1, 2 & 3 - Not exactly. You can adjust the HUD opacity, but can't just decide to have a normal functioning compass and map with no markers - which is how it should be.
4 - It means the player can run around mindlessly until the noise and text pop up and tell them they've reached something important.

Without it, they may pass through an area several times before stumbling upon a hidden entrance to a cave. Blatant hand-holding.
5 - Hand-holding isn't exclusive to Skyrim. The previous games had it as well to an extent. It just seems so much worse in Skyrim... due to Bethesda's self-confessed push for greater accessibility.
6 - Glad you agree.
7 - Ok, if you prefer to call the removal of armour degradation dumbing down instead, that's fine.
9 - Just because something is optional, doesn't mean it's okay for it to be in the game as a default feature. It's still hand-holding at it's worst, along with markers.
10 - Of course it affects me. Aside from giants (who aren't that aggressive anyway) there weren't many moments during the game where I ran into creatures far beyond what my character could handle. It felt like most enemies (dragons especially) were scaled down to be beatable at any level.
11 - In Morrowind, you get off a boat, create your character, and that's pretty much it. You're thrown into a strange new world, unsure of where to go or what to do, which is how it should be. In Skyrim, you're railroaded into both the civil war questline and main questline straight away.
All were valid.
It should be noted that I actually enjoyed Skyrim, despite it's many obvious flaws. I consider it to be a good game.

I'm not this hate-filled person you're making me out to be, who considers the game to be utter trash.
And honestly, I think you're getting too worked up over the term 'hand-holding'. Don't take it so personally. It's just a term to describe features that (in my opinion, and the opinion of many others) overly simplify things for the player at the expense of immersion, sense of discovery, challenge, etc. It's not a personal attack on you or any other player.
Oh Sheo, I just can't leave you alone. Here goes:
1,2,3) I've probably confused quest markers with compass icons. I actually flat out forgot that the compass does indeed display nearby villages and so forth - that should be optional. Yes, if you insisted on talking down to people (don't worry, I just like repeating that same sarcastic joke) then you could call that 'hand holding'.
Number 3!!!4) You're right that they shouldn't have the name pop up for caves/dungeons, but I honestly don't think the devs did it to help us out in case we missed the entrance. I think they did it to add a little drama to entering towns and cities - this feature first popped up in the 3D Fallout games, and they didn't contain hidden 'dungeons', it was just a little extra sizzle that's obviously left a bad taste in the mouths of a few. I must also say that I've yet to have a name pop up over a location I couldn't
already see, but I don't doubt you when you say that it can happen. I really don't think it's likely to cause the problem of giving away many entrances that aren't already visible, but in those rare situations, you could describe it as hand holding.
...if you were a d- okay, I'll drop that joke.
Number 4 (
kinduv) - am I not merciful? Actually, I'm not - you're being silly talking about players running around til they find the place; if they want to play the game that way then let them, it's only a problem when it changes the way WE play.
5, 6) We're good here
7) You cheeky scamp, you know I hate both terms. This aspect of the game's been diluted; dumbed down should be used when the developers think players won't understand something and hence they make it less confusing. Everyone can understand "your gear's worn out - fix it with a hammer". That's what I get for playing devil's advocate (which is overrated and disappointing)
8) Eight. WHERE'S EIGHT? Bigger mystery than the Dwemer, that. Oops.
9) No Sheo, this is why I feel you're a finicky fusspot. If it's optional then there's no reason for you to be troubled by it. It's the default option, well (I'm going to enjoy this) what's the problem, too difficult for you to select 'Off' is it? Would you like me to hold your hand while you navigate the menu? Do you want me to call a waambulance? Oh I done you like a kipper there, boy.
10) Okay fair enough, I was just focusing on your Alduin example. I like the existence of creatures/enemies who will eat you for breakfast until you hit the later levels. In Skyrim, they ceased being walking death knells once you hit level 15 or so. Think about it though, it DOESN'T protect you from them in the early going, and isn't that where the game would want to hold someone's hand the most? Exactly. It's a programming issue - they didn't do it to deliberately protect new players from death otherwise they wouldn't have made the sabres, bears, and snow trolls so deadly to low level players.
11) Oh lay off the skooma will you? In Morrowind you're told to go to Caeus Cosades (sp?) who lives in Balmora. You're told where to find Balmora, and it's suggested that you (gasp) fast travel via the silt strider to get there. You're told to ask around at the cornerclub as to his whereabouts (yes, this is better than the current system but we're talking main quest introductions here) and since you stepped off the boat it's made perfectly clear that this is your destination. In Oblivion it's even more direct in its instructions (pass the news on to a specific person who can be found in a specific location, here's how to get there). In Skyrim, you escape execution and are then instructed to inform the Jarl of Whiterun of the attack. This is
NO different to being told "Report to Caeus Cosades as the Emperor has decreed" or "Report the news to [person x]". You're not railroaded into the main quest any more than TES III and IV, and you're
NOT railroaded into the civil war quests! You simply choose who to follow, and then are invited to visit a relative of theirs. You
don't have to take them up on the invitation! Come on, you're practically making things up now - you were utterly ridiculous on this point.
Anyway, yes I did take offence to the term 'hand holding' because, despite anybody's lack of offensive intent, it is an inherently insulting term. 'Dumbing down', 'hand holding', 'baby sitting', they're all very condescending terms and when I enjoy something that I'm told is made for idiots and infants, yeah I resent that. There's no reason to boost your own ego while airing your criticism, it's just the method of choice of critics not just in the gaming community, but throughout society. No need for it at all.
It's honestly very good to hear that you DO like the game and that you're not as miserable as you come across. You seem far more likeable here than you have in your previous posts, and I'm just being straight up with you. When I've seen your other posts they've always came across as snarky and disdainful. You and the guy with the really attractive looking man with the beard as his avatar were always the two big meanies (I'm having fun here), so I'm more than happy to whittle it down to one giant doodoo head instead of two.
Love, Peace, and Ice-wraith Teeth