An Idea of how Vampires and Werewolves Could Have Been Done.

Post » Tue Nov 20, 2012 12:04 am

Did you ever play Kingdom Hearts 2? There was a system of transformations you could initiate, but with three of them you ran the risk of transforming into something called your http://images.wikia.com/kingdomhearts/images/b/b7/Anti_Form.jpg, which was overall weaker and more feral. That could kinda be used to facilitate you going feral. If you transform too many times in rapid succession, you go feral, causing your health to continuously drain (1-3 points per second maybe?) and make your transformed state last longer than usual, meaning you have to constantly move and feed to keep your strength up until you're able to regain your normal form.

Yea, the Anti-form is a prefect example.

Ir'll be cool if something like that was in place in future games.

A real curse/gift.
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Matt Terry
 
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Post » Tue Nov 20, 2012 2:40 pm

Was that ever confirmed in game, or is that just the rationale we came up with to explain Bethesda removing drawbacks as a werewolf, similar to how we originally thought the vanilla vampires were members of the Cyrodiilic strain because they sure as hell weren't Volkihar?
I think that was the rationale we came up with, but it makes sense since the Companions are supposed to have a ridiculous amount of control over themselves. I guess they could lose themselves, but it is highly unlikely so I assume she just means werewolves in general. Well it is obvious now that Bethesda meant for the vanilla vampires to be the Volkihar that is why the overhauled them to make them more noticeably the Volkihar.
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Nikki Morse
 
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Post » Tue Nov 20, 2012 7:31 am

I guess I'm more hoping in future games.

In both Vampire and Werewolves, I hope they put more interesting drawbacks.
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phillip crookes
 
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Post » Tue Nov 20, 2012 1:23 am

I guess I'm more hoping in future games.

In both Vampire and Werewolves, I hope they put more interesting drawbacks.

Yeah, I've largely written both of them off for this round. I doubt Bethesda's going to make any alterations to the vampires we have now, be it in patches or DLC at this point. They already tried that, and it would make Dawnguard seem like a bust if they had to revise their vampire mechanics in the next DLC. It'd be an admission that they did things wrong the first time (second really), and I don't think pride will let that happen.
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HARDHEAD
 
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Post » Tue Nov 20, 2012 11:42 am

I guess I'm more hoping in future games.

In both Vampire and Werewolves, I hope they put more interesting drawbacks.
I am hoping they do not pull some crap where they make the Vampire Lords a common thing among vampires, and the Companions strain of Lycanthropy the official strain that we can get where we have no drawbacks at all.
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jenny goodwin
 
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Post » Tue Nov 20, 2012 1:32 pm

Yeah, I've largely written both of them off for this round. I doubt Bethesda's going to make any alterations to the vampires we have now, be it in patches or DLC at this point. They already tried that, and it would make Dawnguard seem like a bust if they had to revise their vampire mechanics in the next DLC. It'd be an admission that they did things wrong the first time (second really), and I don't think pride will let that happen.

Exactly.
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steve brewin
 
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Post » Tue Nov 20, 2012 7:18 am

Yeah, I've largely written both of them off for this round. I doubt Bethesda's going to make any alterations to the vampires we have now, be it in patches or DLC at this point. They already tried that, and it would make Dawnguard seem like a bust if they had to revise their vampire mechanics in the next DLC. It'd be an admission that they did things wrong the first time (second really), and I don't think pride will let that happen.
damn nords and their sense of pride.
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kennedy
 
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Post » Tue Nov 20, 2012 10:42 am

I am hoping they do not pull some crap where they make the Vampire Lords a common thing among vampires, and the Companions strain of Lycanthropy the official strain that we can get where we have no drawbacks at all.

I hope so too. I can handle it being for Skyrim, but if this the the go-to for the next game, I'll be disappointed.
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Jonathan Braz
 
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Post » Tue Nov 20, 2012 4:03 am

I hope so too. I can handle it being for Skyrim, but if this the the go-to for the next game, I'll be disappointed.
This is why the next game should be set in High Rock since vampires and werewolves are big thing there I doubt Bethesda would just throw them aside, and then do stuff for them as an afterthought. That would upset some fans in my opinion.
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Richus Dude
 
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Post » Tue Nov 20, 2012 10:10 am

Exactly.
damn nords and their sense of pride.

Still, it doesn't hurt to keep the discussion going. There's still a lot of ideas left to pitch that can improve both afflictions, and it's better to keep up the interest in this so hopefully people at Bethesda see this and incorporate some of the ideas in the next game.


This is why the next game should be set in High Rock since vampires and werewolves are big thing there I doubt Bethesda would just throw them aside, and then do stuff for them as an afterthought. That would upset some fans in my opinion.

Werebears were supposed to be a big thing in Skyrim. Look at how that turned out.
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Jessica Colville
 
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Post » Tue Nov 20, 2012 3:58 am

Discussion is always good.

I don't know, some people hope Werebears are in the dlcs coming. But, I don't think it will. Because, having three supernatural forms to play around with is properly too much.
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Jynx Anthropic
 
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Post » Tue Nov 20, 2012 7:29 am

Werebears were supposed to be a big thing in Skyrim. Look at how that turned out.
Don't give up hope...who am I kidding. :sadvaultboy:
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Teghan Harris
 
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Post » Tue Nov 20, 2012 2:40 am

Don't give up hope...who am I kidding. :sadvaultboy:

Sadly, this.
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e.Double
 
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Post » Tue Nov 20, 2012 4:05 pm

Still, it doesn't hurt to keep the discussion going. There's still a lot of ideas left to pitch that can improve both afflictions, and it's better to keep up the interest in this so hopefully people at Bethesda see this and incorporate some of the ideas in the next game.




Werebears were supposed to be a big thing in Skyrim. Look at how that turned out.
Yes discussion will help get our point through to Bethesda. And them not adding werebears was just a stupid choice by them. And I think with High Rock it is a bit different because I remember someone mentioning that both were a huge problem in High Rock, where as in Skyrim it is just werebears. I don't know maybe I am just getting my hopes up, but I think it could happen, and hope it does.
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cosmo valerga
 
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Post » Tue Nov 20, 2012 3:30 am

Speaking of Werebears.


Am I the only one that found the bear cave in the Fort Dawnguard area?

It seems odd to be there, unless it had a purpose at somepoint.
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u gone see
 
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Post » Tue Nov 20, 2012 3:08 pm

Sadly, this.
I will say that if we go to Black Marsh in the next game...I want to be a werecrocodile.
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Lavender Brown
 
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Post » Tue Nov 20, 2012 3:28 am

I will say that if we go to Black Marsh in the next game...I want to be a werecrocodile.

That sounds awesome.
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Travis
 
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Post » Tue Nov 20, 2012 12:17 am

Yeah, I've largely written both of them off for this round. I doubt Bethesda's going to make any alterations to the vampires we have now, be it in patches or DLC at this point. They already tried that, and it would make Dawnguard seem like a bust if they had to revise their vampire mechanics in the next DLC. It'd be an admission that they did things wrong the first time (second really), and I don't think pride will let that happen.
Admitting a mistake shows maturity and responsibility. Fixing it shows even more of both.
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Lindsay Dunn
 
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Post » Tue Nov 20, 2012 12:38 am

Hey guys? What about Arbjorn? He goes full lycan near the end I the DB questline, which can happen at anytime, and he's not a Companion.
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james reed
 
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Post » Tue Nov 20, 2012 5:43 am

Hey guys? What about Arbjorn? He goes full lycan near the end I the DB questline, which can happen at anytime, and he's not a Companion.
He used to be a companion talk to him when you are a werewolf yourself.
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Nicole M
 
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Post » Tue Nov 20, 2012 9:41 am

He used to be a companion talk to him when you are a werewolf yourself.

Even if he wasn't a former Companion he could still transform when necessary. Normal werewolves still have the ability to transform at will, but without the Ring of Hircine, they cannot do it an unlimited number of times and they have to worry about forced transformations.
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Anna S
 
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Post » Tue Nov 20, 2012 1:48 am

Even if he wasn't a former Companion he could still transform when necessary. Normal werewolves still have the ability to transform at will, but without the Ring of Hircine, they cannot do it an unlimited number of times and they have to worry about forced transformations.
Only on full moons though. Or in Sinding's case at anytime since he stole the ring.
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Ells
 
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Post » Tue Nov 20, 2012 2:26 pm

Yes, as mentioned above, Sinding is a regular werewolf. He still has lunar transformations, but regular werewolves still can transform at will twice per day.
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Iain Lamb
 
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Post » Tue Nov 20, 2012 1:27 pm

I think vampires should be weaker more so than what they are currently during the day, but much stronger than they are currently during the night. I would like to see increased health, magicka, and stamina regen during the night. I don't even consider the VL form due to how limited it is, and also it's not the base form (which is used much more).
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Marie Maillos
 
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Post » Tue Nov 20, 2012 11:06 am


He used to be a companion talk to him when you are a werewolf yourself.

Really? Never done that actually. Well I'm off to join the brotherhood with my werewolf character.
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sarah simon-rogaume
 
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