Anyway, rant aside - please list your examples of hand holding.
Streamlining/Dumbed down - For me, it works like this. There's all sorts of unique elements that can be added to the game. Every movie, storybook etc has a specific theme and an audience it caters to. For example, someone who's never been in love might not appreciate Romeo and Juliet as much as someone who has. Someone who's never felt helpless to change the cards life dealt them might not appreciate Cowboy Bebop as much as someone who has.
Streamlining is basically the desire to expand your audience gone wild. Let's say the devs planned to add very serious philosophical overtones on the pointlessness of war. "Wait, should we include that? Not everyone cares about and/or fully understands philosophical viewpoints on that topic." You're right, let's leave it out so we don't confuse or frustrate anyone.
Next maybe they wanted an action game complete with attack combos and several different moves needing to be pulled off in every fight. "Wait, not everyone is good with action games; some players are quite slow and relaxed and wouldn't appreciate a fast-paced game." You're right, let's omit that then.
Or maybe we should include some RPG elements? Instead of fast-paced fights, let's make things more strategic, where the skill is in building up your character properly. "Wait, some people are bad at properly developing and planning a character, they'd hate it!" You're right, let's leave that out!
That's where the term dumbing down and streamlining comes from. It's not saying it's for stupid people, but rather, instead of picking an area of expertise: a theme and style for the game, they're trying to have EVERYTHING. (streamlining) And since they want everyone to be able to pick up the game, they can't involve, for example, historical topics that would demand some level of college education, because not everyone has that. They can't involve a complex RPG system, because not everyone's experienced with that. The result is that EVERY aspect of the game is adjusted to match the IQ of Mr. Average Joe. EVERY aspect. The story, the complexity, the gameplay, the character design, etc. (dumbing down)
Again, they do this in hopes of inviting everyone to play, but the problem is that Skyrim will ALWAYS be lacking compared to other titles because it's not ambitious in any one direction. For example, I often rant about how the storyline and character customization is absolute crap compared to New Vegas. Why? Because it's [censored] true. "But Skyrim has better world exploration!" Yeah it does, and better graphics. However, a big difference is that Fallout New Vegas knows what it wants to be, Skyrim doesn't. Fallout New Vegas takes a stance and picks a direction knowing full well that yes, there WILL be audiences that it's simply not cut out for, but for those who do prefer that type of game, it's marvelous. Skyrim on the other hand is absolutely phobic of closing out anyone, and the result is that yes, any idiot can pick this game up, but VERY few would walk away praising this game as having the best ______ of any game they've played.
I firmly believe that instead of trying to be EVERYTHING is stupid. FFS, in the basic economic classes I have, I remember a lesson where they taught that if France can produce wine faster and cheaper than the Netherlands, but the Netherlands can produce sofas faster and cheaper, then they both should accept that for maximum productivity. France trying to produce both instead of focusing on their specialty is counter-productive. It's the same concept here. Some might argue they're doing that (with exploration), but the disappointment of Skyrim comes from the fact that this series was once an RPG, now the RPG elements of the game have been streamlined severely.
Hand-holding - The Compass shows you exactly where to go. There is more gold in this game than you could ever possibly need. There's no worry about missing out on "that really OP item" because "that really OP item" is always self-made via crafting. Quests never have real consequences. You CANNOT kill anyone involved with ANY quest. You can't fail, basically. The only place this game lets you fail is in combat. Why can't I fail in quests?
FFS, it's to the point where your imagination has to decide your character's morality. Like as an example, if I blow up Megaton in FO3? Yeah, I'm probably evil. The game takes a stance and says "hey, you're evil." This is GOOD. Again though, Skyrim is SOOOOO phobic of taking stances on anything that the quests provide no information on what's going on. I have to go beat someone up as my job. Why? I don't even [censored] know. I suppose I'm supposed to fill in that blank, but the problem is that when I fill in that blank, there's no point where I get a quest that DOESN'T fit my character and I get to take the stance of "no, I refuse! It goes against my honor!" I do a quest to find a missing person for someone. They accuse the missing person of being a criminal, the missing person answers back and says the group hunting her is actually an evil group of assassins. I think "omg wonder who's right" and make my choice to see who was right.....and the game doesn't tell me. The side I chose says "thanks" and then the game says "THE END LOL NEXT QUEST." Are you serious? Are you THAT phobic of hurting my feelings? Let go of my hand, I'm a [censored] big kid, I'll get over it if I made the wrong choice.
Maybe some people prefer this type of gameplay, where their imagination fills in the blank, but I don't. If I buy a book from the store, I don't expect to open it up and read "Once upon a time, a dragon captured a princess and a prince tried to save her! Then the issue was resolved somehow in what may or may not have been a good resolution. The end!" I expect no less from Skyrim, but sadly, that's truly how most of Skyrim's quests and stories are.