» Mon Jun 04, 2012 4:46 am
Someone said that "destiny plot lines are a lazy cop-out", yes that might be true, but consider that a lot of Fantasy novels are build on a character's destiny. Even great ones, like LOTR! Isn't it Aragorn's destiny to be King?
Plus, all TES games start you out as a prisoner (well the one's I played did, Morrowind and Oblivion. I never had the pleasure to play Arena, Daggerfall, Redguard or Battlespire), so why should Skyrim be any different?
I think the message here is that no matter where you come from, you can rise up to greatness. A rags to riches story, you just have to work for it via quests.
As a writer, I think the story arc of the main quest progressed very well and was rather moving at times. Bethesda included strange objects and places filled with wonder in their main quest line. It was a true journey and when I arrived at the end, I was only sad that that my journey was over. I could have gone on forever. Oh and I did care for the characters, I cared for the Greybeards and for their leader! I would never have done anything to let him come to harm.
I guess because Tamriel feels so much like a living world, we are disappointed when we run into the limitations of the program, like free choice. I wish I could have chosen to reject some quests vehemently, or that my actions would impact the world around me (i.e. I am a known member of the Thieves guild, therefore the companions might reject me or some traders won't trade with me etc etc cause and effect), but I guess we have still a long ways to go in the technological aspect. lol