I think what light lacks in firepower, they win in accuracy. The heavies are far far easier to hit. If a light strafes they will be harder to hit, the heavies won't be able to land ever hit....
Who am I kidding? Nobody can win this discussion until the game is out or until we know more info. Like how fast lights and heavies move, what the guns will be like, how much health they both have and pretty much more about the game. We won't know until the game comes out or until we know more about the game.
i see it clearly, heavy owns against light
light=support, spy
heavy=tough slow assault guy
judging the animation trailer the heavies can use machine guns, try dodging the bullets of a machine gun...
a light might outrange a heavy because lights like sniper rifles, but the heavies just need to take cover or go in waves then...
this ofcourse is just based on the advantages and disadvantages of the types. either way skill would indeed end up changing or reinforcing my statement
The weight does not determine the role of support or assault, the class does. You can be heavy operative, a light soldier, a heavy medic, whatever fits your play style.
A heavy can use light rifles, there is nothing stopping them.
We don't know if that will exactly work. Maybe heavies will be too big to use all cover. Or they won't be able to hit agile lights. Lights might be able to get vantage points on them. I know it will be based on the skill of the players, and the map.