You know - I really wanna see a video of somebody beating Alduin in four or five seconds on Master level. Especially since the OP said they weren't using smithing or enchanting at all. I really wanna see somebody beat Alduin in four or five seconds on Master difficulty level with unimproved weapons and armor and no custom enchantments. I have to say, while I believe a lot of the people saying that combined crafting can make the game too easy even on top difficulty levels, at the same time there are a lot of stories that just don't pass the smell test.
And right now, the OP's post story doesn't pass the smell test to me.
A properly specced dual-wielding Assassin build can one-shot everything in the game,
including Alduin himself, via sneak back-stab attacks, and doesn't need to abuse crafting to do so. This applies to
all difficulty settings, since enemy HP doesn't scale with difficulty level.
How? Stupidly overpowered Sneak perks, such as the 15x dagger back-stab multiplier. Add the Shrouded Gloves and it's 30x, so with a fully-smithed (i.e .100 skill+ the Daedric perk) Daedric dagger you're doing 3300 damage per strike
per dagger, so with two of them you're doing twice Alduin's total HP with every attack.
For reference: a crafting-abuse Daedric Bow does 562 damage per strike, or 1686 on a 3x sneak attack. To one-shot Elder Dragons or better, you need a high-power custom Fortify Marksman potion on top of that.
@Garrison64:
The problem with
Oblivion's creature scaling, and also that with the 'special' enemies in
Fallout 3, was that in both cases they
way overdid it. Typically, 'brick wall' opponents are designed to be able to eat strikes from the most powerful weapons a game can offer, however they have traditionally always been calibrated such that the very strongest weapons can still kill them in a reasonable amount of time (sadistic boss designs notwithstanding). In both of these games this is simply not the case, thus the raft of complaints.
In
Oblivion, the problem is that enemy HP scales at an insane rate while player damage does not; unless, of course, one cheeses the enchanting system to create weapons of 'weakness to X' stacking, which results in exponential damage increases with each strike.
Fallout 3 actually
has a weapon that can keep up with the ridiculous HP of the 'specials' (the 'Fat Man' nuclear catapult), however it's almost impossible to use on a regular basis without camping the one vendor that sells its rare ammo. As such, in both cases those enemies are reviled because they are completely over the top compared to everything else.