So after fetching for the majority of the main quest you end up having to go to a special place to further the story. The elements stop you from getting to this spot and u get a certain power to overcome it. This was the lamest cop out for a place that is supposed to be immposible to traverse. Use ur power then walk a little then use ur power and then wall a little then fight a few enemies. Now after that the "twist" comes which I thought was the only cool part of the story. Now what kills that twist is the absolute horrible presentation of the remainder of the story. You seriously sit their for 30 minutes while a single character who barely even moves his mouth vomits all the important and banol plot lines that piece tons of the story and dragon infestation together. Seriously in this one long monologue where you just stare at one character 75% of the story and why u should stop the dragons is regurgitated. It was action packed nor was it subtle it was just boringly presented to you at face up value in one long and tired monologue.
The you have to continue the story to go get the necessary items (see final fetch quest) before the final boss fight. Now the final boss fight sets itself up kinda nice as you have a pretty cool teammate but falls flat on it's face as it becomes so repititivr half way through u would just wish you never started the fight. It's not a hard fight, it's not amazing, it's just a plain Jane snorefest. By far the worst final boss I've ever experienced. Note to Bethesda don't make ur final boss a carbon copy of another enemy and just add one power. It's a lazy cop out. The final boss fight is such a predictable pattern that extremly easy to beat with the only difficulty comng from his huge life bar and therefore extremely long time to beat.
There is tons to do in this game but to leave the main quest in such shambles is unacceptable. The story is horribly unoriginal and even tries to force missions that seem unique but are actually just superficially painted as something that is not a dungeon (see embassy mission). Not only that they have chracacters in the plot line judging you negatively for doing things you were not given a choice not to do. This is just poor and I expect more from a game who hangs it's hat on choices. If your main quest doesn't reflect the strength of ur game than why even include it. The only reason I can fathom is to keep the game from being a glorified single player mmo.
When valued at its main plotline and quest skyrim is one of the worst of the year.


