I Kill All Dragons in a Few Seconds.

Post » Tue Jun 12, 2012 6:41 am


And Bethesda put that road in there. I mean, who honestly puts in something that tempting to do with absolutely no negative consequences for the character's development at the end of it. It was the first thing I discovered about the game without a guide. First day of release it was right there and so obvious. To not do something that the game freely allows you to do that will only make you stronger would feel foolish. Smithing was a new aspect of the game. I wanted to test it out. If Bethesda made it so easy to level, that's no one's fault but theirs.

They put it in for the people that want it to be easy, since your complaining about it then just don't do it. But say somebody wants to be a god and kill everything by sneezing. Actually I name one of my characters chuck Norris and made him as good as possible. I think his sword did 650 damage and he dual wielded them. That's with no rest glitch. But on all my other characters I don't do this because it is too easy. Yes you have to limit yourself, but it isn't hard. If the game was more difficult people who don't do these things would complain and say that the game was impossible to play on anything but novice.
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lexy
 
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Post » Mon Jun 11, 2012 8:08 pm

They put it in for the people that want it to be easy, since your complaining about it then just don't do it. But say somebody wants to be a god and kill everything by sneezing. Actually I name one of my characters chuck Norris and made him as good as possible. I think his sword did 650 damage and he dual wielded them. That's with no rest glitch. But on all my other characters I don't do this because it is too easy. Yes you have to limit yourself, but it isn't hard. If the game was more difficult people who don't do these things would complain and say that the game was impossible to play on anything but novice.
Complaining about something I could for no reason foresee and have no way to take back because the deed is done because the developers screwed up... It's too late to not do it. I've started that game more times than I can count and never because I screwed up. Bugs and imbalanced gameplay. Come on... Even FFXIII didn't piss me off this much and I HATE that game. And I'm a huge FF fangirl. I love RPGs and I've played my fair share. Games aren't cheap, you know. If I'm going to plop down a huge chunk on something that shiny new out of the box, I want it to run like a new car. I shouldn't be tricked into buying a lemon.
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Czar Kahchi
 
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Post » Tue Jun 12, 2012 9:41 am

If the game was more difficult people who don't do these things would complain and say that the game was impossible to play on anything but novice.

Slippery slope.

If +5 Armor was added to every enemy in the game it would be more difficult but hardly anywhere near impossible, especially on Novice.

Please understand the following statement:

Let us make the God Killing Weapons and the Suit of Invincible Armor, give us the opportunity to do it if we desire to.

But, because the player is given the option to do so, some, some enemies should be balanced to keep up with us, or even potentially slap us around, while wearing that gear.

That's a properly balanced game.

You give us a nuke, the game gives us a boss that has a nuke negating force field that we have to deal with before our nuke can be used effectively.
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Jade
 
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Post » Mon Jun 11, 2012 8:45 pm

I can now take dragons out quite easily, I enchanted resistance gear and it proves helpful.
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Katey Meyer
 
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Post » Tue Jun 12, 2012 1:17 am

You know - I really wanna see a video of somebody beating Alduin in four or five seconds on Master level. Especially since the OP said they weren't using smithing or enchanting at all. I really wanna see somebody beat Alduin in four or five seconds on Master difficulty level with unimproved weapons and armor and no custom enchantments. I have to say, while I believe a lot of the people saying that combined crafting can make the game too easy even on top difficulty levels, at the same time there are a lot of stories that just don't pass the smell test.

And right now, the OP's post story doesn't pass the smell test to me.
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Amy Gibson
 
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Post » Tue Jun 12, 2012 3:24 am

Why not stop using Alchemy or whatever your character uses? Anyways Bethesda's games have always been like this. Even Fallout. So it's nothing new.
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saxon
 
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Post » Mon Jun 11, 2012 9:25 pm

You've abused the game
lol
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Gavin boyce
 
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Post » Tue Jun 12, 2012 2:07 am

You know - I really wanna see a video of somebody beating Alduin in four or five seconds on Master level. Especially since the OP said they weren't using smithing or enchanting at all. I really wanna see somebody beat Alduin in four or five seconds on Master difficulty level with unimproved weapons and armor and no custom enchantments. I have to say, while I believe a lot of the people saying that combined crafting can make the game too easy even on top difficulty levels, at the same time there are a lot of stories that just don't pass the smell test.

And right now, the OP's post story doesn't pass the smell test to me.

Dual Wielding + Elemental Fury and that's not including any of my poisons. Alduin is out of his league. He is an insect.

Why not stop using Alchemy or whatever your character uses? Anyways Bethesda's games have always been like this. Even Fallout. So it's nothing new.

I have an assassin and he should have to use his tools to survive. Right now, all he has to do is power attack and everything is destroyed.
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Shannon Lockwood
 
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Post » Mon Jun 11, 2012 10:41 pm

Why not stop using Alchemy or whatever your character uses? Anyways Bethesda's games have always been like this. Even Fallout. So it's nothing new.

Yes, that's the problem we are critisizing.
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Marcia Renton
 
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Post » Tue Jun 12, 2012 4:54 am

MW and OB weren't nearly as off-kilter as Skyrim is in terms of balanced gameplay. A game shouldn't need patches to be where it should have been when it was released either.
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Rodney C
 
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Post » Tue Jun 12, 2012 6:49 am

Im just waiting for someone to say "maybe you should stop power attacking."
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Da Missz
 
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Post » Tue Jun 12, 2012 2:58 am

Im just waiting for someone to say "maybe you should stop power attacking."
lol
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Project
 
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Post » Tue Jun 12, 2012 4:50 am

Im just waiting for someone to say "maybe you should stop power attacking."

Maybe you should stop Power Attacking, you're obviously doing too much damage per hit. Limit yourself.
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Thomas LEON
 
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Post » Mon Jun 11, 2012 7:15 pm

What, Darkside, now you're giving the same advice of dummy yourself down so the game can keep up? That's pretty funny.
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Nicole Mark
 
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Post » Mon Jun 11, 2012 11:49 pm

What, Darkside, now you're giving the same advice of dummy yourself down so the game can keep up? That's pretty funny.

Obviously we've just been playing the game "wrong" this entire time.

Maybe we aren't even supposed to use weapons or equipment. Maybe it's Bethesda's way of "testing our faith." Only real players discover the secret, that you aren't supposed to use anything in the game at all. That's where the real challenge is.

Or I'm being completely sarcastic. One of the two :D
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Spencey!
 
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Post » Mon Jun 11, 2012 9:10 pm

Maybe you should stop Power Attacking, you're obviously doing too much damage per hit. Limit yourself.

I remember back in the day when people used to brag about beating a single player game like Metroid and Zelda on the first Nintento.
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STEVI INQUE
 
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Post » Tue Jun 12, 2012 9:55 am

Hey, I think you may be onto something there! If you don't actually play the game, you pass the test. Your character goes on to become the next Divine, replacing Talos and exterminating the Thalmor in all their pretentious glory. A secret ending unfolds and the heart of the true Skyrim game has become unshackled for your gaming enjoyment. *blink* Huh? Did I fall asleep again?
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Annika Marziniak
 
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Post » Tue Jun 12, 2012 9:17 am

It's like everything got wussified after the 90's. Cartoons, music, video games, dudes my sister hangs out with.
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Eric Hayes
 
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Post » Tue Jun 12, 2012 12:22 am

Yeah, that's true, generally speaking. As time progresses, there's a lot of emphasis on things becoming "easier". In a society that demands hard work, that certainly is like emphasizing the beauty of a horse's mane to a genuine cowherd.
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Kat Ives
 
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Post » Mon Jun 11, 2012 9:06 pm

Dragons are levelled to the player.
Because they are never a challenge, they are also never a victory.
You cannot have the statisfaction of doing it right when you can do no wrong.
Its game dumb.

Dragons, really are a missed chance.
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Emmanuel Morales
 
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Post » Tue Jun 12, 2012 6:32 am

You know - I really wanna see a video of somebody beating Alduin in four or five seconds on Master level. Especially since the OP said they weren't using smithing or enchanting at all. I really wanna see somebody beat Alduin in four or five seconds on Master difficulty level with unimproved weapons and armor and no custom enchantments. I have to say, while I believe a lot of the people saying that combined crafting can make the game too easy even on top difficulty levels, at the same time there are a lot of stories that just don't pass the smell test.

And right now, the OP's post story doesn't pass the smell test to me.
A properly specced dual-wielding Assassin build can one-shot everything in the game, including Alduin himself, via sneak back-stab attacks, and doesn't need to abuse crafting to do so. This applies to all difficulty settings, since enemy HP doesn't scale with difficulty level.

How? Stupidly overpowered Sneak perks, such as the 15x dagger back-stab multiplier. Add the Shrouded Gloves and it's 30x, so with a fully-smithed (i.e .100 skill+ the Daedric perk) Daedric dagger you're doing 3300 damage per strike per dagger, so with two of them you're doing twice Alduin's total HP with every attack.

For reference: a crafting-abuse Daedric Bow does 562 damage per strike, or 1686 on a 3x sneak attack. To one-shot Elder Dragons or better, you need a high-power custom Fortify Marksman potion on top of that.


@Garrison64:

The problem with Oblivion's creature scaling, and also that with the 'special' enemies in Fallout 3, was that in both cases they way overdid it. Typically, 'brick wall' opponents are designed to be able to eat strikes from the most powerful weapons a game can offer, however they have traditionally always been calibrated such that the very strongest weapons can still kill them in a reasonable amount of time (sadistic boss designs notwithstanding). In both of these games this is simply not the case, thus the raft of complaints.

In Oblivion, the problem is that enemy HP scales at an insane rate while player damage does not; unless, of course, one cheeses the enchanting system to create weapons of 'weakness to X' stacking, which results in exponential damage increases with each strike. Fallout 3 actually has a weapon that can keep up with the ridiculous HP of the 'specials' (the 'Fat Man' nuclear catapult), however it's almost impossible to use on a regular basis without camping the one vendor that sells its rare ammo. As such, in both cases those enemies are reviled because they are completely over the top compared to everything else.
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Jason Rice
 
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Post » Tue Jun 12, 2012 12:07 am

Then maybe I'm just the one person who managed to play Oblivion without finding the battles to be ridiculous in any direction without having cheesed out my char. And I've never played Fallout. It actually doesn't pique my curiosity in the least so I can offer no opinion on that game, although I have known many who have raved about how great it is...
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tegan fiamengo
 
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Post » Mon Jun 11, 2012 10:51 pm

The people complaining on this thread are under the assumption that we're trying to "beat Skyrim" and that it's too easy to "win". I simply have to shake my head and sigh. I can also rejoice in the fact that in a month or two they wont be here.
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Lucy
 
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Post » Tue Jun 12, 2012 8:58 am

The people complaining on this thread are under the assumption that we're trying to "beat Skyrim" and that it's too easy to "win". I simply have to shake my head and sigh. I can also rejoice in the fact that in a month or two they wont be here.

true, but have you seen the movie "king of kong"
now that game is hard
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Cody Banks
 
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Post » Mon Jun 11, 2012 7:33 pm

Last night I fought an Ancient dragon, about 20 times, seriously. It took that long to figure out how to get him before he got me. I kept dying; he was one tough dragon. I had a long section of my game where the dragons were pretty easy but it doesn't stay that way. I'm playing on Adept at Level 43.

I'm thinking in my particular case that my Light Armor needs upgrading with some enchantments and I need more magic resistance. If that plan doesn't work, I'll try something else. No matter what, I have that memorable battle to remember forever. :smile: :tes:
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Conor Byrne
 
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