So, it's January. You know what that means.

Post » Thu Jun 07, 2012 6:25 am

Creation kit. It's the tools for modding the game.

Oh, ok, thank you. I hope then we can get some survivalist mods like Primary Needs.
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Brian LeHury
 
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Post » Wed Jun 06, 2012 6:02 pm

They're not going to "fix" any crafting or stealth mechanics because guess what? The game is out. People are playing it. They will not risk removing or altering perks or gameplay that people have invested in and may have appreciated.
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brenden casey
 
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Post » Wed Jun 06, 2012 11:57 pm

[censored] the balance patch. CK this month.
That says it. :banana:
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STEVI INQUE
 
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Post » Thu Jun 07, 2012 2:52 am

That says it. :banana:

Modding master :rock: on!

Edit: for me on 360, bugs first.
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Juan Suarez
 
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Post » Thu Jun 07, 2012 6:50 am

No they don't. :smile:
-Loth

That made me laugh, even though I play on a console. I have no issues with the balance, either, although I haven't played a high level magic user, so cannot comment on the underpowered destruction. I enjoy the fact that Draugh that kicked my ass when I was level 12 are falling to my Daedric Axe at level 34.

I would love to see some comprehensive bug fixing done this month. And the sooner the ck comes out, the better, for PC players.
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Miragel Ginza
 
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Post » Thu Jun 07, 2012 1:14 am

It s not crafting itself that break the game

It s the combination of those:

-sword skill (bladesman, etc)
-smithing (basic + potion + items)
-stealth (x6 and x15 for swords and daggers, compared to x3 for bow and x0 for magic)
-enchanting
-failure to set a limit on higher quality equipment
(daedric is already kickass, it shouldnt go much further up)

because otherwise it s not that dramatic

the biggest problem is why the blacksmith potion give +120% instead of +32% like other potions
finaly why does the blacksmith get bonus from both enchant and potions

the other big problem is the ridiculous dammage from stealth

but more critical than anything else is the small number of enemies. when you play on master you should get flooded with forsworn, falmers and so on
and they should have enemies spawners until you get rid of the big boss

they should be more creative and dynamic in creating miniboss and special boosted versions of creatures

and finally there is a lack of supernatural support for our enemies
(shouldnt forsworn get legions of daedra to help .... there are verry few daedra types in this game)
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Luis Longoria
 
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Post » Wed Jun 06, 2012 11:25 pm

[censored] the balance patch. CK this month.

LOL YES
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kirsty williams
 
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Post » Thu Jun 07, 2012 3:26 am

IMHO the balance is fine as long as you stay within limits. I did spam iron daggers to jack up smithing, but only to improve my thieve's guild armor. At level 31 I use upgraded TG armor and an unenchanted but improved ebony sword. Blade skill is slightly over 50. I still get killed on a fairly regular basis and/or need to quaff potions to win a fight.

I like the fact that the game remains playable without min/maxing your character. My character makes sense to me - a swordsman/thief using light armor and very limited magic. Then there is my mage character who uses only magic, no sneak and never a weapon. Finally there is my heavy armor sword and board character who uses no sneak and no magic. Each is a unique challenge and enjoyable. It would be a shame to see the game rebalanced such that only a master of all trades can succeed.
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DeeD
 
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Post » Thu Jun 07, 2012 5:41 am

Fix Destruction.
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Jessie Rae Brouillette
 
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Post » Thu Jun 07, 2012 3:39 am

They need to rebalance Destruction and make it actually usable.
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Colton Idonthavealastna
 
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Post » Wed Jun 06, 2012 9:45 pm

With CK being released, THAT will be the balance patch, and the bugs patch, and everything else that needs to be done.

If you are playing this on the console system, well now you know. (Although you should have learned from the past TES games that mods are what makes these games immortal... and run better)
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flora
 
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Post » Wed Jun 06, 2012 7:05 pm

What is this CK you're talking about?
The CK is the construction kit, the holy tool required in making the sacred mods which all pc players would kill themselves without, I myself am a worker of the infinite mysteries of the great creation kit
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Jack
 
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Post » Thu Jun 07, 2012 12:34 am

With CK being released, THAT will be the balance patch, and the bugs patch, and everything else that needs to be done.

If you are playing this on the console system, well now you know. (Although you should have learned from the past TES games that mods are what makes these games immortal... and run better)

Ok, you have your CK and i'll step aside playing on 360... it's all good :sadvaultboy: just kidding
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lucile davignon
 
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Post » Wed Jun 06, 2012 11:18 pm

yeah you can easily solve the overpowered mechanics (smithing) by not using them but what about the underpowered skill's like destruction the only thing that can fix that is the upcoming patch which i hope it does


EDIT: mod's can fix it but the console players only hope for balance are patches

I'm just not having a problem with Destruction. It's very strong and I worked on it by taking the Perks for it and leveling it up. It's just fine the way it is. I don't want it overpowered in a patch. If somone wants it overpowered in a mod they can do that and leave it as it is for those who build it up. Sorry.

:tes:
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CRuzIta LUVz grlz
 
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Post » Thu Jun 07, 2012 6:07 am

OP: If you feel that something is overpowered then you can simply not use that or level it up to something you are comfortable with. This isn't a multiplayer game, so terms like overpowered or exploit don't make any sense here. All that is required is a bit of self discipline.

Which makes no sense in an RPG.

I guess that if you yourself were living in a hostile land full of monsters, and someone approached you and said "Hello good sir/lady! We may live in harsh times, but fret not, you just have to study thi and train that a bit, and you will minimise any danger" you'd respond "Sorry, I prefer living dangerously :cool: " Yeah? NO! So, why should my characters choose to live dangerously?
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Lauren Denman
 
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Post » Thu Jun 07, 2012 3:15 am

gamesas, please ignore posters demanding patches by certain dates. Release them if and when they're done and not a moment before. Thank you.
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Felix Walde
 
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Post » Thu Jun 07, 2012 7:59 am

Which makes no sense in an RPG.

I guess that if you yourself were living in a hostile land full of monsters, and someone approached you and said "Hello good sir/lady! We may live in harsh times, but fret not, you just have to study thi and train that a bit, and you will minimise any danger" you'd respond "Sorry, I prefer living dangerously :cool: " Yeah? NO! So, why should my characters choose to live dangerously?
Because he's Austin Powers?
http://www.youtube.com/watch?feature=player_detailpage&v=HkzMA1jrm00#t=30s

But you are correct. From a design perspective, it should never resort to "Don't like it, don't use it." when it comes to balancing items/skills




gamesas, please ignore posters demanding patches by certain dates. Release them if and when they're done and not a moment before. Thank you.
And you. What the hell are you talking about? No one is demanding these things, it's when they said they would be released.
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k a t e
 
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Post » Thu Jun 07, 2012 3:40 am

I'm just not having a problem with Destruction. It's very strong and I worked on it by taking the Perks for it and leveling it up. It's just fine the way it is. I don't want it overpowered in a patch. If somone wants it overpowered in a mod they can do that and leave it as it is for those who build it up. Sorry.

:tes:

Yep, Destruction fire & Aspect of Terror Illusion works fine for me on 360 :wink_smile:
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City Swagga
 
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Post » Wed Jun 06, 2012 5:33 pm

What bethesda needs to do is fix their broken game that has been out for almost three months not *balance the game* it's completely pointless if something is overpowered then you have a choice to not use it.
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Samantha Jane Adams
 
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Post » Thu Jun 07, 2012 7:47 am

the only thing that needs balance is crafting.
and even that is simple as iron daggers not leveling you up past lvl 30 smithing
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Britney Lopez
 
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Post » Wed Jun 06, 2012 4:09 pm

Ok, you have your CK and i'll step aside playing on 360... it's all good :sadvaultboy: just kidding

It's your choice to buy the game on the X-box. If you liked vanilla oblivion, then it's perfectily fine. If you want the option to customize the game to your own preferences, then you should have bought it for a platform that supports that.
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Euan
 
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Post » Thu Jun 07, 2012 6:50 am

Destruction BTW i not exactly underpowered - just very badly balanced.

A very easy way to fix it would be

1) Make damage scale with skill level, like all other damage skills
2) Cap fortify magic to something like 75%, so you can't just spam firestorm and fire runes with 0 magica cost.

Which would make Destruction spells from weak but neverending attacks to proper magic. It would also do wanders to the fact that the best mage build atm is heavy armour, all point to health (bleh =_=)
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Floor Punch
 
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Post » Wed Jun 06, 2012 11:23 pm

FIX THE PS3 VERSION!!
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FoReVeR_Me_N
 
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Post » Wed Jun 06, 2012 11:09 pm

It's your choice to buy the game on the X-box. If you liked vanilla oblivion, then it's perfectily fine. If you want the option to customize the game to your own preferences, then you should have bought it for a platform that supports that.
Because everyone has a computer that can play Skyrim and/or had a choice about what console they have. Oh wait... that's just silly.
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Lexy Dick
 
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Post » Wed Jun 06, 2012 11:33 pm

Don't [censored] with Stealth. It's perfect as it is
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Manuel rivera
 
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