» Mon Jun 04, 2012 7:58 am
Skyrim's MQ is definitely one of the the worst I've seen. It starts out really well, but then stumbles after you slay your first dragon.
Warning: Rant ahead
Alrighty, so your dovahkin performs his first shout and gains the attention of the Greybeards, who shout out a summons, which everyone thinks you should answer. It's plausible enough - the Greybeards know something about shouts and maybe can even provide info about what a Dragonborn really is. Here's where it begins to fall apart - the Greybeards don't enlighten you anymore than the soldiers of Whiterun already have, and to make matters worse, it turns out they're a pacifist order (thriving on hand-outs, no less) who immediately try to impose their beliefs on you while running your hero through a dog-and-pony show. If you're playing a dovahkin who holds with their world view, fine and dandy, but what if you're NOT? Where is the option to walk away (and learn the new shouts through other means), and furthermore, I find it implausible that the Greybeards will have much to do with you once you indicate you won't toe their line.
The Blades were poorly developed and should have been given more involvement as an opposing faction. Their reasoning for going after Parthanaax was weak - Esbern does mention he's been hunted for centuries (maybe the real reason the old dragon has been hiding and building up a following to protect him) - so Bethesda should build on that, not throw out some nonsense about seeking justice for events long past.
The embassy mission was okay, however, why is my dovahkin sent back to ask the Greybeards for help, especially when it's clear they're at odds with the Blades and would gladly roll over for the dragons? Another missed oppurtunity for a branching decision, where your hero first decides whose side he (or she) is on:
Agree with the Greybeards? Go chat it up with them and never return to the Blades
Agree with the Blades? Find out what you need to know through guile and never deal with the Greybeards again (except to put their leader down)
Finally, invading Sovngarde. Yea, riiiight. Apparently anyone can just waltz into the realm of a god, and not only that, a dragon can steal the souls of said god's followers with impunity, and only a mortal hero can save the day. Why Kodlak was so eager to get here is beyond me - Hircine would never let this slide (and might have even put Alduin on the menu). In case it isn't obvious, I'm finding the entire scenario implausible.
/rant