This dispute here between you and I is based around three points. Here is your original post, the post which I disagreed with (there were more gaming related points I disagreed with, but I'm not going to discuss anything until you actually acnkowledge that you were wrong in the following statement):
"In Morrowind, you get off a boat, create your character, and that's pretty much it. You're thrown into a strange new world, unsure of where to go or what to do, which is how it should be."
Point 1) "unsure of where to go"
Point 2) "unsure of what to do"
You repeated a variation of that quote here:
"In Morrowind, you step off a boat, create your character, then receive a parcel to give to someone. That's it. There's no cinematic, no tutorial period, and no implication that a big story is about to unfold. You're just asked to deliver a package - nothing more. It didn't even occur to me that there was a main questline when I first played Morrowind."
Point 3) "no implication that a big story is about to unfold / it didn't even occur to me that there was a main questline"
Obviously what did or didn't occur to you is your business, but it's related to the main point #3.
I can't be much clearer in saying this:
that is what I disputed and claimed to be untrue, talk about accessibility, cinematics etc. are things
you have brought into the discussion, not I. - this is called using a strawman argument, because you're changing the terms of the debate by trying to have me defend point
I never made.
Bear that in mind when I address your latest comment:
And I spent a lot of time refuting them completely earlier, before a mod deleted my response.
Firstly, I've never denied that Morrowind gives you a quest at the start that ultimately leads to the main storyline. Trying to compare this to Skyrim's intro is ridiculous though.
You claimed that you're "thrown into a strange new world, unsure of where to go or what to do". In giving you that quest that ultimately leads you to the main storyline, it is
explicitly telling you both where to go (Balmora) and what to do (Speak to Caius Cosades for orders). Notice what you do at the end.
I didn't try to compare Morrowind's intro to Skryim's intro, I very simply and very plainly refuted the three claims of yours (mentioned above). As I said, that's called a strawman.
One thing I really think you need to realise is, the cinematic intro in Skyrim IS the first mission of the main quest. Once you escape from Helgen, you've already completed the first part. The game essentially holds your hand and walks you through the first quest to get you going. If you don't believe me, take a look at UESP.net. The first quest is called http://www.uesp.net/wiki/Skyrim:Unbound.
Morrowind's main questline doesn't even begin until you report to Caius Cosades. And even then it's a slow start where the player really doesn't have a clue what's going on.
Yes, it is a slow start - nobody on this thread has said otherwise. I don't disagree with anything here, which means little as none of it is in response to my dispute that I
keep explaining is comprised of three points (see above)Secondly, that piece of introductory text you keep quoting is so insignificant. It's vague in a way that only someone who's played the whole game before would be able to draw some meaning from it. It's also subtle. So much so that I didn't even notice it the first two times I played the game. To compare it to a cinematic intro that's specifically designed to guide the player into a main storyline is ridiculous. Completely ludicrous.
The strawman attacks are becoming quite obvious, aren't they? You say "To compare it to a cinematic into..." - No, sheogorath88 I didn't compare it to that intro. You
keep on telling me how ludicrous and ridiculous it is to do things
I haven't done. The sole reason I told you about the intro of Morrowind is because it directly contradicts Point #3. You say there's "no implication that a big story is going to unfold" yet the game starts be telling the player how he/she will "initiate" a "great event".
The thing is though, these things are all related and therefore completely relevant for the debate. Skyrim is a far more accessible game than Morrowind is to begin with BECAUSE it tries harder to railroad the player into the main storyline.
You can bring those things up, but you can't put them forward as reasons why the three false points you made were anything other than false points. Again, I don't think you actually know what it is we're disputing - it's not whether or not Skyrim holds the player's hands, it's Points 1, 2 and 3. I've tried to tell you this over and over again.
You've disproved nothing.

Sorry if this upsets you, but when I know i'm right about something, i'm not going to humour the other person and say they're right when they're clearly not.
Compared to Skyrim, the implication of a bigger story about to unfold is almost non-existant. Compared to Skyrim, the player is essentially thrown into a strange alien world in a way that can confuse and bewilder a lot of new players. They may receive instructions to get started on a questline, but their hand isn't held as they complete the first part of it like in Oblivion or Skyrim.
Sure, the player was thrown into an alien world and yes it feels more confusing and bewildering.
Once again, I never once said otherwise. You're addressing everything in the world except for those three points that I keep telling you are the ones I'm arguing with you about. How do you expect me
not to get frustrated with you?
This whole argument started with my claim that Skyrim's intro counts as a form of hand-holding because it tries to railroad the player into the main questlines a lot more, with the ultimate goal of making the game more accessible.
And this, sheogorath88 is why I use quotes. The heated argument began after I addressed that point of 'railroading the player into the main questline' (because both games do the same - what do you mean by 'railroad' if not 'carry you on an unchangable and swift path towards'; if Escape Helgen is the first part of the MQ then apply what I said to the point when you walk out of Helgen into Skyrim and the game truly begins).
While discussing this, you made the
three points explained above and that is where the heated argument began. He haven't got past those points, because I'm not going to address the rest if you can't acnkowledge the disproving of them.
The cinematic nature of the intro and the accessibility of the game are completely relevant for this argument. YOU'RE the one trying to twist the argument away from these issues. The fact that you're now admitting Skyrim is more accessible and tries harder to pull the player towards the main questlines should pretty much end the argument right now.

Yes, it would end the argument if
those were the points we were arguing.Please re-read the start of this message and make sure you understand once and for all what it is I have been disputing with you. I didn't once say Skyrim wasn't more accessible - if I did, quote me, but you can't because I didn't. I didn't say it didn't try harder to pull the player towards the main quest either. If I did, quote me, but this is not possible.
I knew I was right all along. I tried to be civil and gave you the opportunity to back out under an "agreement to disagree", but you kept on going and needed to be told.
And needed to be told? Oh Clavivus, I'd love to speak my mind on your verbal manner but I don't want this post to vanish. One cannot agree to disagree that 2 + 2 = 4. Your three points were not opinions, but claims - those three points are detailed above and I look forward to hearing you
finally acknowledge them, which is all I asked you to do in the first place. And the second place. And a few more times. Goodbye.
-RiC