Heavies VS Lights

Post » Fri May 27, 2011 10:00 pm

Didnt have time to read the whole 9 pages but just my 2 cents, It all depends on what map you are playing in, maps with many shortcuts and open areas will be dominated by lights with long range loadouts, more linear maps with choke points and obvious passages will be dominated by heavies, this is because of the lack of random terrain and the abundance of cover. The lights would have to face the heavies almost straight on. But IMO lights will win overall, just look at tf2 videos the PERFECT spy will always win against the perfect heavy, but there really is no way to tell how much agility and firepower account for, but since the Brink dev team is puttin so much emphasis on SMART movement and lights can utilize it best I believe agility will play a bigger part.

Edit: forgot about gnades that would help on choke holds and such but heavies would still have a slight adv. if they knew the sniping spots

Note: The Brink team admittedly built maps that favor uses of s.m.a.r.t. movement, so heavies will preform (gameplay wise not skill) more like traditional fps games.
L's willl get to all objectives faster and will complete objectives faster, the L's will also have access to cover that the Brink team designed specifically for smart movement, and generally in other games teams of pro snipers always win, but if the heavies use the long range loadout they will lose their damage advantage and then it will be up to who snipes better which IMO are lights
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BlackaneseB
 
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Post » Fri May 27, 2011 7:05 am

L's willl get to all objectives faster and will complete objectives faster,

Getting to them faster, yes. Completing them faster, not necessarily.

A Heavy might take longer to get there, but his boosted Health might make it so he can complete an objective in one try, while a fast Light has to try over and over to complete it.
the L's will also have access to cover that the Brink team designed specifically for smart movement, and generally in other games teams of pro snipers always win, but if the heavies use the long range loadout they will lose their damage advantage and then it will be up to who snipes better which IMO are lights

"pro snipers" only work in games with sniper rifles, which Brink doesn't have.
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Nomee
 
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Post » Fri May 27, 2011 7:32 am

Didnt have time to read the whole 9 pages but just my 2 cents, It all depends on what map you are playing in, maps with many shortcuts and open areas will be dominated by lights with long range loadouts, more linear maps with choke points and obvious passages will be dominated by heavies, this is because of the lack of random terrain and the abundance of cover. The lights would have to face the heavies almost straight on. But IMO lights will win overall, just look at tf2 videos the PERFECT spy will always win against the perfect heavy, but there really is no way to tell how much agility and firepower account for, but since the Brink dev team is puttin so much emphasis on SMART movement and lights can utilize it best I believe agility will play a bigger part.

Edit: forgot about gnades that would help on choke holds and such but heavies would still have a slight adv. if they knew the sniping spots

Note: The Brink team admittedly built maps that favor uses of s.m.a.r.t. movement, so heavies will preform (gameplay wise not skill) more like traditional fps games.
L's willl get to all objectives faster and will complete objectives faster, the L's will also have access to cover that the Brink team designed specifically for smart movement, and generally in other games teams of pro snipers always win, but if the heavies use the long range loadout they will lose their damage advantage and then it will be up to who snipes better which IMO are lights


They don't have to sacrifice much firepower for a lighter load out. Just their sidearm. You customize your loadout. So you can use medium weapons as well. Or you can use a rifle sidearm with a mini gun.

This isn't TF 2.

Rifles are not 1 hit kills. They don't even seem to kill in 3 hits by default.
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Lyd
 
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Post » Fri May 27, 2011 5:10 pm

Note: The Brink team admittedly built maps that favor uses of s.m.a.r.t. movement, so heavies will preform (gameplay wise not skill) more like traditional fps games.
L's willl get to all objectives faster and will complete objectives faster, the L's will also have access to cover that the Brink team designed specifically for smart movement, and generally in other games teams of pro snipers always win, but if the heavies use the long range loadout they will lose their damage advantage and then it will be up to who snipes better which IMO are lights

I'm not so sure that heavies would have to change to rifles, I don't think their range svcks as much as everybody makes it out to be. And I don't really think there will be a bunch of snipers, they don't kill and killing is the worst way to gain XP so only hurting them is probably even worse. And why would lights be better snipers?
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Neko Jenny
 
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Post » Fri May 27, 2011 6:42 am

I'm not so sure that heavies would have to change to rifles, I don't think their range svcks as much as everybody makes it out to be. And I don't really think there will be a bunch of snipers, they don't kill and killing is the worst way to gain XP so only hurting them is probably even worse. And why would lights be better snipers?


Because lights would be able to advantage of higher vantage points and be able to reach places nobody else could reach. They also be able to reach sniping positions quicker.
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Russell Davies
 
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Post » Fri May 27, 2011 7:30 pm

Because lights would be able to advantage of higher vantage points and be able to reach places nobody else could reach.

and they aren't as easy to spot as heavies
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Charlotte Lloyd-Jones
 
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Post » Fri May 27, 2011 10:27 am

But that does in no way mean that they are better snipers.

This topic is very circumstantial and can never be a finished topic.
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Charleigh Anderson
 
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Post » Fri May 27, 2011 9:27 am

But that does in no way mean that they are better snipers.

This topic is very circumstantial and can never be a finished topic.


I made a reply, you should go read it.

And a lightweight build would be better for sniping than a heavyweight.
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Conor Byrne
 
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Post » Fri May 27, 2011 3:28 pm

I made a reply, you should go read it.

And a lightweight build would be better for sniping than a heavyweight.

Yes, a light has an advantage in the way that he can get to higher grounds. But I know that I could easily shoot someone even though he was in higher ground than me, and my skills with the sniper would change depending on me being a heavy or a light.
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El Khatiri
 
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Post » Fri May 27, 2011 7:23 pm

Yes, a light has an advantage in the way that he can get to higher grounds. But I know that I could easily shoot someone even though he was in higher ground than me, and my skills with the sniper would change depending on me being a heavy or a light.


I'm not saying they are better skill wise, that depends on the player. But having higher ground to snipe on is better than having lower ground. Remember, no ladders in Brink.
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Pants
 
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Post » Fri May 27, 2011 11:39 am

Bump, and if headshots with snipers are 1 hit kills and heavies and lights are playing perfect as the op specified lights win, if any has played the game and can verify this the war.

Snipers, in video games and in real life do better in high vantage points in kind of a over watch position and I assume the Brink team will be making specific light sniper points just for this.
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Nathan Risch
 
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Post » Fri May 27, 2011 6:07 am

Bump, and if headshots with snipers are 1 hit kills and heavies and lights are playing perfect as the op specified lights win, if any has played the game and can verify this the war.

Snipers, in video games and in real life do better in high vantage points in kind of a over watch position and I assume the Brink team will be making specific light sniper points just for this.


Sniper headshots are not OHK. In fact there not really sniper rifles persay. More like scoped rifles.
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loste juliana
 
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Post » Fri May 27, 2011 7:38 pm

i think lights would win. i know in some areas heavys dominate and would own lights but overall lights have the advantage. usiong hit andrun tactics you can ween the heavys health down. everyone no matter what body type has a health bar that regens and it is the same size for everyone and then smaller sectionsin addition to the regen bar. if your light you get less smaller sections, medium gets more then light, heavy gets mor than medium. if u use hit and run tacics with grenades, mines, turrets and such to wean te smaller health bars down since they dont regen they will be as weak as a light then thro down a smoke to blind them, fire at them some more andthen stab them in the back with a knife.
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Nikki Hype
 
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Post » Fri May 27, 2011 9:50 pm

There are a lot of outside factors that would influence the outcome of a LvH battle. Things like terrain, firepower, player skill. All of these and more would determine the winner. There is no way anyone can definitively say that one would win over the other.
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Ann Church
 
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Post » Fri May 27, 2011 11:38 am

Where's my option to vote for "Kills topic and its creator"?
I say the lights would win simply because we could run through our objectives forcing the heavies to hold their ground at the final objective for the map. Speed does have it's advantages.
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roxanna matoorah
 
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Post » Fri May 27, 2011 6:08 pm

simple but brilliant. i should have thought of that. ah well the tdm mentality is hard to shake off
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Mr. Ray
 
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Post » Fri May 27, 2011 3:34 pm

simple but brilliant. i should have thought of that. ah well the tdm mentality is hard to shake off

And that is exactly why Heavies would lose... they could only kill us, not outperform us.
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City Swagga
 
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Post » Fri May 27, 2011 4:57 pm

1: all it takes is a bottleneck
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zoe
 
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Post » Fri May 27, 2011 7:16 pm

1: all it takes is a bottleneck


That lights will easily go around.
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Daniel Holgate
 
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Post » Fri May 27, 2011 2:44 pm

That lights will easily go around.

the point of a bottleneck is having no way around.
perhaps there will be no such thing in the game, but.. it could be...
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Kitana Lucas
 
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Post » Fri May 27, 2011 7:57 am

the point of a bottleneck is having no way around.
perhaps there will be no such thing in the game, but.. it could be...


Building a bottleneck that there is no possible way around seems really counter intuative to the SMART system and Brink in general.
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El Khatiri
 
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Post » Fri May 27, 2011 7:52 pm

Here is something fairly new that I haven't seen discussed.

I think it would all depend on the objective. What if one team is only defending and one team only attacking? What if there someone/thing being escorted? What if the objective is to reach this area before the other team does? What if its to pick up this before the enemy does? What if the objective is to retrieve inlet from the enemy? And remember, every can choose from this wheel of objectives so that needs to be taken into consideration as well.
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Penny Flame
 
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Post » Fri May 27, 2011 6:24 pm

That lights will easily go around.

that only works when there is a distraction in the middle. the heavies would normally go head to head in the middle of the map while the lights try to sneak around. when there are no heavies in the middle to make a distraction and hold back the enemy team, they just walk right through
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Gemma Woods Illustration
 
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Post » Fri May 27, 2011 6:53 am

A light solider team specializing in explosives could serve as enough of a distraction, and "snipers", guess ill call them marksmen, will watch the sides while the ops sneak up the sides, with a team of fast moving medics backing up the soldiers hit and run explosives could give some heavies a run for their money, especially in an explosives battle because nades, tubes, rockets work better going downhill because of their arc
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Ria dell
 
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Post » Fri May 27, 2011 9:48 am

Heavies because they can take more damage and do more damage.
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Joe Alvarado
 
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