Have the folks who criticised Skryim moved on?

Post » Fri Jun 08, 2012 4:39 am

But the minority has every right to express their opinion and complain about the majority too...
Sorry dude but nobody is going too care and like i said since the majority likes it Bethesda isnt going too change for the minority so whats the point?
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sas
 
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Post » Fri Jun 08, 2012 4:52 am

But you can making Daggers ZINGGAA

Good point, although it isn't as ridiculous as the "running into a wall for four hours" bit. But yes, they should have built in a point of diminishing returns in terms of making any specific item with smithing. Make it so that you got the most effective leveling of the skill from making all different items from all different materials. It would make leveling smithing skill more expensive, but it would have been more logical.

Ever played strategy games?? I can name tons of wargames that are really complex (mainly made by Avalon Hill), and then there′s chess...chess is extremely simple but guess what...it takes a lot more practice and skill to master chess than it does to master advanced squad leader. I don′t like chess that much, but I don′t see the need to sit and claim that everyone that likes chess are dumb noobs because they prefer a less complex game than I do, in fact I would probably have to admit that most devoted chess players are probably smarter than me.

Excellent point. Varying levels of complexity of rules, while both examples have a high level of strategy involved. This applies to TES games; yes, Skyrim has some rulesets simplified compared to earlier TES games, but that doesn't mean the resulting strategies are simpler, any more than chess strategy is simpler than an AH type strategy game.

And going into sneak mode and auto-walking into the corner of an inn. o.o;

Does that work? Is sneak leveled even when people can see you and the "sneak eye" is open indicating this, or does it only work when you're actually hiding? Either way, I halfway suspect that in Oblivion and probably Morrowind you could have leveled stealth even without sneaking around others.

I would love to see ads for the next Elder Scrolls game; Look what we took out! thanks to toljka People who are critical of Oblivion's character build system as being unneccesarily complex and welcome Skyrim's missed something absolutely major; Oblivion made winners out of anything you wanted to try. YOu didn't have to compute it, add it up, think about it. So that's a absurd charge. You could put as much or as little into it as you wished. We don't have to think much about Skyrim's build either- but the difference is in the freedom of choices and the depth of the build.

I'm not sure what this post means.

Apart from RPG's my favorite gaming genre is the strategy game. Unfortunately there arent really that many good ones anymore. Most are 'realtime' instead of 'turn based' and that is just detrimental to any sort of strategy. Its like playing chess hardcoe, with clocks. I dont want that, I want to be able to take my time figuring out my move. Ive probably played no other game more than Daggerfall and Morrowind apart from CIV 1. Chess by the way has (seemingly) simple rules, but from those rules a lot of incredibly complex behaviour emerges. It isnt a simple game by far.

Try the Supreme Commander series of RTS games, or even their spiritual predecessor, Total Annihilation. They might well change your opinion about RTS games. I've played plenty of turn-based 4X strategy games myself, from the entire Civ series, I-V, to Sid Meier's Alpha Centauri, to Master of Magic to all three Master of Orion games (don't get the third one, it's a miserable nightmare) to the Call of Power games. Starcraft was fun to tinker with but it's so ridiculously biased toward rushes it's ridiculous, and in reality I found the Warcraft games to be similar: fun to tinker with but I'll never play them online against humans, because you have two choices: rush or lose.

SupCom is entirely different. The original was great, and the standalone expansion Forged Alliance made it ten times as great, with added units and a redesigned UI. SupCom 2 has, unfortunately, a greatly reduced number of units available, and a completely different method of advancing technology in the game, but it's definitely still great. You have an amazing zoom function, where you can zoom all the way into individual units and zoom all the way out to a strategic view, you can alter the game speed at the press of a key, there are multiple viable strategies - rushing can work, but so can turtling, and anything in between - and land, air and (depending on the map) sea strategies are all viable. The camera is completely or nearly completely free: you can rotate 360 degrees and tilt the camera anywhere from directly overhead to nearly down on the horizon. Most or all of the weapons use actual collision detection, I think. It's worlds away from stuff like Warcraft and Starcraft. Utterly different, and the most amazing series of RTS games ever. And if you like to take your time, you can, like I said, slow the game speed down or even pause it if you like. You can still issues orders while paused, so you aren't stuck with a ridiculous clickfest like pretty much every other RTS game.
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Kortniie Dumont
 
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Post » Thu Jun 07, 2012 5:39 pm

You doubt? The assault on Red mountain was horrible.... Scrap metal almost killed me....Most of the quests were standard kill, Fetch, Or deliver stuff.
Lets Plays dont count.
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emily grieve
 
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Post » Fri Jun 08, 2012 4:16 am

So? I had it since release as well, I am still finding new things, it holds my attention more then idiots crying because it isnt a Morrowind remake.
Sorry, but your comment doesn't make much sense. I never said I'm not finding new things to see and do. I never said anything about Morrowind, nor did I say I bought the game for console and can't enjoy mods, therefore that is why I do not like Skyrim. I clearly said, even with mods, Skyrim isn't holding my attention.

FYI, I never much cared for Morrowind, and am not blind to the flaws that Oblivion had, nor am I blind to the flaws that Skyrim has. I will not blindly heap praise on any game, whether it's a Bethesda game or not..
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Emilie Joseph
 
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Post » Fri Jun 08, 2012 3:23 am

The series has evolved since the older titles, I would argue that a majority of all RPG's are moving in that direction, not a bad thing at all. Making a game easier to play and understand doesn't make it worse and focusing on the hardcoe would've only gotten Skyrim 2 million in Sales not 10 Million.

While I love this game and my only two real complaints are 1) The lack of spell creation and 2) the shortness of the guild quests, I have to say that I am getting really tired of hearing about "the bottom line". Sheeple keep defending the dumbing down of RPGs and cutting of features (everywhere, not just with Bethesda and not even just with PC games) all because "its what makes the company money". Honestly, as a consumer, I don't give a bleep about what makes the company money. I care about what makes ME as a consumer, happy. And we have every darn right in the world as consumers to voice our concerns and criticisms. I don't care if Joe Teeny Bopper down the street likes AD&D better because with the 4th edition they permanently killed off Mystra and crap-canned most of the Forgtten Realms' rich lore and now Wizards of the Coast is making more $$$. I care that for me, the setting is ruined. I don't care that "streamlining" TES and making it far more console crowd friendly has increased sales and they can now bathe in tubs filled with 100 dollar bills. I care that for me, the game suffers which in turn makes my enjoyment of the game suffer.

I know that "the bottom line" is all that these companies care about anymore, but that doesn't mean I have to like it or be silent, so quit telling us about how the company made $10 million by cutting awesome features out as if that makes what's problematic to us all better.
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Barbequtie
 
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Post » Thu Jun 07, 2012 4:19 pm

I bet you watched a youtube video judging by what you say.
Besides, horrible graphics/models/animations? All these depended on technology and PC capabilities at that time, therefore i don't think it is us who are blinded.
Play republic commando...That came out 1 YEAR After Morrowind and in my view had great Graphic even by are standards...
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Jonathan Montero
 
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Post » Thu Jun 07, 2012 11:25 pm

Here's how i look at it, It is what it is time too quit whining and complaining and just accept that the majority likes the game, and in a democracy the majority rules.

Luckily for us, a company isn't a democracy and are free to change the path that they're on.
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Tanya
 
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Post » Fri Jun 08, 2012 2:17 am

Sorry dude but nobody is going too care and like i said since the majority likes it Bethesda isnt going too change for the minority so whats the point?

Well, for starters, YOU seem to care about what the "minority" says.
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Sista Sila
 
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Post » Fri Jun 08, 2012 4:59 am

Lets Plays dont count.
Why the hell would A watch a lets play!? There just a bunch of people playing a game and telling tasteless jokes...
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Steph
 
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Post » Thu Jun 07, 2012 4:53 pm

Play republic commando...That came out 1 YEAR After Morrowind and in my view had great Graphic even by are standards...
Yes, because an open world RPG that I'm not even sure how they fit on a console in the first place=A linear FPS... :rolleyes:
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Trevor Bostwick
 
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Post » Thu Jun 07, 2012 7:38 pm

Does that work? Is sneak leveled even when people can see you and the "sneak eye" is open indicating this, or does it only work when you're actually hiding? Either way, I halfway suspect that in Oblivion and probably Morrowind you could have leveled stealth even without sneaking around others.
Sneak goes up when you successfully hide, so you need to pick a spot where you are hidden but if you weren't sneaking you would be seen.
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Crystal Birch
 
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Post » Fri Jun 08, 2012 2:55 am

(text)

Thanks for the tips, Ill be sure to try those games :)
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El Goose
 
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Post » Fri Jun 08, 2012 3:57 am

Why the hell would A watch a lets play!? There just a bunch of people playing a game and telling tasteless jokes...

Now this I agree with.
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Alister Scott
 
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Post » Thu Jun 07, 2012 8:16 pm

But that was part of the problem in Oblivion. Look at it this way. Think back to pen-and-paper RPGs. If there was one thing budding DMs were warned about, it was "rule lawyers" and "min-maxers". I.e., people that were trying to sit down with a calculator and anolyze the game. While I think some people's "it breaks immersion" complaints are way too finicky and Princess-and-the-pea-ish, there is something to be said for having game mechanics that don't require you to sit and think about them to use them. Oblivion was pretty bad in that regard. For all the complaints about the UI, and the ones about how container-inventory lists are (dis)organized are valid, it is in fact far faster and visually cleaner than Oblivion's, and I spend far less time screwing around with the UI in Skryim than I did in Oblivion.

Similarly, spell creation in Oblivion just wasn't all that and a bag of chips like some people seem to think. I always had (1) a weakness to fire spell, (2) the best ranged and touch fire spells possible at my current level of skill (2) the best self-healing and healing-others spells possible at the time (3) the most potent summons I could get hold of, (4) the best unlock spell possible, (5) a feather spell and (6) a shield spell. All the other spells I came up with, all the fortify spells and the like, they were at best toys. I'd create two spells to fortify speed and athletics by 100 each (usually for like six seconds at most) just so I could ZZZZZOOOOOOOOMMMMM for those six seconds. Or a charm spell to get better prices, so I could accumulate a bunch of money I didn't have any more use for. In short, I just didn't get some huge kick out of spell creation in Oblivion. I think it likely that when I make a mage character in Slkyrim, I'll have just as much fun with the magic as I did with Oblivion's, despite not being able to tinker with the numbers the way I could in Oblivion.

If that's all you were doing then you were missing out on some of the more interesting aspects of spell creation. I combined a shield, bound sword and light spell so I could case one spell and be ready for combat in a dimly lit dungeon. Others created a spell that combined invisibility and calm so they could get sneak damage after being detected. Then there is spell chaining where you can get infinate magicka by combining a fortify magicka 100 spell with a damage spell of an appropriate level so that you can cast it indefinately. There are all sorts of creative combinations you can make with Oblivion spellmakign adn the ones you list are only some fo the more obvious ones.

Re: the OP. I love Skyrim and am enjoying it immensly but at the same time I tend to agree with many of the points made in this thread by the OP and others and think Skyrim could be a lot better if these issues were addressed. I miss spell creation and more complex character creation and was disappointed the moment Todd Howard said we would get neither.

I swear I remember an interview when Mr. Howard said that we would at least be able to combine different spell effects through dual casting, but unfortunately that has turned out not to be the case.
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T. tacks Rims
 
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Post » Thu Jun 07, 2012 8:53 pm

Yes, because an open world RPG that I'm not even sure how they fit on a console in the first place=A linear FPS... :rolleyes:
Republic commando was mainly made for Pc...And if you want an open world Role playing game that was "Old" play knights of the old republic that came out in 2004....And it had very good graphics...
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Aliish Sheldonn
 
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Post » Thu Jun 07, 2012 5:30 pm


Well, for starters, YOU seem to care about what the "minority" says.
Im a Skyrim supporter so I cant really go with the hate thats been placed on it, but I do see some sense in some of the things their saying.
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Silvia Gil
 
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Post » Fri Jun 08, 2012 1:49 am

Republic commando was mainly made for Pc...And if you want an open world Role playing game that was "Old" play knights of the old republic that came out in 2004....And it had very good graphics...
2003
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Emily abigail Villarreal
 
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Post » Thu Jun 07, 2012 6:35 pm

Isnt this forum made for people who actually like the game? -_-...
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Nauty
 
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Post » Fri Jun 08, 2012 12:29 am

Republic commando was mainly made for Pc...And if you want an open world Role playing game that was "Old" play knights of the old republic that came out in 2004....And it had very good graphics...
Guess that's why I played RC on my Box. LOL at a linear RPG like Kotor compared to an open world game as big and in depth as Morrowind.
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Benji
 
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Post » Thu Jun 07, 2012 9:59 pm

Play republic commando...That came out 1 YEAR After Morrowind and in my view had great Graphic even by are standards...

I remember my rig and the games published back then - its graphics were actually good for its age - and i also guarrantee you that few would be able to play such a game with better graphics, with so many npcs, spell effects, large cities and content if they had made it more fancy looking.
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Andrea Pratt
 
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Post » Fri Jun 08, 2012 6:40 am

Guess that's why I played RC on my Box. LOL at a linear RPG like Kotor compared to an open world game as big and in depth as Morrowind.
It wasant linear?! You know how many choices you could make!? And the game was huge filled with many interesting quests with many Sub-Plots. It also had one of the best stories in rpg history at the time.
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*Chloe*
 
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Post » Fri Jun 08, 2012 5:34 am

I've never stopped criticizing the parts of the game that I feel need to be criticized. I still don't like the shortened quest lines. I still don't like the lack of custom spells. I still don't like the enchanting system. I still don't like the lack of attributes. But, the game is still good enough that I can overlook its flaws and enjoy it for what it is.
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Mike Plumley
 
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Post » Fri Jun 08, 2012 1:41 am

It wasant linear?! You know how many choices you could make!? And the game was huge filled with many interesting quests with many Sub-Plots. It also had one of the best stories in rpg history at the time.
Graphically, it was linear, the world, was linear, choices don't make graphics, which has been your whole point, graphics. Not sure why even, most people in this thread couldn't care less about graphics. They are an added benefit and they don't make up the whole game.

Kotor is a JRPG compared to Morrowind.
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Stacey Mason
 
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Post » Thu Jun 07, 2012 11:28 pm

Your typical "it's not an RPG" critic of Skyrim doesn't move anywhere easily. I think we all know I speak the truth.
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Shelby Huffman
 
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Post » Fri Jun 08, 2012 7:47 am

I look at it like this : If you include such terms as these in the majority of your arguments : Everyone, everything, the whole game, completely ruined, best ever, never, always, etc... I'm not really interested in hearing anything you have to say, nor would most rational people participating for any other reason than teh lulz. Emotion is one thing, but constant universal hyperbole is just childish. :nope:

Exactly. Too much of the critique is of the "this game svcks and you'd see it too if you were as serious and hardcoe as me" variety.

I disliked the Old stat system in morrowind and Oblivion I felt that i could not see how these stats affected gameplay.

Agreed. Neither could I, for the most part.

You didn't notice a difference between 15 speed vs 75 speed?

Not much, no. As I said earlier, two of the spells I created were Fortify Speed by 100 and Fortify Athletics by 100, both for like six seconds. The Fortify Athletics spell boosted my actual movement speed by far more than did the Fortify Speed spell - not that either spell was particularly useful in actual play. I found most attributes pointless to improve. I assume Strength improved my carry weight noticably, but that's about it, and I get the same thing in Skyrim by leveling Endurance or whatever the current name for the stat is.
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Sarah MacLeod
 
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