How Is The New Official LAA Patch Working Out?

Post » Mon May 28, 2012 9:44 pm

When SKSE gets updated, what's the best way to roll? Still launch the game via the .exe or skse_loader.exe?
Pretty sure you have to launch from skse_loader or else you don't get skse function injected into TESV.exe.
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Charles Mckinna
 
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Post » Mon May 28, 2012 7:45 am

trying to update, but I can't lol :(
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Ebou Suso
 
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Post » Mon May 28, 2012 8:32 am

It's automatic, nothing is needed from you except to play it :smile:
Ok thanks :banana:
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Alyce Argabright
 
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Post » Mon May 28, 2012 10:06 am

So if I update now I'll still be able to play as I've been playing (with 1.1) from TESV.exe directly. Okay then as soon as SKSE is updated I'll head back to my Steam account and let 'er rip. (After backing up my complete game directory and inis of course!)
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Skrapp Stephens
 
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Post » Mon May 28, 2012 9:13 pm

Can anyone confirm if there is any conflict with ENBSeries patch and this new update?
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Harinder Ghag
 
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Post » Mon May 28, 2012 7:20 pm

I'm using the http://www.skyrimnexus.com/downloads/file.php?id=11#content approach and with this new LAA patch its heaven. This is how its supposed to be. Friggin silky awsomenessness :banana:
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Multi Multi
 
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Post » Mon May 28, 2012 8:01 am

Okay cheers, will have to try it when I get home, Boris are you here? :)
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Sarah Edmunds
 
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Post » Mon May 28, 2012 8:14 pm

This patch has decreased my performance by a massive amount. Areas where I was getting a steady 60 fps, I am now getting 30-40. I was playing earlier today before the patch with 1.4 of the 4gb launcher and it was running flawlessly. The patch hit and the 4gb launcher no longer worked as it was not needed. I get in game to see my framerates have gone to hell. I tried v1.5 of the 4gb launcher since it apparently still works with the patch, but framerates are still hell.

My performance is actually worse in the open world (where it used to be steady 60fps) than in whiterun. Something is well and truly wrong...

Any ideas?
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Sammykins
 
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Post » Mon May 28, 2012 8:27 pm

My SLI stopped working which dropped my framerates by a chunk. A clean re-install of the beta drivers seems to have sorted it however and they are back around what they were.
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Angelina Mayo
 
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Post » Mon May 28, 2012 1:53 pm

Wazooty, the LAA patch is 4gb now so you need to get rid of the 4gb mod stuff and just launch normally. Trying to launch with old 4gb mod probably causes conflicts now.
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CHANONE
 
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Post » Mon May 28, 2012 12:20 pm

Wazooty, the LAA patch is 4gb now so you need to get rid of the 4gb mod stuff and just launch normally. Trying to launch with old 4gb mod probably causes conflicts now.

I was using the original launcher since the patch.

Anyways, discovered the problem: nividia beta drivers had to be reinstalled.
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Alberto Aguilera
 
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Post » Mon May 28, 2012 5:52 am

You'll probably find that you need new graphics drivers to get SLI working properly. I know that's definitely the case with ATI/AMD, not so sure about nVidia.

No I fixed it, probably something went wrong on my side, because after I reinstalled the driver it was working fine again... somehow I must have messed up the profile for skyrim, I guess...
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Margarita Diaz
 
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Post » Mon May 28, 2012 10:13 pm

Soooo.... maybe I'll tinker with uGridsToLoad finally ;)
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Hope Greenhaw
 
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Post » Mon May 28, 2012 6:38 pm

Played a bit with the new patch, if anything the game got just a little bit more stutter, overall no change though. Most folks have been playing with the 4GB launcher for a month or more anyway. Patch didn't really do anything for me. Maybe they should look at doing something useful like fixing the horrid looking shadows or the huge list of quest bugs?
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Leah
 
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Post » Mon May 28, 2012 9:24 am

Soooo.... maybe I'll tinker with uGridsToLoad finally :wink:

please tell how that works out, I'm curious as well if it will be more stable
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Leonie Connor
 
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Post » Mon May 28, 2012 1:37 pm

Played a bit with the new patch, if anything the game got just a little bit more stutter, overall no change though. Most folks have been playing with the 4GB launcher for a month or more anyway. Patch didn't really do anything for me. Maybe they should look at doing something useful like fixing the horrid looking shadows or the huge list of quest bugs?

Hey it took them a week and a half to copy and paste the 4gb memory fix into steam patch updates, give them a break man! :)
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Chris Ellis
 
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Post » Mon May 28, 2012 3:25 pm

My framerate has taken a nosedive with the new patch.... I'm not sure what the problem is, it stutters really bad even in interiors. Before it was smooth as silk.
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Travis
 
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Post » Mon May 28, 2012 4:30 pm

Played a bit with the new patch, if anything the game got just a little bit more stutter, overall no change though. Most folks have been playing with the 4GB launcher for a month or more anyway. Patch didn't really do anything for me. Maybe they should look at doing something useful like fixing the horrid looking shadows or the huge list of quest bugs?


First off we already knew that LAA was all that was coming this patch and they said there will be performance and bug fix in JANUARY after the HOLIDAYS are over, cause ..you know.... they are human too, most of Bethesda are already off, just a bare bones crew working at the moment.

As for the absurd copy/paste comment by another post, its not that easy by FAR, and actual LAA tuning is a lot more than just a switch flip.



As for me, i also notice a slight improvement in performance as most others have noted.
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Dona BlackHeart
 
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Post » Mon May 28, 2012 7:30 am

Oh someone can't take a joke on the internet.
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Abi Emily
 
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Post » Mon May 28, 2012 4:55 pm

Running great here, 2 hours without a CTD, all settings maxed. Compared to crashing every 30 minutes this is a huge improvement.
Now I agree: Game of the year.
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Dj Matty P
 
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Post » Mon May 28, 2012 1:52 pm

This patch has decreased my performance by a massive amount. Areas where I was getting a steady 60 fps, I am now getting 30-40. I was playing earlier today before the patch with 1.4 of the 4gb launcher and it was running flawlessly. The patch hit and the 4gb launcher no longer worked as it was not needed. I get in game to see my framerates have gone to hell. I tried v1.5 of the 4gb launcher since it apparently still works with the patch, but framerates are still hell.

My performance is actually worse in the open world (where it used to be steady 60fps) than in whiterun. Something is well and truly wrong...

Any ideas?

Did you delete the tesv-4GB file that the 4GB workaround created from your Skyrim directory?
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suniti
 
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Post » Mon May 28, 2012 1:20 pm

I don't think it's placebo, but I think I just got a 5-10fps increase in the troubled areas. Also, game runs very smooth and stutters "less" :smile:
No foolin'? I'm still on 1.1, this would be my only reason to patch
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Jose ordaz
 
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Post » Mon May 28, 2012 12:55 pm

Here's a little of the MS explanation for 4gb Tuning - http://msdn.microsoft.com/en-us/library/windows/desktop/bb613473%28v=vs.85%29.aspx -

"On 32-bit editions of Windows, applications have 4 gigabyte (GB) of virtual address space available. The virtual address space is divided so that 2 GB is available to the application and the other 2 GB is available only to the system.
The 4-gigabyte tuning (4GT) feature, formerly called 4GT RAM Tuning, increases the virtual address space that is available to the application up to 3 GB, and reduces the amount available to the system to between 1 and 2 GB.
For applications that are memory-intensive, such as database management systems (DBMS), the use of a larger virtual address space can provide considerable performance and scalability benefits. However, the file cache, paged pool, and nonpaged pool are smaller, which can adversely affect applications with heavy networking or I/O. Therefore, you might want to test your application under load, and examine the performance counters to determine whether your application benefits from the larger address space."

"On 64-bit editions of Windows, 32-bit applications marked with the http://msdn.microsoft.com/en-us/library/windows/desktop/ms680349%28v=vs.85%29.aspx flag have 4 GB of address space available."

Edit: BTW, computer games are large Data Base Management Systems!

If I understand that correctly it means that only 64 bit Windows gets all 4 gig for the game with the system requirements going beyond 4gb (if you have more than 4gb installed RAM) while 32 bit Windows can only allow the game to use 3gb with the last gb reserved for system reqs. Which makes sense because 32 bit can only recognize or address up to 4gb so any more than that is useless with 32 bit Windows.

I'm still trying to figure out what else they could have done, beyond setting the LAA flag, to make the game more efficient. I don't think they taken enough time yet to clean up the memory leaks but if anyone notices an improvement there as well that would be good to know.
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Killer McCracken
 
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Post » Mon May 28, 2012 6:22 pm

On Windows XP with 3G RAM (32 bits, does not utilize the LAA flag):

Immediate observations:
- Silent crashes to desktop still exist at the usual locations.
- Nothing new strikes as being broken, at least for now.
- Resaving a save file of 18 MB (made inside Riften home) shaved off 6 kB. Hard to say if that means anyting.
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Lizzie
 
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Post » Mon May 28, 2012 10:37 am

Actually that could mean that they plugged some of the leaks, good news indeed and hopefully more to come in the next patch.

I also found this which is pretty interesting (in nerdish sort of way!) - http://support.microsoft.com/kb/291988
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Kat Stewart
 
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