Have the folks who criticised Skryim moved on?

Post » Thu Jun 07, 2012 9:05 pm

Does anyone think it possible that Bethesda knocked the character build out because of complaints in Oblivion?
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Mark
 
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Post » Fri Jun 08, 2012 7:08 am

Thomas Kaira; on reading- I was being tongue in cheek. Read my posts and you'd know that. I miss the dialogue options. I wish there were more, not less. I believe instead of gaming down to a LCD Bethesda should make games that younger people would strive upwards to play.

Oh. My mistake. :tongue:

Regarding your latest: the official reason given is because Bethesda didn't want to feel like they were hemming you in at the very start of the game. So they switched to the new class-less system with perks.

And that only succeeded in delaying how long it took for you to get hemmed in. A bad trade, because now the player no longer has sufficient control over where his class becomes his class. Now, instead of people complaining about classes being too strict, they are complaining about perks being too strict.

And given Bethesda's track record, the response is going to be: "why do we need skills? Everyone just complains about feeling penned in, so why don't we just get rid of all the individual skills and just lump everything under the combat/magic/stealth umbrella and just do everything with perks? And if the player doesn't like the build they are moving towards, we'll give him this nifty little "redo" button so he can redistribute all his perks more to his liking. That's deeper! That's Streamlined?!"
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Kristian Perez
 
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Post » Thu Jun 07, 2012 8:11 pm

I'd like to stay and chat...but my journal has a lot of unfinished business I should be attending to...till next time.
Greg
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Stephani Silva
 
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Post » Thu Jun 07, 2012 5:08 pm

Does anyone think it possible that Bethesda knocked the character build out because of complaints in Oblivion?

no. if you want to stop complaints about one of the systems in your game you do not replace it with a worse one.
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Lucky Boy
 
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Post » Fri Jun 08, 2012 4:44 am

Still here, and I still think Skyrim is the worst TES game to date.
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Jonny
 
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Post » Thu Jun 07, 2012 7:59 pm

Why do people keep making this strawman about people that dislike the direction of the TES series and RPGs in general?

I don't think anyone wants graphics to never evolve, or a D&D simulator. We want features to be expanded upon and developed, not cut and streamlined. How is it radical to dislike cutting?

Disliking streamlining and cutting isn't as fringe as some might think, a sales chart of DA2 proves that quite clearly.

How is it a strawman arguement?

There are 'vets' talking about TES being diluted.

I am simply stating that, when considering the genre as a whole, these 'vets' are saying nothing new that has not been said since the first spoken word game.

Graphics used to be a hot topic when games 'evolved'. Everyone was saying we were going to sacrifice content for a spanky looking game, and indeed you still see this sentiment.

You want to call yourself a vet, you're disappointed with the game, fine. Entirely your choice.

I am disappointed with a few things in Skyrim, and every TES game.

Just understand, one newcomer's perfect game is an old vet's watered down platformer.

I am agreeing with you, to an extent. :blink:
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Jennie Skeletons
 
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Post » Thu Jun 07, 2012 5:05 pm

still here and skyrim is still a svcky tes game.

Probably typed that one on your iphone. I really take offense to "svcky". You're not a fan of TES, if you say "svcky". Sorry, cousin, doesn't happen.

I fail to see how choosing 7 skills to "define" your character(keep leveling up as is if you want to make it more accessible, just give a bonus to the 7 skills you choose(be it 5 or 10 points) makes it any more difficult. I fail to see how taking away Strength, Dex, Luck, etc makes the game more or less hardcoe. I don't understand how having the option to be an agile martial artist using unarmored, unarmed, athletics, and acrobatics to develop your character makes the game tougher. I don't see how combining some aspects of the magicka system to create your own spells makes the game harder. If you don't want to make spells, don't use it. I didn't in Oblivion, but I certainly wouldn't have wanted them to take the option out.

It's the nature of the beast that is Skyrim......I feel you......and, I understand. Would a hug suffice? haha.

Yeah. Somethings just ARE. And it's hard to accept. (it is). There are things that have been removed. And it needs to be heard.

Nothing wrong with that. Now, if you will excuse me, I'm going to go over to my windows 98 machine, and load up Daggerfall again. :)
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Joe Bonney
 
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Post » Thu Jun 07, 2012 7:24 pm

Does anyone think it possible that Bethesda knocked the character build out because of complaints in Oblivion?
That's why most things that required thought or attention are gone. Any choice outside of race at character creation (ie class, attributes, majors, birth signs), no degradation, auto health regen etc. So it would be easier, less to think or worry about and get you into the action faster. It also makes it easier for dabblers and samplers, that don't really want choice and are just here for the ride. The craziest thing is Beth admitting this throughout their pre release PR.
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Maria Leon
 
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Post » Fri Jun 08, 2012 7:15 am

this is completely untrue and just shows you do not understand how the old system worked.
I don't see how every character should be able to get to 100 in Attributes, it happens even if you don't want it too. The only way you can avoid it is either stop leveling early around level 20 which I definitely reccomend for Vanilla Oblivion or put one point into Luck or Personality which gives you some room but then that gimps you due to not having a high enough Strength or Endurance. Skyrim is better off with the 3 Attributes it currently has and the other effects are still there just in different places. Would I like an Attribute system similar to the previous games, yes but only if it's like Fallout 3 and I doubt that's going to happen, too many people would scream "Too much Fallout in my TES".
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Angela
 
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Post » Thu Jun 07, 2012 8:21 pm

Thomas- Bethesda has made Skyrim the Halo of the Elder Scrolls.

But all those people who post that the game is tremendous have me worried; what if Bethesda is right on the bottom line? And then I think of genius talent I've seen in my lifetime, and how it could reach almost all audiences- like the Beatles. Like Mark Twain. I was hoping that was where Bethesda was heading; not going the other direction.
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Zoe Ratcliffe
 
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Post » Fri Jun 08, 2012 7:09 am

Does anyone think it possible that Bethesda knocked the character build out because of complaints in Oblivion?

[Geico Guy]"Did this little piggy go wee wee wee all the way home??"[/Geico Guy]
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Ray
 
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Post » Fri Jun 08, 2012 3:59 am

That's why most things that required thought or attention are gone. Any choice outside of race at character creation (ie class, attributes, majors, birth signs), no degradation, auto health regen etc. So it would be easier, less to think or worry about and get you into the action faster. The craziest thing is Beth admitting this throughout their pre release PR.

In other words, dum... oh wait, streamlined.
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Stace
 
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Post » Thu Jun 07, 2012 6:48 pm

snip

Okay, thanks for clarifying your argument. I misunderstood a bit at first.
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Caroline flitcroft
 
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Post » Thu Jun 07, 2012 6:48 pm

Morrowind has more skills, more weapon types, more armor pieces, more equip slots, more material types, more spell options, more enchantment options, quest journal that required you to actually pay attention and not follow an arrow, more factions, and more depth than Skyrim. I'm sure I left some things out too

Skyrim has better graphics (though each game had great graphics for their time of release), everyone talks (even when they shouldn't), can create your own gear, repeatable quests, better character creation

Skyrim is great. Morrowind was the only other TES game that has kept me playing this long, although I've only been playing since Morrowind. Oblivion was just not interesting.

But...

It's pretty clear to see that they have cut most of the complexity out of the game.
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herrade
 
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Post » Fri Jun 08, 2012 7:17 am

In other words, dum... oh wait, streamlined.
I would argue that the game has evolved and is better off.
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W E I R D
 
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Post » Fri Jun 08, 2012 8:06 am

I would argue that the game has evolved and is better off.
If it's evolved, then the gaming community as a whole must have devolved. Better off? Why would anybody want less?
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Kelly Tomlinson
 
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Post » Fri Jun 08, 2012 3:51 am

Erandur, Bethesda told us in pre-releases, but that didn't prepare me for the gut of character building and the lack of interaction with NPC's.

But you're right- Todd Howard announced these changes as if there were great things.

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Katie Louise Ingram
 
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Post » Fri Jun 08, 2012 3:23 am

I would argue that the game has evolved and is better off.

I agree with 50% of that statement.

It has evolved (into an action game), but it is not better off. :hehe:
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Phoenix Draven
 
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Post » Thu Jun 07, 2012 7:28 pm

Erandur, Bethesda told us in pre-releases, but that didn't prepare me for the gut of character building and the lack of interaction with NPC's.

But you're right- Todd Howard announced these changes as if there were great things.
It did me, I knew full and well where we were going. When every time they announced an added feature to Sky, they told us of two things that got axed. I saw Oblivion all over again. But somehow, Beth managed to make Oblivion look like Morrowind when compared to Skyrim. Pre release threads are filled with the Xarneverines predictions. The biggest, being a Nirn without Spell Creation.
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Lily Something
 
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Post » Fri Jun 08, 2012 3:53 am

How is it a strawman arguement? There are 'vets' talking about TES being diluted. I am simply stating that, when considering the genre as a whole, these 'vets' are saying nothing new that has not been said since the first spoken word game. Graphics used to be a hot topic when games 'evolved'. Everyone was saying we were going to sacrifice content for a spanky looking game, and indeed you still see this sentiment. You want to call yourself a vet, you're disappointed with the game, fine. Entirely your choice. I am disappointed with a few things in Skyrim, and every TES game. Just understand, one newcomer's perfect game is an old vet's watered down platformer. I am agreeing with you, to an extent. :blink:

Yeah, I agree here.....

I fit into the "watered down platformer" category. I admit it. See?

What he is sayin' basically is ....chill out. We are in the same boat.
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Jaylene Brower
 
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Post » Fri Jun 08, 2012 12:18 am

Only if you find reading a drag. Having more dialogue responses was a good thing though.

Actually Morrowinds text was a drag to read with it's foney pseudo olde english that droned on and on without getting anywhere. Skyrim not being as bad but has taken a step back from the restriction voice files made in oblivion, which is just a shame when npcs drone on about some innane crud over have other choices and things to say.
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mike
 
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Post » Fri Jun 08, 2012 12:51 am

I'll add in a tangent regarding the character building: The way the MMO scene has gone the last few years seems to focus on min-maxing. Getting the last bit of mitigation, DPS, mana per second, etc out of your character. This requires a lot of thought and thus the spreadsheet. Well attributes can add variables to determine how hard you hit with your sword, how much mana you have, how fast it regenerates, etc. So did Bethesda streamline the process to just the skills plus perks to keep it simple?? Something that even the great MMO plague that is WoW did not do?
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john page
 
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Post » Fri Jun 08, 2012 6:56 am

Actually Morrowinds text was a drag to read with it's foney pseudo olde english that droned on and on without getting anywhere. Skyrim not being as bad but has taken a step back from the restriction voice files made in oblivion, which is just a shame when npcs drone on about some innane crud over have other choices and things to say.
I had no beef with Morrowinds style, but that's more personal opinion.


So did Bethesda streamline the process to just the skills plus perks to keep it simple??
Pretty much, Id expect Skyrims 'attribute derivatives' system in a game like the Fable series, if it had attributes, or more appropriately, derivatives of certain aspects of what the attributes used to represent.
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Hannah Barnard
 
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Post » Thu Jun 07, 2012 11:52 pm

hahaha if you think skyrim is a challenging game you /fail. skyrim is so easy-mode its completely disgusting.

Really try on Master from the beginning and see if you are still so cocky, people like you sit on lower difficulties, power game through then come here and laugh at Skyrim for being Easy, its really quite pathetic.
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Céline Rémy
 
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Post » Thu Jun 07, 2012 4:20 pm

Probably typed that one on your iphone. I really take offense to "svcky". You're not a fan of TES, if you say "svcky". Sorry, cousin, doesn't happen.

Sorry, but Im still here and I think Skyrim is a svcky TES game.

When I played Morrowind the feeling I got from that game was amazing. When I tried to enthuse people to buy the game I went:
Its like its a game made by people who like games, instead of only money. Its like they said 'What would I like to do in a game?' and then just put it in, for you to play with. You can do anything with your world. Want to permanently make peaceful a bandit cave to roleplay being an outlaw? Get their disposition to 100. Dont want to travel halfway across the map? Make a powerful jump spell, and dont forget to cast slowfall.
Want to kill the main quest givers? Go ahead, its your game.

That feeling is what got me hooked on TES, the feeling that it was a game made by gamers.
This is gone completely.
Skyrim is generic, thirteen a dozen, restricted, arbitrarily hard-capped and in places linear.
This is no longer a series made by people who love games, or gamers.

And these are just the mechanics mind you. I havent even touched the dissapointments with storyline or (lack of) new lore.
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Ashley Clifft
 
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