Jorrvaskr Exit CTD

Post » Tue May 29, 2012 1:37 pm


I know it was mentioned earlier that someone had tried disabling Skjor to no effect, but this would seem to be connected to the crash in some way since killing him allowed me to leave even if it's not to a fully loaded Whiterun.

Yup that was me,I had a hunch he is part of the problem since he wasn't suppose to be alive.One thing to check if Skjor is the troublemaker :) is to finish Companion questline then wait until Skjor pops-up and check Jorrvaskr again.This way we should see if this is related to CTD.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Tue May 29, 2012 2:39 am

Things to try with CTDs like these:

- Windowed mode
- Using "pcb" in console to purge cell buffers before transition / after transition
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Tue May 29, 2012 1:25 am

Things to try with CTDs like these:

- Windowed mode
- Using "pcb" in console to purge cell buffers before transition / after transition

Already had tried, neither of those have any effect.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Tue May 29, 2012 12:20 pm

I tried going back to see if the problem is still there and yep - once I enter Jorvaskr it will not let me leave. It is only Jorvaskr - I have not experienced this issue leaving any other area, in Whiterun or elsewhere.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Tue May 29, 2012 7:10 am

With so many with saves that creates CTD, they should open a possibility for us to upload our crash saves. After all a savegame is like a container, it needs some order for the data to end up the right place. And I'm kinda sure what is saved out, isent correctly read back.
You can upload it here, which Bethesda says they monitor: https://unofficialskyrimpatch.16bugs.com/projects/7078

At the very least maybe USP will fix it when it's released, post-CK.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Tue May 29, 2012 1:34 pm

I tried going back to see if the problem is still there and yep - once I enter Jorvaskr it will not let me leave. It is only Jorvaskr - I have not experienced this issue leaving any other area, in Whiterun or elsewhere.
Skjor is not in Jorvaskr, either - as far as I can tell, he's still dead...
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Tue May 29, 2012 4:22 am

Skjor is not in Jorvaskr, either - as far as I can tell, he's still dead...

He wasn't there for me initially either. Try waiting a few hours at a time and see if he shows up.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Tue May 29, 2012 2:18 am

I have the same issue... it started around level 67, after 300+ hours of gaming., with the Vaermina temple... but, as Gonzallex pointed in his post, this was only the beginning... I continued to play and the problems multiples...few hours later can't reach the Keep in Markarath , can't enter the Black Reach to do the main quest... more hours of play after that results in more inaccessible locations, some of them outdoor (when I go from one cell to other)

What I did:
1) Start a new character and the play go perfectly... I haste to the locations where I could not enter with the previous one but found no problems entering those loations.- so the CTD has nothing to do with the hardware , the game settins or the mods installed

2) I loaded a early savegame and could play for a while, but after a certain point, everything happens again/ loaded another savegame (previous to the one mentioned) and play a lot more hours then in the first case. but the ctd-bug appears anyway
3)Try the solution of waiting and purging cells but it didn't work

So, I think that the subject of this topic should not be Jorvaskar (could happens anywhere after a certain number of hours, and if you play after that, as I did, you could see that more and more locations will be plagued by this bug )...
IMHO we are facing the so called " long play issue" (as here: http://www.lensoftruth.com/bethesda-responds-again-to-skyrims-ps3-long-term-play-issues/) because this is the real problem, and (my guess) will happen to any die-harder Bethesda game who will play a lot, irrespective of the platform he/she has ... It seems that the Game engine can't keep pace with all the content that has to (those content should be stored in a "savegame" as (kind of) a database) after a considerable number of hours played (300+for me) and crash
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Tue May 29, 2012 4:30 am

Basically what you're saying is this is a friggin game stopping glitch,if this ctd happens later anyway no matter the location.Don't know but this actually makes me to put the game on hold.A game on this size you can't start over and over and over.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Tue May 29, 2012 8:43 am

Am having the same problem with CTDs on certain area transitions, might as well give my report.

After 300 or so hours, areas started becoming locked by constant CTDs, like Understone Keep, Blue Palace, Jorrvaskr to name a few, and several area transitions out in the wild.
Basically making this character unplayable.
I tried reverting to an earlier save before any of these areas locked up, but after a couple of hours it happens all over again.

I've tried all known "fixes" I could find, drivers are updated etc, no mods, game is patched (have played this character since launch)
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Tue May 29, 2012 9:45 am

Am having the same problem with CTDs on certain area transitions, might as well give my report.

After 300 or so hours, areas started becoming locked by constant CTDs, like Understone Keep, Blue Palace, Jorrvaskr to name a few, and several area transitions out in the wild.
Basically making this character unplayable.
I tried reverting to an earlier save before any of these areas locked up, but after a couple of hours it happens all over again.

I've tried all known "fixes" I could find, drivers are updated etc, no mods, game is patched (have played this character since launch)

i have the same problem as you, but in different locations. it doesn't matter what you do since reloading an earlier save (questing, exploring, lollygagging...) these lockups will happen eventually

being able to pinpoint the exact moment the location gets "corrupted" doesn't do any good as well, there's no fix to it
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Tue May 29, 2012 3:27 am

Since a popular theory to this crash is that it "happens at high levels, or large amounts of game time" I wanted to change that. So, I created an account to post. I was about 10 hours into my gameplay when I first experienced this bug (maybe less, I don't know, I explore a lot). It first started happening when Lydia was due to come along with me as a companion. I started to head out the door to Whiterun and bam! my game froze at the loading screen. I could move the object, the smoke was still going, I could hear the sound (normal), but it would not get away from that screen. It was stuck, and I eventually had to ctrl-alt-del out of the game and close. So, I reloaded that save and tried it three different times. Nothing. The main door was a death trap. I went around to the door to the balcony in that castle, and it let me out. However, Lydia was no longer with me. I had not run towards her, which triggers her to follow. So, I figured it had something to do with having a companion. I went on my merry way, and I never thought of it again. I went into a bar in Whiterun, fought some woman that wanted to be punched in the face, and then she wanted to join me. I allowed it, just to see if I was right, and I exited. Frozen screen, again. So, I tried this three more times as well. All the times I froze, but if I did not allow her to come along, nothing happened.

Okay, well that's fine. When I tried to start the companions? When I had to follow some man (don't remember the name, this was awhile ago), it would crash. If I didn't follow him, or I waited for him to get to where he needed to be? No crash, no freeze. So, I decided not to have anyone follow me, or anything else. This worked for a little bit, but then it began to crash when I was on my own. So, to fix that I tried the "coc Riverwood" commands. That worked for a little bit, but then there was a point at which I did it, and it left me glitching through the ground. I could see below the map, and I was looking towards Riverwood. I could not move, I had no inventory, I had nothing I could do. I tried no clipping out of it, but that did nothing. So, I reverted to a previous save, tried other locations, nothing. I had mods at that time, but I have since removed EVERYTHING. No mods, no tweaks, reinstalled, completely vanilla and up-to-date, no saves, not even the ability to "load" or "continue." Now, however, when I try to start a new game? Frozen screen. I can hear the horses for the carts, but it's stuck at the loading screen with a 2fps stutter going on. It eventually completely locks up and crashes. I can also leave it on the main menu and, sometimes, it will crash then, too.


I have tried the 4gb mod, windowed mode and borderless windowed mode, changing everything I could, and I have done absolutely everything I could think of. However, now I cannot even play in order to try anything else. Steam has kept it up to date, so that's not an issue either. While I do try to play it on ultra, that's DEFINITELY not an issue as this game does not use much in the way of physX, and the textures are not GPU-killing. I can run Battlefield 3 on ultra at 60-100FPS (depending on what's going on) without overheating, or anything else. So, please do not suggest it's that, or anything else. This is definitely an issue with the coding of the game itself, and it's definitely a game breaker.

Running:
Windows 7 Ultimate x64
8GB RAM.
4GB VRAM - EVGA GTX480 OC
AMD Phenom X4 OC to 3.8GHZ

My CPU only gets to about 45C when running this game, and my GPU hits 70ish. Again, this is nothing. I hit about 50C and 80C-90C on Battlefield 3 (respectively). Graphics also have no effect on if I can play or not. Just posting so Bethesda might look into it.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Tue May 29, 2012 3:34 pm

You know, I still can't believe Bethesda released two patches that broke the game and then a third to fix the patches and then said "Well, that's it for us. See you in January!" What a steaming load. I really wish that something like a class action lawsuit was plausible, because I'd love to see them in court over this. Leaving me with an unplayable game for months on end after I just shoved $60 into their pockets. I'm angry, Bethesda. We're all angry. This isn't entitled whining, this isn't a insignificant complaint. This is plain not getting what I paid for. This is no way to treat your paying customers.
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Tue May 29, 2012 7:44 am

I had this start for me last night. I was collecting the Unusual Gems and needed the one from Jorrvaskr. It has been well over a month in real time since I was even in Jorrvaskr. I went in, went down stairs got the gem, went back to the great hall and tried to exit to Whiterun, and CTD. I had another save from before I went to gathering the gems. So I tried it and it also CTD when I tried to exit. Needless to say I was ticked off....$60 for a game....140 hours in.....3 patches later and this is what we get.

I plan on going back and getting the gem and then using the "coc WhiterunBreezehome" command to get out.

Up until this point I have only had 2 issues with the game the occasional 5-7 sec freeze ups and the CTD everytime I stayed in Bonechill Passage for more than 30 sec. Other than those the game has been amazing. I did the Companions quest line as soon as I made it to Whiterun (maybe 4 quests completed before I got there) so I didn't have to worry bout diseases. All the other quests were completed after this of course. So I have no idea of a certain quest that may have caused this to start.

I think Bethesda throwing this off as our save files being corrupt is crap. If this many people are having the same issue on all platforms then....THIS IS A SOFTWARE ISSUE....not a save file issue. Also since PC players have proven that with "RevertWorld" command it fixes the issue....then this is not a save file issue.This should be looked into and fixed in a patch. Is this fancy "Creation Kit" in the next patch going to let us fix this....NO. Maybe get your game fixed before you start giving out crap like that.

I should not have to after al this time that has been sunk into this game have to start wondering if I am going to get a CTD everytime I go to exit a building.....that worked just fine 50 hours ago.....or will work just fine be pulling up the console and typing "RevertWorld" and walking right out the door. I still think this game is the best I have ever played. It is just time for the devs to step up and fix a issue that is obviously their's and not the player's.....save file being corrupt!
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Tue May 29, 2012 7:45 am

Just thought I would point out. If you look at the Xbox 360 and the PS3's tech forums there are people having the same issue....it just freezes their consoles up.....AGAIN THIS IS NOT A SAVE FILE ISSUE! IT IS A PROGRAM ISSUE!
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Tue May 29, 2012 2:41 am

http://elderscrolls.wikia.com/wiki/Jorrvaskr

Note this wiki page even lists the Jorrvaskr CTD issue....not a save file issue lol!
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Tue May 29, 2012 8:37 am

Just thought I would point out. If you look at the Xbox 360 and the PS3's tech forums there are people having the same issue....it just freezes their consoles up.....AGAIN THIS IS NOT A SAVE FILE ISSUE! IT IS A PROGRAM ISSUE!
It's a save file issue if you get it every single time you load up the same save game, and if the community can reproduce it from the save of someone having the problem, as in not only is something happening that shouldn't, but it's saving information that it shouldn't.

We don't actually know how RevertWorld works. Once the CK's released we'll be able to verify how it works. For all we know, it cleans up most of the stuff that causes save file bloat in the first place.

I do find it interesting you get it even at the 30 hour mark. Neither of my playthroughs had any problems with Jorrvaskr. It definitely seems like something that sticks to a save file...hence why I'd like people to post their save files who have constant Jorrvaskr CTD.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Tue May 29, 2012 10:24 am

I have the same issue... it started around level 67, after 300+ hours of gaming., with the Vaermina temple... but, as Gonzallex pointed in his post, this was only the beginning... I continued to play and the problems multiples...few hours later can't reach the Keep in Markarath , can't enter the Black Reach to do the main quest... more hours of play after that results in more inaccessible locations, some of them outdoor (when I go from one cell to other)

What I did:
1) Start a new character and the play go perfectly... I haste to the locations where I could not enter with the previous one but found no problems entering those loations.- so the CTD has nothing to do with the hardware , the game settins or the mods installed

2) I loaded a early savegame and could play for a while, but after a certain point, everything happens again/ loaded another savegame (previous to the one mentioned) and play a lot more hours then in the first case. but the ctd-bug appears anyway
3)Try the solution of waiting and purging cells but it didn't work

So, I think that the subject of this topic should not be Jorvaskar (could happens anywhere after a certain number of hours, and if you play after that, as I did, you could see that more and more locations will be plagued by this bug )...
IMHO we are facing the so called " long play issue" (as here: http://www.lensoftruth.com/bethesda-responds-again-to-skyrims-ps3-long-term-play-issues/) because this is the real problem, and (my guess) will happen to any die-harder Bethesda game who will play a lot, irrespective of the platform he/she has ... It seems that the Game engine can't keep pace with all the content that has to (those content should be stored in a "savegame" as (kind of) a database) after a considerable number of hours played (300+for me) and crash

Having a very similar problem at 282 hours played according to steam. 90 days in game, level 57. Crash to desktop with no error message, no crash log, nothing in the windows event viewer. It first started happening at transitions between cells. Then I started noticing parts of interior cells "missing", as in you would look through a door way and not see any floors, walls or ceiling. Just empty game world and the light sources. This would fix itself by leaving and reentering the dungeon or house. Now I very frequently have the crash while walking the world and transitioning from one cell to the next. Once it happens in an exterior cell, it seems to always happen there, forever more. I have a save game that is litterally 2 steps along the road from a ctd.

To be perfectly honest, I doubt that bethesda will fix this, and am not going to waste my time uploading save games, system specs, dx diags, etc. etc. Their games have always been full of bugs that are never fixed. Hopefully the more knowledgeable community members can fill in where bethesda fails.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue May 29, 2012 6:33 am

Bumping to keep the thread alive.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Tue May 29, 2012 12:08 pm

It's a save file issue if you get it every single time you load up the same save game, and if the community can reproduce it from the save of someone having the problem, as in not only is something happening that shouldn't, but it's saving information that it shouldn't.

We don't actually know how RevertWorld works. Once the CK's released we'll be able to verify how it works. For all we know, it cleans up most of the stuff that causes save file bloat in the first place.

I do find it interesting you get it even at the 30 hour mark. Neither of my playthroughs had any problems with Jorrvaskr. It definitely seems like something that sticks to a save file...hence why I'd like people to post their save files who have constant Jorrvaskr CTD.

Where can I post it?
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Tue May 29, 2012 7:00 am

I just posted in the stickied CTD thread.

I'm getting something simmilar when trying to go to the tomb where you can cure werewolves. If I fast travel there or walk towards the tomb from a nearby location I get a crash to desktop. nowhere else, just that one location.
http://members.home.nl/wink/Save_39.rar
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue May 29, 2012 8:04 am

It's a save file issue if you get it every single time you load up the same save game, and if the community can reproduce it from the save of someone having the problem, as in not only is something happening that shouldn't, but it's saving information that it shouldn't.

We don't actually know how RevertWorld works. Once the CK's released we'll be able to verify how it works. For all we know, it cleans up most of the stuff that causes save file bloat in the first place.

I do find it interesting you get it even at the 30 hour mark. Neither of my playthroughs had any problems with Jorrvaskr. It definitely seems like something that sticks to a save file...hence why I'd like people to post their save files who have constant Jorrvaskr CTD.

No matter if it's a save game issue or whatever, the root cause is a coding issue. If my save file gets corrupted, it didn't corrupt itself, the game engine did it. Something happens in the game that causes this. I have two saves fifteen minutes apart, one I can exit Jorrvaskr, one I can't, the only difference is, on the one I can't, fifteen minutes passes (I can just stand there for fifteen minutes and it will ctd if I try to enter and exit Jorrvaskr). As a matter of fact, I loaded a save from several hours previous, let the game sit while I did nothing but occasionally stop camera spin, and once it got to the same time as the save file that ctds, it crashed when I tried to exit also. Definitely a programming issue they need to solve.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Tue May 29, 2012 5:19 am

Adamaj: Are you standing inside Jorrvaskr during those fifteen minutes (and then just exiting), or standing outside (and then entering and exiting)? Does it make a difference if you stand outside vs standing inside for those 15 minutes?

I'm a little curious about that because if it only seems to happen when you spend the fifteen minutes inside, but not when you spend them outside, then the cause is more likely to be inside Jorrvaskr itself - a script going haywire, or too many of something spawning over time, or the like.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Tue May 29, 2012 11:13 am

It's a save file issue if you get it every single time you load up the same save game, and if the community can reproduce it from the save of someone having the problem, as in not only is something happening that shouldn't, but it's saving information that it shouldn't.

We don't actually know how RevertWorld works. Once the CK's released we'll be able to verify how it works. For all we know, it cleans up most of the stuff that causes save file bloat in the first place.
It is not a mere corrupted save but a programming issue and the RevertWorld function does clear a lot of data and reduces file size and bloating.

After 212 hours of game play (or a save game file size of about 19mb in my case) I had the same issue with the Understone keep, the Dark brotherhood sanctuary and exit Jorrvaskr...everything seemed fine outside these areas but after another little while, the game also started crashing at some specific transition areas in the wilderness and became totally unplayable.

I repeated this with a few save files and even replayed 10-20 hours a few times with complete different choices of quests and intermediate destinations to only run into the same issue again.

I also did a little bit of testing and found out the following:

If I lower the file size under 18.9mb (this value seem to vary from a user to another) by getting rid of all my stored items, eating all my ingredients, sleeping many days I can enter these areas. If I get too close to 19mb, then I cannot enter the areas normally but can coc to them right after loading a save (no additional or very little extra data is added this way), if my file size reaches a certain size, I get a ctd no matter how I try to enter...and the bigger and more bloated the file gets, the more crashes I get....

So, in short, it does seem that the clock is ticking when you start a new character...you just don't know exactly when it's going to stop.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue May 29, 2012 3:57 pm

Also running into this issue. I'm a level 47, 130 hours in and my latest save file is 13.8 mb.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

PreviousNext

Return to V - Skyrim