not many people are saying it, sure half the site is, but thats like 1% of the total players.
and it looks like theyre talking about F4 there...
They may be talking about FO4, who knows... but if they say on the record that level caps and endings are the "greatest lessons learned" from FP3, and then the NEXT game as... drum roll... the SAME level cap AND another abrupt ending... ARE YOU KIDDING ME?
Again, I'm a player here, not part of their company... I could care less which company made the game, Obsidian or whatever. LEARN FROM THE MISTAKES OF THE PAST is all I'm asking. Now, if they felt that level caps and endings were NOT a mistake, then this would just be me arguing that they were... but THEY ADMIT IT.
In terms of the game becoming less of a challenge... plenty of options here. Either make it take forever for you to get to that status in the first place, or else keep releasing new DLC and print your own money with all the sales.
And even if you stop the new content, with no level cap what happens is EVENTUALLY the challenge goes away and the game slowly stops being fun and THEN you stop playing. So rather than being YANKED out the of the game in the middle of having fun, the ABRUPT ending, you gradually work your way out of it and get many, many more hours of game play out of the same purchase. This worked just fine w/ Oblivion .... the level cap wasn't an issue, and neither was the ending. I would have kept buying DLC for that game if they'd have kept making it.