Have the folks who criticised Skryim moved on?

Post » Fri Jun 08, 2012 3:25 am

I haven't read through this entire thread, but I do have a few points to make.

(1) Most likely the biggest problem that fans have with a lot of the complaints is the extreme hyperbole and general tone. I myself have had some (to me, minor) complaints about this or that which I haven't often bothered to make, simply because I don't want to lend any weight to the chorus of OMG SKYRIM SUX BLAH BLAH CASUAL GAMES BLAH BLAH DUMBED DOWN BLAH WoW LOSERS BLAH BLAH BLAH CALL OF DUTY IN A FANTASY SETTING BLAH BLAH hardcoe RRRRRRAAAAAWRRRRR.

(2) Some people complain about the removal of spell creation, yet there are also people complaining about smithing and enchanting. Are there any people making both complaints, because it would seem to be a bit odd to complain about smithing and enchanting as being "game-breaking" when spell creation in Oblivion was every bit as game-breaking.

(3) Somebody made a comment that streamlining is not the same as dumbing down, and somebody else's response was "yes it is", on the grounds that the challenge of the game should be figuring out the game. I have to disagree. If there's one thing I hate having to do with games or with anything else, it's struggle needlessly to figure out just how to use the tool. The challenge should be in figuring out how to solve specific problems within the game, meaning quests and the like. It absolutely should not be challenging to grasp any game mechanic or concept. While I agree the game compass and pointers can be a bit too direct, and that perhaps Bethesda would have been better advised to give people enough information in-game to find where they needed to go, I'm not sure this would work for absolutely every location. Lots of people simply aren't going to enjoy having to scour the countryside to find a given cave without a pointer, especially given how some cave entrances can be difficult to find even in the daytime until you're right on top of them.

1) "Fans" take game criticism AT HEART. They should NOT. The usual "fan" behavior is no more mature than that of a 10yo old child's. They get insulted by people criticising a game and they insult other people, creating a "war" of insults. Critics in general do not even adress to other people - they adress to the game's developers. "Fans" on the other hand tend to adress to other people - which is obviously moronic.

2) You know what? One of my main complains is the exclusion of spell making. Another is that there is no reward/effort for the crafting skills. Not that they are over-powered or imbalanced. But they ARE broken. Because the way they are made, i can't enjoy a simple effort/reward mechanic.

3) The case is simple. Both streamlining and dumping down. Because it was streamlined, meaning it was made to target a greater audience. To target a greater audience other than just RPG fans they need to adjust the game accordingly, which, in the eyes of the RPG and previous TES fans seems as dumping down and it is completely rational.
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Code Affinity
 
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Post » Fri Jun 08, 2012 2:40 am

1) "Fans" take game criticism AT HEART. They should NOT. The usual "fan" behavior is no more mature than that of a 10yo old child's. They get insulted by people criticising a game and they insult other people, creating a "war" of insults. Critics in general do not even adress to other people - they adress to the game's developers. "Fans" on the other hand tend to adress to other people - which is obviously moronic.

2) You know what? One of my main complains is the exclusion of spell making. Another is that there is no reward/effort for the crafting skills. Not that they are over-powered or imbalanced. But they ARE broken. Because the way they are made, i can't enjoy a simple effort/reward mechanic.

3) The case is simple. Both streamlining and dumping down. Because it was streamlined, meaning it was made to target a greater audience. To target a greater audience other than just RPG fans they need to adjust the game accordingly, which, in the eyes of the RPG and previous TES fans seems as dumping down and it is completely rational.
I disagree with 3, In my view Bethesda has added more polish and "Simplified" A good amount of the confusing parts.
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Melanie
 
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Post » Thu Jun 07, 2012 7:50 pm

Nope, the only ones who complain are the people who bought a BETHESDA game for console, therefor, missing out on mods which add new spells, will add new areas, new creatures, new armors, new weapons, fix things Bethesda wont, I have it for PC, and my only complaint is those who bought it for console, its a dumb move.
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Sammi Jones
 
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Post » Thu Jun 07, 2012 5:45 pm

Unfortunately there arent really that many good ones anymore. Most are 'realtime' instead of 'turn based' and that is just detrimental to any sort of strategy.
Its like playing chess hardcoe, with clocks.
I dont want that, I want to be able to take my time figuring out my move.

This. There are way too many games focusing on the "realtime" aspect. I hate "being on a timer" stressing out not being able to think clearly, but I usually hate all games that has a time limit in any sort of way.
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Julie Ann
 
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Post » Fri Jun 08, 2012 4:42 am

I disagree with 3, In my view Bethesda has added more polish and "Simplified" A good amount of the confusing parts.
What were these confusing parts? Counting to 100?
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jasminε
 
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Post » Thu Jun 07, 2012 10:06 pm

Pretty much ruined my experience, a third of my builds are gone from that cut mechanic alone. Yeah, because the AI now is so great, pfft. Oblivion had spell creation and everything you just mentioned. I'll take it you've never played an ES other than Skyrim though, since you didn't even know that.

I do know that because I have played all the TES series going back to Arena 94 so if someone knows the series then trust me it is me! You kept mentioning Morrowind so I was using THAT as an example, infact I noticed most people have skipped Oblivion in any of their rants, its almost as though it didn't even exist which is a shame, I had fun with that game too :(
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CHANONE
 
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Post » Thu Jun 07, 2012 9:37 pm

I disagree with 3, In my view Bethesda has added more polish and "Simplified" A good amount of the confusing parts.

Yea, i did say it was targeted for a bigger audience.
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Steven Hardman
 
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Post » Fri Jun 08, 2012 5:56 am

Nope, the only ones who complain are the people who bought a BETHESDA game for console, therefor, missing out on mods which add new spells, will add new areas, new creatures, new armors, new weapons, fix things Bethesda wont, I have it for PC, and my only complaint is those who bought it for console, its a dumb move.
Not true. Pre ordered my pc version months before it came out and have been playing it since 11-11-11. Even with mods Skyrim just isn't holding my attention.
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Justin
 
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Post » Thu Jun 07, 2012 4:06 pm

I look at it like this :

If you include such terms as these in the majority of your arguments :

Everyone, everything, the whole game, completely ruined, best ever, never, always, etc...

I'm not really interested in hearing anything you have to say, nor would most rational people participating for any other reason than teh lulz.

Emotion is one thing, but constant universal hyperbole is just childish. :nope:
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alyssa ALYSSA
 
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Post » Thu Jun 07, 2012 8:05 pm

What were these confusing parts? Counting to 100?

:lol:
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Chris Cross Cabaret Man
 
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Post » Fri Jun 08, 2012 7:29 am

What were these confusing parts? Counting to 100?
I disliked the Old stat system in morrowind and Oblivion I felt that i could not see how these stats affected gameplay.
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Karine laverre
 
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Post » Thu Jun 07, 2012 9:47 pm

Haha its funny how everything in the past seems that much better isn't it? Like how you look back at High-School and say to yourself ' Ahhh that was a blast' whereas in reality it really wasn't! If you went back and played Morrowind now you would be quite dissapointed, I alas did that just before Skyrim was released, apart from the svcky animations, crappy graphics, and lifeless NPC's that just stand around doing nothing with no routines, there there are those @^@^! flying fricken lizards.... don't get me started on them! For every reason you can say Morrowind is better I can counter with something that wasn't, its like comparing Apples to Oranges, everyone has their opinion but yours doesn't make it 'Fact'!
Actually, he, not you, are right. Do you honestly believe that people don't play the old games when the new ones are released. If I had a functioning computer, I'd still be playing Morrowind and Oblivion. Instead, I have DOSBox and Daggerfall, and Skyrim on my Xbox.

Morrowind wasn't perfect, but spell-crafting and Acrobatics were awesome in the past games. Alas, no game will live up to the awesomeness of Daggerfall's acrobatics - I was going all "Assassin's Creed" in Sentinel yesterday - in a game that came out almost fifteen years ago.

Flight and crazy jumpy-climby skills are the pinnacle of freedom in a game. Even in Oblivion, I loved the Floating Paintbrushes glitch (I want to undo that "fix" from the Unoffical Oblivion Patch) because it allowed me to get anywhere I wanted to. Or even the "Jump on Potions" trick.
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Bonnie Clyde
 
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Post » Fri Jun 08, 2012 3:47 am

Chess by the way has (seemingly) simple rules, but from those rules a lot of incredibly complex behaviour emerges.
It isnt a simple game by far.

That′s my point, Avalon Hill wargames have seemingly complex rules because there are a bunch of numbers, dice rolls, tables, maps and counters involved, but beneath all that layer, there is not that much complexity to be found. Chess have seemingly simple rules, but the combination of moves makes for endless depth.

So just because Morrowind had more numbers and skills than Skyrim doesn′t make it more complex by default, you have to deconstruct what the game mechanics actually do and then compare it, and I don′t find much difference between the two of them, they are both fairly shallow.
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Austin Suggs
 
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Post » Fri Jun 08, 2012 3:31 am

Not true. Pre ordered my pc version months before it came out and have been playing it since 11-11-11. Even with mods Skyrim just isn't holding my attention.
So? I had it since release as well, I am still finding new things, it holds my attention more then idiots crying because it isnt a Morrowind remake.
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Floor Punch
 
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Post » Thu Jun 07, 2012 6:41 pm

I do know that because I have played all the TES series going back to Arena 94 so if someone knows the series then trust me it is me! You kept mentioning Morrowind so I was using THAT as an example, infact I noticed most people have skipped Oblivion in any of their rants, its almost as though it didn't even exist which is a shame, I had fun with that game too :(
It started after Morrowind.. A lot of people hold Morrow or Dagger as the hallmark. But even the lesser Oblivion has more than Skyrim, unfortunately. A lot of people hated this. Just look at the Oblivion Q/A. But we sort of accepted a new game on a new system that in hindsight we've found they only had 6 months with the hardware. We though "next time". And that next time wasn't even Skyrim. I personally thought when they announced Fallout 3 it was going to be Morrowind-esque. But, we got even less than Skyrim. Then it sunk in. Our fears were realized when every other announcement for Skyrim, pre release, was an announcement of something getting cut.
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Amy Melissa
 
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Post » Fri Jun 08, 2012 4:05 am

I disliked the Old stat system in morrowind and Oblivion I felt that i could not see how these stats affected gameplay.
You didn't notice a difference between 15 speed vs 75 speed?
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Schel[Anne]FTL
 
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Post » Thu Jun 07, 2012 10:45 pm

I do know that because I have played all the TES series going back to Arena 94 so if someone knows the series then trust me it is me! You kept mentioning Morrowind so I was using THAT as an example, infact I noticed most people have skipped Oblivion in any of their rants, its almost as though it didn't even exist which is a shame, I had fun with that game too :(

I skip mentioning Oblivion because its a can of worms really.
There werent that many things the game did right and the level scaling destroyed most of those.
The reason people are dismissive of spellmaking and attributes is not those features themselves.
It has to do with how the level scaling destroyed them.

I really had hoped Oblivion would be the odd one out, but instead it turns out there are parts of Oblivion that are deeper and more engaging than Skyrim and that even more could be removed from the series.

Edit, to Papercut Ninja:
Interesting. Ill have to think about that a bit, but you raise a good point.
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Sammygirl500
 
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Post » Thu Jun 07, 2012 8:12 pm

Actually, he, not you, are right. Do you honestly believe that people don't play the old games when the new ones are released. If I had a functioning computer, I'd still be playing Morrowind and Oblivion. Instead, I have DOSBox and Daggerfall, and Skyrim on my Xbox.

Morrowind wasn't perfect, but spell-crafting and Acrobatics were awesome in the past games. Alas, no game will live up to the awesomeness of Daggerfall's acrobatics - I was going all "Assassin's Creed" in Sentinel yesterday - in a game that came out almost fifteen years ago.

Flight and crazy jumpy-climby skills are the pinnacle of freedom in a game. Even in Oblivion, I loved the Floating Paintbrushes glitch (I want to undo that "fix" from the Unoffical Oblivion Patch) because it allowed me to get anywhere I wanted to. Or even the "Jump on Potions" trick.
God I loved Daggerfall too. Does anyone else miss controlling your swings to differ in accuracy and power? Or is that just me?
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Leah
 
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Post » Fri Jun 08, 2012 12:36 am

It started after Morrowind.. A lot of people hold Morrow or Dagger as the hallmark. But even the lesser Oblivion has more than Skyrim, unfortunately. A lot of people hated this. Just look at the Oblivion Q/A. But we sort of accepted a new game on a new system that in hindsight we've found they only had 6 months with the hardware. We though "next time". And that next time wasn't even Skyrim. I personally thought when they announced Fallout 3 it was going to be Morrowind-esque. But, we got even less than Skyrim. Then it sunk in. Our fears were realized when every other announcement for Skyrim, pre release, was an announcement of something getting cut.
As in Morrowind you mean, Horrible face models, Horrible animations, Horrible quests, Horrible graphics, horrible combat, Awfull Ai....You people are blinded, Morrowind in my view was A DECENT Role-playing game for the time.....
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OTTO
 
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Post » Thu Jun 07, 2012 7:32 pm

I find it weird that criticism has a negative connotation. When there are both negative and positive criticism, both of which I have for this game.

There's quite a lot the game improved on (combat, the world in general, dungeons, NPC AI and random events,) a bit the game probably took too far for my tastes, but still an improvement (the leveling system could have kept attributes and just removed multipliers from the equation;) and then it has its shortcomings (writing, the aftermath of quest choices/ recognition for past actions good or bad, character dialogue/choices and alternate routes/options in general, and how quickly some quests could be completed, namely guild quest lines.)

If a post I make sounds negative, I can guarantee there's another post I've made that's very positive. I enjoy the game very much, I simply see no reason to only list what I enjoyed about it; lest we never see the faults be mended (although posting nothing but negative criticism makes you look like an idiot.)
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Saul C
 
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Post » Fri Jun 08, 2012 4:40 am

As in Morrowind you mean, Horrible face models, Horrible animations, Horrible quests, Horrible graphics, horrible combat, Awfull Ai....You people are blinded, Morrowind in my view was A DECENT Role-playing game for the time.....
Half of what you say is graphics based. And even for its time Morrow wasn't bad graphically. The quests being horrible is laughable and just a title specific opinion. I doubt you even played it. And its not like the critics haven't acknowledged advances in AI and combat.
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Christina Trayler
 
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Post » Fri Jun 08, 2012 5:40 am

Here's how i look at it, It is what it is time too quit whining and complaining and just accept that the majority likes the game, and in a democracy the majority rules.
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lacy lake
 
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Post » Fri Jun 08, 2012 3:24 am

Here's how i look at it, It is what it is time too quit whining and complaining and just accept that the majority likes the game, and in a democracy the majority rules.

But the minority has every right to express their opinion and complain about the majority too...
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Claire Vaux
 
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Post » Thu Jun 07, 2012 9:41 pm

Half of what you say is graphics based. And even for its time Morrow wasn't bad graphically. The quests being horrible is laughable and just a title specific opinion. I doubt you even played it.
You doubt? The assault on Red mountain was horrible.... Scrap metal almost killed me....Most of the quests were standard kill, Fetch, Or deliver stuff.
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jessica breen
 
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Post » Thu Jun 07, 2012 10:48 pm

As in Morrowind you mean, Horrible face models, Horrible animations, Horrible quests, Horrible graphics, horrible combat, Awfull Ai....You people are blinded, Morrowind in my view was A DECENT Role-playing game for the time.....

I bet you watched a youtube video judging by what you say.
Besides, horrible graphics/models/animations? All these depended on technology and PC capabilities at that time, therefore i don't think it is us who are blinded.
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Laura Tempel
 
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