Main Quest Discussion

Post » Mon Jun 04, 2012 2:15 am

So the whole main quest are a series of fetch quests that send you to only a fraction of the locals in skyrim while offering only one "twist" which was a little predictable.
So after fetching for the majority of the main quest you end up having to go to a special place to further the story. The elements stop you from getting to this spot and u get a certain power to overcome it. This was the lamest cop out for a place that is supposed to be immposible to traverse. Use ur power then walk a little then use ur power and then wall a little then fight a few enemies. Now after that the "twist" comes which I thought was the only cool part of the story. Now what kills that twist is the absolute horrible presentation of the remainder of the story. You seriously sit their for 30 minutes while a single character who barely even moves his mouth vomits all the important and banol plot lines that piece tons of the story and dragon infestation together. Seriously in this one long monologue where you just stare at one character 75% of the story and why u should stop the dragons is regurgitated. It was action packed nor was it subtle it was just boringly presented to you at face up value in one long and tired monologue.

The you have to continue the story to go get the necessary items (see final fetch quest) before the final boss fight. Now the final boss fight sets itself up kinda nice as you have a pretty cool teammate but falls flat on it's face as it becomes so repititivr half way through u would just wish you never started the fight. It's not a hard fight, it's not amazing, it's just a plain Jane snorefest. By far the worst final boss I've ever experienced. Note to Bethesda don't make ur final boss a carbon copy of another enemy and just add one power. It's a lazy cop out. The final boss fight is such a predictable pattern that extremly easy to beat with the only difficulty comng from his huge life bar and therefore extremely long time to beat.

There is tons to do in this game but to leave the main quest in such shambles is unacceptable. The story is horribly unoriginal and even tries to force missions that seem unique but are actually just superficially painted as something that is not a dungeon (see embassy mission). Not only that they have chracacters in the plot line judging you negatively for doing things you were not given a choice not to do. This is just poor and I expect more from a game who hangs it's hat on choices. If your main quest doesn't reflect the strength of ur game than why even include it. The only reason I can fathom is to keep the game from being a glorified single player mmo.

When valued at its main plotline and quest skyrim is one of the worst of the year.
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Genocidal Cry
 
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Post » Mon Jun 04, 2012 3:49 am

Agreed. Such a bad main quest, but that isn't what makes the game.

EDIT: Not the worst of the year, though
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Tessa Mullins
 
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Post » Mon Jun 04, 2012 3:52 am

Agreed. Such a bad main quest, but that isn't what makes the game.

EDIT: Not the worst of the year, though

well worst I've played this year. I havnt played every game so maybe I can't say it worst than barbies play place but it is the worst in it's class of AAA games.

I'm def not saying it's a bad game. It's a great game and where it shines is it's freedom and ability to craft a unique character.

That's said the story shouldn't get a free pass because the game is so massive. It was quite bad and then some.
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Hairul Hafis
 
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Post » Sun Jun 03, 2012 11:52 pm

This is still my favorite game ever of all time, but I agree the main quest was less than desirable.
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Crystal Birch
 
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Post » Mon Jun 04, 2012 2:15 am

The next step the Elder Scrolls have to take is to learn from Dark Souls / Zelda and put some unique boss models and puzzles along the main quests. The problem with Morrowind / Oblivion / Skyrim / Fallout is that so much of the assets get re-used all the time, half way through you stop being impressed. There's nothing wrong with having more than 8Gb on a DVD :P
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Alex [AK]
 
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Post » Mon Jun 04, 2012 3:51 am

Did you play FO3? That had the worst main quest ending ever :)
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sw1ss
 
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Post » Mon Jun 04, 2012 1:05 am

Even if it wasn't from Bethesda i liked the way of different endings like New Vegas.
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MR.BIGG
 
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Post » Sun Jun 03, 2012 9:40 pm

Did you play FO3? That had the worst main quest ending ever :)

i disagree. It was better then skyrim and it was more a discovery based than fetched based
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patricia kris
 
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Post » Mon Jun 04, 2012 12:28 pm

The next step the Elder Scrolls have to take is to learn from Dark Souls / Zelda and put some unique boss models and puzzles along the main quests.

agreed. My sentiments exactly.
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Beth Belcher
 
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Post » Mon Jun 04, 2012 7:54 am

Well, I think it is okay and far from the worst I have played.
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Emma-Jane Merrin
 
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Post » Mon Jun 04, 2012 11:25 am

While I don't feel the main quest is a letdown at all, I do feel many aspects of Skyrim are. Taking fun out of a game to satisfy some 'hardcoes' idea of fair, as in the elimination of Chameleon and the acrobatics ability, was plain wrong.
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LADONA
 
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Post » Mon Jun 04, 2012 10:37 am

As bad as it was I still think it had the best boss fight in the whole game. I also think the main quest was better than in Oblivion. Atleast I enjoyed it more.

Elder scrolls games are a puzzle to me: They have so many elements that are plain bad or poorly executed but I still play them like crazy. I think Skyrim is the most broken game of my top 10 favorite games of all time.
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Charlotte Buckley
 
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Post » Mon Jun 04, 2012 8:47 am

Fallout 3, Gothic 1 and Gothic 3, Divinity 2 are much worse in my opinion.
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Isaac Saetern
 
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Post » Mon Jun 04, 2012 12:49 am

Fallout 3, Gothic 1 and Gothic 3, Divinity 2 are much worse in my opinion.

ok degree of bad maybe nitpicking. But skyrim is at the bottom of the barrel
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Heather Kush
 
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Post » Mon Jun 04, 2012 12:17 pm

And then, an opinion appeared. It tried to force itself on others. And no one cared about it.
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LijLuva
 
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Post » Mon Jun 04, 2012 11:05 am

The next step the Elder Scrolls have to take is to learn from Dark Souls / Zelda and put some unique boss models and puzzles along the main quests.

Oh my goodness, yes. That would be heaven.
Elder Scrolls games really don't have unique bosses to look forward too.
So far only my first encounter with a Dwemer Centurion in a Mage College questline felt like a cool unique boss.
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Nuno Castro
 
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Post » Mon Jun 04, 2012 8:15 am

I really disagree with this main quest being worse than fo3, let's just look at the initial plotline

skyrim: you are chosen for no apparent reason as the dragon born, u have nothing to do with dragons before the start of the game, in fact ur so inconsequential they were just goin to chop ur head off

personally I think prophecy plotlines are the laziest by far as the writers have avoided all need of reason and logic by using a cheap trick

fallout 3: u escape the vault fearing for ur life, find out ur dad escaped earlier and discovered a way to purify dirty water, now he is missing and u have to find him so save humanity
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JUan Martinez
 
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Post » Sun Jun 03, 2012 11:50 pm

After reading the title I first thought this was about World of Warcraft main quest...

But yes. Skyrim's main quest is mostly running from one side of the map to another fetching who knows what, but it's still better than... well, Oblivion and Fallout 3.
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Rob Smith
 
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Post » Mon Jun 04, 2012 12:00 am

Did you play FO3? That had the worst main quest ending ever :smile:
The history was better.But the eding...i agree is 10x times more lame than skyrim eding's.Bethseda edings never was sooo epic.But thw games were great.Bethseda should've have waited more time to polish the game.Like 10 years.


Edit:
Oh my goodness, yes. That would be heaven.
Elder Scrolls games really don't have unique bosses to look forward too.
So far only my first encounter with a Dwemer Centurion in a Mage College questline felt like a cool unique boss.
Yes,I never fought a true amazing boss in any Bethseda game.I expected to Alduin be much bigger,and that we fought him at the throat of the world around a giant black whole full of stars while he turned people into dragons to stop the dragonborn, while he was "literally" eating the world.Also i was excpecting to him shows up in the game's eding(aka:final battle).
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brenden casey
 
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Post » Mon Jun 04, 2012 12:00 am

ok if its worst of the year whats best of the year huh?
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Damian Parsons
 
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Post » Sun Jun 03, 2012 11:32 pm

The MQ isn't the jewel of the crown, its the 400 odd side/misc quests and that big wide world to explore out there.
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RaeAnne
 
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Post » Mon Jun 04, 2012 4:50 am

the Skyrim main quest is underrated. If you think that's the worst, you haven't seen/played through FFXIII, FO3, FFXIII-2, and rpgs people may not have heard about.

I would say Skyrim's main quest is actually better than Oblivion's main quest (although Oblivion's guilds overall had better questlines than the guilds here, although I felt Companions is more rewarding than Fighters guild of previous TES.)
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Emilie Joseph
 
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Post » Sun Jun 03, 2012 11:57 pm

the Skyrim main quest is underrated. If you think that's the worst, you haven't seen/played through FFXIII, FO3, FFXIII-2, and rpgs people may not have heard about.
Also Dead Space 1,Fable and Halo 2...ah yes....halo 2 was literally What the.....
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Aman Bhattal
 
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Post » Sun Jun 03, 2012 11:53 pm

I personally really enjoyed the main quest, although that may in part have been due to not having had high expectations after Oblivion. It was really good by Bethesda standards anyhow, they've never really been about epic boss fights and such before and I expected nothing of the sort this time either, only to be pleasantly surprised by the improvement we actually got. The main quest is mostly about the story, which in my opinion was quite enjoyable ^^
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Adam Porter
 
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Post » Mon Jun 04, 2012 4:08 am

FF10 and FF10-2 is saying "[censored] please" to this thread...
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Marie
 
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