Have the folks who criticised Skryim moved on?

Post » Thu Jun 07, 2012 6:10 pm

Actually Morrowinds text was a drag to read with it's foney pseudo olde english that droned on and on without getting anywhere. Skyrim not being as bad but has taken a step back from the restriction voice files made in oblivion, which is just a shame when npcs drone on about some innane crud over have other choices and things to say.
Texted based dialoge will always be superior to Voiced based dialoge except in one instance, emotion. Other then Emotion you have a lot more options with texted based recording due to being able to add more choices in dialoge instead of being restricted due to memory size or the amount of VA's for all the characters.
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Add Me
 
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Post » Fri Jun 08, 2012 12:04 am

If it's evolved, then the gaming community as a whole must have devolved. Better off? Why would anybody want less?

Because Less is more?

(just jokin')

Hey, it is less. There is no doubt here. I 'm right now putting a spreadsheet together of missing things.....and I just am ashamed to even mention any here.

It's just.........(maybe I'm afraid to)....hehe
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JUan Martinez
 
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Post » Fri Jun 08, 2012 1:28 am

Nope they are still here unfortunately and will continue to ignore the truth that Skyrim fixes the problems that the previous TES games had and is the best game in the series even with it's flaws which are few.
Your right skyrim only has a few small flaws like game breaking lag and broken main quests. The people who complain about these things are so ignorant
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Joie Perez
 
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Post » Fri Jun 08, 2012 1:45 am

I don't see how every character should be able to get to 100 in Attributes, it happens even if you don't want it too. The only way you can avoid it is either stop leveling early around level 20 which I definitely reccomend for Vanilla Oblivion or put one point into Luck or Personality which gives you some room but then that gimps you due to not having a high enough Strength or Endurance. Skyrim is better off with the 3 Attributes it currently has and the other effects are still there just in different places. Would I like an Attribute system similar to the previous games, yes but only if it's like Fallout 3 and I doubt that's going to happen, too many people would scream "Too much Fallout in my TES".

again that is completely untrue. i don't have a single character in the older games with even half of the attributes at 100 at max level. you have to intentionally game the system to get this result(or be the luckiest person who was ever born)
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Ronald
 
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Post » Fri Jun 08, 2012 4:56 am

Really try on Master from the beginning and see if you are still so cocky, people like you sit on lower difficulties, power game through then come here and laugh at Skyrim for being Easy, its really quite pathetic.

Actually, you can kill everything at level one on master difficulty with just 4 things.

1. Bow.

2. Arrows.

3. Ethereal Shout.

4. A tall rock to stand on.
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Lucy
 
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Post » Fri Jun 08, 2012 1:01 am

Texted based dialoge will always be superior to Voiced based dialoge except in one instance, emotion. Other then Emotion you have a lot more options with texted based recording due to being able to add more choices in dialoge instead of being restricted due to memory size or the amount of VA's for all the characters.

Not exactly true. Emotion is possible, else novels would not be very engaging. Put a good writer at the helm, and unvoiced dialogue can be miles better than spoken dialogue.
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Alyce Argabright
 
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Post » Thu Jun 07, 2012 7:23 pm

This thread is a who's who of Skyrim haters. We should have a Posters' Choice Awards for best overall hater, most constructive hater, and most obnoxious hater.
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Fam Mughal
 
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Post » Fri Jun 08, 2012 3:29 am

again that is completely untrue. i don't have a single character in the older games with even half of the attributes at 100 at max level. you have to intentionally game the system to get this result(or be the luckiest person who was ever born)

But the attributes for your main skills were close yes?? I never had much problem getting my DEX up on a sneaky character or my STR up on a warrior.
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Amy Masters
 
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Post » Thu Jun 07, 2012 8:29 pm

Sorry, but Im still here and I think Skyrim is a svcky TES game. When I played Morrowind the feeling I got from that game was amazing. When I tried to enthuse people to buy the game I went: Its like its a game made by people who like games, instead of only money. Its like they said 'What would I like to do in a game?' and then just put it in, for you to play with. You can do anything with your world. Want to permanently make peaceful a bandit cave to roleplay being an outlaw? Get their disposition to 100. Dont want to travel halfway across the map? Make a powerful jump spell, and dont forget to cast slowfall. Want to kill the main quest givers? Go ahead, its your game. That feeling is what got me hooked on TES, the feeling that it was a game made by gamers. This is gone completely. Skyrim is generic, thirteen a dozen, restricted, arbitrarily hard-capped and in places linear. This is no longer a series made by people who love games, or gamers. And these are just the mechanics mind you. I havent even touched the dissapointments with storyline or (lack of) new lore.

And, you know what? I have seen your posts.......your pissed off all the time.

If I was in a meeting and we were at a conference table, and it was a meeting of TES fans....you wouldn't stand a chance saying this game svcks.

You've already stated in other posts in other threads your feelings. Why jumping on my case?

See the problem? I'm on your side......but actually saying the game svcks, says you don't like anything at all about the game, period.

I'm not going to read anything else you type out after the word "svcky"......

I mean come on. Sorry for barkin' up your tree, I apologize.
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Wayne Cole
 
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Post » Thu Jun 07, 2012 4:29 pm

Sorry, but Im still here and I think Skyrim is a svcky TES game.

When I played Morrowind the feeling I got from that game was amazing. When I tried to enthuse people to buy the game I went:
Its like its a game made by people who like games, instead of only money. Its like they said 'What would I like to do in a game?' and then just put it in, for you to play with. You can do anything with your world. Want to permanently make peaceful a bandit cave to roleplay being an outlaw? Get their disposition to 100. Dont want to travel halfway across the map? Make a powerful jump spell, and dont forget to cast slowfall.

That feeling is what got me hooked on TES, the feeling that it was a game made by gamers.
This is gone completely.
Skyrim is generic, thirteen a dozen, restricted, arbitrarily hard-capped and in places linear.
This is no longer a series made by people who love games, or gamers.

And these are just the mechanics mind you. I havent even touched the dissapointments with storyline or (lack of) new lore.

Skyrim .. Generic? Are you kidding me? Name another game that is like it then with the freedom to go 'anywhere and do anything', it is still in no way generic! Yeah being able to jump half way across the map is a real game making deal right? Lol you have gotta be kidding me, I suppose your one of those ' omg they got rid of levitation' fools that concentrates on not being able to do stupid and unrealistic things anymore, and jumping around like a fool to get your athletic skills up, theres another immersion breaker right? I mean when I get up in the morning I jump around like an idiot then leap half way across my town hahahahaha !!

Give me a break, bet you haven't even played Skyrim your one of those people who were put off by what they removed or changed EVEN before the game was released, so there is no way you were going to enjoy it no matter how good the game was!
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Add Meeh
 
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Post » Fri Jun 08, 2012 4:34 am

Guy's it's not always about spreadsheeting really when people say Skyrim has cut a lot of content. It's about options being removed to a point where you no longer have as much choice, not to a point where it simply isn't viable anymore or is overpowered, but to a point where it does not exist.

Spells for example had so much cut from them that they are a hollow shell of what they once were. When you can't re-create a character from a former game because of content being cut that's a clear example of choice being removed.
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Rhi Edwards
 
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Post » Fri Jun 08, 2012 3:39 am

This thread is a who's who of Skyrim haters. We should have a Posters' Choice Awards for best overall hater, most constructive hater, and most obnoxious hater.

That is actually quite a funny remark to make :)
I wonder what category Ill be nominated for.. prolly most ascerbic.
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Brandon Bernardi
 
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Post » Fri Jun 08, 2012 7:50 am

Actually, you can kill everything at level one on master difficulty with just 4 things.

1. Bow.

2. Arrows.

3. Ethereal Shout.

4. A tall rock to stand on.

So you start the game with Ethereal Shout then?

We must've played a different game. :blush:
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Marilú
 
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Post » Fri Jun 08, 2012 4:08 am

Actually, you can kill everything at level one on master difficulty with just 4 things.

1. Bow.

2. Arrows.

3. Ethereal Shout.

4. A tall rock to stand on.

So don't use a bow and stand on a tall rock? Dragons don't care if you are on rocks btw, I am level 43 and still get owned by Frost Dragons on Master even with my UBER Glass gear, Heavily Enchanted Ebony Bow etc.

Umm there is no Etheral Shout at the start of the game btw, unless your playing a different Skyrim that is.
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Davorah Katz
 
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Post » Fri Jun 08, 2012 8:08 am

Yes and no.

There's complaints that Skyrim isn't Morrowind or Oblivion...and the answer to those is to tell those folk to go back to playing Pong or Zork. Times change, and so do expectations.

There's complaints that Skyrim has mechanical faults, and there is no denying that. I personally know of more than a handfull of people who have abandoned the game because the focus of the repair jobs was on what looked bad for Beth on Youtube, rather than the actual mechanics issues in the game. These types of complainers have moved on, for the most part. Some of them, like me, have stuck around because we understand that Beth will probably not fix these problems, and will probably introduce more with the inevitable DLC's...it's just the nature of the beast, like rave reviews by industry and media commentators who only played the game for a few hours and didn't come across the major mechanical or immersion issues (Seriously, scoring 9 or even 10 out of 10 for a game, when 4 days later reports are surfacing that certain quests couldn't be finished etc is more an indication of how many boozy lunches the critics were shouted rather than a detailed critique of the game, but that's business).

Have all the criticisers moved on? No...and hopefully they won't. Because without some pressure from the gaming public, and without word of mouth among gamers, gaming companies will never be held to account, even for the small sway that we gamers do have.

Keep in mind that nearly all gaming PR is smoke and mirrors. The figures only tell of the number of games shipped, not the number of games sold (apart from server downloads), and that isn't dependant upon the reception, but how well the company marketting boffins can do their job...we the gamer are irrelevant so long as the middle man coughs up the dollar.
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[Bounty][Ben]
 
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Post » Fri Jun 08, 2012 7:49 am

Guy's it's not always about spreadsheeting really when people say Skyrim has cut a lot of content. It's about options being removed to a point where you no longer have as much choice, not to a point where it simply isn't viable anymore or is overpowered, but to a point where it does not exist.

Spells for example had so much cut from them that they are a hollow shell of what they once were. When you can't re-create a character from a former game because of content being cut that's a clear example of choice being removed.

But people use that huge leap argument to go from simple choices all the way to way too complex. There is a huge difference, but people in favor of the current system like to go way beyond what those against them are saying.
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Rob Smith
 
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Post » Fri Jun 08, 2012 2:00 am

This thread is a who's who of Skyrim haters. We should have a Posters' Choice Awards for best overall hater, most constructive hater, and most obnoxious hater.

"durrr, they have another opinion of something, haturzzz"
Stop using the term hater for everything, instead make an argument yourself and take part in the thread.
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Mrs. Patton
 
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Post » Fri Jun 08, 2012 2:56 am

Erandur, Bethesda told us in pre-releases, but that didn't prepare me for the gut of character building and the lack of interaction with NPC's.

But you're right- Todd Howard announced these changes as if there were great things.

http://www.youtube.com/watch?v=OEd1D-KD5xc&feature=related

...oh no, no, you can't disguise...

This thread is a who's who of Skyrim haters. We should have a Posters' Choice Awards for best overall hater, most constructive hater, and most obnoxious hater.

Sorry did we insult your feelings towards the game?
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Harry-James Payne
 
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Post » Thu Jun 07, 2012 9:07 pm

Skyrim .. Generic? Are you kidding me? Name another game that is like it then with the freedom to go 'anywhere and do anything', it is still in no way generic! Yeah being able to jump half way across the map is a real game making deal right? Lol you have gotta be kidding me, I suppose your one of those ' omg they got rid of levitation' fools that concentrates on not being able to do stupid and unrealistic things anymore, and jumping around like a fool to get your athletic skills up, theres another immersion breaker right? I mean when I get up in the morning I jump around like an idiot then leap half way across my town hahahahaha !!

Give me a break, bet you haven't even played Skyrim your one of those people who were put off by what they removed or changed EVEN before the game was released, so there is no way you were going to enjoy it no matter how good the game was!

Yes I am one of those 'fools'.
Because that is freedom, the freedom to play the game how I see fit.
Skyrim is incredibly generic. Take a look at the magic, magic used to be a hallmark of the franchise, in fact without spellmaking there never would have been a Daggerfall.
Now we have.. well, there really isnt a civil word that conveys the emotion. Its just awful.
Dragon Age 1 has a more utalitarian, more varied, better scaled and more interesting magic system.
Than a TES game! Now, that is beyond sad.

Linear? Only one way up any mountain. How many times am I circling a mountain looking for that one linear pre-set path up?
How often do I just go 'screw it' and glitch myself up a mountainside?
Not being able to reach my goal how I want, but being forced down a pre-made path (or resorting to glitching) is linear.
No quest branches is linear.

And generic?
Look at what they did to Alduin.
Made a u-turn on their own lore to turn a fascinating entity into just another dragon like any other game has.
Woo-hoo.
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Wayne W
 
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Post » Fri Jun 08, 2012 4:19 am

I hope you realize that a lot of people who critized the game did so because of bugs, some that were game-stoppers? I'm not talking about players that complain because XYZ in Skyrim is not the same as XYZ in OB or MW.

Myself included. Although my major problem was solved on the fourth day after release. Minor problems remaining, but nothing that stops me from playing the game and enjoying it immensely.

And most of us are still here. Some are waiting for patches, that will likely not come - Bethesda doesn't do a lot of patches. Modders do, though.

Most players that have problems post on the Hardware/Software forum, which is separated by platform, because they'll probably have a better shot at getting answers there.
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Kate Schofield
 
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Post » Fri Jun 08, 2012 6:48 am

I win most obnoxious and perhaps most constructive. Seriously, people loathed or loved the Xarneverine.
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Trevor Bostwick
 
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Post » Fri Jun 08, 2012 4:17 am

Really try on Master from the beginning and see if you are still so cocky, people like you sit on lower difficulties, power game through then come here and laugh at Skyrim for being Easy, its really quite pathetic.

what makes you think i havent? i havent played on any difficulty but master.
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Tracey Duncan
 
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Post » Thu Jun 07, 2012 4:16 pm

Streamlined does not take into account an almost complete gutting of the character build. why are people finding Skyrim hard to repeat? Because a game based upon finding all the caves and badguys gets boring.
Skyrim gutted racial distinctions, gutted interactions with NPCs. How can you immerse when the NPS' s primarily repeat a line or two that you cannot affect or interact with?

And the loss of the spells and spell making, acrobatics and the others. This is not just 'streamlined' this is steamrolled.

You know that old joke, don't put a liquid bodily waste on my leg and tell me it's raining? don't tell me Skyrim is just as good or even Better than other Elder Scrolls.

You are so far off base and so clueless about what character creation is all about.
It's posts like this that make me go...wtf???

You might want to try to create a new character, with a different skill set, a different mind set, different goals....and start in a different direction.

Some players just seem to be stuck in the "but I can only play this way" mindset...and they are missing a great game.
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Rusty Billiot
 
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Post » Thu Jun 07, 2012 11:08 pm

Yes I am one of those 'fools'.
Because that is freedom, the freedom to play the game how I see fit.
Skyrim is incredibly generic. Take a look at the magic, magic used to be a hallmark of the franchise, in fact without spellmaking there never would have been a Daggerfall.
Now we have.. well, there really isnt a civil word that conveys the emotion. Its just awful.
Dragon Age 1 has a more utalitarian, more varied, better scaled and more interesting magic system.
Than a TES game! Now, that is beyond sad.

Linear? Only one way up any mountain. How many times am I circling a mountain looking for that one linear pre-set path up?
How often do I just go 'screw it' and glitch myself up a mountainside?
Not being able to reach my goal how I want, but being forced down a pre-made path (or resorting to glitching) is linear.
No quest branches is linear.

And generic?
Look at what they did to Alduin.
Made a u-turn on their own lore to turn a fascinating entity into just another dragon like any other game has.
Woo-hoo.
I in no way disagree with Skyrim being linear feeling at times, but that mountain arguement just doesn't work. I hate walking around mountains to find a path up, so 90% of the time I climb them by jumping, and have made some impressive and fun climbs up the sides of tall mountains. ^.^
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Nathan Maughan
 
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Post » Thu Jun 07, 2012 7:18 pm

This time around Bethesda could have wrapped a brick labled Elder Scrolls 5 and it would have sold. Next time? I hope the critics numbers are substantial- not to harm Bethesda, but to protect one of the few entertainments I enjoyed in our popular culture.

If Bethesda keeps doing this a market niche will emerge, and someone has to fill it. Surely there is room for intelligent games?

I don't think Bethesda thought it would lose the Scrolls crowd;I think they thought they would capture even more fans.
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Jade Barnes-Mackey
 
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