But you can making Daggers ZINGGAA
Good point, although it isn't as ridiculous as the "running into a wall for four hours" bit. But yes, they should have built in a point of diminishing returns in terms of making any specific item with smithing. Make it so that you got the most effective leveling of the skill from making all different items from all different materials. It would make leveling smithing skill more expensive, but it would have been more logical.
Ever played strategy games?? I can name tons of wargames that are really complex (mainly made by Avalon Hill), and then there′s chess...chess is extremely simple but guess what...it takes a lot more practice and skill to master chess than it does to master advanced squad leader. I don′t like chess that much, but I don′t see the need to sit and claim that everyone that likes chess are dumb noobs because they prefer a less complex game than I do, in fact I would probably have to admit that most devoted chess players are probably smarter than me.
Excellent point. Varying levels of complexity of rules, while both examples have a high level of strategy involved. This applies to TES games; yes, Skyrim has some rulesets simplified compared to earlier TES games, but that doesn't mean the resulting strategies are simpler, any more than chess strategy is simpler than an AH type strategy game.
And going into sneak mode and auto-walking into the corner of an inn. o.o;
Does that work? Is sneak leveled even when people can see you and the "sneak eye" is open indicating this, or does it only work when you're actually hiding? Either way, I halfway suspect that in Oblivion and probably Morrowind you could have leveled stealth even without sneaking around others.
I would love to see ads for the next Elder Scrolls game; Look what we took out! thanks to toljka People who are critical of Oblivion's character build system as being unneccesarily complex and welcome Skyrim's missed something absolutely major; Oblivion made winners out of anything you wanted to try. YOu didn't have to compute it, add it up, think about it. So that's a absurd charge. You could put as much or as little into it as you wished. We don't have to think much about Skyrim's build either- but the difference is in the freedom of choices and the depth of the build.
I'm not sure what this post means.
Apart from RPG's my favorite gaming genre is the strategy game. Unfortunately there arent really that many good ones anymore. Most are 'realtime' instead of 'turn based' and that is just detrimental to any sort of strategy. Its like playing chess hardcoe, with clocks. I dont want that, I want to be able to take my time figuring out my move. Ive probably played no other game more than Daggerfall and Morrowind apart from CIV 1. Chess by the way has (seemingly) simple rules, but from those rules a lot of incredibly complex behaviour emerges. It isnt a simple game by far.
Try the Supreme Commander series of RTS games, or even their spiritual predecessor, Total Annihilation. They might well change your opinion about RTS games. I've played plenty of turn-based 4X strategy games myself, from the entire Civ series, I-V, to Sid Meier's Alpha Centauri, to Master of Magic to all three Master of Orion games (don't get the third one, it's a miserable nightmare) to the Call of Power games. Starcraft was fun to tinker with but it's so ridiculously biased toward rushes it's ridiculous, and in reality I found the Warcraft games to be similar: fun to tinker with but I'll never play them online against humans, because you have two choices: rush or lose.
SupCom is entirely different. The original was great, and the standalone expansion Forged Alliance made it ten times as great, with added units and a redesigned UI. SupCom 2 has, unfortunately, a greatly reduced number of units available, and a completely different method of advancing technology in the game, but it's definitely still great. You have an amazing zoom function, where you can zoom all the way into individual units and zoom all the way out to a strategic view, you can alter the game speed at the press of a key, there are multiple viable strategies - rushing can work, but so can turtling, and anything in between - and land, air and (depending on the map) sea strategies are all viable. The camera is completely or nearly completely free: you can rotate 360 degrees and tilt the camera anywhere from directly overhead to nearly down on the horizon. Most or all of the weapons use actual collision detection, I think. It's worlds away from stuff like Warcraft and Starcraft. Utterly different, and the most amazing series of RTS games ever. And if you like to take your time, you can, like I said, slow the game speed down or even pause it if you like. You can still issues orders while paused, so you aren't stuck with a ridiculous clickfest like pretty much every other RTS game.