 
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Post » Fri May 27, 2011 7:47 am

I would honestly pay them to make Ash and Goo piles [censored] Disappear!!!!!!!!!! :swear:
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Alkira rose Nankivell
 
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Post » Fri May 27, 2011 1:52 am

I would honestly pay them to make Ash and Goo piles [censored] Disappear!!!!!!!!!! :swear:

Fully agree because the damn piles are glitched and can make my [censored] game crash trying to loot them.
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Wayne W
 
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Post » Fri May 27, 2011 2:46 am

Fully agree because the damn piles are glitched and can make my [censored] game crash trying to loot them.


It just pisses me off seeming them stain the wastes for me, but still, my god, if it's impossible to fix then just say so and I'll stop. they've been there since Fallout 3 so if it can't be fixed just come out and say it.
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Tiffany Holmes
 
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Post » Fri May 27, 2011 3:28 am

I really think that something going along with the new vegas theme is something that might include the bunny ranch? Maybe even make a Hugh Hefner character? You could even tie in the origins of a group in New Vegas as an important power in the bunny ranch region, like the White Glove society or the Van Graffs? Or you could turn it into something totally new where the bunny ranch lures in customers and they use the customers (sometimes or all the time) towards some other aim? In mining something, some experiment, to brainwash them and create an army to invade new vegas?
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JD bernal
 
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Post » Fri May 27, 2011 10:43 am

Id kinda like the assault/chinese assault rifles from fallout three,but Id lke them to have lots of mods like lighter stock,scopes,ex mags,suppressors,red dots,ect.I not saying turn the game into cod,I dont want that,but it kinda bugged me that theres a "limit" of three mods to a gun,when most dont have more than that, or any at all.Whats the point of a limit if you dont have to choose?Like I said,I dont want cod,but a little customisation would go a long way with role playing.
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[ becca ]
 
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Post » Fri May 27, 2011 6:54 am

The real bunny ranch is to far to the north and was created long after the 1950s but I do like the idea of other places like it and other casinos in future DLCs.
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Laura Tempel
 
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Post » Fri May 27, 2011 11:22 am

Can PC or PS3 users make suggestions?

A New Caanan DCL makes sense, as well as Area 51 and Grand Canyon DCLs.
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Niisha
 
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Post » Fri May 27, 2011 2:05 pm

Idea!!!
Help a man in the creation of a new Radio in the Mojave: and in this "quest" you need to find different holodisck with new music themes who includes: Rock'n'roll, Blues and a jazz. But who you need to find in all parts of the mojave!
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Angela Woods
 
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Post » Fri May 27, 2011 1:06 pm

Legion DLC!

I like the idea of being forced to go into arizona and fighting in the colloseum or fighting with the legion there depending on youre rep with the leigon. If fighting in the colloseum you have to survive several fights with beasts and diffrent enemies, you work with the other slaves to escape the colloseum. Options are you can release the beasts from their cages or you can set explosives to destroy the walls of the colloseum

If you are fighting with the legion you have to kill tribals and stop rebellions before they start. Possible rebel leader called spartacus would be cool
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jaideep singh
 
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Post » Fri May 27, 2011 11:46 am

Haircut Please! - The only place to get a haircut is from Sergio and only after completing the King's Quest-line and wasting the Favor to be a King? Not cool.
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LittleMiss
 
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Post » Fri May 27, 2011 7:09 am

It just pisses me off seeming them stain the wastes for me, but still, my god, if it's impossible to fix then just say so and I'll stop. they've been there since Fallout 3 so if it can't be fixed just come out and say it.


Same here. I am tired of seeing piles of green boogers littering the wasteland. I figured they would have melted into the ground by now :shrug: . Anyhow, please make them disappear in some way. I figured they counted as corpses, and corpses disappear after a while.

Haircut Please! - The only place to get a haircut is from Sergio and only after completing the King's Quest-line and wasting the Favor to be a King? Not cool.


This is also bugging me a bit. The Mojave is more civilized than the Capital Wasteland, yet only one dude knows how to cut hair? I am sure the NCR has some sort of barber in their ranks, seeing as how they're an army. I understand this is perk of becoming a King, but it still seems lame that there is only one barber out west...
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R.I.p MOmmy
 
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Post » Fri May 27, 2011 9:10 am

Can PC or PS3 users make suggestions?

A New Caanan DCL makes sense, as well as Area 51 and Grand Canyon DCLs.


New Canaan is Honest Hearts and involves Joshua Graham, Area 51 is possibly the big empty (Or tibbets prison, just with a different name.) and Grand Canyon is with Ulysses (possibly.)
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Jani Eayon
 
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Post » Fri May 27, 2011 5:02 am

Haircut Please! - The only place to get a haircut is from Sergio and only after completing the King's Quest-line and wasting the Favor to be a King? Not cool.


Maybe also a chirurgical operation for you face, with the Followers of the Apocalipse!
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Eileen Müller
 
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Post » Fri May 27, 2011 8:40 am

Vault 51

Since everybody seems to love Area 51, I decided to put my own spin on it.

We the Great War began, the bombs destroyed the complexes on the surface. The base and nearby Groom Lake became irradiated. However, the Pre-War government had predicted this and contracted Vault-Tec to create a Vault beneath the base so the advanced technology produced by Area 51's scientists could be preserved. They were even given a G.E.C.K to experiment with to see if they could make it much more efficient.

However, The Master's Army eventually came into contact with the facility and set up a base in the irradiated ruins of Area 51's groundside complex. They soon found Vault 51 and breached the insides. What they found inside an alien realm. Rumors about Area 51 housing alien lifeforms was true and somewhere in the years leading up to The Master's Army reaching Groom lake, the preserved aliens re-awoke and managed to take over the Vault. Their alien pathogens mutated the G.E.C.K and produced mysterious creatures and plants native to their world. Needless to say, the Super Mutants were either dispatched or further mutated by the aliens.

The Courier travels to the Groom Lake base at the behest of a mysterious radio signal. You enter a defunct airport and discover a teleporter that transports you Rachel, Nevada where you witness a losing battle between settlers and bizarre creatures unlike anything you've ever seen. You are then asked to discover the source of the creatures and stop them.
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David Chambers
 
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Post » Fri May 27, 2011 9:26 am

Few things,

1) Add an active hot plate in the lucky 38 to use as a camp fire, and a reloading bench, also an active ham radio with the option to contact NCR, BoS, or The Legion, just for an easter egg.

2) Add new and more music to the radio stations, like bring back some if not all the songs from FO3, those were good. Also the ability to tune vacant (unowned) radios to a station of choice.

3) Make it so you can choose where your permanent house is, complete with the snow globe stand, or where you can choose to 'move out' of your current house at any time to The Tops, Ultra Luxe, Novac, or Goodsprings, which they should make a permanent player house for, each house should be furnished with a hot plate, a workbench and a reload bench if not already in there and of course and have a screen with a terminal next to it to contact Mr. House or Yes Man.
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Jennifer May
 
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Post » Fri May 27, 2011 10:05 am

I would honestly pay them to make Ash and Goo piles [censored] Disappear!!!!!!!!!! :swear:

I hear you.
I actually track back and clean the ashes after myself (disable them through the console).
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Monika
 
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Post » Fri May 27, 2011 6:18 pm

http://fallout.wikia.com/wiki/.50_caliber_round_(Fallout_Tactics)
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Andrea Pratt
 
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Post » Fri May 27, 2011 2:46 pm

Please for the love of god add a map marker INSIDE Old Mormon Fort.
Add one outside of Atomic Wrangler.
Change the east and north freeside gate markers to be "inside" Freeside and not "outside" freeside, there's no reason to have them outside of freeside, all that means is that I have to go through an additional unnecessary annoying loading screen, and it's not like The Strip where one needs money or a passport to get in.
Change North Vegas Square map marker to be INSIDE THE DAMN PLACE! Again, there's no reason to have it outside, all it means is an additional unnecessary annoying loading screen.
And for me as an xbox user, loading screens can get very long so having to go through another idiotically placed map marker's loading screen feels like a slap in the face.
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Keeley Stevens
 
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