Have the folks who criticised Skryim moved on?

Post » Fri Jun 08, 2012 1:12 am

The series has evolved since the older titles, I would argue that a majority of all RPG's are moving in that direction, not a bad thing at all. Making a game easier to play and understand doesn't make it worse and focusing on the hardcoe would've only gotten Skyrim 2 million in Sales not 10 Million.

Actually, it does make it worse.
The very best part of any game is figuring it out. The most fun, the most rewarding experience is when you go: I can do that? Awesome!
Skyrim offers almost no learning curve, so there is no statisfaction.
You have to be challenged and overcome those challenges for any sort of rewarding experience.

Then there is that complex isnt easy. A complex game has a learning curve, and rightly so, for reasons above.
A complex game that has a plethora of features and options is by definition a more entertaining game than one like Skyrim.
Skyrim has little to no replay value, exactly because there is nothing to figure out, no new characters to make, no new directions to take.

What you see is literally what you get, and it is very summier.
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Big mike
 
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Post » Fri Jun 08, 2012 7:43 am

On the other hand btw, i observed some people who were defending Skyrim at first, but when they played a little and saw that for some strange reason they were not drawn or addicted to it as much as in previous games, became critical in the end. The FPS, MMO etc crowd and the new portion of TES' audience though (which was dramatically increased) will not have a problem with that though. Because, obviously, that new portion of people are not former rpg fans who magically appeared out of nowhere.
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Lalla Vu
 
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Post » Thu Jun 07, 2012 7:59 pm

Oh no, they're still here.

Its just that the most of the threads get moved to the spoilers section, or locked when they become flamewars.

I've had some pretty civil disagreements in quite a few threads, and while I think Skyrim is far from perfect... I am generally satisfied with it.

I am also glad that 90% of the threads are now about the game, and not about egos.

Yeah, no doubt.....I 've read your posts......and they are spot on.....I have had my throwbacks as well.

It's all good..........I'm here for the long haul.

There is CK, DLC, etc..........not completely unhappy with Skyrim. It's a pretty game......and it's just that.....a game.
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Carlos Rojas
 
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Post » Thu Jun 07, 2012 4:43 pm

Well sad thing is, the newbs, casuals, unreceptive, dabblers, and the people that don't care what they are given far outnumber the vets, and old guard, or people that just like more. My problem is there's plenty of games made specifically for the former, and only one for the latter. We shouldn't have to sacrifice the last of its kind, when there's umpteen linear games for the newbs, casuals, blah blah blah. Its just Bethesda selling out to the graphics hounds and the quick, easy, here today gone tomorrow gaming community. Its shameful and a real slap in the face for the people that got Beth to where it is now. The cutting and dumbing down has gone too far. Skyrim is one big compromise.
But your comment has almost no connection to Skyrim at all, if any connection. Skyrim is an amazing game.
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katie TWAVA
 
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Post » Fri Jun 08, 2012 2:48 am

The series has evolved since the older titles, I would argue that a majority of all RPG's are moving in that direction, not a bad thing at all. Making a game easier to play and understand doesn't make it worse and focusing on the hardcoe would've only gotten Skyrim 2 million in Sales not 10 Million.

I fail to see how choosing 7 skills to "define" your character(keep leveling up as is if you want to make it more accessible, just give a bonus to the 7 skills you choose(be it 5 or 10 points) makes it any more difficult. I fail to see how taking away Strength, Dex, Luck, etc makes the game more or less hardcoe. I don't understand how having the option to be an agile martial artist using unarmored, unarmed, athletics, and acrobatics to develop your character makes the game tougher. I don't see how combining some aspects of the magicka system to create your own spells makes the game harder. If you don't want to make spells, don't use it. I didn't in Oblivion, but I certainly wouldn't have wanted them to take the option out.
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Jeffrey Lawson
 
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Post » Fri Jun 08, 2012 6:02 am

still here and skyrim is still a svcky tes game.
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Danny Warner
 
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Post » Thu Jun 07, 2012 11:36 pm

But your comment has almost no connection to Skyrim at all, if any connection. Skyrim is an amazing game.
Know more about the ES SERIES. Compared to previous games Skyrim is a joke.
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Naomi Ward
 
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Post » Fri Jun 08, 2012 6:53 am

I wouldn't quite call it "evolved"...... more like "devolved"....... and whether it is bad or not is simply a matter of opinion. In my opinion, Morrowind was a MUCH better game than Skyrim.
With the exception of the combat and better scaling. I wouldn't put Morrowinds combat on a pedestal and the scaling in that game was bad, Nerevarine was a complete powerhouse at high levels. Skyrim is the same but it's easier to restrain yourself then it was in the past games.
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DAVId MArtInez
 
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Post » Thu Jun 07, 2012 6:58 pm

I think many are just frustrated because they are used to winning and when they face a real challenge and lose they have to blame someone else instead of asking for help. I have died several times, that's the challenge...the resources are everywhere to make a comeback ...no one can ever be a winner if they don't use the resources available to them. Anyone that thinks the game is easy ...more power to you...anyone that thinks it isn't fun..don't play, go play pac-man...anyone that doesn't have respect for the people that like it...look in the mirror and see yourself. I have never played a more fun or challenging role playing game than this ever, I thought Oblivion was awesome, this is so much better. All I know is true colors are shown, but the critics will never ruin the fun and entertainment I have been having. It is so awesome, sometimes it feels like they made it just for me, an old dungeonmaster...I'm sure I am not the only one that feels that way.
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Travis
 
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Post » Fri Jun 08, 2012 12:52 am

I heard reading what NPC's had to say was a drag.
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Brooks Hardison
 
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Post » Thu Jun 07, 2012 10:18 pm

Killing a mudcrab in Morrowind was a freaking chore.

Killing a mudcrab in Skyrim?

Well yeah, I would call that an evolution in my opinion.

Shoulda played Legend of the Red Dragon on the BBS's back in the day, Arena would seem like Mario Bro's compared to the difficulty in that.

I am glad games have evolved past LoRD, because if vets had their way... well... games never would have made it past the spoken word let alone to tabletops, MUDs, 2D, 3D.
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Laura Ellaby
 
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Post » Fri Jun 08, 2012 12:29 am

Skyrim IMO is the best in the TES series, and yes I have played them all going back to Arena, this is MY opinion, and I shouldn't have to be ridiculed, questioned, belittled, or called a Bethesda Fan-Boy for MY opinion, alas this forum isn't that mature yet. (not sure if it ever will be) 150 hours in and still having a blast, still finding undiscovered locations, quests and things to do even at level 43!

Nah. You are in your right. You're a fan PERIOD. I mean, you can laugh at me....my favorite game is still Daggerfall........ why? Cuz I will admit it, it's my first love.
I still go back to it for lore, I still like to go to the creation screen, and create characters.......I still own a dinosaur machine with windows 98 on it.....just to play it!!!

For me, the series has changed. That's it........ I won't say how it has changed, cuz it doesn't matter. It still tickles me that I can still read the same books......in TES.

And, it tickles me that there is still a courier that will approach you to stick a note in your pack (a daggerfall thing)......priceless. ;_)
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HARDHEAD
 
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Post » Thu Jun 07, 2012 9:09 pm

Really, at this point..I am of the opinion that Beth should continue what they are actually good at...that being creating lore and building worlds, and handing all that "pesky" RPG stuff like writing, balancing, quest design, NPC design, mechanics, etc to someone like Obsidian to do for them. They just prove with each game that they become more and more inept at designing that portion.
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Matthew Barrows
 
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Post » Thu Jun 07, 2012 10:46 pm

I heard reading what NPC's had to say was a drag.
Only if you find reading a drag. Having more dialogue responses was a good thing though.
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lisa nuttall
 
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Post » Thu Jun 07, 2012 8:43 pm

If Bethesda went by its forum posts the results would be skewed.
Haha wishful thinking. I bet my house in Whiterun that there are no 'results' at stake.
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Unstoppable Judge
 
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Post » Fri Jun 08, 2012 7:46 am

Erandur, Yep. Early Bethesda counted on it's customer base being able to stay with them. At least- most of the base was above the series,but it was what the market could bear. It was the only dish out there.
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Lil'.KiiDD
 
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Post » Thu Jun 07, 2012 5:08 pm

Killing a mudcrab in Morrowind was a freaking chore.

Killing a mudcrab in Skyrim?

Well yeah, I would call that an evolution in my opinion.

Shoulda played Legend of the Red Dragon on the BBS's back in the day, Arena would seem like Mario Bro's compared to the difficulty in that.

I am glad games have evolved past LoRD, because if vets had their way... well... games never would have made it past the spoken word let alone to tabletops, MUDs, 2D, 3D.

hahahahah. now that's a good one. hahah
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how solid
 
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Post » Fri Jun 08, 2012 6:18 am

I heard reading what NPC's had to say was a drag.

Then perhaps you should try it for yourself and see if its true. What that guy told that guy's friend of a friend is not exactly compelling proof of inadequacy.
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abi
 
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Post » Fri Jun 08, 2012 4:22 am

I think many are just frustrated because they are used to winning and when they face a real challenge and lose they have to blame someone else instead of asking for help. I have died several times, that's the challenge...the resources are everywhere to make a comeback ...no one can ever be a winner if they don't use the resources available to them. Anyone that thinks the game is easy ...more power to you...anyone that thinks it isn't fun..don't play, go play pac-man...anyone that doesn't have respect for the people that like it...look in the mirror and see yourself. I have never played a more fun or challenging role playing game than this ever, I thought Oblivion was awesome, this is so much better. All I know is true colors are shown, but the critics will never ruin the fun and entertainment I have been having. It is so awesome, sometimes it feels like they made it just for me, an old dungeonmaster...I'm sure I am not the only one that feels that way.


hahaha if you think skyrim is a challenging game you /fail. skyrim is so easy-mode its completely disgusting.
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adame
 
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Post » Fri Jun 08, 2012 1:30 am

They will if people stop making threads like these.
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Chris Cross Cabaret Man
 
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Post » Fri Jun 08, 2012 3:03 am

I fail to see how choosing 7 skills to "define" your character(keep leveling up as is if you want to make it more accessible, just give a bonus to the 7 skills you choose(be it 5 or 10 points) makes it any more difficult. I fail to see how taking away Strength, Dex, Luck, etc makes the game more hardcoe. I don't understand how having the option to be an agile martial artist using unarmored, unarmed, athletics, and acrobatics to develop your character makes the game tougher. I don't see how combining some aspects of the magicka system to create your own spells makes the game harder. If you don't want to make spells, don't use it. I didn't in Oblivion, but I certainly wouldn't have wanted them to take the option out.
The past attribute system in Oblivion was horrible unless you focused on getting +5's the game would leave you behind. You can blame that on Level Scaling but I blame it on a flawed system that interferes too much with the true attributes, Skills. If something is broken you fix it or get rid of it, Beth went with the latter and I don't blame them. If something is flawed I don't want it appearing in the next game. Level Scaling was flawed in Oblivion, that has been fixed in Skyrim and I could add another half a dozen examples.
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Bryanna Vacchiano
 
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Post » Thu Jun 07, 2012 11:48 pm

The past attribute system in Oblivion was horrible unless you focused on getting +5's the game would leave you behind. You can blame that on Level Scaling but I blame it on a flawed system that interferes too much with the true attributes, Skills. If something is broken you fix it or get rid of it, Beth went with the latter and I don't blame them. If something is flawed I don't want it appearing in the next game. Level Scaling was flawed in Oblivion, that has been fixed in Skyrim and I could add another half a dozen examples.
Nope, you describe level scaling. I made hundreds of builds in Oblivion, never went for 5 multipliers and worked out just fine. I guess thats why nobody even complained about attributes til Oblivion, and nobody even wanted them out until it was announced that they were out.
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Jeff Turner
 
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Post » Thu Jun 07, 2012 7:02 pm

I am glad games have evolved past LoRD, because if vets had their way... well... games never would have made it past the spoken word let alone to tabletops, MUDs, 2D, 3D.


Why do people keep making this strawman about people that dislike the direction of the TES series and RPGs in general?

I don't think anyone wants graphics to never evolve, or every game being a D&D simulator. We want features to be expanded upon and developed, not cut and streamlined. How is it radical to dislike cutting?

Disliking streamlining and cutting isn't as fringe as some might think, a sales chart of DA2 proves that quite clearly.
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Bethany Watkin
 
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Post » Thu Jun 07, 2012 7:44 pm

Thomas Kaira; on reading- I was being tongue in cheek. Read my posts and you'd know that. I miss the dialogue options. I wish there were more, not less. I believe instead of gaming down to a LCD Bethesda should make games that younger people would strive upwards to play.
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Damien Mulvenna
 
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Post » Thu Jun 07, 2012 10:19 pm

The past attribute system in Oblivion was horrible unless you focused on getting +5's the game would leave you behind. You can blame that on Level Scaling but I blame it on a flawed system that interferes too much with the true attributes, Skills. If something is broken you fix it or get rid of it, Beth went with the latter and I don't blame them. If something is flawed I don't want it appearing in the next game. Level Scaling was flawed in Oblivion, that has been fixed in Skyrim and I could add another half a dozen examples.

this is completely untrue and just shows you do not understand how the old system worked.
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Alessandra Botham
 
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