Heavies VS Lights

Post » Fri May 27, 2011 8:51 am

Victory through superior firepower.


If by superior firepower you mean a larger magazine, than yes. If you mean superior firepower through damage and fire rate, than no. At least thats for the one we know about.
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Sarah MacLeod
 
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Post » Fri May 27, 2011 6:28 am

i'm starting to think these kind of topics are gonna have to be locked/deleted at sight

edit: typo
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Chelsea Head
 
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Post » Fri May 27, 2011 6:55 am

To put it another way, who do you believe would win out of an M1 Abrams (tank), armed with an M256A1 120 mm smoothbore gun tank gun (cannon), 1 .50 cal. (12.7 mm) M2HB machine gun, 2 7.62 mm M240 machine guns and an optional 12.7 mm M2HB (which there is no real reason not to have), or a USMC M-151 Fast Attack Vehicle, armed with an M40 105mm Recoilless Rifle mounted on rear (or in other words, armed with a whole lot of piss all)?

The tank would, which is why the military doesn't make a habbit of sending light Fast-Attack units at imposing tanks, because it's suicide.

*Edit: huge typo's
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FABIAN RUIZ
 
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Post » Fri May 27, 2011 7:59 am

To put it another way, who do you believe would win out of an M1 Abrams (tank), armed with an M256A1 120 mm smoothbore gun tank gun (cannon), 1 .50 cal. (12.7 mm) M2HB machine gun, 2 7.62 mm M240 machine guns and an optional 12.7 mm M2HB (which there is no real reason not to have), or a USMC M-151 Fast Attack Vehicle, armed with an M40 105mm Recoilless Rifle mounted on rear (or in other words, armed with a whole lot of piss all)?

The tank would, which is why the military doesn't make a habbit of sending light Fast-Attack units at imposing tanks, because it's suicide.

*Edit: huge typo's

still some typo's, anyway, a light could probably better be compared to a light helicopter with a attached gatling gun, and some missiles
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james reed
 
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Post » Fri May 27, 2011 9:57 am

To put it another way, who do you believe would win out of an M1 Abrams (tank), armed with an M256A1 120 mm smoothbore gun tank gun (cannon), 1 .50 cal. (12.7 mm) M2HB machine gun, 2 7.62 mm M240 machine guns and an optional 12.7 mm M2HB (which there is no real reason not to have), or a USMC M-151 Fast Attack Vehicle, armed with an M40 105mm Recoilless Rifle mounted on rear (or in other words, armed with a whole lot of piss all)?

The tank would, which is why the military doesn't make a habbit of sending light Fast-Attack units at imposing tanks, because it's suicide.

*Edit: huge typo's


Have you seen the stats for these guns http://farm5.static.flickr.com/4072/4710609248_7323d9c149_b.jpg? In the game, a gatling gun has the same fire rate, and the same damage as your average SMG. You cannot base this game off real life. This is by no means a realistic game.
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Jennifer May
 
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Post » Fri May 27, 2011 11:56 am

To put it another way, who do you believe would win out of an M1 Abrams (tank), armed with an M256A1 120 mm smoothbore gun tank gun (cannon), 1 .50 cal. (12.7 mm) M2HB machine gun, 2 7.62 mm M240 machine guns and an optional 12.7 mm M2HB (which there is no real reason not to have), or a USMC M-151 Fast Attack Vehicle, armed with an M40 105mm Recoilless Rifle mounted on rear (or in other words, armed with a whole lot of piss all)?

The tank would, which is why the military doesn't make a habbit of sending light Fast-Attack units at imposing tanks, because it's suicide.

*Edit: huge typo's


This has no application towards Brink.
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Kanaoka
 
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Post » Fri May 27, 2011 11:43 am

Have you seen the stats for these guns http://farm5.static.flickr.com/4072/4710609248_7323d9c149_b.jpg? In the game, a gatling gun has the same fire rate, and the same damage as your average SMG. You cannot base this game off real life. This is by no means a realistic game.



They actually handled the minguns right. They arnt "OMGWTFBBQ" weapons like in many games, theyre just bullet hoses, and just rarely stop firing. Therye not particularly powerful, just persistent and very menacing...
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jadie kell
 
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Post » Fri May 27, 2011 3:31 pm

The Heavy's problem is being a Loner it needs Support Mids and lights to knock off threats on there flank if there was a group of tightly Woven Heavies then the lights would have no chance
It all depends on the heavies in this situation they can crank out lots of bullets if they use it properly then they could easily down the Lights if they break up into small groups or solo then they have no chance.
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Ellie English
 
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Post » Fri May 27, 2011 10:13 pm

Being slow means more time for you to be killed.
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Cesar Gomez
 
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Post » Fri May 27, 2011 9:40 pm

Being slow means more time for you to be killed.


Exactly. No one seems to mention that heavies are going to be extremely easy targets compared to a light. Lights are gana get more hits in, and if theyre quick enough to throw off the heavies aim just long enough, between the heavies player shredding weapons, and the lights low HP, the few shots the heavy gets in should be in equal % to the damage the light would have done to the heavy.

People need to get out of the MW2 style of thinking, as if the lights can get 1/2 hit killed, and the heavies are usin riot shields... Lights wont, and heavies arnt. If the difference was THAT huge, it would be horridly unbalanced, probably twords the longer living, more deadly heavies.

Lights are going to need to rely on and exploit the opposing players delay in reaction, to reduce their received damage enough that they sufficiently live long enough to put enough bullets in the heavy to deal an equal or greater (through skill non the less) amount of damage.

Think of it this way. Aiming at a heavy, is as easy as killing a light. It will be a competition of the lights evasive tactics and maneuvers, to the heavies aiming, and counter evasion tactics.

To dumb it down even further, Lights are trying dodge, the heavies are trying to hit. Who does a better job of it, should always win. A deadly game of cat and mouse, if you will.



Also, whatever tactics the heavies are using, the lights can form counter tactics. If the heavies are grouped up, lights should spread out, and if the heavies spread out, the lights should group up. Groups are deadly, period. It doesnt matter who's in them, and the BEST way to demolish a large group is by flanking. ANY one is underestimating the effectiveness of a proper flanking maneuver, is straight up foolish. If you have a group surrounded, regardless of how big it is compared to the attacking group, is going to take MASSIVE casualties when being fired upon from multiple directions.
This is because people will naturally split up to fight the independent flanking groups, reducing their previously directed firepower, and they can miss as easy as any other shot. However, on the flip side, the flanking group can aimlessly spray into the group, and count on hitting people. You'll get multiple people hitting the same person, on a spread out scale. Basically, while the big groups ammo and thus damage is being wasted, the flanking group is making the GREAT majority of hits count.

On the flip side, however, its only fair to mention that the large group will eat any DIRECT assault alive, especially large groups of heavies. However, at the same time, a group of lights would utterly decimate significantly smaller groups of heavies.

In my honest opinion, the group that would win would be the one that could adapt and reform tactics the quickest and most efficiently. The battlefield would be a dynamic flux of tactics and counter tactics. Each side would consistently be trying to best counter what the other side is doing.

Sitting here, i could go over a MASSIVE array of examples of various tactics, ways to counter those tactics, and counter-counter tactics. Truth be told it could go exceedingly deep, and the team that does it the best, would win.

Again, a player vs player, not character vs character competition.
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Emmanuel Morales
 
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Post » Fri May 27, 2011 9:41 pm

If there are melee weapons, I hope the heavies will do more damage with them.
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Samantha Wood
 
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Post » Fri May 27, 2011 9:52 am

If there are melee weapons, I hope the heavies will do more damage with them.


There arnt (in this sense), so we dont gata worry about this :wink_smile:
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Amber Ably
 
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Post » Fri May 27, 2011 2:55 pm

still some typo's, anyway, a light could probably better be compared to a light helicopter with a attached gatling gun, and some missiles


You're completely right, we should compare light's to something with missles, maybe with an optional nuke too while we're at it
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Undisclosed Desires
 
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Post » Fri May 27, 2011 7:01 am

Exactly. No one seems to mention that heavies are going to be extremely easy targets compared to a light.


You dont need to run down the alley fast if you are preceeded by an unsurvivable wave of bullets and/or explosives.

But also i suppose the same goes to heavies, light's can gain positions quicker and be ready, and if the heavies group up to form a firing squad, they'll be mass-murdered by grenades or other explosives

I believe being a heavy will be better, but not by much
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Stephani Silva
 
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Post » Fri May 27, 2011 6:37 pm

You're completely right, we should compare light's to something with missles, maybe with an optional nuke too while we're at it

very funny, but he compared a light with a fast vehicle, that would take the lights air superiority out of the question, wich is a vital asset. furthermore, the heli would need a missile to take down the tank, since a light can take down a heavy
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GPMG
 
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Post » Fri May 27, 2011 8:14 am

very funny, but he compared a light with a fast vehicle, that would take the lights air superiority out of the question, wich is a vital asset. furthermore, the heli would need a missile to take down the tank, since a light can take down a heavy


I see why to use an airborn vehicle, but you don't need a missle. You used to ba able to take out tanks with a molotov, but now they use a Halon fire suppression system that absorbs the oxygen and extinguishes the flames. In a modern Abrams tank if the one in the crew compartment goes off, the inside of the tank fills with compressed Halon and you need to get out to breath, so now a molotov will only temporarily immobilise a tank .

But if you use a thermite grenade (Thermite is a chemical composition, which produces extremely high heat when ignited. Grenades of this type are used to destroy equipment (it will destroy a gun breech or engine block within minutes) or to ignite fires or ammunition (the grenade burns at 2200oC),
Thermite is not an explosive; instead it operates by exposing a very small area of metal to extremely high temperatures, and another thing is thermite is self oxidizing. so theres no putting it out) well, the tank won't hold up to alot of this, 1 grenade maybe, but a few well placed ones...

Also, there is such things as anti-tank rounds.

So, it's just like brink, it's not a question of do they have the firepower to take out the heavy, it's a question of can they get close enough to use it well.
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David Chambers
 
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Post » Fri May 27, 2011 3:39 pm

I see why to use an airborn vehicle, but you don't need a missle. You used to ba able to take out tanks with a molotov, but now they use a Halon fire suppression system that absorbs the oxygen and extinguishes the flames. In a modern Abrams tank if the one in the crew compartment goes off, the inside of the tank fills with compressed Halon and you need to get out to breath, so now a molotov will only temporarily immobilise a tank .

But if you use a thermite grenade (Thermite is a chemical composition, which produces extremely high heat when ignited. Grenades of this type are used to destroy equipment (it will destroy a gun breech or engine block within minutes) or to ignite fires or ammunition (the grenade burns at 2200oC),
Thermite is not an explosive; instead it operates by exposing a very small area of metal to extremely high temperatures, and another thing is thermite is self oxidizing. so theres no putting it out) well, the tank won't hold up to alot of this, 1 grenade maybe, but a few well placed ones...

Also, there is such things as anti-tank rounds.

So, it's just like brink, it's not a question of do they have the firepower to take out the heavy, it's a question of can they get close enough to use it well.


They don't need to. From what we know now, the only large difference between SMGs and Gatling Guns in game are magazine size, thats it. That is the only huge difference. So from a distance, it is a matter of who is more accurate. And who will an easier time making their shots connect. Heavies are huge targets and will be able to make most of their shots count. Or at least more than a heavy.

http://farm5.static.flickr.com/4072/4710609248_7323d9c149_b.jpg
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Britney Lopez
 
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Post » Fri May 27, 2011 2:21 pm

If there's a group of Heavies coming towards the Lights, the Lights can come out of nowhere and throw grenades down, disappear and the reappear after the explosions to finish them off.

Well, that's the dream. But who knows?
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Dezzeh
 
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Post » Fri May 27, 2011 9:15 am

Basically if u(or anyone else on your team) dont have the skill or the smarts it doesnt matter how many of your body type are on your team, you are gonna lose.


true :mohawk: .
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HARDHEAD
 
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Post » Fri May 27, 2011 7:27 pm

i sincerely doubt the lights will be moving at such a high speed that they can cross the map before the heavies can turn and pull their trigger...


ya true but you also have to understand that they can go in smaller and higher places that the heavy will not know about you know what im sayin?
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Genocidal Cry
 
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Post » Fri May 27, 2011 10:23 am

ya true but you also have to understand that they can go in smaller and higher places that the heavy will not know about you know what im sayin?

The heavy may very well know of all places. The game before they might have been a light.

But if they are as slow in turning as in most other games it shouldn't be a problem for a light to flank him, if he's alone that is, and it does indeed help the lights when their in groups against groups.
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Emmi Coolahan
 
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Post » Fri May 27, 2011 3:00 pm

The heavy may very well know of all places. The game before they might have been a light.

But if they are as slow in turning as in most other games it shouldn't be a problem for a light to flank him, if he's alone that is, and it does indeed help the lights when their in groups against groups.

ya they prob know where all the places are but im talking a new person playing light vs a new person playing heavy so niether one of the people new the map well but because of the agility of the lights they still have an advantage so i say lights
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Timara White
 
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Post » Fri May 27, 2011 8:42 am

depends on class and situation. two soldiers, Heavy would win because it would be able to take the extra punches. Operatives, Light. Medics, Heavy. Engineer, Heavy.

Even though Lights may be more agile they wouldn't stand up against a Heavy in a full frontal firefight. That's why Lights would when if it were two operatives, they could easily sneak behind the Heavy and take him out.
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Terry
 
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Post » Fri May 27, 2011 10:43 am

ya they prob know where all the places are but im talking a new person playing light vs a new person playing heavy so niether one of the people new the map well but because of the agility of the lights they still have an advantage so i say lights

If they're both new the heavy would definitely win, seeing as the light is not used to the S.M.A.R.T. but using your heavy firepower is no problem.
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Anna Beattie
 
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Post » Fri May 27, 2011 10:01 am

depends on class and situation. two soldiers, Heavy would win because it would be able to take the extra punches. Operatives, Light. Medics, Heavy. Engineer, Heavy.

Even though Lights may be more agile they wouldn't stand up against a Heavy in a full frontal firefight. That's why Lights would when if it were two operatives, they could easily sneak behind the Heavy and take him out.


Any light who is stupid enough to take a heavy in a full frontal firefight deserves to die.
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Strawberry
 
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