Hand Holding? Explain Yourselves (+ use of patronising langu

Post » Tue Jun 12, 2012 12:29 am

Here is what the real problem is.

People are upset that features they loved in past games were removed and therefor take that anger/frustration out by claiming that the game has been dumbed down so it can hold peoples hands.


Now these are all bias statements because never once did Bethesda claim to remove anything from the game to dumb it down. I know the biggest argument is that Todd said they didn't want a "spreadsheet" element to the game, but people seemed to miss WHY he removed it. It wasn't because it was hard, but because a good majority of people who played Oblivion and Morrowind admitted to never getting past the first 2 hours because they would make a character, and decided they messed up on the stats and reroll. Todd did not want that to happen in Skyrim, so he removed that so the focus on the game was the world and the game, not making powerbuilds on a spreadsheet. However people ASSUME it was removed because people are to dumb but that isn't the case. The fact is Todd wanted people to focus on the game and have fun just playing a game, so they did away with a feature they felt hindered that goal.


Interesting that you are the first person on this thread to bring up character creation as an example of "hand holding." Also, Todd used his hatred of spreadsheets to justfy not only removing character classes and attributes but also to do away with spell making.

Here is a better way to put it. Someone was complaining about how pants were removed from the game and he didn't understand what why it was so hard for people to grasp the concept of pants to remove them. But see, this again is assumption. He is right, pants are not a hard concept to grasp. So therefor the removal of them has nothing to do with making the game easy now does it? So maybe, they were removed because Bethesda felt they could improve the system, or felt they were a pointless feature. Not because they were to hard for dumb people to understand.

Not sure this addresses issues with the game not allowing you to fail (except in combat) or the lack of in game directions to allow players to find stuff through exploration instead of following a quest arrow or having to resort to a clairvoyance spell.

Anyone who says the game is dumbed down, holding hands or being streamlined is a biased upset devoted fan boi who just honestly needs to get over it and understand that Bethesda can do what ever they want with their game. I for one am glad they are trying to be innovative.

Okay, now you are just being derogatory to anyone who feels like the game could be improved. Go back and re-read the OP. Derogatory comments like this are something the OP said he was trying to avoid. You are not going to get those folks who are not completely satisfied with the game to cut out all the derogatory language if those who are completely satisfied with the game continue using derogatory language to advance their point of view.
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Invasion's
 
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Post » Tue Jun 12, 2012 6:59 am

Okay, now you are just being derogatory to anyone who feels like the game could be improved.

There is a difference between constructive criticism and mindless bashing. There are countless threads that point out problems with how Bethesda could have made the game better and as a fan of Bethesda I agree with them and have openly supported a few. Heck I have even made threads myself pointing out flaws in this game how it could be improved. However the fact is that people who start bashing Bethesda about how they are dumbing the game down to hold peoples hands are not being constructive in anyway shape or form and I could care less if I hurt their feelings because when they talk about how the game is being made easy for stupid people its clear they don't care how much their words hurt.

The pure simple fact is, that the mentality and personality these people project would get you fired if you acted such a way in a work place yet you think its acceptable on forums? I am sorry but I grow tired of seeing "This game is horrible, Bethesda is stupid for trying to dumb down the game. If people cant grasp the concept of spreadsheets then they shouldn't play this game in the first place. I hope Bethesda goes out of business for trying to turn this into call of duty." And it has no place what so ever on these forums. It is just bias and it doesn't help Bethesda improve the game in any way shape or form.
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Melung Chan
 
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Post » Tue Jun 12, 2012 11:47 am

You're one of the debbie downers I was referring to, so thanks for responding

1, 2 & 3 - I can understand this falling into the description of the (still needlessley condescending) term; these can all be switched off though
4 - Cite one example of when the 'Location Discovered' message makes something easier for you or holds your hand. If you're travelling to a village or cave, approach said village or cave and it says 'Village/Cave Discovered' - how is that any more of a spoiler than the fact that you can already see that you're at that location?
5 - How is enemy health bars 'holding your hand'? If you don't like enemy health bars, which have been a staple of the series and are in no way exclusive to Skyrim, a game which many Elder Scrolls fans like to suggest 'holds your hand' more than previous titles, I can understand that but why on Earth would you choose to describe those health bars as 'holding your hand'? Also, TURN THEM OFF


The point you are missing is that 1, 2, 3 and 5 cannot be turned off without also turning off the entire HUD, which has some significant adverse consequences. Mods and ini tweaks only work for PC players, which account for less than half of all Skyrim players. Also, there is the lack of in game directions to consider. Regarding #4, there are lots of locations where you could be standing right next to it and not notice it without the on screen message. See my post #42 above for just such an example.
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Alexandra Ryan
 
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Post » Tue Jun 12, 2012 7:15 am

There is a difference between constructive criticism and mindless bashing.

Are you implying our posts here are mindless bashing?
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Harry Hearing
 
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Post » Mon Jun 11, 2012 9:17 pm

There is a difference between constructive criticism and mindless bashing. There are countless threads that point out problems with how Bethesda could have made the game better and as a fan of Bethesda I agree with them and have openly supported a few. Heck I have even made threads myself pointing out flaws in this game how it could be improved. However the fact is that people who start bashing Bethesda about how they are dumbing the game down to hold peoples hands are not being constructive in anyway shape or form and I could care less if I hurt their feelings because when they talk about how the game is being made easy for stupid people its clear they don't care how much their words hurt.

The pure simple fact is, that the mentality and personality these people project would get you fired if you acted such a way in a work place yet you think its acceptable on forums? I am sorry but I grow tired of seeing "This game is horrible, Bethesda is stupid for trying to dumb down the game. If people cant grasp the concept of spreadsheets then they shouldn't play this game in the first place. I hope Bethesda goes out of business for trying to turn this into call of duty." And it has no place what so ever on these forums. It is just bias and it doesn't help Bethesda improve the game in any way shape or form.

Thanks for clarifying. Not everyone who uses the term "hand holding" is intending to be derogatory. I never considered it all that derogatory until this thread. I typically use the term "simplified" instead of "dumbed down." Can you suggest a better term for "hand holding" that captures the meaning but is less derogatory? I have asked the OP but he has not yet responded.

I don't really want to hurt anyone's feelings here and overall I really love Skyrim, but I do feel there is a lot of room for improvement.
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Sarah Evason
 
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Post » Tue Jun 12, 2012 12:23 am

Are you implying our posts here are mindless bashing?

Nope, I was stating that a lot of it goes on in the forums. I was only pointing out the real problem behind the concept of a gaming being dumbed down. Its a derogatory statement that people are too dumb to play this game unless it was made easy. Yet it is a bias statement because things that have been removed, such as my spreadsheet example, was because Bethesda felt it took away from the immersion of the game and wanted to try something new. To jump to the conclusion that it is so dumb people can play the game is rather heartless and very bias.
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darnell waddington
 
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Post » Mon Jun 11, 2012 7:52 pm

You're one of the debbie downers I was referring to, so thanks for responding

-RiC

What, so I am not enough of a "debbie downer" for you to address my comments? :biggrin:

One reason why people use confrontational language is that it gets more of a response on the forum. For example, yesterday there were two threads on playing with no HUD. One used more confrontational language in the OP and one used very delicate language in the OP. The delicately worded thread began first but soon languished and died. The more confrontationally worded thread hit post limit in one day.

Granted the more confrontationally worded thread had a lot of confrontational posts, but among all that there was some real discussion of the issues and I learned a few things from that thread and even changed my views about the crosshair somewhat. The delicately worded thread was just a bunch of high fives and I did not really learn anything from it.
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Brooks Hardison
 
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Post » Tue Jun 12, 2012 4:07 am

Amadeus, I agree that games have become progressively easier since the mid 90s or so (worth noting to those who act like this is a recent change - people below 20 should bear in mind that the games they found more difficult in their childhood may have seemed so because they were *younger*) - games aren't as harsh as they used to be back when I was little, that's for sure. My problem is not with people making that general complaint, but the complaing that "Skyrim holds your hand too much" - not "games these days aren't harsh enough". Vampires should die if they stay in the sun for, say, forty or so seconds, but I would describe the lack of extreme damage as it being "too easy" rather than it "holding your hand". People are getting quite general on this topic, and it's all worth hearing but I really did want to know about that one frustrating term that some people use so freely.

Streamlining/Dumbed down - <<>>

Hand-holding - The Compass shows you exactly where to go. There is more gold in this game than you could ever possibly need. There's no worry about missing out on "that really OP item" because "that really OP item" is always self-made via crafting. Quests never have real consequences. You CANNOT kill anyone involved with ANY quest. You can't fail, basically. The only place this game lets you fail is in combat. Why can't I fail in quests?

FFS, it's to the point where your imagination has to decide your character's morality. Like as an example, if I blow up Megaton in FO3? Yeah, I'm probably evil. The game takes a stance and says "hey, you're evil." This is GOOD. Again though, Skyrim is SOOOOO phobic of taking stances on anything that the quests provide no information on what's going on. I have to go beat someone up as my job. Why? I don't even [censored] know. I suppose I'm supposed to fill in that blank, but the problem is that when I fill in that blank, there's no point where I get a quest that DOESN'T fit my character and I get to take the stance of "no, I refuse! It goes against my honor!" I do a quest to find a missing person for someone. They accuse the missing person of being a criminal, the missing person answers back and says the group hunting her is actually an evil group of assassins. I think "omg wonder who's right" and make my choice to see who was right.....and the game doesn't tell me. The side I chose says "thanks" and then the game says "THE END LOL NEXT QUEST." Are you serious? Are you THAT phobic of hurting my feelings? Let go of my hand, I'm a [censored] big kid, I'll get over it if I made the wrong choice.
Maybe some people prefer this type of gameplay, where their imagination fills in the blank, but I don't. If I buy a book from the store, I don't expect to open it up and read "Once upon a time, a dragon captured a princess and a prince tried to save her! Then the issue was resolved somehow in what may or may not have been a good resolution. The end!" I expect no less from Skyrim, but sadly, that's truly how most of Skyrim's quests and stories are.

You make some good points here, but only the later one really relates to [groan] hand holding.

The compass can be turned off. If the guy at the drive through asks "Do you want fries with that?" and you don't like fries, do like they said in the 80s and "Just Say No".
Yes, it's very easy to make money in this game. It'd be good if there was more incentive to sell junk to make money, but then that's not really a viable option unless you steal thing. They could have worked this out better somehow, and they should have - but it's not holding your hand, it's just bad balancing.

Being able to make strong weapons etc. (if you have the skills, which are easy to gain due to an exploit due to poor balancing issues) does make strong weapons less valuable to find, but again this is not holding somebody's hand. Come on, unless people just have some kinky thing about talking about people's hands being held, please stop using the term to describe things that just don't fit with the anology.

Essential NPCs are a bad idea, there should just be a message like there was in Morrowind. This is one of two valid 'hand holding' examples I've heard so far in this thread.

The dialogue element of this game is really quite shoddy, I absolutely agree. Once again (say it with me) this is not an example of somebody having their hand held, it's just the game not having enough outcomes to events. It's interesting that you mention Megaton in Fallout 3 as this is frequently referred to as one of, if not the ONLY example of important consequence based decisions in that game. If you'd played the original Fallouts, you'd know that this is a FAR bigger criticism of that game than anything that's been thrown at Skyrim - Fallout was all about decisions and consequences, and that game had next to none. Different discussion, I know, but it must be said that Fallout 3 is a terrible example of a choice based game (which The Elder Scrolls have never truly been) done right.

-RiC
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Cheville Thompson
 
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Post » Tue Jun 12, 2012 7:43 am

They accuse the missing person of being a criminal, the missing person answers back and says the group hunting her is actually an evil group of assassins. I think "omg wonder who's right" and make my choice to see who was right.....and the game doesn't tell me. The side I chose says "thanks" and then the game says "THE END LOL NEXT QUEST." Are you serious? Are you THAT phobic of hurting my feelings? Let go of my hand, I'm a [censored] big kid, I'll get over it if I made the wrong choice.
Maybe some people prefer this type of gameplay, where their imagination fills in the blank, but I don't. If I buy a book from the store, I don't expect to open it up and read "Once upon a time, a dragon captured a princess and a prince tried to save her! Then the issue was resolved somehow in what may or may not have been a good resolution. The end!" I expect no less from Skyrim, but sadly, that's truly how most of Skyrim's quests and stories are.

I take it you are referring to a certain tavern girl in Whiterun? If so, I agree completely. I did the quest one way, wasn't happy with the result, and reloaded to see both sides. Both conclusions were unsatisfying. There are a few quests like that that leave you wondering "Did I do the right thing for my character's morality (or lack of)?"
Anyone who says the game is dumbed down, holding hands or being streamlined is a biased upset devoted fan boi who just honestly needs to get over it and understand that Bethesda can do what ever they want with their game. I for one am glad they are trying to be innovative.
Really? This name calling crap again? Does this even deserve a response? Probably not. :down:

We were having a perfectly civil discussion about this until that comment, afaik. If you have no constructive arguments to make without resorting to name-calling, you should respect the OP's wishes and just not post anything.
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Saul C
 
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Post » Mon Jun 11, 2012 11:17 pm

You're one of the debbie downers I was referring to, so thanks for responding

1, 2 & 3 - I can understand this falling into the description of the (still needlessley condescending) term; these can all be switched off though
4 - Cite one example of when the 'Location Discovered' message makes something easier for you or holds your hand. If you're travelling to a village or cave, approach said village or cave and it says 'Village/Cave Discovered' - how is that any more of a spoiler than the fact that you can already see that you're at that location?
5 - How is enemy health bars 'holding your hand'? If you don't like enemy health bars, which have been a staple of the series and are in no way exclusive to Skyrim, a game which many Elder Scrolls fans like to suggest 'holds your hand' more than previous titles, I can understand that but why on Earth would you choose to describe those health bars as 'holding your hand'? Also, TURN THEM OFF
6 - I dislike essential NPCs too, and can see why this could be described using the needlessley patronising and obnoxious term. A simple message a la Morrowind (you have severed the threads of fate etc.) would be much better. This is so far the only valid example of 'hand holding' that cannot be disabled.
7 - Auto health regeneration does not protect the player past the first few hours of play. The amount of health it regenerates and the time it takes to do so is not even close to protecting the player, let alone to the extent that it prvents Armour degradation is something that should definitely have been kept, but to describe that as 'holding your hand' is just silly. If you really must describe the removal of an interesting and important combat related element in an overly insulting manner, 'dumbed down' would be the way to put it.
8 - I'm fine with the dungeons, but I can see how people who preferred them to be more realistically lit could, if they wanted to take the tone of a conceited critic, desribe it as hand holding. That's valid example number two.
9 - Don't use fast travel. Again, I don't know why anybody would choose to describe this as 'holding the player's hand' - and I don't say that to be pedantic, it's just not a description that fits that which you're trying to describe. I would say that people who fast travel all the time are, at worst, lazy - but not 'having their hand held'.
10 - "Player is capable of beating important bosses like Alduin at a fairly low level" - this does not affect you or I. Perhaps some players out there decide to breeze through the main quest and not level up. That's not me, nor is it you. I would wager that fighting Alduin with low level equipment at a low level would be pretty damn difficult, but as I say - neither of us are doing that so why is it a criticism of yours? It also has nothing to do with holding anybody's hand.
11 - Scripted events have nothing to do with hand holding. The opening cinematic does nothing but put the player into the game, no more than the opening sequences of Morrowind or Oblivion. You're a prisoner who espaces execution when a dragon attacks - that does not "railroad" anybody into anything whatsoever.

Grand total of two valid criticisms our ot eleven.

For a person who comes across to me as a miserable, never satisfied complete downer of a gamer, you really didn't provide much when given a forum to air your reasons for being so.

-RiC

Hi there ViolentRiC. Hope you're doing great.

I think you offered a solid rebuttal to a mixed bag of both legitimte and contrived points. However, let me stress that, as far as i Know, turning off the compass equates with making the entire HUD invisible, something too extreme, perhaps, even for the most hardcoe gamer. Yet I think the issue here is broader than this. I can understand the will to accomodate the needs of the casual gamer, who doesn't want to spend half a day looking for that elusive dungeon. Markers fit his needs. What I find odd is that the wishes of the more commited players don't get equal treatment, namely, the wish to be surprised, to be thrilled by an unexpcted discovery, the wish to work your way around the world but with a plain compass and a plain map on your hands. For those players to be able to navigate the world, precise and extensive directions would've have to have been provided, which, but for a few side quests, are not. I can live with all the computer-aided orientation in the world, as long as it is optional and alternatives are provided for those who rather not use it.
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Eddie Howe
 
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Post » Tue Jun 12, 2012 2:35 am

Really? This name calling crap again? Does this even deserve a response? Probably not. :down:

Like its any different then people claiming the game has been made simple for stupid people to play. Look my post was direction towards no one. Anyone who takes offense to it is probably because I hit a nerve when calling people out and the fact is that anyone who gets offended is probably the type of person I was talking about. If you take offense in what I said, it is your problem because nothing I said was directed towards anyone personally. So maybe you need to get over it. Me calling the heartless elitist names, is no worse then some of the stuff those heartless elitist say towards the player base of this game and Bethesda itself.


People want to post some constructive criticism I am 100% for it. But lets stop with all this mindless bashing and derogatory comments. It doesn't help improve the game and is better suited on the WoW forums where such mentality is widely used and accepted.
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CSar L
 
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Post » Mon Jun 11, 2012 9:40 pm

I call 'hand holding' the way Bethesda is overprotective with the player when they design their game. There's not enough trial and error in this game, not enough choice and consequence, there is too much emphasis on reward and too little on showing you that you live with the consequences of what you do. The freedom is illusory as long as your options are limited to accept/decline a quest, once you start it you're on a rail. The rail is a form of hand holding so the player couldn't do something 'wrong', something that was not planned.
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Yvonne Gruening
 
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Post » Tue Jun 12, 2012 12:18 am

The compass can be turned off. If the guy at the drive through asks "Do you want fries with that?" and you don't like fries, do like they said in the 80s and "Just Say No".
-RiC

Dude, you keep saying this, but it is not true for the majority of Skyrim players who don't have access to mods or the ini file. If you are playing on a console, you cannot turn off the compass without turning off the entire HUD, which has serious adverse consequences.

Part of the disconnect on this forum is that people talk about "PC Skyrim" and "console Skyrim" as if they were the same game. They're not.

In reality they are two very different games because PC players have access to the ini file and mods and "console commands", while console players (PS3 and Xbox) don't have any of that.

The majority of people who play Skyrim are playing on a console and you cannot just turn off the compass on a console. To use your drive through anology, its like they give you the fries and force you to eat them or go hungry.
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Danial Zachery
 
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Post » Mon Jun 11, 2012 8:12 pm

I take it you are referring to a certain tavern girl in Whiterun? If so, I agree completely. I did the quest one way, wasn't happy with the result, and reloaded to see both sides. Both conclusions were unsatisfying. There are a few quests like that that leave you wondering "Did I do the right thing for my character's morality (or lack of)?"


Yeah, I have done that often with disappointing results. There is a mine outside of Markath and you can help the miners or help the Silverbloods. I did it both ways and the results were basically the same. You even got the same amount of gold no matter which way you did the quest. I was rather disappointed, hoping that there would be a change in the mine's ownership or something depending on which side you choose. But no.
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Maeva
 
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Post » Tue Jun 12, 2012 1:59 am

i miss in knights of the nine, where you had to pray at the nine divines shrines, and all the priest gave you was a map. no quest markers. It took me forever to find all of them because the map was a little misleading at times.

Meanwhile, one of my "standard set" of mods that I use every time I install a new arrangement for Oblivion is the one that adds map markers for more of the locations in the world. Including the doomstones and shrines. Go figure. :tongue: (That said, I got that mod long before I got access to KotN....)


-----

reading further.... as usual, "hand holding" and "streamlining" become generic slurs (similarly to "casual") thrown at any game concept that people don't like. Some of the things I see being labeled under "hand holding" aren't anything of the sort. They're just features people are against.


Things like level scaling, fast travel, scripted events (an actual plotline! how dare they!), the level of lighting in dungeons, OMG health bars..... many of these things aren't new to TES in Skyrim (most were in Oblivion, some were in Morrowind), and certainly aren't rare in cRPGs in general. Need to stop talking like these are some amazing new insult to all "real" games. :rolleyes:
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Stu Clarke
 
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Post » Mon Jun 11, 2012 11:57 pm

Meanwhile, one of my "standard set" of mods that I use every time I install a new arrangement for Oblivion is the one that adds map markers for more of the locations in the world. Including the doomstones and shrines. Go figure. :tongue: (That said, I got that mod long before I got access to KotN....)


-----

reading further.... as usual, "hand holding" and "streamlining" become generic slurs (similarly to "casual") thrown at any game concept that people don't like. Some of the things I see being labeled under "hand holding" aren't anything of the sort. They're just features people are against.


Things like level scaling, fast travel, scripted events (an actual plotline! how dare they!), the level of lighting in dungeons, OMG health bars..... many of these things aren't new to TES in Skyrim (most were in Oblivion, some were in Morrowind), and certainly aren't rare in cRPGs in general. Need to stop talking like these are some amazing new insult to all "real" games. :rolleyes:

Hi Kiralyn2000! Hope your day is going your way.

It would be great if one could "draw" markers on the map and write notes. That would be so much better than computer placed markers. In fact, I would love for both the map and compass to be two "wieldable" objects that you could equip at the expense of free hands. That would be such an improvement.
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matt
 
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Post » Mon Jun 11, 2012 9:06 pm

Like its any different then people claiming the game has been made simple for stupid people to play. Look my post was direction towards no one. Anyone who takes offense to it is probably because I hit a nerve when calling people out and the fact is that anyone who gets offended is probably the type of person I was talking about. If you take offense in what I said, it is your problem because nothing I said was directed towards anyone personally. So maybe you need to get over it. Me calling the heartless elitist names, is no worse then some of the stuff those heartless elitist say towards the player base of this game and Bethesda itself.
Try to take a deep breath and not get so over emotional, first of all. Second, yes, there is a difference - Criticism of a game system is one thing, and can help make the game better if improvements can be made. What you are doing here is making broad sweeping statements about people and bordering right now on a personal attack.


Anyone who says the game is dumbed down, holding hands or being streamlined is a biased upset devoted fan boi who just honestly needs to get over it
See, that basically translates to "If you don't share my opinion, you are a ."

So lets try not to derail this any further. If you enjoy the game as is and see no way to improve it, then good for you. Try to understand that not everyone who critiques things in the game hates the game as a whole. Some people just want the TES games to go in a deeper RPG direction as opposed to a more "casual-play" oriented approach.
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I love YOu
 
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Post » Tue Jun 12, 2012 6:23 am

Try to take a deep breath and not get so over emotional, first of all. Second, yes, there is a difference - Criticism of a game system is one thing, and can help make the game better if improvements can be made. What you are doing here is making broad sweeping statements about people and bordering right now on a personal attack.




See, that basically translates to "If you don't share my opinion, you are a .


So lets try not to derail this any further. If you enjoy the game as is and see no way to improve it, then good for you. Try to understand that not everyone who critiques things in the game hates the game as a whole. Some people just want the TES games to go in a deeper RPG direction as opposed to a more "casual-play" oriented approach.


You need to calm down and actually read what I am saying. Your problem is you saw one word, decided to ignore my whole post and flame me. You need to stop trying to make accusations without first fully reading what I said,

1. I never said anything was wrong with criticism and you need to stop putting words into my mouth. I said that it is pointless to use derogatory statements in place of criticism.
2. I am making no statements other then the fact that coming on here and bashing the players and Bethesda isn't the way to go about improving the game.
3. I don't think the game is perfect and never claimed that criticism didn't help. Again putting words into my mouth.
4. Nothing I said was a personal attack, you took it as such and again that is your problem, get over it.
5. There is a difference and I'll give you two examples

Constructive criticism which I FULLY SUPPORT
"Bethesda shouldn't had made this game so easy. I wish it was harder and made you live with the decisions you made."

vs

Mindless bias bashing which I don't support in the slightest.
"This game svcks, Bethesda shouldn't have dumbed it down for all the idiots who don't know how to make spreadsheets. Worse game ever made, thanks for ruining elderscrolls by turning this into call of duty so retards can play it."


My point, which you seem to miss because you want to focus on one word instead of my post as a whole, is that I don't support the latter of the two. Never once did I point fingers at anyone or called anyone out. So you need to stop taking it so personal.


There is a difference between constructive criticism and mindless bashing. There are countless threads that point out problems with how Bethesda could have made the game better and as a fan of Bethesda I agree with them and have openly supported a few. Heck I have even made threads myself pointing out flaws in this game how it could be improved. However the fact is that people who start bashing Bethesda about how they are dumbing the game down to hold peoples hands are not being constructive in anyway shape or form and I could care less if I hurt their feelings because when they talk about how the game is being made easy for stupid people its clear they don't care how much their words hurt.

The pure simple fact is, that the mentality and personality these people project would get you fired if you acted such a way in a work place yet you think its acceptable on forums? I am sorry but I grow tired of seeing "This game is horrible, Bethesda is stupid for trying to dumb down the game. If people cant grasp the concept of spreadsheets then they shouldn't play this game in the first place. I hope Bethesda goes out of business for trying to turn this into call of duty." And it has no place what so ever on these forums. It is just bias and it doesn't help Bethesda improve the game in any way shape or form.

Nope, I was stating that a lot of it goes on in the forums. I was only pointing out the real problem behind the concept of a gaming being dumbed down. Its a derogatory statement that people are too dumb to play this game unless it was made easy. Yet it is a bias statement because things that have been removed, such as my spreadsheet example, was because Bethesda felt it took away from the immersion of the game and wanted to try something new. To jump to the conclusion that it is so dumb people can play the game is rather heartless and very bias.

Your argument is pointless because it is clear you didn't even read what I said. So stop putting words into my mouth and claiming I did things I never did. Yeah I called rude people who use derogatory comments as elitist fans, but the fact is I don't care because as long as they use those derogatory comments towards people they are elitist and need to either post actually criticism or go somewhere else and insult people there.


Either way I am done, I am not going to fight with someone who wants to focus on one word and then make false accusations based on just one word in an entire post of many.
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Alyna
 
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Post » Tue Jun 12, 2012 5:30 am

@Sotik

I get what you're sayin. Your comments were not directed at any specific person, you appreciate constructive criticism but don't appreciate folks who are just being derogatory.

Part of the issue here is that before you jumped on the thread, we had a nice discussion going without anyone being derogatory. So, your initial post, which I understand was responding to the OP and not to any post on this thread, felt a little like a personal attack to some of the folks on this thread who were expressing constructive criticisms. But that wasn't your intent.

So, we are all good here now, right? :biggrin:
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Darlene DIllow
 
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Post » Tue Jun 12, 2012 12:45 am

Turija - That debbie downer comment was directed at sheogorath, I directly quoted him! You must have got your wires crossed there. I don't disagree with anything you've said in any of your posts, and I appreciate that you actually don't want to come across as insulting to to other players and commenters.

As for a better term to use, well the only two examples I've seen of hand holding so far are:

1) The brightness of caves so that people don't get lost so easily (although I think it's likely that it was more for aesthetic purposes)

2) The inability to fail quests due to killing essential NPCs (and I'm sorry to SirThomas whom I quoted - he mentioned this and I didn't read his post properly when I replied)

Things such as the lack of dialogue options and the lack of acknowledgement of the player's actions simply cannot be described as holding the player's hand - it makes no sense. As for describing things such as the aforementioned two complaints, well I think the assumption that the developers made the game this way to avoid upsetting the fragile player (annoying language, ain't it?) is wrong. Concerning essential NPCs, it seems to me like they decided that people wouldn't like it if they had no way of knowing if the person they killed for whatever reason might be involved in a quest further down the line. I think that's fair enough, they just went about preventing it the wrong way - all they needed was to display a message informing you that you'd prevented the possibility of a quest, that would have been fine. Fundamentally speaking, even that could be considered 'holding your hand' as it's not like Morrowind just let you carry on playing without telling you that you'd screwed up and that you couldn't finish the game - that would be really not holding your hand. Perhaps there's no catchy phrase to sum up the bad design choices made.

As for failing outside combat, sure getting caught while completing a thieves guild quest should result in failure (and I think it does), but the nature of most quests is that you either complete the task you set out to do (retrieve, kill, interact with etc.) or die trying. I can't think of examples where you could fail outside of thieving or assassination but not be in mortal danger.

Note: I take a while putting together my responses and this thread is very active, that's why I've been lagging so far behind - I appreciate your posts and was not intentionally ignoring you.
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Louise Dennis
 
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Post » Mon Jun 11, 2012 11:09 pm

@Sotak

I get what you're sayin. Your comments were not directed at any specific person, you appreciate constructive criticism but don't appreciate folks who are just being derogatory.

Part of the issue here is that before you jumped on the thread, we had a nice discussion going without anyone being derogatory. So, your initial post, which I understand was responding to the OP and not to any post on this thread, felt a little like a personal attack to some of the folks on this thread who were expressing constructive criticisms. But that wasn't your intent.

So, we are all good here now, right? :biggrin:

Sure I never considered anything bad anyways. I can understand how that might be perceived. I was just answering the OP with my opinion on what I felt the problem behind the terms really is. I don't believe anything in the game was actually dumbed down, is hand holding, or was streamlined so that Bethesda could make the game easier for stupid people. It might be easier because of the choices they made, but they were made to be innovative and different. I apologize if anyone took anything that way as it wasn't meant to be that way, in fact the majority of the topic is ideal of what I am trying to promote. I just feel it a little ridiculous that someone would lash out with statements towards me because he wants to focus on one word is all.
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Roanne Bardsley
 
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Post » Tue Jun 12, 2012 9:15 am

Note: I take a while putting together my responses and this thread is very active, that's why I've been lagging so far behind - I appreciate your posts and was not intentionally ignoring you.

Thanks, yeah you got an active thread here. I still think the compass qualifies as a third example of "hand holding" for lack of a better term because most folks cannot turn it off without serious adverse consequences (ie, loosing status bars and all on screen text).

Regarding the "essential" issue, I have seen this discussed on other threads and the consensus was that in Morrowind, the quest givers were hardly ever exposed to mortal danger, whereas in Skyrim, questgivers were exposed to mortal danger all the time, so if they were not essential, it would be too easy for them to get killed accidently. The suggested solution was a "semi-essential" tag where the quest givers could not be killed by other NPCs but could be killed by the PC, at which point you would get a Morrowind style warning.
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Nauty
 
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Post » Tue Jun 12, 2012 6:06 am



It matches what he's trying to say because the game won't allow him to fail. It's holding his hand to make sure he succeeds.
As I stated in my post, the only place you can fail in this game is in combat. You can't fail in quests. You can't fail in factions and relationships.
When the game only provides ONE way of doing things, it's literally holding our hands and showing us the one, the only correct path. To add to it, the compass shows you exactly where to go.

That's where the phrase comes from. If a guy says "Deliver this the alchemist in whiterun," then ok, let me try it. If there are two alchemists in whiterun? Let me try to figure out which one that person meant. If the alchemist is dead, let me figure out what to do now. If I have a choice on who to believe when I have two people pointing at each other and calling each other traitors, let my choice of who to believe have consequences. Instead, there's only one alchemist, there's an arrow pointing DIRECTLY at her and in the case she's dead or something, the arrow will point at where to go, with my character being told "YOU HAVE AN UNEXPLAINABLE DESIRE TO INVESTIGATE HER GARDEN!" No, [censored] that, let me figure that out.

That's his complaint. It's that in the scenario where two people call each other traitors and I make a choice, there isn't a scenario where I choose wrong and I get punished for it. Instead, no matter who I choose, the other person will say "thanks, you chose correctly" and reward me and the organization will now function traitor-free. The choices are pseudo-choices with no actual impact and consequences are LITERALLY non-existent.

You can't fail.

You're wrong. I have failed a couple of quests. My target was killed by an outside npc during a brawl and it may have been another radiant quest where the person i was to save was killed. I've also had a bunch of quests where i could try and complete them in the fashion i felt fit...stealth, combat, or magick. I had tons of interesting choices to make during the Main Quest, Daedric Quests, and even side quests which had significant effects on the outcome. Im about 100% sure you're one of those people that invests tons of hours into Skyrim and probably a little less on these forums, but always feels the need to let some sort of anger out by actually making up false negative things that aren't true in an attempt to try and prove you're some sort of all knowing Rpg god.
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jessica robson
 
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Post » Mon Jun 11, 2012 10:44 pm

You're wrong. I have failed a couple of quests. My target was killed by an outside npc during a brawl and it may have been another radiant quest where the person i was to save was killed. I've also had a bunch of quests where i could try and complete them in the fashion i felt fit...stealth, combat, or magick. I had tons of interesting choices to make during the Main Quest, Daedric Quests, and even side quests which had significant effects on the outcome. Im about 100% sure you're one of those people that invests tons of hours into Skyrim and probably a little less on these forums, but always feels the need to let some sort of anger out by actually making up false negative things that aren't true in an attempt to try and prove you're some sort of all knowing Rpg god.

Matteo, I fixed a problem in your post. Seriously, you made good points that will be even more pursuasive if you delete the last sentance. Like my grandma used to say "you catch more flies with honey, than vinegar." :biggrin:
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Emma Copeland
 
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Post » Tue Jun 12, 2012 10:24 am



Hand-holding - The Compass shows you exactly where to go. There is more gold in this game than you could ever possibly need. There's no worry about missing out on "that really OP item" because "that really OP item" is always self-made via crafting. Quests never have real consequences. You CANNOT kill anyone involved with ANY quest. You can't fail, basically. The only place this game lets you fail is in combat. Why can't I fail in quests?

FFS, it's to the point where your imagination has to decide your character's morality. Like as an example, if I blow up Megaton in FO3? Yeah, I'm probably evil. The game takes a stance and says "hey, you're evil." This is GOOD. Again though, Skyrim is SOOOOO phobic of taking stances on anything that the quests provide no information on what's going on. I have to go beat someone up as my job. Why? I don't even [censored] know. I suppose I'm supposed to fill in that blank, but the problem is that when I fill in that blank, there's no point where I get a quest that DOESN'T fit my character and I get to take the stance of "no, I refuse! It goes against my honor!" I do a quest to find a missing person for someone. They accuse the missing person of being a criminal, the missing person answers back and says the group hunting her is actually an evil group of assassins. I think "omg wonder who's right" and make my choice to see who was right.....and the game doesn't tell me. The side I chose says "thanks" and then the game says "THE END LOL NEXT QUEST." Are you serious? Are you THAT phobic of hurting my feelings? Let go of my hand, I'm a [censored] big kid, I'll get over it if I made the wrong choice.
Maybe some people prefer this type of gameplay, where their imagination fills in the blank, but I don't. If I buy a book from the store, I don't expect to open it up and read "Once upon a time, a dragon captured a princess and a prince tried to save her! Then the issue was resolved somehow in what may or may not have been a good resolution. The end!" I expect no less from Skyrim, but sadly, that's truly how most of Skyrim's quests and stories are.

THIS x a billion.
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Romy Welsch
 
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