Heavies VS Lights

Post » Fri May 27, 2011 8:02 pm

you cant build turrets anywhere you want. they have a limited range and are not as powerful as you think they are


This is true, they are not very powerful, but they can still kill you. Though they can miss mobile targets, heavies are not mobile and pretty hard to miss. They are more for distractions, but they can get kills if the enemy simply ignores them or isn't paying attention. I don't think you can simply walk by them. They are no mini guns, but they seem to be something worth dodging.
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Laura Richards
 
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Post » Fri May 27, 2011 7:00 pm

This is true, they are not very powerful, but they can still kill you. Though they can miss mobile targets, heavies are not mobile and pretty hard to miss. They are more for distractions, but they can get kills if the enemy simply ignores them or isn't paying attention. I don't think you can simply walk by them. They are no mini guns, but they seem to be something worth dodging.

its never a good idea to run past a turret. it will probably not kill you but it will leave you weak
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BRAD MONTGOMERY
 
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Post » Fri May 27, 2011 8:50 am

its never a good idea to run past a turret. it will probably not kill you but it will leave you weak


The thing I find amusing is that they stated Turrets will do dmg of an assault rifle yet heavies can run around with mini guns what I guarantee do more dmg than that and isnt a mini gun basically a turret key point being turrets are stationary making them easy to deal with once you know they are there yet a heavy can run around basically being a mobile turret.
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des lynam
 
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Post » Fri May 27, 2011 9:14 pm

The thing I find amusing is that they stated Turrets will do dmg of an assault rifle yet heavies can run around with mini guns what I guarantee do more dmg than that and isnt a mini gun basically a turret key point being turrets are stationary making them easy to deal with once you know they are there yet a heavy can run around basically being a mobile turret.


True. With a soldier shielding you that makes it worse.
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Joey Bel
 
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Post » Fri May 27, 2011 6:26 pm

True. With a soldier shielding you that makes it worse.


Not to mention weapon buffs and there health is probabaly larger than a turrets as well.
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Jessica Raven
 
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Post » Fri May 27, 2011 11:55 am

I think heavies also have more abilities power than lights so can buff more people.
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Steven Nicholson
 
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Post » Fri May 27, 2011 3:49 pm

I think heavies also have more abilities power than lights so can buff more people.


That's just not true and would be so ridiculously unbalanced.
A Heavy has:
More Health
More weapons
Better weapons

Light has:
Faster movement

So then we decide that Heavies get more abilities? That's against like everything they've already said.
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Motionsharp
 
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Post » Fri May 27, 2011 4:40 pm

That's why lights should be very ninja. Because Heavies have the good guns.

Still, I think a Bug Guy could pwn Fat Guy 7 times out of 10, simply from running around, getting good vantage points and dropping heavy mining machinery on his head.

And if you're going to say that Bug Guy didn't kill that guy because the vehicle did, you may as well negate the entire kill scoring system in every FPS ever and just say that the bullets won.
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dean Cutler
 
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Post » Fri May 27, 2011 3:23 pm

That's just not true and would be so ridiculously unbalanced.
A Heavy has:
More Health
More weapons
Better weapons

Light has:
Faster movement

So then we decide that Heavies get more abilities? That's against like everything they've already said.

heavies do get a larger ability bar on top of everything else. lights also have access to higher places and they are harder to shoot. considering that most people are still going to play light, i guess it wont be all that overpowered
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Alexis Estrada
 
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Post » Fri May 27, 2011 6:22 am

heavies do get a larger ability bar on top of everything else. lights also have access to higher places and they are harder to shoot. considering that most people are still going to play light, i guess it wont be all that overpowered


He is correct. Heavies have bigger ability bars but lights can get where they are needed quicker.
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Laura
 
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Post » Fri May 27, 2011 4:24 pm

I will say what I have always said... people will play to their strengths, and some people will try new things. Everyone will find what they like best, and no one will ever stop debating about whose choice is better. I will go light, because movement is what I know. If you prefer to be a tank, then I hope you are skilled at the play-style that goes with it.
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 6:03 pm

That's just not true and would be so ridiculously unbalanced.
A Heavy has:
More Health
More weapons
Better weapons

Light has:
Faster movement

So then we decide that Heavies get more abilities? That's against like everything they've already said.


Not necessarily better weapons, but more weapons.
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john page
 
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Post » Fri May 27, 2011 7:13 am

i have to say light cuz in a battle a hevy wouldnt be able to keep up with the light so he cud hide pop about behind you and then your dead GO LIGHTS!!!!!!!!!!!!!
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Sista Sila
 
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Post » Fri May 27, 2011 9:06 am

I will say what I have always said... people will play to their strengths, and some people will try new things. Everyone will find what they like best, and no one will ever stop debating about whose choice is better. I will go light, because movement is what I know. If you prefer to be a tank, then I hope you are skilled at the play-style that goes with it.

But not everyone will play to their strengths. There's always gonna be people who choose a body type, but don't play accordingly. Like players who choose Light for the speed, but then think they are Neo from the Matrix, and challenge people head on. Or A Heavy player who thinks he is indestructible, and travels alone.
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Leilene Nessel
 
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Post » Fri May 27, 2011 7:24 pm

i have to say light cuz in a battle a hevy wouldnt be able to keep up with the light so he cud hide pop about behind you and then your dead GO LIGHTS!!!!!!!!!!!!!

Why does he have to keep up? This isn't a relay race...The Heavy would just wait, and make the Light come to him.
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Ashley Tamen
 
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Post » Fri May 27, 2011 11:21 am

i see it clearly, heavy owns against light

light=support, spy
heavy=tough slow assault guy

judging the animation trailer the heavies can use machine guns, try dodging the bullets of a machine gun...

a light might outrange a heavy because lights like sniper rifles, but the heavies just need to take cover or go in waves then...



this ofcourse is just based on the advantages and disadvantages of the types. either way skill would indeed end up changing or reinforcing my statement
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Madison Poo
 
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Post » Fri May 27, 2011 3:17 pm

I think what light lacks in firepower, they win in accuracy. The heavies are far far easier to hit. If a light strafes they will be harder to hit, the heavies won't be able to land ever hit....


Who am I kidding? Nobody can win this discussion until the game is out or until we know more info. Like how fast lights and heavies move, what the guns will be like, how much health they both have and pretty much more about the game. We won't know until the game comes out or until we know more about the game.

i see it clearly, heavy owns against light

light=support, spy
heavy=tough slow assault guy

judging the animation trailer the heavies can use machine guns, try dodging the bullets of a machine gun...

a light might outrange a heavy because lights like sniper rifles, but the heavies just need to take cover or go in waves then...



this ofcourse is just based on the advantages and disadvantages of the types. either way skill would indeed end up changing or reinforcing my statement


The weight does not determine the role of support or assault, the class does. You can be heavy operative, a light soldier, a heavy medic, whatever fits your play style.

A heavy can use light rifles, there is nothing stopping them.

We don't know if that will exactly work. Maybe heavies will be too big to use all cover. Or they won't be able to hit agile lights. Lights might be able to get vantage points on them. I know it will be based on the skill of the players, and the map.
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Red Bevinz
 
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Post » Fri May 27, 2011 6:35 pm

I think what light lacks in firepower, they win in accuracy. The heavies are far far easier to hit. If a light strafes they will be harder to hit, the heavies won't be able to land ever hit....

Good luck not landing a hit with a minigun....
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Sarah Bishop
 
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Post » Fri May 27, 2011 8:43 am

Heavies simply wreck the lights. In a bare bones 1v1 fight, at close range, it's almost undeniable that the heavy has the better arsenal and could out shoot the lights. The light is fast and can get vantage points but remember, Brink isn't meant for super long range. At closer range, the heavy's heavy weapons start to get that much more dangerous for the light. Grenade launchers and gatling guns are going to be very hard to get away from, and getting to where that heavy can't will have to offer a lot of protection.

However, I do think it more so depends on the player. When you add in the person's skill, the way they think, how good are they at using their class/weapons/skills, and more. In a plain 1v1, heavies would most likely crush the puny light into a nothing more than a speck of dirt, but when you add in all the details is when the tables can get turned.
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sunny lovett
 
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Post » Fri May 27, 2011 7:28 am

Good luck not landing a hit with a minigun....


Again, we don't know how the guns will operate.
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He got the
 
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Post » Fri May 27, 2011 7:17 pm

Heavies simply wreck the lights. In a bare bones 1v1 fight, at close range, it's almost undeniable that the heavy has the better arsenal and could out shoot the lights. The light is fast and can get vantage points but remember, Brink isn't meant for super long range. At closer range, the heavy's heavy weapons start to get that much more dangerous for the light. Grenade launchers and gatling guns are going to be very hard to get away from, and getting to where that heavy can't will have to offer a lot of protection.

However, I do think it more so depends on the player. When you add in the person's skill, the way they think, how good are they at using their class/weapons/skills, and more. In a plain 1v1, heavies would most likely crush the puny light into a nothing more than a speck of dirt, but when you add in all the details is when the tables can get turned.

most games have that thought but i always play as a light and destroy heavys in games like socom, rainbow six vegs, mag, etc.
its the job of the light to play to his advantages so he can beat a heavy, even in 1 v. 1

add parkour in and changes everything, i do parkour so and thats why i always play lights, i use my speed. if you let me actually climb up stuff and i can get a huge upper hand because the areas i can go and the areas you can go change.
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Marnesia Steele
 
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Post » Fri May 27, 2011 8:15 am

Heavies simply wreck the lights. In a bare bones 1v1 fight, at close range, it's almost undeniable that the heavy has the better arsenal and could out shoot the lights. The light is fast and can get vantage points but remember, Brink isn't meant for super long range. At closer range, the heavy's heavy weapons start to get that much more dangerous for the light. Grenade launchers and gatling guns are going to be very hard to get away from, and getting to where that heavy can't will have to offer a lot of protection.

However, I do think it more so depends on the player. When you add in the person's skill, the way they think, how good are they at using their class/weapons/skills, and more. In a plain 1v1, heavies would most likely crush the puny light into a nothing more than a speck of dirt, but when you add in all the details is when the tables can get turned.


Emphasis on "close range".

Again, we don't know how the guns will work.

But, I know that there will be some places that lights will be able to get vantage points on heavies.
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Brooke Turner
 
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Post » Fri May 27, 2011 9:50 am

Emphasis on "close range".


Not necessarily. Miniguns are not close range weapons. They are more used to prevent players from getting into close range.
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Samantha Wood
 
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Post » Fri May 27, 2011 9:01 am

Not necessarily. Miniguns are not close range weapons. They are more used to prevent players from getting into close range.


Even though that is probably how they will work.

But, I think that lights will be able to take advantage of the smart system and find an alternate route. And I'm sure they aren't impervious to SMGs. Besides, that heavy in the developer diary around 2:15, from a high vantage point. I'm sure light could do the same thing.
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Liv Staff
 
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Post » Fri May 27, 2011 7:15 am

The other thing you need to account for, is that Heavies excel in a group, either as the main gunner, or providing suppressing fire. They also tend to be the guy tat everyone is trying to keep alive. - they are not a "loner" build. Whereas Lights, can operate very effectively by themselves. I mention this, because much of the Light vs Heavy discussion, seems to be centered around 1v1, when in reality, this isn't likely to happen. A Light may be able to best a Heavy, or find a vantage point from him, but what about his friends, who aren't necessarily Heavy.

I also think heavies excelling in groups, contributes to Heavies being seen as overpowered. It's not the Heavy himself, but rather the situations you usually encounter them.
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Chloe Lou
 
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