1, 2 & 3 - I can understand this falling into the description of the (still needlessley condescending) term; these can all be switched off though
4 - Cite one example of when the 'Location Discovered' message makes something easier for you or holds your hand. If you're travelling to a village or cave, approach said village or cave and it says 'Village/Cave Discovered' - how is that any more of a spoiler than the fact that you can already see that you're at that location?
5 - How is enemy health bars 'holding your hand'? If you don't like enemy health bars, which have been a staple of the series and are in no way exclusive to Skyrim, a game which many Elder Scrolls fans like to suggest 'holds your hand' more than previous titles, I can understand that but why on Earth would you choose to describe those health bars as 'holding your hand'? Also, TURN THEM OFF
6 - I dislike essential NPCs too, and can see why this could be described using the needlessley patronising and obnoxious term. A simple message a la Morrowind (you have severed the threads of fate etc.) would be much better. This is so far the only valid example of 'hand holding' that cannot be disabled.
7 - Auto health regeneration does not protect the player past the first few hours of play. The amount of health it regenerates and the time it takes to do so is not even close to protecting the player, let alone to the extent that it prvents Armour degradation is something that should definitely have been kept, but to describe that as 'holding your hand' is just silly. If you really must describe the removal of an interesting and important combat related element in an overly insulting manner, 'dumbed down' would be the way to put it.
8 - I'm fine with the dungeons, but I can see how people who preferred them to be more realistically lit could, if they wanted to take the tone of a conceited critic, desribe it as hand holding. That's valid example number two.
9 - Don't use fast travel. Again, I don't know why anybody would choose to describe this as 'holding the player's hand' - and I don't say that to be pedantic, it's just not a description that fits that which you're trying to describe. I would say that people who fast travel all the time are, at worst, lazy - but not 'having their hand held'.
10 - "Player is capable of beating important bosses like Alduin at a fairly low level" - this does not affect you or I. Perhaps some players out there decide to breeze through the main quest and not level up. That's not me, nor is it you. I would wager that fighting Alduin with low level equipment at a low level would be pretty damn difficult, but as I say - neither of us are doing that so why is it a criticism of yours? It also has nothing to do with holding anybody's hand.
11 - Scripted events have nothing to do with hand holding. The opening cinematic does nothing but put the player into the game, no more than the opening sequences of Morrowind or Oblivion. You're a prisoner who espaces execution when a dragon attacks - that does not "railroad" anybody into anything whatsoever.
4 - It means the player can run around mindlessly until the noise and text pop up and tell them they've reached something important.
Without it, they may pass through an area several times before stumbling upon a hidden entrance to a cave. Blatant hand-holding.5 - Hand-holding isn't exclusive to Skyrim. The previous games had it as well to an extent. It just seems so much worse in Skyrim... due to Bethesda's self-confessed push for greater accessibility.
6 - Glad you agree.
7 - Ok, if you prefer to call the removal of armour degradation dumbing down instead, that's fine.
9 - Just because something is optional, doesn't mean it's okay for it to be in the game as a default feature. It's still hand-holding at it's worst, along with markers.
10 - Of course it affects me. Aside from giants (who aren't that aggressive anyway) there weren't many moments during the game where I ran into creatures far beyond what my character could handle. It felt like most enemies (dragons especially) were scaled down to be beatable at any level.
11 - In Morrowind, you get off a boat, create your character, and that's pretty much it. You're thrown into a strange new world, unsure of where to go or what to do, which is how it should be. In Skyrim, you're railroaded into both the civil war questline and main questline straight away.
I'm not this hate-filled person you're making me out to be, who considers the game to be utter trash.And honestly, I think you're getting too worked up over the term 'hand-holding'. Don't take it so personally. It's just a term to describe features that (in my opinion, and the opinion of many others) overly simplify things for the player at the expense of immersion, sense of discovery, challenge, etc. It's not a personal attack on you or any other player.






