So, it's January. You know what that means.

Post » Wed Jun 06, 2012 5:59 pm

Beth promised a balance patch for January. What do you think they will do to the game?

Wild guess: Probably break the game even more.

What I would like to see:
- Enchanting nerfed hard(half of current max values or even harder)
- Spread the damage of all weapons a bit. Right now they increase by one point every "tier" which makes Smithing mandatory at higher levels unless you like slashing at an enemy for thirty seconds. Make that two point damage difference every tier leaving Iron as it currently is.
- Increase damage of spells all across the board by ~10-20% to compensate for the above.
- Nerf the bonus from upgrading weapons/armor to also compensate for the above.
- Smithing skill progress based on the value of the item created, just like Alchemy. Two Iron Ores create one Iron Ignot.
- Remove potions that increase non-combat skills from the game.
- Stop scaling enemies in the game off of non-combat skills.
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james kite
 
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Post » Thu Jun 07, 2012 2:50 am

Cause I'm married with children and can't hog the computer and the TV at the same time!

Wouldn't you have to hog the TV anyway, using the PS3?
Or for that matter, is the improved display size of the TV worth it, compared to the mods available on the PC?
Again, not trying to say "Duh, you're doing it wrong", but just trying to understand.
Maybe it's because mods are such a big part of my gameplay. I know Bethesda are not going to cater to my playstyle, so I need mods to make it truely enjoyable for me.
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yermom
 
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Post » Thu Jun 07, 2012 1:39 am

Wild guess: Probably break the game even more.

What I would like to see:

- Remove potions that increase non-combat skills from the game.


People like you ruin the game
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hannah sillery
 
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Post » Wed Jun 06, 2012 10:07 pm

I am hoping for..

-Crafting professions get toned down a lot
-Master level spell improvements
-Werewolf scales better into late game
-Vampirism powers are improved, especially the drain


To people giving the terrible "single playur game no need balants herp derp". I would like to be able to use Smithing and Enchanting without my character hitting god status. I personally do not have fun running around one shotting everything taking nil damage.

Maybe quit exploiting the restoration glitch. It's people like you who try to ruin other's game because you can't help yourself.
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Rachel Hall
 
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Post » Wed Jun 06, 2012 11:44 pm

People like you ruin the game

The whole idea of a potion, and the main balancing factor behind it, is the fact that it is a limited resource. Using it gives you a benefit, but it destroys the potion, which means you have to always consider when to use it. Furthermore potions that increase your combat performace last only a limited time making them an important part of the combat strategy.

When you create potions that are used outside of combat, the entire balance is gone - when to use a smithing potion? DURP just before you smith something. How long does it last? DURP irrelevant, drink, smith, go on your way.

Seriously, what is the point? It only creates balance issues.

Plus the idea of drinking a juice which makes you a better smith is just stupid.
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Kay O'Hara
 
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Post » Wed Jun 06, 2012 9:42 pm

They need to rebalance Destruction and make it actually usable.

Add higher level Runes and apprentice, adept, expert, master Flames/Frostbite/Sparks spells.
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SexyPimpAss
 
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Post » Wed Jun 06, 2012 6:20 pm

The whole idea of a potion, and the main balancing factor behind it, is the fact that it is a limited resource. Using it gives you a benefit, but it destroys the potion, which means you have to always consider when to use it. Furthermore potions that increase your combat performace last only a limited time making them an important part of the combat strategy.

When you create potions that are used outside of combat, the entire balance is gone - when to use a smithing potion? DURP just before you smith something. How long does it last? DURP irrelevant, drink, smith, go on your way.

Seriously, what is the point? It only creates balance issues.

Plus the idea of drinking a juice which makes you a better smith is just stupid.

WHO GIVES A FLYING [censored] ABOUT BALANCING IN A SINGLE PLAYER ONLY GAME?! NOBODY! YOU DON'T LIKE IT DON'T [censored] USE IT OR COME HERE AND [censored] ABOUT IT!

It's a video game, don't like it go outside if you want a more realistic game.
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GEo LIme
 
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Post » Wed Jun 06, 2012 11:26 pm

Oh no. CK should come first so modders can iron out a ton of bugs quickly while Bethesda fixes major lag and crashes. Then all Bethesda really needs to do is look at what the modders did and they can patch all the stuff using those mods as a template.

Yeah, well, not all of us play on the PC - some people actually use those things called 'consoles' because we all don't have high-end gaming computers. But, yeah, just ignore us. Modders will fix everything - for PC users. So **** the console gamers. Not like we paid the same amount for the game- oh wait. We did. Damn... :dry:

(And they can't use stuff the modders did as a template because then they'd have to give credit to the modders...)
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Josh Dagreat
 
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Post » Wed Jun 06, 2012 11:55 pm

Wouldn't you have to hog the TV anyway, using the PS3?
Or for that matter, is the improved display size of the TV worth it, compared to the mods available on the PC?
Again, not trying to say "Duh, you're doing it wrong", but just trying to understand.
Maybe it's because mods are such a big part of my gameplay. I know Bethesda are not going to cater to my playstyle, so I need mods to make it truely enjoyable for me.

I like my couch a lot better than my computer chair.We have 2 TV's, but only 1 computerI like getting acheivements on my ps3I don't really care about mods and didn't realize I was buying a broken game.Sure if I had to make the decision again it would be an easy one, but this is not the case.
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Isabell Hoffmann
 
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Post » Thu Jun 07, 2012 5:45 am

To people giving the terrible "single playur game no need balants herp derp". I would like to be able to use Smithing and Enchanting without my character hitting god status. I personally do not have fun running around one shotting everything taking nil damage.

Dont use it? limit it to a certain level? its balanced in my game, not sure what version you got...
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Sanctum
 
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Post » Thu Jun 07, 2012 1:40 am

Same here. I used Smithing and Enchanting on my main (before he got deleted accidentally) and I was never an OP God due to insane gear. But then again, I leveled those skills naturally instead of spamming Iron Daggers all the way to 100 and then crying that the game was broken because I was making fully enchanted Daedric armor at level 15..
I spammed Iron Daggers all the way up to 100 and enchanted Dragon Armor as high as I could get it......once I reached lvl 45 and the game was already getting easy. Then I downloaded PISE + Deadly dragons (PC) and I'm as happy as a goose....however happy geese are that is. The trick is...wait for it....waaaiiittt.....NOT using it if you don't want to. I didn't want to at early lvls. Later lvls came and I wanted to. Wallah, easy peasy.
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Alycia Leann grace
 
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Post » Wed Jun 06, 2012 11:35 pm

Plus the idea of drinking a juice which makes you a better smith is just stupid.

No more stupid than "drinking a juice" that makes you less flamable or swing a sword better.

Specs just need to be toned down and a limit put on how many potions you can actually drink before the effect is capped. Not talking about healing, magicka, stamina potions though.
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adam holden
 
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Post » Thu Jun 07, 2012 5:43 am

Yeah, well, not all of us play on the PC - some people actually use those things called 'consoles' because we all don't have high-end gaming computers. But, yeah, just ignore us. Modders will fix everything - for PC users. So **** the console gamers. Not like we paid the same amount for the game- oh wait. We did. Damn... :dry:

(And they can't use stuff the modders did as a template because then they'd have to give credit to the modders...)

Actually us console players paid more!
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Milad Hajipour
 
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Post » Thu Jun 07, 2012 6:42 am

Wild guess: Probably break the game even more.

What I would like to see:
- Enchanting nerfed hard(half of current max values or even harder)
- Spread the damage of all weapons a bit. Right now they increase by one point every "tier" which makes Smithing mandatory at higher levels unless you like slashing at an enemy for thirty seconds. Make that two point damage difference every tier leaving Iron as it currently is.
- Increase damage of spells all across the board by ~10-20% to compensate for the above.
- Nerf the bonus from upgrading weapons/armor to also compensate for the above.
- Smithing skill progress based on the value of the item created, just like Alchemy. Two Iron Ores create one Iron Ignot.
- Remove potions that increase non-combat skills from the game.
- Stop scaling enemies in the game off of non-combat skills.
USE ALCHEMY FOR SPELLCASTING!!!! They have potions that increase your destruction power by 100 percent! They want you to actually be a mage to do those things, and that includes alchemy.
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Kari Depp
 
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Post » Wed Jun 06, 2012 9:24 pm

Actually us console players paid more!

It's your choice to pay more for less.
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David John Hunter
 
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Post » Thu Jun 07, 2012 3:13 am

WHO GIVES A FLYING [censored] ABOUT BALANCING IN A SINGLE PLAYER ONLY GAME?!

Well, who is making the balance patch for a single player game right now?

Take your ritalin, kid.
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djimi
 
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Post » Thu Jun 07, 2012 12:53 am

No more stupid than "drinking a juice" that makes you less flamable or swing a sword better.

Specs just need to be toned down and a limit put on how many potions you can actually drink before the effect is capped. Not talking about healing, magicka, stamina potions though.
Lol, they are potions, and are in every single fantasy RPG ever. >_<
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phil walsh
 
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Post » Wed Jun 06, 2012 10:52 pm

It's your choice to pay more for less.
Its also our choice to have more money for a thing called A LIFE. Yeah, I can be a self righteous [censored] too.
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Daniel Holgate
 
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Post » Wed Jun 06, 2012 4:10 pm

Its also our choice to have more money for a thing called A LIFE. Yeah, I can be a self righteous [censored] too.

How does gaming on a console give you more of a life?
Wait, you mean life? Like going outside? No thanks.
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Maria Garcia
 
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Post » Wed Jun 06, 2012 7:30 pm

[censored] the balance patch. CK this month.

i don't get why people want this, tes has NEVER been about balance, its about end game becoming a borderline (or not so borderline) GOD. Look at morrowind, we could do THIS.http://www.youtube.com/watch?v=Gkc3h9pdeM8

figuring out how to do stuff like that is half the fun of tes, and they scraqed it.
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Barbequtie
 
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Post » Thu Jun 07, 2012 7:18 am

How does gaming on a console give you more of a life?
Wait, you mean life? Like going outside? No thanks.
i was pointing out that I can be a complete p r i c k too. Obviously not all PC gamers are complete hermits, and vice versa, not all console gamers have a life, but point being, he was being a d o u c h e.
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Lexy Corpsey
 
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Post » Thu Jun 07, 2012 2:14 am

It's your choice to pay more for less.

Money is not an issue for me... Mods I could care less about. However selling a game they clearly knew was broken is bad business. It's like selling a baseball bat that's cracked down the middle for full price
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LijLuva
 
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Post » Wed Jun 06, 2012 8:30 pm

I would rather they fix the more serious bugs first

We'll be working on balance changes, but we're definitely putting a major focus on issues/bugs being reported. When I have release notes for 1.4 to share, I'll get them pinned in the forums.
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Horse gal smithe
 
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Post » Wed Jun 06, 2012 11:57 pm

Yeah, well, not all of us play on the PC - some people actually use those things called 'consoles' because we all don't have high-end gaming computers. But, yeah, just ignore us. Modders will fix everything - for PC users. So **** the console gamers. Not like we paid the same amount for the game- oh wait. We did. Damn... :dry:

(And they can't use stuff the modders did as a template because then they'd have to give credit to the modders...)

Hey, I've been defending putting out patches in addition to the CK for the last 2 pages. It helps to read the entire thread before posting. They already have the CK for the most part because it is just a gimped version of what they use to build the game. Releasing it requires making sure it is stable, and packing it in an executable installer. It makes sense to release what is done first, as patches are mainly made using the CK.

And they don't have to give credit to the modders, part of the agreement you sign when installing the CK is that they have the right to take any content that is made using only the CK as it is their tool and their engine. The only thing they would have to make themselves is any meshes/textures/sounds/effects that were made with other programs. And adding new items typically doesn't happen on a bug fix or balance patch.
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Marguerite Dabrin
 
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Post » Wed Jun 06, 2012 5:45 pm

We'll be working on balance changes, but we're definitely putting a major focus on issues/bugs being reported. When I have release notes for 1.4 to share, I'll get them pinned in the forums.
PLEASE dont change the crafting skills, just fix the insane damage and such that can be put on weapons and enchantments, it should not be dulled down at all, but fix the loops that allow for 100 thousand damage weapons.
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Guinevere Wood
 
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