How Is The New Official LAA Patch Working Out?

Post » Mon May 28, 2012 4:01 pm

Probably the same thing that was happening to me, I think vsync is bieng forced on. Very "laggy" FRAPS shows 30 fps max, seems like there is this problem for just a few of us. 1.3.7 worked fine for me
It was forced on in 1.3.7 and all previous versions as well.
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Matt Terry
 
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Post » Mon May 28, 2012 11:49 am

With the new patch and the newest beta Nvidia Beta driver 290.53, which I highly recommend (I'm running a 460 SE 1gb) the game runs great, finally. Trouble spots like the Cistern
have improved, even with a ton of high rez texture packs installed. Still have lag problems with shadows turned to Ultra, but that's it. Would love to know why turning the texture quality
to high in the Nvidia control panel makes the textures look like crud (took me a while to figure that one out), but reverting to quality has everything but the shadows looking fantastic (?).
Whatever, though, it's now running well.
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Sharra Llenos
 
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Post » Mon May 28, 2012 10:33 am

Workin great for me, no CTD's in 2 days but I'm gonna test play tomorrow, for some more hours to be sure that it realy works.
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^~LIL B0NE5~^
 
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Post » Mon May 28, 2012 9:31 am

After updating my drivers my game has gone back to normal. Cool.
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Dean Brown
 
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Post » Mon May 28, 2012 8:03 am

Well then new patch, new Nvidia drivers and now this - http://www.gamesas.com/topic/1321657-tesv-acceleration-layer-offers-cpu-optimization-massive-possible-performance-increases-now-in-skse-plugin-format/ - looks like a brave new world for Skyrim. Hope Beth takes yet another clue from the modders and incorporates the latest fix in an new official patch (strange how 80s technology can still improve games when all the flags are properly set!) The bar is being set pretty high for Beth to improve their actual code. I sincerely hope Beth also incorporates these latest fixes into FONV as well.

Now we just wait for the CK and TESVEdit to be released so Bash and NMM can be finalized and then it's off to the races!

Then Beth can get back to working on Fallout 4, I'm still hoping for 12/12/12 release for that one.
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suzan
 
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Post » Mon May 28, 2012 4:35 pm

1.3.7 was hell for me with CTDs every 15 minutes. One thing that made no difference was nVidia drivers so I stayed with the latest beta. Vanilla INIs except for a FOV change. And no mods.
I started using Wench's LAA and my game became absolutely crash-free. WOOHOO! Thank you so much for LAA. Marvellous stuff.
And now with 1.3.10 instead of LAA? My game continues crash-free, even for 8-hour sessions. My Dragonreach performance test has improved by about 4 FPS. I have noticed very rare 2-second pauses at outdoor cell loadings but those were no drama at all. Thanks, gamesas, bloody wonderful.
May I suggest for those still with glitched games: Get rid of INI tweaks; remove mods until they are updated; and perhaps switch to nVidia graphics — no more problems.
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I’m my own
 
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Post » Mon May 28, 2012 10:13 am

Bugged dragons for me... they don't attack anymore... and i have seen only one in the last ten hours i've played since 1.3.1
before i got attacked by a dragon every other hour of gameplay.
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Jani Eayon
 
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Post » Mon May 28, 2012 7:23 am

Well I made the jump from 1.1 (with LAA exe fix, I never used the 4gb mod) to 1.3.10 and I no longer have any vertical mouse movement whatsoever in the game although it still works in the menus and map. I tried adding fMouseHeadingXScale and fMouseHeadingYScale to my prefs ini and played around with the values and turning off mouse acceleration all to no avail. Horizontal mouse movement is still working just fine.

I can no longer play from the disk with TESV.exe as it now goes to the launcher anyway, starts Steam and I have to click 'play in offline mode' now. (This was expected of course since the DRM patch. I have no idea why simply entering my product key on initial installation wasn't enough DRM for them. Probably a licensing agreement with Steam so Steam will always have your eyeballs one way or another.)

Quick traveled to all the tough fps areas and didn't see any changes but I wasn't having any stuttering or real fps issues anyway so that doesn't matter to me.

I didn't try the new SKSE stuff because I only use texture mods and don't use any esp/esm mods yet (waiting until after the CK and TES5Edit are released for that.) So I'm just going to go back and play my old game since I wasn't having any real problems anyway.

On the plus side all of my previous saves worked fine and still no apphangs or CTDs in the hour or so I experimented with it (had to avoid combat with no vertical mousing ability so I got tired of running away from the ever increasing random dragons!)

I'll just wait until next month to go back online and try updating again. (To tell the truth, after playing the same game for six weeks Skyrim is getting a little stale for me anyway. So it's back to FO3 or FONV since the latest Nvidia driver has totally improved them too!)
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OnlyDumazzapplyhere
 
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Post » Mon May 28, 2012 6:00 am

It's worked great for me. It's actually been more stable than the 4GB workaround.
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Latisha Fry
 
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Post » Mon May 28, 2012 10:23 am

Maboru,, did you have mouse tweaks in your ini files, the 1.3 patch fixed mouse issues and if using mouse tweaks it totally messed up.

I think fix was to delete ini files and let steam recreate them.

Do a search for mouse issues after 1.3 patch.
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Kevin S
 
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Post » Mon May 28, 2012 8:52 pm

Del-Dredd, no mouse tweaks because I never ran into any of the mouse issues so many others had with 1.1, adding (and then deleting) the old mouse tweaks this time did nothing either.
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Emmie Cate
 
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Post » Mon May 28, 2012 11:39 am

This runs smoother for me than the unofficial LAA exe, even with the suggested flags. I've not had problems or CTD's so far.
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kirsty williams
 
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Post » Mon May 28, 2012 9:52 am

The official LAA patch works the same as the Skyrim 4GB mod did. No CTDs at all on Win 7 x64 and ultra settings. No stuttering, bad textures or loss of fps either.

It's funny how you think that an LAA mod or official patch can fix the original bad textures.
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Dalia
 
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Post » Mon May 28, 2012 6:53 am

It's funny how you think that an LAA mod or official patch can fix the original bad textures.
Bad or missing textures ARE, caused by running out of memory which LAA patch or 1.3.10.0 fixes. Why else would people like me no longer have the texture problem? Nothing funny about it at all. My game has no problems whatsoever since using these fixes, unlike vanilla 1.3.7 which was on its own terrible.
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James Shaw
 
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Post » Mon May 28, 2012 9:00 am

It s working fine. For some reason the graphics seems to look better. Maybe I had too much skooma

I don't seem to be getting the option to update...

It s automagic

but you need to use *go online* when lauching steam to get the update,
you can go back offline once it s done

After it update, click on properties for elder scrolls (in the steam interface) and then update history
It should show up

to be sure, open the skyrim folder and check the date next to tes5.exe, should show december 21

There was not "original" LAA fix. If you're referring to the 4GB mod, that's fine. However, Skyrim never had LAA awareness.

Anyway, keep in mind that a patch is always going to create some problems for at least a few people. However, the benefits of what the patches (always) fix will always always outweigh the cons of what it might (rarely) break.

funny I thought there was one, sure show up on steam 8D
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Prisca Lacour
 
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Post » Mon May 28, 2012 1:46 pm

I used to have rare and random exits to desktop. It never happened again since I updated to 1.3.10 a few days ago.
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Sammygirl500
 
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Post » Mon May 28, 2012 6:23 am

So I installed the LAA today. I can't believe my eyes, but FRAPS is showing 5 to 10 FPS less! Is anyone experiencing that?

I have Dell XPS L502x with Geforce 525M. Not a graphics monster, but ran smoothly before the patch...
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Tiffany Holmes
 
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Post » Mon May 28, 2012 2:02 pm

Just thought I'd bring this old chesnut back to life as a counter balance to all the newer threads reporting problems with this patch. Is it just me or do the latest problems seem to be connected more to laptops than desktops? (Bearing in mind that laptops tend to have underclocked CPUs/GPUs and more restrictive VRAM (and shared system RAM.) Or are new problems showing up now, weeks later, for people that found it helped originally?

In the interest of full disclosure I'm still back playing my old 1.1 patch with simple LAA (do to the vertical mouse problem in my latest up-patch attempt) and my game is still running fine on ultra 1080p.
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Laura-Jayne Lee
 
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