Hand Holding? Explain Yourselves (+ use of patronising langu

Post » Tue Jun 12, 2012 9:40 am

What constitutes a "good" debate tool is another debate in and of itself. In fact, political bullying is still a viable tactic most frequently seen in commercials especially during election season. Irregardless, I do believe the rules of the forum, however, prohibit abusive speech. This being said, I do believe that a certain someone had definitely stepped out of line, henceforth, now, out of sight.

When an argument ends with "Agree to disagree" then its over. The problem is that after most people say that they keep on arguing, it makes them look desperate and bored.
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Wayland Neace
 
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Post » Tue Jun 12, 2012 11:33 am

You're comparing different games with different types of plots. In Morrowind, they didn't want you to know much of what was going on because they wanted to present you with a realm that was shrouded in mystery, the mystery was the plot they went with for that game. In Skyrim the plot line is perhaps more overtly thrown in your face because Skyrim isn't really a mysterious place, its a war torn wasteland thats filled with brutality and civil war. Any character that lives or walks in Skyrim knows this, you would have to have total amnesia to come into Skyrim and not be exposed to the plot line.

Personally? I see it more as "In Morrowind someone who'd actually taken a [censored] literary arts course was writing it, so they used literary tools such as foreshadowing. In Skyrim a monkey wrote it so it all just kinda happens."
There's no reason why Skyrim's plot can't have foreshadowing aswell. For example, why not have the player be attacked by Alduin in two seperate towns (both destroyed) before someone makes the connection you're Dragonborn? Instead they have you literally do a single dungeon, then the plot is revealed. It's just piss-poor writing.

Another example of the poor writing, compare racism of Morrowind to Oblivion to Skyrim.

Morrowind? Xenophobia. The Dunmer hate foreigners in general, believing they're coming into their land and forcing imperialistic traditions onto them; their culture feels threatened. They don't like the Nords because of bitter rivalries, they're not fond of the beast folk due to stupid racism and everyone else is just a more minor victim of xenophobia, nothing more.

Oblivion? The Imperials have far less issues with racism, being open-minded traders and rulers of the Legion. Makes sense, they SHOULD be racism-free. Not all are (such as that crazy religious broad who writes those "Introduction to" books) but it's very very rare compared to Skyrim and Morrowind. Racism you do find is generally between other races, such as nords and dunmer.

Skyrim? It's stupid racism. They hate everyone and everything, though not because their land and culture feels threatened. Oh, it is of course, but only by the high elves and Imperials. That doesn't stop them from hating everyone and everything (cept Orks. Dunno why but Orks never have to deal with racism). Why? [censored] knows why, they just do and they never give reasons why. The most you hear is "I just think Skyrim should be for the Nords" with no actual reason as to WHY. And ironically, their hate for dunmer seems suddenly gone and now they have something against the Khajiit and Argonians. FFS, Skyrim apparently lives in a bubble, with citizens saying "herpderp wut r khajiit" or "curved swords brane nawt compreehend." Hell, they get bonus points for bad writing because the guys who generally ask "wat r khajiit" are the guys running the carriages. Y'know, the guys most likely TO SEE ALL THE [censored] KHAJIIT CARAVANS ON THE ROADS?

"Hey, should we make a small rural area like Morthal or Falkreath ignorant of what Khajiit are?"
"Nah, let's make that guy who's constantly traveling the same routes as them not know them."

GG Skyrim.
Simply the way the racism is written says worlds about the game and it's poor writing.
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Cash n Class
 
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Post » Mon Jun 11, 2012 11:04 pm

Agree to disagree is never the end of an argument as anyone in a long-term relationship would tell you, but instead is simply the beginning of a new one. Lol. I'm about to get some much needed rest, but before that I will say that Sheo had tried to peacefully end the argument but the OP instead of peacefully agreeing decided to resort to insults instead of practical debating. I think Sheo had a right to speak out and not take that sort of behavior. It was uncalled for. Just my opinion. Bed. Sleep. Night.
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GabiiE Liiziiouz
 
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Post » Tue Jun 12, 2012 5:19 am

Personally? I see it more as "In Morrowind someone who'd actually taken a [censored] literary arts course was writing it, so they used literary tools such as foreshadowing. In Skyrim a monkey wrote it so it all just kinda happens."
There's no reason why Skyrim's plot can't have foreshadowing aswell. For example, why not have the player be attacked by Alduin in two seperate towns (both destroyed) before someone makes the connection you're Dragonborn? Instead they have you literally do a single dungeon, then the plot is revealed. It's just piss-poor writing.

Another example of the poor writing, compare racism of Morrowind to Oblivion to Skyrim.

Morrowind? Xenophobia. The Dunmer hate foreigners in general, believing they're coming into their land and forcing imperialistic traditions onto them; their culture feels threatened. They don't like the Nords because of bitter rivalries, they're not fond of the beast folk due to stupid racism and everyone else is just a more minor victim of xenophobia, nothing more.

Oblivion? The Imperials have far less issues with racism, being open-minded traders and rulers of the Legion. Makes sense, they SHOULD be racism-free. Not all are (such as that crazy religious broad who writes those "Introduction to" books) but it's very very rare compared to Skyrim and Morrowind. Racism you do find is generally between other races, such as nords and dunmer.

Skyrim? It's stupid racism. They hate everyone and everything, though not because their land and culture feels threatened. Oh, it is of course, but only by the high elves and Imperials. That doesn't stop them from hating everyone and everything (cept Orks. Dunno why but Orks never have to deal with racism). Why? [censored] knows why, they just do and they never give reasons why. The most you hear is "I just think Skyrim should be for the Nords" with no actual reason as to WHY. And ironically, their hate for dunmer seems suddenly gone and now they have something against the Khajiit and Argonians. FFS, Skyrim apparently lives in a bubble, with citizens saying "herpderp wut r khajiit" or "curved swords brane nawt compreehend." Hell, they get bonus points for bad writing because the guys who generally ask "wat r khajiit" are the guys running the carriages. Y'know, the guys most likely TO SEE ALL THE [censored] KHAJIIT CARAVANS ON THE ROADS?

"Hey, should we make a small rural area like Morthal or Falkreath ignorant of what Khajiit are?"
"Nah, let's make that guy who's constantly traveling the same routes as them not know them."

GG Skyrim.
Simply the way the racism is written says worlds about the game and it's poor writing.

Nords aren't supposed to be articulate or well spoken. I do agree with you that the dialogue options in Skyrim are a giant let down, more so the lack of choices you have for completing quests. However, the dialogue and the narrow minded views of most of the inhabitants does suit the setting and the motif very well. Nords aren't the type of people you reason with or "convert" to an idealogy or belief system. They're very narrow headed and most of them grow up seeing thrings through the prism of culture. Nords aren't very intelligent, though what they lack in intelligence they make up for with Wisdom.

Eh, im ranting. Personally, I don't have a problem with people who wanted a deeper or more complex game. I wanted that too. But you also have to understand that some of this had to do with setting and plot, not just pure design choices.
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STEVI INQUE
 
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Post » Tue Jun 12, 2012 3:07 am

Nords aren't supposed to be articulate or well spoken. I do agree with you that the dialogue options in Skyrim are a giant let down, more so the lack of choices you have for completing quests. However, the dialogue and the narrow minded views of most of the inhabitants does suit the setting and the motif very well. Nords aren't the type of people you reason with or "convert" to an idealogy or belief system. They're very narrow headed and most of them grow up seeing thrings through the prism of culture. Nords aren't very intelligent, though what they lack in intelligence they make up for with Wisdom.

Eh, im ranting. Personally, I don't have a problem with people who wanted a deeper or more complex game. I wanted that too. But you also have to understand that some of this had to do with setting and plot, not just pure design choices.

Still, what the hell. I'm not asking for ALL of them to be able to give a logical reason for their hate of other races, I'm just asking for SOMEONE to be able to explain it. None of them can.

The High Elves are a good indicator of bad writing too.

Morrowind was "hello I'm a High elf and I think I'm better than you."
Oblivion was "Hello I'm a High elf and I'm kind of a snob."
Skyrim is "I HAVE AN OUTRAGEOUSLY FULL-OF-MYSELF VOICE ACTOR IN ORDER TO INDICATE THAT I AM THE BAD GUY. DID YOU CATCH THIS INDICATION??? GOOD, NOW IF YOU'LL EXCUSE ME I HAVE PUPPIES TO KILL."
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James Shaw
 
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Post » Tue Jun 12, 2012 3:49 am

Still, what the hell. I'm not asking for ALL of them to be able to give a logical reason for their hate of other races, I'm just asking for SOMEONE to be able to explain it. None of them can.

The High Elves are a good indicator of bad writing too.

Morrowind was "hello I'm a High elf and I think I'm better than you."
Oblivion was "Hello I'm a High elf and I'm kind of a snob."
Skyrim is "I HAVE AN OUTRAGEOUSLY FULL-OF-MYSELF VOICE ACTOR IN ORDER TO INDICATE THAT I AM THE BAD GUY. DID YOU CATCH THIS INDICATION??? GOOD, NOW IF YOU'LL EXCUSE ME I HAVE PUPPIES TO KILL."

Its just a game, man.

If racism bothers you to this extent then you should spend more of your time preaching equality in the real world than on a video game forum.
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Nicola
 
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Post » Tue Jun 12, 2012 8:53 am

Do any of you people actually spend more time playing Skyrim, than you do moaning about it on the forum?
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Heather beauchamp
 
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Post » Tue Jun 12, 2012 10:36 am

Its just a game, man.

If racism bothers you to this extent then you should spend more of your time preaching equality in the real world than on a video game forum.

Did you even read my posts?
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Kit Marsden
 
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Post » Mon Jun 11, 2012 11:41 pm

I agree with you on gameplay elements but story? The civil war story and the Thalmor's involvement wasn't lacking in maturity at all, and the main story, once you learn of Alduin's history and how he came to arrive in present day Skyrim isn't any more immature than their usual main quest stories either. The seconday questline's story (which I believe is a new format, with a primary side quest) is particularly well constructed and much like real life in that there is no clear right and wrong side between the Imperials and Stormcloaks, and it comes down to your own personal opinion on what's best for her people.
I wouldn't say Skyrim has an immature or childish plot and story, but I do wish the story was a little deeper with a bit more character development. To be fair, I haven't "finished" the main plot of the game yet, and well, Bethesda has never been great at fleshing out NPCs characters too deeply but it seems like there were a few NPC backstories/sidequests in Morrowind that were a bit more involved.
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Anna Beattie
 
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Post » Mon Jun 11, 2012 7:47 pm

I think this is one of the more interesting threads I've seen in ages. However, it has stooped to calling one another names so stop it so it can stay open. Attack ideas, not people.

So keep it civil folks. Don't call one another pigheaded or stupid or ignorant and don't post off topic about racism in the game...that is another subject all together. Let's make this a mature discussion where we show respect to one another despite disagreeing. It's perfectly fine to have differing opinions because we all think a bit differently. There is no right or wrong in enjoying the game play you enjoy or not liking what you don't like but there is something unacceptable about calling one another names.
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Austin England
 
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Post » Tue Jun 12, 2012 8:59 am

I got arrested for assassinating the Emperor's cousin and then I bailed myself out of jail and then Jarl Elisif made me Thane. Something is wrong here.
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Beast Attire
 
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Post » Tue Jun 12, 2012 10:19 am

I got arrested for assassinating the Emperor's cousin and then I bailed myself out of jail and then Jarl Elisif made me Thane. Something is wrong here.

This is what happens when the fame/infamy meter is taken out of TES. You're a special shining star to everyone, and nothing you do really means anything. Oh wait, hired thugs. Because with my 100 sneak skill and invisibility, the SLEEPING shopkeeper still knew it was me. Maybe Mephala told him/her in a dream.

Yeah. It was totally Mephala.
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Roberto Gaeta
 
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Post » Tue Jun 12, 2012 1:14 am

This is what happens when the fame/infamy meter is taken out of TES. You're a special shining star to everyone, and nothing you do really means anything. Oh wait, hired thugs. Because with my 100 sneak skill and invisibility, the SLEEPING shopkeeper still knew it was me. Maybe Mephala told him/her in a dream.

Yeah. It was totally Mephala.

Solitude guards even talk about the assassination with me as if Im not the one who killed her. Everybody gets amnesia for some reason.
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Stephanie Kemp
 
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Post » Tue Jun 12, 2012 6:43 am

3. Quest arrows. Do I really need to explain this one? Sure you can turn them off, but the game does not give you directions in the game world to find things. Simple directions like, follow the river east of Whiterun and look for a tall tower straddling the river. Much easier to just follow the quest arrow.

4. Enemy health bars. Would you really know how much health your enemy has left?

Normally I'd agree here but the only thing worse than hand-holding is inconsistancy. Some of skyrims enemies have insane degrees of health and if it wasnt actively showing you just how OP they are, you'd never know. Degrees of health that are quite literally godly, godly health values that no mortal being should be capable of.

Likewise the sneak mechanics can be wonky on inconsistant.


There's a heck of a lot of stuff wrong with skyrim, and the rest of it would need to be fixed before "handholding" takes priority.
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djimi
 
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Post » Tue Jun 12, 2012 2:15 am

as is the case with anything that grows in popularity, the criticism against "accessible" design will always exist. however, as the op mentioned, once people begin articulating their criticism beyond the customary "it's too easy" or "console-ized" only then do we have a more tangible understanding of what's lacking. as someone already observed, many of the "hud" elements are used in an antiquated manner. the intention may have been to alleviate, not necessarily the difficulty, but the challenge of having to spend more time wandering about. for a game that places such a high emphasis on exploration and discovery, you could easily argue that many of these old, tried and true devices or conventions essentially undermine the core gameplay principles and themes, creating an experience that is largely unfocused and more dependent on user involvement.

also, the assumption that community modding is an "essential ingredient," simply because people disagree with the design choices, sort of reveals a fundamental flaw in the way people think about game design. i'm certainly not criticizing community involvement. it has the potential to create this uniquely, reciprocal relationship between developer and player, whose ideas can inform one another, leading to other interesting and innovative ideas. however, relying too much on a consensus, either in agreement or disagreement, hardly suggests anything beyond the obvious, which is that most people simply do not care for change.
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Kate Norris
 
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Post » Tue Jun 12, 2012 4:26 am

as is the case with anything that grows in popularity, the criticism against "accessible" design will always exist. however, as the op mentioned, once people begin articulating their criticism beyond the customary "it's too easy" or "console-ized" only then do we have a more tangible understanding of what's lacking. as someone already observed, many of the "hud" elements are used in an antiquated manner. the intention may have been to alleviate, not necessarily the difficulty, but the challenge of having to spend more time wandering about. for a game that places such a high emphasis on exploration and discovery, you could easily argue that many of these old, tried and true devices or conventions essentially undermine the core gameplay principles and themes, creating an experience that is largely unfocused and more dependent on user involvement.

also, the assumption that community modding is an "essential ingredient," simply because people disagree with the design choices, sort of reveals a fundamental flaw in the way people think about game design. i'm certainly not criticizing community involvement. it has the potential to create this uniquely, reciprocal relationship between developer and player, whose ideas can inform one another, leading to other interesting and innovative ideas. however, relying too much on a consensus, either in agreement or disagreement, hardly suggests anything beyond the obvious, which is that most people simply do not care for change.

I welcome change, but not if it's degrading the quality of the final product rather than making it better.
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Sista Sila
 
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Post » Tue Jun 12, 2012 3:55 am

i just noticed something. after reading many of the responses, and given how many people are prone to offer more practical solutions, it seems very few people are interested in the theoretical. my apologies, since it appears i'm in the wrong forum for this sort of discussion.
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Cagla Cali
 
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Post » Mon Jun 11, 2012 11:44 pm

I welcome change, but not if it's degrading the quality of the final product rather than making it better.

that should go without saying, though i'm sure there are plenty of masochists out there who feel otherwise. however, "degrading the quality of the final product" doesn't really acknowledge anything beyond a general sentiment, which is to not make things worse. i was building off of someone else's original point describing the way specific gameplay elements, like the hud, undermine specific themes and principles inherent to the design of the game (i.e., the emphasis on exploration).

actually, let me ask prefatory question: do you believe that a game designer(s) can be an auteur (same as any painter, writer, filmmaker, etc.), or do you consider game design more of an arrangement of interchangeable parts?
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Curveballs On Phoenix
 
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Post » Tue Jun 12, 2012 5:27 am

that should go without saying, though i'm sure there are plenty of masochists out there who feel otherwise. however, "degrading the quality of the final product" doesn't really acknowledge anything beyond a general sentiment, which is to not make things worse. i was building off of someone else's original point describing the way specific gameplay elements, like the hud, undermine specific themes and principles inherent to the design of the game (i.e., the emphasis on exploration).

actually, let me ask prefatory question: do you believe that a game designer(s) can be an auteur (same as any painter, writer, filmmaker, etc.), or do you consider game design more of an arrangement of interchangeable parts?

I believe a game designer can be an auteur. Bethesda doesn't really seem to going for that anymore, though.
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Jacob Phillips
 
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Post » Tue Jun 12, 2012 3:17 am

Colonel Putty, I would think that "user involvement" is the whole point of a game.
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Emma Copeland
 
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Post » Tue Jun 12, 2012 1:03 am

A couple of posts have gone away, it seems that some of you were unable to follow moderator instruction.

I think this is one of the more interesting threads I've seen in ages. However, it has stooped to calling one another names so stop it so it can stay open. Attack ideas, not people.

So keep it civil folks. Don't call one another pigheaded or stupid or ignorant and don't post off topic about racism in the game...that is another subject all together. Let's make this a mature discussion where we show respect to one another despite disagreeing. It's perfectly fine to have differing opinions because we all think a bit differently. There is no right or wrong in enjoying the game play you enjoy or not liking what you don't like but there is something unacceptable about calling one another names.
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jenny goodwin
 
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Post » Mon Jun 11, 2012 11:23 pm

Yes, I missed that post. Wish I hadn't or I wouldn't have repeated me earlier insult - I certainly had no intention of spending aout 30 minutes writing my rebuttal, scouring the thread for quotes and all so that my 'pigheaded' insult would have got it removed. Ugh. I'm not annoyed with the mods in any way, I understand your rules.

For sheogorath88 - and don't deny the following, because last night I spent a lot of time pulling out quotes of yours to illustrate this point:

You began by saying that Skyrim railroads you into the main quest and secondary quest whereas in Morrowind you're dropped off "unsure of where to go and what to do". You also said that there's no indication that a major story is going to unfold.

THIS is the point of contention and THIS is what I've kept on disproving by painstakingly detailing the introduction to both games, word for word quotation and all. Both games tell you precisely where to go and what to do - if you were unsure then that was you and not the game. Likewise, as stated previously, the introduction clearly says that every great action is initiated by a great hero - it then details this hero as being a prisoner on a boat to Morrowind; this clearly shows that you are this hero and that you will be responsible for the great action to come.

THAT is what I said I disagreed with. Since then, you have said how it's ludicrous to argue that Skyrim is not more accessible - I didn't argue that it wasn't. You've also said it's laughable to argue that Skyrim doesn't make more of an effort to make the player interested in the main quest form the start - again, I never said that it didn't.

This is why I've been so fed up with you - you make a claim, I disprove it citing quotations, you then say things such as "none of that changes my views - I'm still right and you're still wrong" and "You're not kidding anybody here" (paraphrasing to avoid digging around for exact quotes like I did last night). This is patronising and insulting; you were mistaken in your statements and when somebody takes the time to illustrate in great detail how you were incorrect, it is only decent of a person to acknowledge their mistake.

In summary:

Problem 1) You refused to acknowledge that Morrowind was not as you claimed it to be (doesn't suggest a big story, leaves you unsure of where to go or what to do)
Problem 2) You have altered the point of contention. The disagreement was never about Skyrim's accessibility or whether or not Morrowind had cinematics or any of the other things you switched to arguing.
Problem 3) Your "I'm right, you're wrong" attitude. Evidently I'm not the only one who dislikes it, but I'm going to avoid mentioning my personal feelings this time so my post isn't removed.

Yes, I've been very frustrated on this topic, only in relation to sheogorath88 and in no small part because other posters haven't realised that he's changed his argument. You have to understand how frustrating it is when someone says "Zelda I on the NES didn't even tell you who you were fighting against", you say "Yes it did - here's the opening sequence word for word" and then they say "You're not kidding anybody here, that doesn't change my opinion - I'm still right and you're still wrong. To argue that Zelda I was more linear than Zelda III: A Link to the Past is laughable" - then an onlooker says "Yeah, sheogorath made some good points about Zelda I's non linearity and RiC got all pissy about it".

Respond, sheogorath88.
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LijLuva
 
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Post » Tue Jun 12, 2012 12:34 am

I frequently hear people using the phrase 'hand holding' in relation to Skyrim. I dislike it for reasons I'll expand on below, but that itself is not to say that I agree or disagree; I honestly don't know what people are referring to. This is a big problem when people latch on to popular phrases and use them in place of actual descriptions of their criticisms e.g. "Skyrim's problem is it's too streamlined", "I can't stand how dumbed down Skyrim is", or "There's just too much hand holding".

Now I understand that people may wish to streamline their comments (and I don't know if that joke works, because streamline is such a vague term), but it would help if everybody was specific and gave examples. The phrase that causes the most confusion with me personally is 'hand holding'. If it referred to completing quests with the use of the quest marker, I would understand. I can't be this, though, as the quest marker is optional in the vast majority of situations. I recently begain playing Morrowind for the second time (in nine years), and have played the first hour or so of Oblivion (which I will play once I've finished Morrowind) whilst at the same time enjoying my second play through of Skyrim. I still do not understand precisely what is being referred to when people talk of Skyrim having "too much hand holding". All three games share incredibly similar formats, from what I have seen, and I don't know what it is about Skyrim that holds ones hand so much to the point that the phrase has been a staple of most criticism on this board.

So please share your examples here so that we can all be clear on where it held our hands when it shouldn't have. **TL;DR version over** - screw you lazy RPG loving yet somehow text hating bell-ends though, really.

As for the use of phrases like 'hand holding' and 'dumbed down': Let's start with the latter; a poster recently started a topic in which they stated that they in fact meant "both simplified and accessible" when they said that, citing their example, the menu interface is "dumbed down". This is a case where entirely the wrong language is being used - making something more efficient should never be described as 'dumbing it down'. To be 'dumb', something must be lacking something positive or desirable, such as intelligence or additional function. To say something is dumb for lacking complexity where said complexity would be needless complication and poor design is, well, dumb. So long as function is not limited or removed, something is not dumb because it is easy to navigate - that's just a misunderstanding of the word's meaning, I would actually call it 'intelligent design'; function and efficiency.

But even if you get it right and say that the levelling up process is "dumbed down" because the options have been simplified (funcitonality reduced), understand that it is an incredible patronising and conceited term to use. Programming exists only to serve, so dumbed down programming would exist only to serve those who would appreciate a dumb system - not those who appreciate a more basic, simpler, or less option heavy system, you're saying that they are most comfortable with a 'dumb' system. This insults not only those who, for *many* possible reasons, prefer a less advanced system, but those who do not dislike the system we have in this game, regardless of whether or not they enjoyed or even preferred previous systems. One of the biggest problems I have with our resident 'debbie downers' is the arrogance displayed, often accompanied by sarcasm. If you're one of them, I know better than to change your knobish ways, but if you're not - please be aware that this is how you come across when using these terms.

'Hand holding' is possibly more condescending than 'dumbed down'. Who needs their hand held? Small children. If Skyrim is full of hand holding, and many people are happy with Skyrim, then many people are happy with having their hand held. You're saying that everyone who did not have a problem with the game's execution is someone who needs or likes being treated like a small child. Perhaps, like the alluded to poster and his definition of 'dumbed down', you mean something which is not negative at all. If that is the case, don't use language that IS negative. I can't expand on the term, because I don't even really know what people are referring to - the gameplay mechanics are the same as ever; the only difference I can say is the use of quest markers in place of directions, but accurate directions hold one's hand as much as quest markers. It's like using a GPS or memorising someone's directions - unless you're driving around aimlessley, you're 'having your hand held'. As said, I don't play with quest markers and neither should you if you don't like them. In the rare instance that the location is not one which can be known without using the markers, just have a look at the general area it's pointing to, turn them off, and explore the area to find it.

Anyway, rant aside - please list your examples of hand holding.

-RiC

Ever thought about not thinking so much?
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R.I.p MOmmy
 
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Post » Tue Jun 12, 2012 5:44 am

I've never played more than 20 minutes of Morrowind, so I think I'm going to boot it up and see how the beginning goes.
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Dina Boudreau
 
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Post » Tue Jun 12, 2012 11:54 am

Ever thought about not thinking so much?

No. 'Think' is actually my simple life philosophy - it may be the only simple thing in this complex world.

You're not the first person to tell me "you think too much", and to me that's like telling a sprinter "you run too fast". I wish everybody would think more - do you not realise how many of the world's problems come from people's inability or refusal to think about issues? Why is there racism? Because people feel rather than think - enough honest thinking can disprove any racist ideology.

The reason I'm so long winded in my explanations is so people can see where I'm coming from. Yelling at people doesn't work, punching the screen doesn't either - rather than people warring over whether Skyrim holds your hand, baby sits you etc. - if people used thought to understand where the other side is coming from this board would be a better place.

Thank the stars for those who think, because we're not the ones starting wars. I think it's incredibly foolish to mock intellect. Hell, if society didn't mock intellect we'd have a far more affluent society. Just promise me you'll never complain about anything being 'dumbed down', because that will be too much.
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Laura Richards
 
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