Future DLC Suggestions #6

Post » Fri May 27, 2011 12:27 pm

New Canaan is Honest Hearts and involves Joshua Graham, Area 51 is possibly the big empty (Or tibbets prison, just with a different name.) and Grand Canyon is with Ulysses (possibly.)


Okay then, how about The Burning Man as a DCL for Fallout Las Vegas. (Not the Burning Man Character, but a primordial Nevada desert festival that has continued unabated for the 200 years with ghouls, super mutants, humans and robots together). That one would be a good chance to fully put the Wild West trait to good use.

Or instead of New Caanan, one called Short Creek set in Utah where your character is beset by the residents trying to add you as another husband or wife.
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Ian White
 
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Post » Fri May 27, 2011 1:10 pm

just going to post my main suggestion here again.

I was a little disappointed by how little time the Great Khans get. I was thinking there could be a bit of expansion there.

For example, Some of the Khans have been harassed by the Vipers and Jackals. Your sent out to investigate, and find out that the two of them are working together to take over the Great Khans chem trade. You can either assassinate their leaders, getting rid of the potential threat, where they return to being minor players, or you can negotiate between them and the Khans to form a raider coalition. Once they settle into Red Rock, their respective leaders would become advisers for Papa Khan making Oh My Papa slightly more difficult. The two other raider groups would bring other quests into the mix, such as helping the Jackals raise molerats for food and fending off a Yao Guai pack, while the Vipers could make you teach them poisons and finding supply creches. rewards could be new perks or weapon mods (modded melee weapons perhaps). Who knows, bringing the three bands together could increase the Khan reinforcements at the Dam. Jackals riding Yao Guai and Vipers in Stealthsuits might make for some interesting battles.

here's the schematic for the Spear Crossbow along with three upgrades. each upgrade would also increase the weight of the weapon, transitioning from a light, manual-load, single shot weapon to a heavy, auto-load, semi-auto weapon.

Paint Gun- trigger
Crutch- stock
Rake x4- main body
Whet stone- slide for spears
Lawnmower blade x2- bow section
Leather belt x3- bow string
Surgical Tubing x4- reloading wire
Firehose Nozzle x2- hand cranks
Triangle- brace near stock
Duct Tape- binding various parts

Viper Upgrade (stealth/durability upgrade)
Stealth Boy- stock addition (silences weapon)
Motorcycle handbreak- front grip (increases accuracy)
Nail board x2- main body addition (increases condition)
Duct Tape- binding various parts

Jackal Upgrade (power upgrade)
Sensor Module- sight addition (increased range)
Fission Battery- grip addition (increased damage)
Scrap Electronics x2- connective parts
Duct Tape- binding various parts

Great Khan Upgrade (semi-auto upgrade)
Steam Gauge Assembly- underbelly ammo cartridge (increased ammo capacity)
Conductor- hand crank addition (increased firing speed)
Scrap Metal x2- connective parts
Duct Tape- binding various parts

without the Viper upgrade, the other two upgrades would make the weapon significantly louder, due to the electronics and moving parts involved. ammo could include explosive, gas-tipped (poisonous hallucinogenic cloud) or Ripper-Tipped.
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LuBiE LoU
 
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Post » Fri May 27, 2011 9:39 am

I would love to see a DLC that gets released (soon) that adds 5 more levels, a whacky adventure, some more perks (I want more high level perks), some more weapons and armor, a new companion, and the most important part...a patch that stops the game from being unplayable!
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Jaki Birch
 
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Post » Fri May 27, 2011 5:37 am

something id like to see
dlc for the pc

a dlc for after the story line after you beat the game

like
wild card ending
you are forced to ensure the ncr legion leave new vegas
you must solve trade routes problems and bandits or if you are evil you will be allowed to send vegas robots to collect protection money and such

any ways just something that lets you see how your actions have affected the waste land go around talk to people do some more quest to ensure the rival fractions stay in check rebuild new vegas if it was attacked
maybe start on stuff to improve vegas and other citys and town areas
and to keep there loyalties

ya ya i know this makes no sense i just svck when it comes to typing stuff out
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Daddy Cool!
 
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Post » Fri May 27, 2011 2:09 am

Could Bighorners by any chance be tweaked?
I mean, they're big, really big, but their health is like on par with a brahmin.
I thought these things were to be feared but they are ridiculously easy to kill.
Need at least double health and some extra DT.
Wild one's should also be a bit more territorial, not too much though, just maybe increase the area they'll growl at you by x2.
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Sarah Evason
 
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Post » Fri May 27, 2011 6:28 am

I don't mean to be a buzzkill but isn't this thread pretty much an exercise in futility? I mean it's fun to dream I guess, but with how well planned out everything seems to be, no one's suggestions will be taken into consideration I believe. Whereas the main quest was kind of about your own revenge, it eventually becomes more about your part as yet another "chosen one" in restoring order (or bringing further chaos) to an area or place (in this case, New Vegas), but after Dead Money it becomes very clear that the DLCs are puzzle pieces of your own personal story. It's unlikely they'd mention the Divide or the Big Empty and have them be "achievements" of sort to hear about them if they weren't going to make DLC about them, so consider those done. I think it's pretty clear that Ulysses will be a central character in at least one or more of the DLC, and that all of this storyline is meant to take place before the Battle for the Dam, so it's unlikely that they'll go back on their word now and make a DLC that lets you continue on with the main quest.

Dare to dream I suppose, but I don't think any suggestions will be taken into consideration by the team at Obsidian now. They have a story to tell, it's probably already written and maybe even mostly completed (or else they're planning a long cycle with these DLCs, which seems like even the hardcoe fans could be bored of the game if it takes two years for them to get around to finally releasing it all).
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Ian White
 
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Post » Fri May 27, 2011 10:52 am

Never hurts to try.
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Monika Fiolek
 
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Post » Fri May 27, 2011 3:02 pm

i Would really like to have new reno and/or northern california as some new DLC areas.

Maybe the story would be where the NCR is telling you to go and assassinate all the remaining Legion leaders threatening to take back whatever there is left of their empire.
It would stretch from New vegas to new reno, and post-Apocalyptic Sacramento. You would have to travel from Vegas to Reno, however. But the good thing is that you can always go back whenever you want to! *cough*Sierra Madre*cough*
Some enemies/Npcs could be-
-Bears
-Legion Gladiators (Details later)
- Rogue showcase "magicians"
- Reno Police
- NCR assassins (they have new armor, and give you the orders to kill whoever they want you to kill)

Level cap raised by 10!

Perks-

Bear enthusiast- Tired of being ripped limb from limb by the high level, ferocious grizzlies? With the Bear Enthusiast perk, bears will not attack you; unless you attack them. You gain a 5% DAM resistance against these woodland critters, but if you damage on of these creatures, they will alert all nearby bears to attack you, and will not let up until you are a gory paste.

Chain Gamblers Currency- Tired of having those left over poker chips in your inventory, and thats all the currency you have to your name? With the Chain Gamblers Currency perk, your unneeded chips can be used to bribe, pay, and lure other characters to your advantage, if you pass a high enough barter or speech check. But if you fail, your reputation can lower with the specific people your dealing with.

Kumbaya- With this perk, you can have two humanoid followers at the same time in your party, and will sometimes boost your skill check levels by 5 for a limited time if you are talking to one of their favorite factions.
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cassy
 
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Post » Fri May 27, 2011 6:09 am

... but after Dead Money it becomes very clear that the DLCs are puzzle pieces of your own personal story.


Only if our personal story involves using an Xbox.


Dare to dream I suppose, but I don't think any suggestions will be taken into consideration by the team at Obsidian now. They have a story to tell, it's probably already written and maybe even mostly completed (or else they're planning a long cycle with these DLCs, which seems like even the hardcoe fans could be bored of the game if it takes two years for them to get around to finally releasing it all).


Hope springs eternal and all things take time, especially for any who still use dial up connections.
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Clea Jamerson
 
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Post » Fri May 27, 2011 2:59 am

i Would really like to have new reno ...


Great idea for New Reno. In the wilderness area to the west, there could be a section called the Ponderosa. There could be a cabin with a mixed family consisting of a Ghoul Reaver, a Yao Guai, a Super Mutant and a Fire Ant all wearing cowboy hats. They could have a quarrel with a gang of Fiends and Powder Gangers, and the player would be given the option to help destroy the gangs or reach a peaceful solution.
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Ebony Lawson
 
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Post » Fri May 27, 2011 12:03 pm

Only if our personal story involves using an Xbox.


I don't think there's any plans for different or exclusive DLC for the PC or PS3. It'll all be the same story in the end, if it means Xbox owners will be six months to a year ahead of everyone else that's unfortunate for everyone else.
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 1:54 am

Edit: Nevermind, I just found out how Boone knows his wife is dead.
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Stace
 
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Post » Fri May 27, 2011 10:23 am

... if it means Xbox owners will be six months to a year ahead of everyone else that's unfortunate for everyone else.


Including Bethesda?

Does the title Fallout: Halo sound appealing?

[Edited to add} Of course not, it would be Halo: The Fallout.
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Smokey
 
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Post » Fri May 27, 2011 7:25 am

Including Bethesda?

Does the title Fallout: Halo sound appealing?

[Edited to add} Of course not, it would be Halo: The Fallout.


Bethesda clearly feels they can make more money by having their DLC exclusive on the Xbox for the first little while than making it available for all. Just remember that they don't owe you anything, I'm not saying that I think that you think they do... but it's purely a business decision. It's not personal, it's not Bethesda or Obsidian or anyone saying "haha, we're going to screw PC and PS3 owners!", it's them spending hours of calculating probabilities based on potential sales, install bases, etc, coupled with the fact that Microsoft probably gave them a deal if they stayed exclusive for the first while (a higher percentage of the DLC sales, a cash bonus, etc). In the end, it's all still a business, even if the fans take it personally. They know that, when it's offered, the majority of people who would have been interested in buying it will still buy it (just as they knew that despite the state the game was in originally, they'd still sell a ton of pre-orders for Elder Scrolls V), that there's more than likely more Xbox players than there are PS3 or PC players (I think the Xbox still has a higher install base than the PS3), and the end goal is making the shareholders happy, NOT making the fans happy. One might say that making the fans happy needs to happen in order to make the shareholders happy, but either that's clearly not the case, OR this board is entirely the vocal minority and in no way represents the views of those who regularly purchase video games.
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Portions
 
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Post » Fri May 27, 2011 11:38 am

Micro$oft paid Bethesda more money to make it a temporary exclusive, so screw Microsoft.. begh.
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Arrogant SId
 
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Post » Fri May 27, 2011 4:44 pm

I would like to suggest this:

- A perk similar to "Travel Light" but for medium/heavy armor, either boosting the runspeed while wearing one or cancelling the natural malus runspeed depending of the STR/END of the PC.

- Revamping the perks "Plasma Spaz" and "Meltdown": Plasma Spaz would get a boost in damage along with his AP reduction & Meltdown would not deal any damage against friendly foes.

- Armors that gives a little more "exotic" bonuses, like AP bonus or perk related bonus, also a little more extravagant outfits would be welcome ( the Sierra Madre armor was just a shameful reskin of the Vault 34 security armor, with some minor changes for the reinforced version).

- Exotic Weapons are cool, make more of them but please make them at least benefit from the current available perks ( my Plasma Spaz perk is taking dust...).

-just moar of moar stuff :biggrin:
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Claire Lynham
 
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Post » Fri May 27, 2011 9:06 am

I think, since this takes place in Nevada, that they should make a Dlc about Area 51. I would love to see how it would turn out. You know, with the military gone, who knows what could be in there. I don't want it to be like Mothership Zeta though. They should add a good, detailed questline, new perks, new enemies, new weapons, and new factions. And make it long. I hate short Dlc's. AREA 51, VAULTS AREN'T THE ONLY FORTIFIED RELICS IN THE WASTES.... should have an opening dramatic like that. If you guys agree, feel free to say so.
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Jade Muggeridge
 
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Post » Fri May 27, 2011 4:07 pm

Oh, and possibly intact military vehicles! They already put the boomer's bomber in the game, why not something like an armored jeep or tank?
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JD FROM HELL
 
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Post » Fri May 27, 2011 4:24 pm

I'd take a shot in the dark, and say that that's where the U.S.' nukes were fired from. They could add that. Maybe a presidential bunker there even? The headquarters of a larger Enclave force? Heck, from all the stories about it, they could go the other way and have it be the last remnant of earth before the bombs fell, like an oasis. But still with the above-mentioned suggestions. The player could have the option to reactivate "it" somehow, and turn it into a thriving city.
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Makenna Nomad
 
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Post » Fri May 27, 2011 6:23 pm

Oh, and possibly intact military vehicles! They already put the boomer's bomber in the game, why not something like an armored jeep or tank?


You forgot the intact vertibird in NV.

I think thats what this game lacks is being able to use a vehicle to drive around, adding that little factor might make this game so much more better. I think Borderlands achieved what fallout lacks with vehicles. But i also think Fallout is 100% more of an RPG with way better story lines then any other post-apocalyptic RPG other then maybe Metro 2033.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 4:56 am

You forgot the intact vertibird in NV.

I think the this this game lacks is being able to use a vehicle to drive around, adding that little factor might make this game so much more better. I think Borderlands achieved what fallout lacks with vehicles. But i also think Fallout is 100% more of an RPG with way better story lines then any other post-apocalyptic RPG other then maybe Metro 2033.


Good point! There could be dormant manufacturing facilities there! You could have your companions drive for you, or man guns! I hope the developers read this, because it would be great to have something like this.
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Lori Joe
 
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Post » Fri May 27, 2011 5:05 pm

I'd take a shot in the dark, and say that that's where the U.S.' nukes were fired from. They could add that. Maybe a presidential bunker there even? The headquarters of a larger Enclave force? Heck, from all the stories about it, they could go the other way and have it be the last remnant of earth before the bombs fell, like an oasis. But still with the above-mentioned suggestions. The player could have the option to reactivate "it" somehow, and turn it into a thriving city.

Maybe you could use, I don't know, alien technology as a form of energy/generator for the possible city, or for an energy source for vehicles. Yeah, since from the stories about how fortified it is, and considering this is centuries into the future, they could maybe have shielded it from the bombs somehow, and plantlife and clean water did create an oasis of sorts.
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Princess Johnson
 
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Post » Fri May 27, 2011 8:06 am

You forgot the intact vertibird in NV.

I think thats what this game lacks is being able to use a vehicle to drive around, adding that little factor might make this game so much more better. I think Borderlands achieved what fallout lacks with vehicles. But i also think Fallout is 100% more of an RPG with way better story lines then any other post-apocalyptic RPG other then maybe Metro 2033.

well if vehicles were added that would kind of ruin the game's point: survival. if you had something like a tank you'd be pretty much indestructible(unless your enemies all had fat men). You'd just kill all enemies with one hit, even if there were vertibirds. Now if it would be an-all vehicle dlc, then it might work, but only if all your enemies were vehicles themselves. but still, having an all-vehicle dlc would probably get repetitive fast. plus, it would probably get boring, because it would most likely be very linear and straighforward, with little to no exploration elements. if there's one thing i really like about fallout, it's exploration. that, and the story and role-playing elements :thumbsup:
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Sanctum
 
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Post » Fri May 27, 2011 7:22 am

Lol and you'd think with all the advanced plasma guns and power armor and other various technology (robots) around that they'd be able to fix a car or truck. Kinda seems alittle unrealistic when it comes to not being able to have moving vehicles.
But wait we have to be careful about mentioning this to the 10% of the Fallout communtity that think it would "break" the game. :shocking: :flame:
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Sierra Ritsuka
 
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Post » Fri May 27, 2011 8:48 am

well if vehicles were added that would kind of ruin the game's point: survival. if you had something like a tank you'd be pretty much indestructible(unless your enemies all had fat men). You'd just kill all enemies with one hit, even if there were vertibirds. Now if it would be an-all vehicle dlc, then it might work, but only if all your enemies were vehicles themselves. but still, having an all-vehicle dlc would probably get repetitive fast. plus, it would probably get boring, because it would most likely be very linear and straighforward, with little to no exploration elements. if there's one thing i really like about fallout, it's exploration. that, and the story and role-playing elements :thumbsup:

Hold right there.:) I also said armored jeep, and what I was thinking about was, you had the option of a companion to drive you, or have them fire their weapons from like the windows or a sunroof, and the vehicle would level with you, and be considered essential, so 1. you don't have to worry about never being able to drive again, and 2. to make sure things aren't too easy, your vehicle levels with you. And it could maybe be temporarily disabled, like a flat tire or something, and could be repaired with the repair or science skill, or with items like scrap metal.
Sort of like the vehicle equivalent of being knocked unconscious.
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Jordan Fletcher
 
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