Main Quest Discussion

Post » Mon Jun 04, 2012 2:00 am

I disagree. Chrono Trigger was the worst game I played this year. Plot as thin as Lay's potato chips, predictable characters with no depth, and it was a chore to play with the archaic "rpg" leveling system. How do people consider this a rpg by any definition, I will not know.
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Jesus Lopez
 
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Post » Mon Jun 04, 2012 1:05 am

Still the best dialogue in any game I have played is vampire the masquerade : bloodlines
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Chad Holloway
 
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Post » Sun Jun 03, 2012 10:45 pm

I it was a chore to play with the archaic "rpg" leveling system.

are u really trying to hate on a game that came out more than 15 years ago for being archaic. Lmfao do u know what archaic means?
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Michelle davies
 
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Post » Mon Jun 04, 2012 12:46 pm

are u really trying to hate on a game that came out more than 15 years ago for being archaic. Lmfao do u know what archaic means?

Yes, I'm judging it by today's standards because that its all that matters not some nostalgic sense of "oh it's ok it was horrible it was made 15 years ago."
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Blackdrak
 
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Post » Mon Jun 04, 2012 11:07 am

The plot's fine, the execution was horrible. There were no characters that I gave a [censored] about. If you're saving these people's lives, you're gonna want to believe that you like them.
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Juan Suarez
 
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Post » Mon Jun 04, 2012 12:17 pm

Hell...atleast this story doesn't have broken ass game mechanics such as:

Final Fantasy 7 and as much as I hate to say it...Tactics.

You can be smashed by giant Robots with .50 Cal Rail Cannons BLARING your Health Points to 0.
You can be slashed, bitten by giant Wolves, Monsters, and Creatures.
You can be poisoned, burned, frozen, shocked, and destroyed by all sorts of magic...All to be "K.O'd" and destroyed.
WHEN ALL OF THIS HAPPENS...you can use a Phoenix down or Cast REVIVE/Phoenix...

But you can't use said items OUTSIDE of combat?!? LITERALLY one of the main characters body is STILL..IN...TACT...

BUT YOU CANNOT USE A Phoenix DOWN ON THEM?

FF7 = Aeris/Aerith....She gets a STAB THROUGH THE GUT BY A SWORD...but you can't revive her?!? She took 7 of those same stabs by poisonous giant bugs, and robot guardians with LARGER Swords....

FF Tactics = Delita's Sister Teta. Ramza went years thinking Delita and Teta were dead, come to find out Teta Is dead, and Delita survived that day cause she had pushed him out of harms way.

1. You fight around her KO'ed body the entire time, NOT ALLOWED TO USE A PHOENIX DOWN ON HER THE ENTIRE FIGHT, NOR CAST RAISE/REVIVE ON HER BODY.
2. Nobody thinks to use it AFTER the fight is over...

Games like Elderscrolls series, these make me glad we have something like Skyrim...where...the only way you're "Coming Back" is if you're part of the DARK ARTS And you're not really coming back...lmao
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Matt Fletcher
 
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Post » Mon Jun 04, 2012 4:36 am

Eh, let's be real, main quest storylines have never been a strength of Bethesda games, and they certainly aren't why I play.

I don't disagree that the main quest isn't the best thing ever, but it just bothers me so little that it's not even an issue.
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elliot mudd
 
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Post » Mon Jun 04, 2012 11:18 am

Yes, I'm judging it by today's standards because that its all that matters not some nostalgic sense of "oh it's ok it was horrible it was made 15 years ago."
u realize u said I hate an old game for being old

so u expect modern day game play mechanics from chrono trigger. The game is about time traveling but jeez

if anything is archaic it's skyrims use of menus and dynasty warrior 2001 combat system
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Ilona Neumann
 
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Post » Mon Jun 04, 2012 5:42 am

Yes, I'm judging it by today's standards because that its all that matters not some nostalgic sense of "oh it's ok it was horrible it was made 15 years ago."

Chrono Trigger is one of the rare instances where a jRPG is actualy -good-.
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sam
 
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Post » Mon Jun 04, 2012 7:06 am

To the guy complaining this could be jsut another nintendo release where you fight the same Demon-Dragon-Turtle Boss and save the same princess you've been saving...

This could be just another Zelda where you fight Gannon for the up-teenth-time this time in a new Version of Hyrule...

OR! OR! GET THIS!

They could have REVIVED Vivec, and made him into a Shoot him in the Eyes/Mouth when he's charging his lazer beam type fight!

YEA! IM SURE THEY COULD HAVE DONE THAT! but they didn't, and I like them for it.

Oblivion = No Action at all, you literally have to RUN From Mehrunes Dagon and make it to the Chapel with Martin, you don't get to do [censored]...but run, and get dialogue...at least this one had a final boss fight closer to Dagoth Ur which was pretty decent in m yeyes.
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Matthew Warren
 
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Post » Mon Jun 04, 2012 3:49 am

u realize u said I hate an old game for being old

so u expect modern day game play mechanics from chrono trigger. The game is about time traveling but jeez

if anything is archaic it's skyrims use of menus and dynasty warrior 2001 combat system

I hate it for being crap. Being old doesn't matter, many old games have good gameplay. All that matters is if I think it is crap. Chrono Trigger gameplay is crap, I need not take anything else into consideration.
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Sarah MacLeod
 
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Post » Mon Jun 04, 2012 2:28 am

OP has obviously not played Dragon Age 2.

I loved the MQ- probably my favorite quest line. Epic and moving.
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clelia vega
 
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Post » Mon Jun 04, 2012 6:53 am

Still the best dialogue in any game I have played is vampire the masquerade : bloodlines

This I agree with. Another gamer after my own heart. And the choices of different endings made the game unique also. Malkavians rock!!!

"And he knows that I know!!!"

The dialogue in Grout's mansion was awesome!!!

The sad part is that VTMB came out in like 2004. Skyrim 2011. Bethesda...Play this game and model your next after it...
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Katey Meyer
 
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Post » Mon Jun 04, 2012 12:51 am

LOL THREAD IS WIN :lmao:


Hey I agree I don't like the excecution of the Mainstoryline, infact alot of things in the story feel rushed or have crap pacing, many aspects in the MQ just needed some more meat and it would have been great in all honesty the MQ has periods where it shoehorns you specifically after Parrthurnax.

One thing is clear, The MQ is AGES better than FO3 by far.
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GabiiE Liiziiouz
 
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Post » Sun Jun 03, 2012 11:35 pm

For the year, yes, worst ending ever for the games I've played in 2011. I mean before Skyrim, I finished up playing Mass Effect 2 to get ready for Mass Effect 3...and then what do I find? A really anticlimactic ending. The fight with Alduin was alright. It was kind of a disappointment but still fun since I'm not exactly the best at fair fights since I'm an assassin, not a powerhouse.

You know what's even more funny? In Oblivion, you watch the fight between a dragon and Mehrunes Dagon, not to mention fighting through waves of Daedra. Yeah, there's no final boss but it's still pretty awesome. But in the very next game, almost everything's improved but the ending is just a kick in the face compared to Oblivion's ending.

In fact, here's a few suggestions for Bethesda and mod makers to make Skyrim ending better:

1. Change Alduin's battle. Let's look at Ganon from A Link to the Past. Ganon has a sort of erratic yet predicable movement and you have to use many of your weapons to help defeat him. Just like that, more shouts should've been included in the battle, including the Unrelenting Force shout, which is literally the shout that everybody knows.

Also, make Alduin harder and have more attacks. It would've been awesome to have Alduin use the same shouts you use! Like using the Unrelenting Force on you for a change or being able to summon the souls that Alduin devoured or something. Seriously, the GREYBEARDS have more shouts than Alduin in the fight.

Oh and don't change Sovengarde. It's a great place and really, all that should be changed should only be changed to help compliment the battle. I'll direct you to the ending of one of the great Quest Mods of Oblivion: Heart of the Dead. You basically go through the Dead Zone place at the end, fight a powerful monster, and run while the entire place dissolves in front of your eyes.

Now that's epic! Just like that, Alduin's death should've had a huge impact on Sovengarde like all of the souls that Alduin devoured was released and they all floated up to the skies.

2. Make the ending more meaningful. What happens at the ending? Dragons say some stuff that you won't understand unless you've studied the dragon language extensively through the Elder Scrolls wiki. You know what should've happened? SOMETHING OTHER THAN THAT!

I'll direct you to the ending of Oblivion. You get a cut scene that kind of explains what happens vaguely and you see the result of your actions at the end...with a giant dragon statue looming over the Imperial City! Not to mention all of the Daedric Gates are closed. Now, I don't mean making the dragons disappear. No, that's bad because I highly doubt a player would have all the shouts by the time the main quest ends.

I was thinking along the lines of having something meaningful like a massive landmark at the Throat of the World or a massive column of light shining from the distance to signify the rip into Sovengarde that is beginning to close. Not to mention having a cut scene.
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Wayne Cole
 
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Post » Mon Jun 04, 2012 1:42 pm

Fallout 3 had the best story line of any Bethesda game, don't know why so many haters got to hating.
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Haley Cooper
 
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Post » Mon Jun 04, 2012 7:25 am

Fallout 3 had the best story line of any Bethesda game, don't know why so many haters got to hating.

Although F3's storyline has some memorable characters (Dad, Three-Dog, Fawkes...), it is short and you are able to skip half of it accidentally by just running into the wrong place. A huge minus is that it's not even possible to continue after finishing it. Just my opinion.

Edit: Not even mentioning the huge plot holes that came with Broken Steel expansion.
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CArla HOlbert
 
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Post » Mon Jun 04, 2012 10:43 am

I really disagree with this main quest being worse than fo3, let's just look at the initial plotline

skyrim: you are chosen for no apparent reason as the dragon born, u have nothing to do with dragons before the start of the game, in fact ur so inconsequential they were just goin to chop ur head off

personally I think prophecy plotlines are the laziest by far as the writers have avoided all need of reason and logic by using a cheap trick

fallout 3: u escape the vault fearing for ur life, find out ur dad escaped earlier and discovered a way to purify dirty water, now he is missing and u have to find him so save humanity

First of all, if you want to be taken seriously, you shouldn't type like a 13 year old Bieber fan sending a text message.

Secondly, I am so tired of seeing people start entire new threads just to cry about a purely subjective opinion. What exactly are your qualifications for judging it the worst main quest line of the year, the fact that you have a console and bought the game? Give me a frakkin break.
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Syaza Ramali
 
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Post » Mon Jun 04, 2012 1:51 am

Fallout 3 had the best story line of any Bethesda game, don't know why so many haters got to hating.

I'm going to Disagree as Humanly possible with this statement.

Enclave bad just to be bad

a Dad saying its wrong to give them water without reason what so ever and doesn't think, even got himself killed for what after all these years STILL isnt clear.

everyone fighting over water?

Fo3 which is more or less a culmination of elements from the last two games doing nothing new with the MQ? no no I disagree in every shape and form.
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K J S
 
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Post » Mon Jun 04, 2012 1:01 am

well worst I've played this year. I havnt played every game so maybe I can't say it worst than barbies play place but it is the worst in it's class of AAA games.

I'm def not saying it's a bad game. It's a great game and where it shines is it's freedom and ability to craft a unique character.

That's said the story shouldn't get a free pass because the game is so massive. It was quite bad and then some.

One of the worst??? Did you happen to play DA2, Because IMO that was THE worst game release this year.
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Stat Wrecker
 
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Post » Mon Jun 04, 2012 6:37 am

Did you hear the story about certain people whining about EVERYTHING?.. Looking for flaws in the game?!

Edit: yes i know im whining about people whining, but i just cant help myself...
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BrEezy Baby
 
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Post » Sun Jun 03, 2012 11:07 pm

The main quest was terrible, in my opinion. The only good thing about it was Parthurnaax, for me. He was the only prominent character I actually liked. Malborn was really cool but he ended up bloody dying.

Delphie, Esbern and Arngeir are all annoying [censored], along with almost every other character met in the main quest.

AND the ending of the quest after killing Alduin is bloody terrible. The warriors in Sovngarde are just like "cool." and nobody back in Skyrim even realises or gives a damn. It dissappointed me so much that it put me off my character I completed it with and I never play that save anymore. D:
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Emily Rose
 
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Post » Mon Jun 04, 2012 6:12 am

I will say I enjoyed Skyrim when I played it more linear since thats the only way it will work on the PS3. But I dont think its the best game because it doesnt equally work on all platforms, its real poor coding on the PS3 version of Skyrim.
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Genocidal Cry
 
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Post » Mon Jun 04, 2012 1:47 pm

The main quest was terrible, in my opinion. The only good thing about it was Parthurnaax, for me. He was the only prominent character I actually liked. Malborn was really cool but he ended up bloody dying.

Delphie, Esbern and Arngeir are all annoying [censored], along with almost every other character met in the main quest.

AND the ending of the quest after killing Alduin is bloody terrible. The warriors in Sovngarde are just like "cool." and nobody back in Skyrim even realises or gives a damn. It dissappointed me so much that it put me off my character I completed it with and I never play that save anymore. D:
You can save Malborn, and he qives you a quest afterwards!
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Emily abigail Villarreal
 
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Post » Mon Jun 04, 2012 7:58 am

Skyrim's MQ is definitely one of the the worst I've seen. It starts out really well, but then stumbles after you slay your first dragon.

Warning: Rant ahead

Alrighty, so your dovahkin performs his first shout and gains the attention of the Greybeards, who shout out a summons, which everyone thinks you should answer. It's plausible enough - the Greybeards know something about shouts and maybe can even provide info about what a Dragonborn really is. Here's where it begins to fall apart - the Greybeards don't enlighten you anymore than the soldiers of Whiterun already have, and to make matters worse, it turns out they're a pacifist order (thriving on hand-outs, no less) who immediately try to impose their beliefs on you while running your hero through a dog-and-pony show. If you're playing a dovahkin who holds with their world view, fine and dandy, but what if you're NOT? Where is the option to walk away (and learn the new shouts through other means), and furthermore, I find it implausible that the Greybeards will have much to do with you once you indicate you won't toe their line.

The Blades were poorly developed and should have been given more involvement as an opposing faction. Their reasoning for going after Parthanaax was weak - Esbern does mention he's been hunted for centuries (maybe the real reason the old dragon has been hiding and building up a following to protect him) - so Bethesda should build on that, not throw out some nonsense about seeking justice for events long past.

The embassy mission was okay, however, why is my dovahkin sent back to ask the Greybeards for help, especially when it's clear they're at odds with the Blades and would gladly roll over for the dragons? Another missed oppurtunity for a branching decision, where your hero first decides whose side he (or she) is on:

Agree with the Greybeards? Go chat it up with them and never return to the Blades

Agree with the Blades? Find out what you need to know through guile and never deal with the Greybeards again (except to put their leader down)


Finally, invading Sovngarde. Yea, riiiight. Apparently anyone can just waltz into the realm of a god, and not only that, a dragon can steal the souls of said god's followers with impunity, and only a mortal hero can save the day. Why Kodlak was so eager to get here is beyond me - Hircine would never let this slide (and might have even put Alduin on the menu). In case it isn't obvious, I'm finding the entire scenario implausible.

/rant
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Nikki Morse
 
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