Imagine my surprise, then, when New Vegas came out and I hadn't even leveled to the lame low level cap when suddenly, all the sudden, THE GAME ENDS!!!!!!
Are... you... kidding... me?
Bethesda's biggest successes have come by sticking to ROLE PLAYING GAMES. Yet for reasons I can't understand, the company seems bent on moving as far away from role playing as it can. You'd think sales of Wet and Rogue whatever it was called, compared to Fallout 3 and Oblivion, would make the case... don't sales matter? Yet for some reason, the company keeps making the same mistakes again and again and again. In role playing games, the fun generally STOPS when your character cannot progress any more. Duh.
Not only is there a lame level cap in NV, but it takes twice as long to get a perk now. So, where w/ Fallout 3 if you played it for a long time eventually you're a pretty remarkable kicker of derrieres, in NV you can't ever quite reach that, can you.
Why did your main developers of FO3 admit, on the record, that lame level caps and abrupt endings were amongst the biggest mistakes in the game only to allow NV to repeat these mistakes? The game is otherwise fun... why ruin it with easily avoidable missteps?
Be warned.... if downloadable content doesn't allow me to continue my character, I'm done with this game and won't be buying any downloads. Come ON guys, you HAVE to have smarter people than this calling the shots over there. If not, hire some people who actually understand this genre and quit trying to be like military games.
