Heavies VS Lights

Post » Fri May 27, 2011 5:50 am

If a Light has to close the distance on a Heavy, chances are he is dead. If a Light ambushes a Heavy at close range, the odds are in his favor.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Fri May 27, 2011 9:05 pm

all heavy weapons have a lot of spreed or splash damage.


That point may work against a heavy because how are they going to defend themselves up close with weapons that do splash dmg they will hurt themselves while getting shot by the light. But its like Horse said just depends on the distance at which they are engaged in a fight who will win.
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Fri May 27, 2011 10:18 am

but if we are talking about even skill level and perfect execution then no light would approach heavy head on and if he is forced to then its not perfect execution :P Though its hard to tell without playing.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Fri May 27, 2011 5:07 pm

If a Light has to close the distance on a Heavy, chances are he is dead. If a Light ambushes a Heavy at close range, the odds are in his favor.


MG vs light=bloody little chunks.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Fri May 27, 2011 10:15 am

That point may work against a heavy because how are they going to defend themselves up close with weapons that do splash dmg they will hurt themselves while getting shot by the light.

The thing with Heavies though is that they have access to all the weapons, not just Heavy, splash damage or spread weapons. If the Light comes in close, The heavy could switch to his shotty or AR, or whatever else he has. He could also cook a nade and end it that way. A Light does have an advantage using his speed up close to a Heavy, but the Heavy isn't entirely defenseless. Besides, as mentioned above, if the teams were each being played "perfectly" the Heavies would be in groups, not soloing.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Fri May 27, 2011 5:43 pm

I think the real answer here is Soldier. Anybody else with me on this?
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Fri May 27, 2011 8:35 am

Well lets also take into the account that if a heavy cant go somewhere, he doesn't have to think about it. Lights have to THINK of where to go and how to get a good vantage point. Heavies just have to find where they are and fire. IMO this is an advantage to the heavy because they can focus on staying in a group and killing instead of looking for vantage points.

Also, heavies can probably kill a light even if they run circles around him. Its not like the rotating speed is a minute per revolution.

Honestly, its all about luck. If both teams are equally skilled, luck is the final ingredient. It could be that a group of lights get caught in between a bunch of heavies and get mowed down, we never know. If people are still curious once the game comes out, just get a team of heavies to play a team of lights a bunch of times and take the average.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Fri May 27, 2011 7:48 pm

Honestly, its all about luck. If both teams are equally skilled, luck is the final ingredient. It could be that a group of lights get caught in between a bunch of heavies and get mowed down, we never know. If people are still curious once the game comes out, just get a team of heavies to play a team of lights a bunch of times and take the average.


I have to disagree here. I really think its about size/class/weapons that will be deciding factors in a fight, but what decides those is the skill of the player knowing what he's using and how to use it deadly and efficiently.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Fri May 27, 2011 6:08 pm

skill ,and sods don't have different gun's lights sod will still have smg's as main.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Fri May 27, 2011 11:28 am

Really, if Brink is the great game we all hope it is, the Winner of a Heavy v. Light game would depend on the outside factors (map, players, objectives, etc.). If all of those are equal, then the game would be a coin flip.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Fri May 27, 2011 3:49 pm

Yeah. Lights can climb and could probably get good vantage points on the heavies. Heavys can only vault things about as tall as a table. Lights can probably ambush them from buildings and such if the map has them. And even so, maybe from high vantage points and even areas a medium couldn't reach. Although we just have to wait and see until the game comes out, but for now, its a 50/50.
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Fri May 27, 2011 9:26 am

Heh, i hope to participate in some all heavy vs light matches later. I think that it could end up very interesting, because their so opposite, i cant think of exactly how it would really turn out, it may very well be coin toss, which would make it even more interesting.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 27, 2011 1:22 pm

I think the real answer here is Soldier. Anybody else with me on this?


When I need something blown up you will be the first person I will call.

I have to disagree here. I really think its about size/class/weapons that will be deciding factors in a fight, but what decides those is the skill of the player knowing what he's using and how to use it deadly and efficiently.


True dat. I hope most players find their niche in the game.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Fri May 27, 2011 1:15 pm

This would be owned by heavy's, lights wouldn't be able to hold any points cause they would die so quickly.... Heavy's would roll this so fast! tho a full heavy team isn't the best thing..
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Fri May 27, 2011 11:41 am

Man... I've been gone a while. Looks like I didn't miss much, seeing as how we are still on this.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Fri May 27, 2011 9:26 am

This would be owned by heavy's, lights wouldn't be able to hold any points cause they would die so quickly.... Heavy's would roll this so fast! tho a full heavy team isn't the best thing..


Not if the lights run circles around them. They are faster and have less hit points. Also can close the distance real fast. Heavies are slow and have a lot of hit points. While the heavies walk the streets the lights could be sprinting over their heads on certain maps.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Fri May 27, 2011 9:28 pm

Not if the lights run circles around them. They are faster and have less hit points. Also can close the distance real fast. Heavies are slow and have a lot of hit points. While the heavies walk the streets the lights could be sprinting over their heads on certain maps.

than crank up your sensitivity and spray all over the place
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Fri May 27, 2011 9:00 am

than crank up your sensitivity and spray all over the place


Luckily you will miss most of the time.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Fri May 27, 2011 5:32 pm

Luckily you will miss most of the time.

The question is, how much, and will it be enough...

Besides, isnt the concept of a minigun "spray and pray"? Ya know, just kinda aim in the general direction and squeeze... Last i checked, they do alright :gun::ahhh:
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Fri May 27, 2011 6:16 pm

Yeah but if all the heavy's stay together then the lights couldn't stay there longer enough to do enough damage to kill all them... Cause it's not like lights are flash and impossible to hit... they are just faster like a runner is to someone that's jogging... that's the only dif, so when it would come down to it with that many lights none of them could take the DPS to hold the point and the heavy's would just roll them.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Fri May 27, 2011 9:36 am

in a normal match, the heavies would act like a distraction while fighting in the chokepoints while the lights flank around on the rooftops and other routes. without heavies or even mediums on the team, there are no distractions and nobody to push back the heavies so they just walk through
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Fri May 27, 2011 9:41 am

in a normal match, the heavies would act like a distraction while fighting in the chokepoints while the lights flank around on the rooftops and other routes. without heavies or even mediums on the team, there are no distractions and nobody to push back the heavies so they just walk through


Or they could rain fire down on them on the roof tops. If lights can act anything like the Jamaican guy in the trailer, it won't be that simple.
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Fri May 27, 2011 1:05 pm

Or they could rain fire down on them on the roof tops. If lights can act anything like the Jamaican guy in the trailer, it won't be that simple.

that explains how the jamaican guy got killed in the trailer...by a heavy
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri May 27, 2011 9:22 am

that explains how the jamaican guy got killed in the trailer...by a heavy


How about how the resistance guy got killed....by a light.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Fri May 27, 2011 7:58 pm

How about how the resistance guy got killed....by a light.

the sniper?
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

PreviousNext

Return to Othor Games