Leader of mage guild with an Orc warrior?

Post » Sat Jun 09, 2012 4:04 pm

In general I like that you there are few restrictions for the development of my char in Skyrim but what I don't understand is that an Orc berserk warrior is able to become arch mage of the mage guild. How can someone with melee attacks and whose magical abilities are extremely slight become ruler of people which rely on magic?
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Lory Da Costa
 
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Post » Sun Jun 10, 2012 2:21 am

Easy...

Magic.
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DAVId Bryant
 
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Post » Sun Jun 10, 2012 3:48 am

Lack of thought on part of the developer.
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Emilie Joseph
 
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Post » Sat Jun 09, 2012 9:17 pm

Enrollment seems to be at an all time low.Maybe having a celebrity(ie the Dragonborn) will boost interest in attending.It's not like they ask you to teach a class or anything.

did you know the CoW was also ranked as one of the worst party schools in Tamriel behind even where the Hagravens go Hagwarts
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Robyn Lena
 
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Post » Sat Jun 09, 2012 11:32 pm

If an Orc warrior being arch-mage bothers you, then don't do the questline.

Many people simply want to be able to do the various quests without a dozen different specialists, and Bethesda don't need to put "rules" into the game that the player is able to do themselves.

What if your character was a battlemage who was equally skilled in magic and combat? Should the game detect what skills your character is using prior to removing the barricade from the doors of the guild hall? If a character wouldn't naturally do something, it's up to the player to decide whether or not to stay in character or to proceed anyway.
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Shannon Lockwood
 
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Post » Sat Jun 09, 2012 11:56 pm

The college is based on magic study, not magic performance.

There's no reason that your orc can't be a scholar (hell, there's even one in the guild library), unless you feel it doesn't fit his character. In that case, it's your decision to make.
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Rachell Katherine
 
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Post » Sun Jun 10, 2012 3:07 am

Should the game detect what skills your character is using prior to removing the barricade from the doors of the guild hall? If a character wouldn't naturally do something, it's up to the player to decide whether or not to stay in character or to proceed anyway.

The game kinda does try to do this, but since every character starts with at least some magic ability it's pointless.
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Bethany Short
 
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Post » Sat Jun 09, 2012 12:00 pm


What if your character was a battlemage who was equally skilled in magic and combat? Should the game detect what skills your character is using prior to removing the barricade from the doors of the guild hall? If a character wouldn't naturally do something, it's up to the player to decide whether or not to stay in character or to proceed anyway.

The quests of the guild should demand a certain minimum of magical knowledge and an Orc warrior-only char should be below this limit.
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Multi Multi
 
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Post » Sat Jun 09, 2012 7:39 pm

The game lets you do whatever you want (depending on certain bugs).

Why is there such demand for Bethesda from some to tell us what we can and can't do? No one is forcing your character to be in charge of the various guilds; that's the player's choice.

While it does seem odd that a warrior who might not be able to spell "spell" or "magic" is suddenly leading a group of mages, I'm sure it was simply a gameplay decision, and Bethesda didn't want to lock players out of being able to play the guild questlines. Perhaps, in future installments, there could be some kind of skill requirement to join a guild or to get additional quests from them, but the player doesn't need to be forbidden from joining one guild just because they're a member of another.
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Alexxxxxx
 
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Post » Sat Jun 09, 2012 3:34 pm

Because then you have things like a semi-literate barbarian becoming chief of a scholastic institution.

Freedom of choice isn't a bad thing, but there's such a thing as too much freedom. While Beth did well in letting people join whatever guild they wanted, people should be encouraged to excel in order to progress. Morrowind, frankly, did this better. I'd make the only exception for this being the Dark Brotherhood, who'd be more concerned in your ability to deal death regardless of how it's accomplished.
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Jessica Nash
 
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Post » Sat Jun 09, 2012 5:27 pm

If an Orc warrior being arch-mage bothers you, then don't do the questline.

Many people simply want to be able to do the various quests without a dozen different specialists, and Bethesda don't need to put "rules" into the game that the player is able to do themselves.

What if your character was a battlemage who was equally skilled in magic and combat? Should the game detect what skills your character is using prior to removing the barricade from the doors of the guild hall? If a character wouldn't naturally do something, it's up to the player to decide whether or not to stay in character or to proceed anyway.

You find Gauldur amulet fragment in another dungeon.

You get quest to find out more

this takes you into college

Also don't like how the game FORCES you to work with the thieves guild

Should be a completely separate option to complete these quest lines (and the thieves guild being linked to MQ is TOTAL bs) if you don't want to have anything to do with these factions.
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Laura
 
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Post » Sat Jun 09, 2012 3:58 pm

The college is based on magic study, not magic performance.

There's no reason that your orc can't be a scholar (hell, there's even one in the guild library), unless you feel it doesn't fit his character. In that case, it's your decision to make.

The guy in the library mentions summoning Atronachs to eat you if you mess with his books, making him at least an ADept conjurer or so (Assuming he wouldn't be using Flame atronachs around his precious books, he has to have at least Frost)
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Hearts
 
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Post » Sun Jun 10, 2012 12:56 am

Lack of thought on part of the developer player.
Fixed.
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naomi
 
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Post » Sat Jun 09, 2012 3:22 pm

why did you join and become archmage then...?!
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Elle H
 
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Post » Sat Jun 09, 2012 2:44 pm

why did you join and become archmage then...?!

The question we're all wondering...
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Evaa
 
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Post » Sat Jun 09, 2012 7:33 pm

If an Orc warrior being arch-mage bothers you, then don't do the questline.

Many people simply want to be able to do the various quests without a dozen different specialists, and Bethesda don't need to put "rules" into the game that the player is able to do themselves.

What if your character was a battlemage who was equally skilled in magic and combat? Should the game detect what skills your character is using prior to removing the barricade from the doors of the guild hall? If a character wouldn't naturally do something, it's up to the player to decide whether or not to stay in character or to proceed anyway.
If you don't want your character to be immortal then just toggle off god-mode!! Hey, I just found the perfect argument why god-mode should be toggled on by default!

On a more serious note, what a load of miserable rubbish you posted. Yes, the game should detect whether you have the skills required to manage a mage guild. The game should detect if a player has what it takes to be respected in the long term by a bunch of library-geeks and magic weenies. You're damn right it should. What happens in the mage guild is like a modern university asking a cop to be a dean because he shot some hostage taker. It's complete and utter nonsense that is very hard to take seriously.

Yes, Bethesda does need to put rules into the game because that's what makes a game world feel realistic. If the world isn't realistic then there's no immersion. That isn't to say the world has to be real, but basic logic should not be violated. Just like a bunch of soldiers wouldn't follow some alchemist or librarian into battle or a bunch of eggheads at a university wouldn't like to be under the leadership of a mechanic or an accountant, neither would fighters care much for a leader who can't fight like they can, and neither would mages care for an arch-mage who can't actually do anything magicky.

Obviously an Orc berserker might decide to not do the mage guild quest line, but then again, it doesn't require much magic talent to become an initate and there's no promotion involved during the quest line. It's really just a number of fetch quests and Orc berserkers do those just as well as anyone else, so why wouldn't an Orc do them? It requires meta-gaming of the worst kind to know that one shouldn't do those particular fetch quests because they lead to a rather absurd situation.

Indeed, many people want to do everything with no negative consequences for any choices they make. These people are action gamers rather than role-players, and it is [censored] infuriating to see that what those people want is more important in modern RPGs than doing anything whatsoever to actually support the role-playing.
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Symone Velez
 
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Post » Sat Jun 09, 2012 9:33 pm

why did you join and become archmage then...?!
I don't know about the topic creator, but personally I joined because of the free food, I did the quests because I'm just an initiate and initiates don't tell their superiors that fixing this or that problem for them will eventually lead to a case of brainhurt, and I became the arch-mage because I couldn't really avoid it unless I wanted to tell my superiors something that my character couldn't possibly know.

Sure, I could also have decided to just not do anything and leave the college to its fate, but then that wouldn't make much sense either, since my character is overall a "good person". And I don't need to be a good mage to do anything about the immediate problems in the college, after all.
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Chloe Lou
 
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Post » Sun Jun 10, 2012 1:46 am

The question we're all wondering...
Is that the royal we? Because otherwise I'd kindly ask you to not include me in your general statement of ignorance. It's fair enough that you want a game world with no rules, no logic, no consequences, and where massive meta-gaming is needed to avoid completely unrealistic situations, but generally that's not my preference, and I'm reasonably comfortable in suggesting that I'm not the only one.
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Alisha Clarke
 
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Post » Sun Jun 10, 2012 4:24 am

The previous archmage was an orc.
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Lifee Mccaslin
 
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Post » Sat Jun 09, 2012 6:32 pm

I think they removed the stat and skill requiremnts for guild advancement in Oblivion because some people thought Morrowind was too restrictive. Now it seems people might want them back. They could have made a middle ground. And it seems they've completely done away witht the ranking system, too. And not to complain, but there have been several of these Mage Guild leadership threads lately.
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Alessandra Botham
 
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Post » Sat Jun 09, 2012 10:33 pm

You find Gauldur amulet fragment in another dungeon.

You get quest to find out more

this takes you into college

Also don't like how the game FORCES you to work with the thieves guild

Should be a completely separate option to complete these quest lines (and the thieves guild being linked to MQ is TOTAL bs) if you don't want to have anything to do with these factions.
I completed the mainquest without joining or even helping the thieves guild. I just went down to the ratway as instructed, and found what i was after.
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Petr Jordy Zugar
 
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Post » Sat Jun 09, 2012 9:44 pm

Silly mages ... They let anyone in these days, But then they do need some "volunteers" for their experiments
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sarah taylor
 
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Post » Sat Jun 09, 2012 11:37 pm

I don't know about the topic creator, but personally I joined because of the free food, I did the quests because I'm just an initiate and initiates don't tell their superiors that fixing this or that problem for them will eventually lead to a case of brainhurt, and I became the arch-mage because I couldn't really avoid it unless I wanted to tell my superiors something that my character couldn't possibly know.

Sure, I could also have decided to just not do anything and leave the college to its fate, but then that wouldn't make much sense either, since my character is overall a "good person". And I don't need to be a good mage to do anything about the immediate problems in the college, after all.

what? if you never do the college quest in saarthal, they will never find anything.

that's just wrong.

and the ppl that go like "the guy in the library is an orc." or "the last leader was an orc"... yay, great, but they are/were mages. i would never do anything in the college as a warrior. makes 0 sense and i find it totally wrong, that the game lets you do everything without checking what kind of skills you got.
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Brandon Bernardi
 
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Post » Sun Jun 10, 2012 2:27 am

Why did you do that questline with a warrior?
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Jessica Colville
 
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Post » Sat Jun 09, 2012 4:32 pm

You're the Dovahkiin. You don't need to use magic; you are magic.
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liz barnes
 
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