Heavies VS Lights

Post » Fri May 27, 2011 5:53 pm

the sniper?


No. The big heavy guy, who was part of the resistance. And got killed by the security guy with "the bug" look. He dropped the machine on him.
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Alba Casas
 
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Post » Fri May 27, 2011 7:39 pm

HE didnt kill him... the giant metal thing did...
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Krystina Proietti
 
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Post » Fri May 27, 2011 2:29 pm

No. The big heavy guy, who was part of the resistance. And got killed by the security guy with "the bug" look. He dropped the machine on him.

too bad you cant do that in the game
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Inol Wakhid
 
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Post » Fri May 27, 2011 7:46 pm

too bad you cant do that in the game


Who said you couldnt?
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Greg Cavaliere
 
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Post » Fri May 27, 2011 11:12 am

that's the trailer game-plays not going to be the same... As for lights raining down bullets on the heavy's that would only work if the heavy's didn't look up... Cause if the heavy's look up and start shooting the lights would have to move back or die.... So heavy's would just keep walking and go throw the map without a problem...
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Queen of Spades
 
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Post » Fri May 27, 2011 4:58 pm

What if the heavies arnt THAT powerful that the lights couldnt still kill them. What if its only a slight boost, like maybe 20% above the light, their main advantage being their weapon sets. That could really tip the scale in the lights favor, since theyre easier to hit too. The lights just need to worry about not getting blown away by superior firepower, and if the agility is all that, they can minimize that as well...
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Josh Trembly
 
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Post » Fri May 27, 2011 7:04 am

that's the trailer game-plays not going to be the same... As for lights raining down bullets on the heavy's that would only work if the heavy's didn't look up... Cause if the heavy's look up and start shooting the lights would have to move back or die.... So heavy's would just keep walking and go throw the map without a problem...


I don't think they are immune to everything. I'm pretty sure that guns and explosives can hurt them too. And they could just flank them. They wouldn't stand a chance head on, but if they used their environment, and gain vantage points unreachable from heavies, than they could have an advantage. If it comes down to skill, and each team plays each of their roles perfectly, it is anyone's game.

Also, there is an objective in the container city where you pick up the robot and drop it over the resistance, although it doesn't kill anyone because nobody is standing there. So who know maybe you can.
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teeny
 
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Post » Fri May 27, 2011 5:50 pm

Yeah that's good, for getting some kills... But if the heavy's just run away and keep moving then lights couldn't get in front of them to stop them so they would just roll through the map...
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Laura Cartwright
 
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Post » Fri May 27, 2011 8:55 am

Yeah that's good, for getting some kills... But if the heavy's just run away and keep moving then lights couldn't get in front of them to stop them so they would just roll through the map...


Heavy? Run away? Where? They can't run away from a light. They have to face em. The light should running from the heavy. Escape, sneak up on him and kill him.
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Trish
 
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Post » Fri May 27, 2011 9:40 am

When it comes down to something like this it all depends on the skill of the player, what map(more obsticles for lights to use or less?), how well the classes are being used...and overall how lucky the person is that day(lol)


Basically if u(or anyone else on your team) dont have the skill or the smarts it doesnt matter how many of your body type are on your team, you are gonna lose.
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Sammykins
 
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Post » Fri May 27, 2011 6:54 pm

I think a lot of you guys are really overestimating how huge of a difference there is going to be in speed and health. I'm expecting maybe a 25% health boost for heavies, and maybe 30% faster+parkour ability for lights. I'd go with heavies any day though, because they can can double the firepower or more.
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Amanda Furtado
 
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Post » Fri May 27, 2011 2:41 pm

We really don't know. But I don't think they will be so powerful where they can just stroll in.
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Justin Bywater
 
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Post » Fri May 27, 2011 9:58 pm

I personally think that the difference will be small enough that, if the players themselves are better at their class, they will win in a fight. Doesnt mean that theres a small difference, just that it wont be so great that one will just dominate...
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Rozlyn Robinson
 
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Post » Fri May 27, 2011 10:49 am

I think a lot of you guys are really overestimating how huge of a difference there is going to be in speed and health. I'm expecting maybe a 25% health boost for heavies, and maybe 30% faster+parkour ability for lights. I'd go with heavies any day though, because they can can double the firepower or more.


We can know for sure either way. Still the beauty of this game allows for people to play how they want to play the game.
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Robert DeLarosa
 
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Post » Fri May 27, 2011 6:44 am

I think a lot of you guys are really overestimating how huge of a difference there is going to be in speed and health. I'm expecting maybe a 25% health boost for heavies, and maybe 30% faster+parkour ability for lights. I'd go with heavies any day though, because they can can double the firepower or more.


I disagree, although we don't know what the final outcome of the guns will be, this is what the firepower is looking like that you say is doubled. http://farm5.static.flickr.com/4072/4710609248_7323d9c149_b.jpg

Unless by firepower you mean magazine.
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ZANEY82
 
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Post » Fri May 27, 2011 7:12 pm

Ya know, i've been curious, if we can view the weapons side by side in game, ya know, for a comparison. Theres such subtle differences between the SMG's, i wonder what the real difference will be.
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Naomi Lastname
 
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Post » Fri May 27, 2011 7:37 pm

I think the guns should be a bit more...varying. There doesn't seem to be much of a difference between many of the guns.
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Yonah
 
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Post » Fri May 27, 2011 8:24 am

I think the guns should be a bit more...varying. There doesn't seem to be much of a difference between many of the guns.

That's why it's in alpha and that's why the game got pushed - for balancing and polish.
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Britta Gronkowski
 
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Post » Fri May 27, 2011 7:01 pm

That's why it's in alpha and that's why the game got pushed - for balancing and polish.


if all the guns are exactly the same, there isnt much to balance is there :wink_smile:
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Elina
 
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Post » Fri May 27, 2011 3:13 pm

if all the guns are exactly the same, there isnt much to balance is there :wink_smile:

Actually, that could mean there's a lot to balance - Maybe they are all the same, because they didn't really mess with tweaking yet. In other words, they are all very similar because they just slapped on a "default value" while they were working on other aspects of the game. Getting everything in the game is key, THEN you go back and tweak things. With the amount of extra time they asked Bethesda for, I'm sure tweaking weapons in definitely n the list. Remember what a dev said on the SD forums:

Something to remember is that this was a specifically targeted demo; even at the time of E3 there were several significant differences between the proper game that we've continued to work on and the E3 demo.

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john palmer
 
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Post » Fri May 27, 2011 12:48 pm

I think it really is dependent on the goal of the map they are playing on e.g. the cc map with the esscort of the robot the heavies would stay closer to the robot whereas the lights are more likely to wander off so it gets damage more and a engineer would be needed to fix it and a exposed position is not a good place for a light to be.
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Kim Bradley
 
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Post » Fri May 27, 2011 3:28 pm

I feel the lights would win. As a devout supporter of light operatives and engineers, i feel that those two would totally kick [censored]. Engineer sprints in, builds turrets before heavies come close. Operatives disguise and deal with heavies behind lines. Soldier and Medic with hit and run attacks with the Medic rushing all over the battlefield and healing his team mates. As i have stated before, soldiers would distract for the operatives, Soldiers in and out with hit and run attacks. Soldiers also slow down heavies even more. Heavies, if you're asking me, have a total lack of subtlety, versatility and options. Lights have the whole [censored] map.
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helen buchan
 
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Post » Fri May 27, 2011 12:31 pm

I feel the lights would win. As a devout supporter of light operatives and engineers, i feel that those two would totally kick [censored]. Engineer sprints in, builds turrets before heavies come close. Operatives disguise and deal with heavies behind lines. Soldier and Medic with hit and run attacks with the Medic rushing all over the battlefield and healing his team mates. As i have stated before, soldiers would distract for the operatives, Soldiers in and out with hit and run attacks. Soldiers also slow down heavies even more. Heavies, if you're asking me, have a total lack of subtlety, versatility and options. Lights have the whole [censored] map.

If the heavies are defending something in a inclosed space e.g the reactor(E3 demo)map which did not have many climbable areas and had a lot of choke places then those tactics would not work because a team with just 30% increased firerate per player would wipeout the light team as they tried to run forwards to get to the main objective.
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Guinevere Wood
 
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Post » Fri May 27, 2011 11:35 am

If the heavies are defending something in a inclosed space e.g the reactor(E3 demo)map which did not have many climbable areas and had a lot of choke places then those tactics would not work because a team with just 30% increased firerate per player would wipeout the light team as they tried to run forwards to get to the main objective.


Yes, but with Light Engineers, we can build turrets on these choke points before the Heavies even get close, and we can build turrets in places Heavies can't reach. Add to how our Soldiers and Medics can also get there first and to better positions, well, you can't do much. And even if you are defending something, we have hit and run attacks and our operatives can take care of your Engis and hack your reactor.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 8:49 pm

Yes, but with Light Engineers, we can build turrets on these choke points before the Heavies even get close, and we can build turrets in places Heavies can't reach. Add to how our Soldiers and Medics can also get there first and to better positions, well, you can't do much. And even if you are defending something, we have hit and run attacks and our operatives can take care of your Engis and hack your reactor.

you cant build turrets anywhere you want. they have a limited range and are not as powerful as you think they are
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Kortniie Dumont
 
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