Wild guess: Probably break the game even more.
What I would like to see:
- Enchanting nerfed hard(half of current max values or even harder)
- Spread the damage of all weapons a bit. Right now they increase by one point every "tier" which makes Smithing mandatory at higher levels unless you like slashing at an enemy for thirty seconds. Make that two point damage difference every tier leaving Iron as it currently is.
- Increase damage of spells all across the board by ~10-20% to compensate for the above.
- Nerf the bonus from upgrading weapons/armor to also compensate for the above.
- Smithing skill progress based on the value of the item created, just like Alchemy. Two Iron Ores create one Iron Ignot.
- Remove potions that increase non-combat skills from the game.
- Stop scaling enemies in the game off of non-combat skills.

