my impression after joining the thieves gild

Post » Tue Jun 12, 2012 9:45 am

4 things that could have improved the Thieves guild 100X
  • A way to kill them and Maven off like the DB
  • Thieves Guild Followers
  • Ownerships of Goldenglow estate
  • Vault that is usable after the TG quest

Damn the followers thing... how did I never think of that? That has to be the dumbest thing for them to leave them out. Actually, it should be the perk of becoming master of the guild. great idea IMO
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Javaun Thompson
 
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Post » Tue Jun 12, 2012 12:59 pm

4 things that could have improved the Thieves guild 100X
  • A way to kill them and Maven off like the DB
  • Thieves Guild Followers
  • Ownerships of Goldenglow estate
  • Vault that is usable after the TG quest

12 things that could have made the Thieves' Guild 100x better.

1 - 6: Better story
7: Ability to set up an income via thefts that NPCs commit
8: Ability to put pressure on other shops to extort income
9: Ability to expand out into other holds
10: Better story
11: Ability to hire new thieves
12: Better story.
(13.) Pretend the ~ish with Nocturnal never effing happened.
(14.) Pretend you got something actually really useful for the ~ish that happened with Nocturnal
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Gisela Amaya
 
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Post » Tue Jun 12, 2012 10:49 am



Poorly written, full of plot holes, lots of continuity errors...
I wouldn't call it poorly written - I'd call it well written, in fact. Care to elaborate?
Examples of plot holes? The thing flows quite well in my view.
Same with continuity errors. Someone's causing Maven some strife, which means someone's causing the guild some strife. It's an awesome storyline, in my eyes, and I thoroughly enjoy writing fiction.
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Vincent Joe
 
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Post » Tue Jun 12, 2012 12:02 pm

I wouldn't call it poorly written - I'd call it well written, in fact. Care to elaborate?
Examples of plot holes? The thing flows quite well in my view.
Same with continuity errors. Someone's causing Maven some strife, which means someone's causing the guild some strife. It's an awesome storyline, in my eyes, and I thoroughly enjoy writing fiction.

Mate. read the article on the link eric posted.
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Gemma Archer
 
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Post » Tue Jun 12, 2012 4:55 pm

12 things that could have made the Thieves' Guild 100x better.

1 - 6: Better story
7: Ability to set up an income via thefts that NPCs commit
8: Ability to put pressure on other shops to extort income
9: Ability to expand out into other holds
10: Better story
11: Ability to hire new thieves
12: Better story.
(13.) Pretend the ~ish with Nocturnal never effing happened.
(14.) Pretend you got something actually really useful for the ~ish that happened with Nocturnal

I lol'd. Good ideas, but come on man.

Things that would make the thieves guild better 100X:

1-100000000: godmode

I mean really just play the game. Every time I pick this game up, something new hits me

EDIT: I'm drunk and bored... I should just delete that. But really, I hate the hate for this game.
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Laura Simmonds
 
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Post » Tue Jun 12, 2012 11:15 am

I wouldn't call it poorly written - I'd call it well written, in fact. Care to elaborate?
Examples of plot holes? The thing flows quite well in my view.
Same with continuity errors. Someone's causing Maven some strife, which means someone's causing the guild some strife. It's an awesome storyline, in my eyes, and I thoroughly enjoy writing fiction.

Biggest plot hole?

Spoiler
That it took what's her face 25 [censored] years to decide that she should buy a meadery.

Read: http://www.shamusyoung.com/twentysidedtale/?p=14422

Full of plot holes and continuity errors.

I lol'd. Good ideas, but come on man.

Things that would make the thieves guild better 100X:

1-100000000: godmode

I mean really just play the game. Every time I pick this game up, something new hits me

EDIT: I'm drunk and bored... I should just delete that. But really, I hate the hate for this game.

Every time I picked up the game something new hit me too.

Game crashes in character creation.
Game crashes in combat.
Game crashed in loading screen.
Game crashed while waiting during sleep.
Game crashed while Enchanting.
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Ellie English
 
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Post » Tue Jun 12, 2012 5:22 am

the guild is okay in skyrim, i like most of it more than i liked oblivions robin hood guild but
Spoiler
that entire "selling your soul to a deadric prince" thing was not what a thief would have done i think and no smart thief would get rid of the greatest lockpick, that could open any door, just because someone said it would turn other peoples' luck around
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Chantel Hopkin
 
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Post » Tue Jun 12, 2012 2:39 pm

Biggest plot hole?

Spoiler
That it took what's her face 25 [censored] years to decide that she should buy a meadery.

Read: http://www.shamusyoung.com/twentysidedtale/?p=14422

Full of plot holes and continuity errors.



Every time I picked up the game something new hit me too.

Game crashes in character creation.
Game crashes in combat.
Game crashed in loading screen.
Game crashed while waiting during sleep.
Game crashed while Enchanting.

after 200-some hours, the game has yet to crash on me *knocks on wood*. if that's your biggest problems, I'm truly sorry you can't experience the game as I do
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Alister Scott
 
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Post » Tue Jun 12, 2012 4:35 am

the guild is okay in skyrim, i like most of it more than i liked oblivions robin hood guild but
Spoiler
that entire "selling your soul to a deadric prince" thing was not what a thief would have done i think and no smart thief would get rid of the greatest lockpick, that could open any door, just because someone said it would turn other peoples' luck around

I'll agree with this whole-heartedly. It reminds me of the Jagged Crown :dry:

I'm tired of giving up awesome gear.

Nightingales could have been incorporated beter as well IMO
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Etta Hargrave
 
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Post » Tue Jun 12, 2012 3:39 am

after 200-some hours, the game has yet to crash on me *knocks on wood*. if that's your biggest problems, I'm truly sorry you can't experience the game as I do

No no, there were other problems (*ahem* Thieves' Guild), all the crashing was the straw upon the camel's back.
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Rebecca Clare Smith
 
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Post » Tue Jun 12, 2012 5:43 pm

Gotta agree with this. People (including myself) were terribly disapointed with oblivion in many aspects, the length and amount of guilds being one. That said, the dark brotherhood line was certainly quite awesome for what it was, and the others ranged from allright to good. (excluding the arena one of course). In skyrim however we seem to have about as many guilds as in oblivion, but they are all even shorter than they were in oblivion, and they all launch into some ultra personal story before you even get to feel at home in the guild. In Morrowind you did grunt tasks for ages before you did anything important, and I loved that. In oblivion you were also forced to do quite a bit of actual day-to-day guild business before the personal plot took off. In skyrim you are initiated, you do 1 mission and bam you're started on some awfully convinient quest that just happens to leave you in charge of the guild you've barely interacted with.

This pretty much sums up the guild quest in skyrim. I remember when I did the first mission when you had to get the Wuuthrad fragments and
Spoiler
Skjor turned into a werewolf
. I thought that was awesome, then we got back to the Companion headquarters and
Spoiler
I was inducted into the secret society and later in the quest line became a werewolf
. I didn't like this at all, things just moved to fast. In oblivion, because it was my first TES game, you worked through the ranks and did many more quest. You felt like you were apart of the guild because you put some time in. In skyrim you do five missions then you're done.
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Carlos Vazquez
 
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Post » Tue Jun 12, 2012 4:58 pm

Yeah, the Thieves are a good guild, but the Dark Brotherhood was my favorite, mainly because of the characters and the plot.
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Chenae Butler
 
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Post » Tue Jun 12, 2012 2:29 pm




You stated the only reason he enjoyed the thieves guild is because its his first RPG. You then gave a link to someones opinion saying this shows why the theives guild is terrible.

All that link shows is ones persons opinion on the guild, it in no way justifies your comment to the Op that he only enjoyed the thieves guild because its their 1st RPG
Don't bother with it. It's just a hater hating. Haters gonna hate. Here's an article on Internet negativity, some people seriously cannot help it.

http://lenonhonor.com/dealing-with-negative-people-on-the-internet/
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Natasha Callaghan
 
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Post » Tue Jun 12, 2012 4:31 pm

There are so many things wrong with the thieves' guild that it is actually funny to see people praise it.

My number one problem:
1: The radiant quests are tacked on, and only (apparently, at least in the begining) serve to make you small-ish amounts of money.
2: If I do try the main story for the guild, I don't steal a SINGLE thing, besides one proof of purchase in a safe in the first "real" mission.
3: Too much combat for the thieves' guild. My current character is a thief - he has two iron daggers, just in case he runs into a skeever or something, but he doesn't use armour, weapons beyond the two daggers and poisons planted on the enemy. He doesn't fight huminoids or any enemy that could be considered hard, except for occasionly a paralysis potion planted on them, then run off. In the guild that I'm DESIGNED for -keep in mind that the whole point of the guild is that I DON'T kill people - it's not the DB- and all I do is have to kill people. LIke in the last mission:
Spoiler
WIth stealing the Eyes of the Falmer. I spend most of the time killing mobs to get to the end of the dungeon. I'm a thief ffs, not an assassain or an adventurer. And if you have to make me do it, don't give me idiotic companions who mean I can't sneak by!
If I'm playing as a thief, I don't want to have to kill everything.
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Melis Hristina
 
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Post » Tue Jun 12, 2012 3:05 am

1: The radiant quests are tacked on, and only (apparently, at least in the begining) serve to make you small-ish amounts of money.
What else would they be? They are the day-to-day tasks a person in a criminal organization should expect to receive. I like them. Those quests are the only real improvement in guilds since Morrowind.
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Justin
 
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Post » Tue Jun 12, 2012 5:00 am

Sorry but guild questlines in Skyrim are weak. Very very weak. Over in half an hour and you come out as the leader yet nobody gives a damn.
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Anthony Diaz
 
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Post » Tue Jun 12, 2012 11:18 am

Spoiler
I love how when you restore the Ragged Flagon.. It still consists of the same people who were down there to begin with, except the storeowners. Yeah, real happening place like it used to be eh?
I don't really know how people can say Thieve's Guild questline tops Oblivion's.
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OTTO
 
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Post » Tue Jun 12, 2012 7:25 am

The linked article got better as it went on. At the start, it sounded a little overly-critical, but what he suggests as alternative dialogue etc. does make sense.

This said, i enjoyed the TG quest line, probably more than OBs. I can see what people are saying about the radiant quests being repetitive - but that's kind of what radiant quests are going to be, right? I would like to have a few more ways of completeing them, though - getting in through windows, basemants, etc., having to strategise a break-in.
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Assumptah George
 
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Post » Tue Jun 12, 2012 11:16 am

Lol it seems to me Darkside Eric should just quit the game.
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Michael Russ
 
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Post » Tue Jun 12, 2012 2:03 pm

The issue with the guilds in general is that the day to day guild business are usually optional quests, so that the actual questline ends up being purely some epic adventure (or attempts to be). In my opinion a guild quest like should be your natural progression through the guild, including somewhat mundane tasks as filler, then you can add additional tasks as optional, but having the questline itself ONLY consist of quests that directly tie into whatever current of unlikely events that somehow propel you to the rank of guildmaster just feels to empty and ultimately makes your rank as guildmaster hallow
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Jeff Tingler
 
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Post » Tue Jun 12, 2012 10:56 am

I wish they had a 'destroy the thieves guild' quest line like the dark brotherhood, I never join the thieves guild for my lawful characters.
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Dan Wright
 
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Post » Tue Jun 12, 2012 2:38 am

The original questline is good IMHO, but after that it is a real PITA. Runing around doing the same old steal or alter the books bit, it just gets tiring. And after all you did, you're still treated like crap - what's up with that??? I'd like to put a dagger right through Vex's jaw she I here her snotty retorts!

Anywho... Main TG quests get a thumbs up, but after a thumbs down. I don't know if I'll ever get to the point of completing it.
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Kahli St Dennis
 
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Post » Tue Jun 12, 2012 9:08 am

Lol it seems to me Darkside Eric should just quit the game.

Cue a post about "why can't we raise issues/we can't all be [censored]/we're trying to rescue the Elder Scrolls series/etc. etc."

I don't mind it when people comment on problems, or raise issues with the game. And sometimes there is sense to what Eric has to say.

But continuously pissing on everyone else's chips just gets really tedious after a bit.
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BaNK.RoLL
 
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Post » Tue Jun 12, 2012 9:35 am

The original questline is good IMHO, but after that it is a real PITA. Runing around doing the same old steal or alter the books bit, it just gets tiring. And after all you did, you're still treated like crap - what's up with that??? I'd like to put a dagger right through Vex's jaw she I here her snotty retorts!

Anywho... Main TG quests get a thumbs up, but after a thumbs down. I don't know if I'll ever get to the point of completing it.

I've done over 100 jobs for the guild, trying to get that trophy shelf complete... and there's a bug that prevents the second to last reward (at job 75) from showing up. I'm on the PS3 so I can't console it in, and I just have to stare at that stupid empty shelf. Very annoying.

But at this point, I'm too close to not finish the jobs and get that last piece of set dressing.

I do really like the guild overall though. Some of the best characters in the game are in it.
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Alessandra Botham
 
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Post » Tue Jun 12, 2012 7:03 am

The original questline is good IMHO, but after that it is a real PITA. Runing around doing the same old steal or alter the books bit, it just gets tiring. And after all you did, you're still treated like crap - what's up with that??? I'd like to put a dagger right through Vex's jaw she I here her snotty retorts!

Anywho... Main TG quests get a thumbs up, but after a thumbs down. I don't know if I'll ever get to the point of completing it.

But as someone else said, that's the point of radiant quests. They are bound to get repetitive after a while. If they were majorly distinctive, they would be proper quests, and limited in number.

I agree about the dialogue. Reputation is one of the things that I wish they had kept in.
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Christie Mitchell
 
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