Now I understand that people may wish to streamline their comments (and I don't know if that joke works, because streamline is such a vague term), but it would help if everybody was specific and gave examples. The phrase that causes the most confusion with me personally is 'hand holding'. If it referred to completing quests with the use of the quest marker, I would understand. I can't be this, though, as the quest marker is optional in the vast majority of situations. I recently begain playing Morrowind for the second time (in nine years), and have played the first hour or so of Oblivion (which I will play once I've finished Morrowind) whilst at the same time enjoying my second play through of Skyrim. I still do not understand precisely what is being referred to when people talk of Skyrim having "too much hand holding". All three games share incredibly similar formats, from what I have seen, and I don't know what it is about Skyrim that holds ones hand so much to the point that the phrase has been a staple of most criticism on this board.
So please share your examples here so that we can all be clear on where it held our hands when it shouldn't have. **TL;DR version over** - screw you lazy RPG loving yet somehow text hating bell-ends though, really.
As for the use of phrases like 'hand holding' and 'dumbed down': Let's start with the latter; a poster recently started a topic in which they stated that they in fact meant "both simplified and accessible" when they said that, citing their example, the menu interface is "dumbed down". This is a case where entirely the wrong language is being used - making something more efficient should never be described as 'dumbing it down'. To be 'dumb', something must be lacking something positive or desirable, such as intelligence or additional function. To say something is dumb for lacking complexity where said complexity would be needless complication and poor design is, well, dumb. So long as function is not limited or removed, something is not dumb because it is easy to navigate - that's just a misunderstanding of the word's meaning, I would actually call it 'intelligent design'; function and efficiency.
But even if you get it right and say that the levelling up process is "dumbed down" because the options have been simplified (funcitonality reduced), understand that it is an incredible patronising and conceited term to use. Programming exists only to serve, so dumbed down programming would exist only to serve those who would appreciate a dumb system - not those who appreciate a more basic, simpler, or less option heavy system, you're saying that they are most comfortable with a 'dumb' system. This insults not only those who, for *many* possible reasons, prefer a less advanced system, but those who do not dislike the system we have in this game, regardless of whether or not they enjoyed or even preferred previous systems. One of the biggest problems I have with our resident 'debbie downers' is the arrogance displayed, often accompanied by sarcasm. If you're one of them, I know better than to change your knobish ways, but if you're not - please be aware that this is how you come across when using these terms.
'Hand holding' is possibly more condescending than 'dumbed down'. Who needs their hand held? Small children. If Skyrim is full of hand holding, and many people are happy with Skyrim, then many people are happy with having their hand held. You're saying that everyone who did not have a problem with the game's execution is someone who needs or likes being treated like a small child. Perhaps, like the alluded to poster and his definition of 'dumbed down', you mean something which is not negative at all. If that is the case, don't use language that IS negative. I can't expand on the term, because I don't even really know what people are referring to - the gameplay mechanics are the same as ever; the only difference I can say is the use of quest markers in place of directions, but accurate directions hold one's hand as much as quest markers. It's like using a GPS or memorising someone's directions - unless you're driving around aimlessley, you're 'having your hand held'. As said, I don't play with quest markers and neither should you if you don't like them. In the rare instance that the location is not one which can be known without using the markers, just have a look at the general area it's pointing to, turn them off, and explore the area to find it.
Anyway, rant aside - please list your examples of hand holding.
-RiC


