Meet the Devs #3

Post » Fri May 27, 2011 1:42 pm

It's a toss-up between the game we are making and the game the other team is making =)


Which other game would that be? Alpha Protocol or the "other" one?

Also, what is your favorite game platform (PC, 360, etc.) and why


Interested in knowing too!
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Russell Davies
 
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Post » Fri May 27, 2011 1:50 pm

Hi, nice thread, i have question:

Which movies with post-apocalyptic genre you like the most, and did they played a significant role in making of Fallout 3?
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Bethany Watkin
 
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Post » Fri May 27, 2011 4:15 pm

Spicy Cheetos... Your thoughts?
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Maya Maya
 
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Post » Fri May 27, 2011 12:15 pm

Hi, nice thread, i have question:

Which movies with post-apocalyptic genre you like the most, and did they played a significant role in making of Fallout 3?

The dev team making New Vegas (Obsidian) is not the same dev team as the http://princessstomper.files.wordpress.com/2009/08/fallout3developers.jpg. Bethesda went one step further than simply listing their influences and held a http://www.gamesas.com/eng/news/pressrelease_071108.html to show the movies that had inspired them. You can of course add to that the Mad Max trilogy and Escape from New York. A lot of the Fallout 3 devs read The Road while they were making the game.

It's an interesting question to see if Obsidian drew the same influences for New Vegas, though. :)
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Paula Rose
 
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Post » Fri May 27, 2011 12:58 pm

There's at least one other Obs female here. :P And while I'm female, I consider myself one of the guys - and I think the phrase "bond of brothers" conveys a different semantical meaning than "bond of brothers and sisters" or "bond of siblings."

Guilty as charged :) And I share an office with 2 others of the female persuasion but neither one of them is posting here yet.

Oh, then, I was wrong in any way.
@Obs.Mustang Yes, I noticed that you are using the word dyke in your profile at Obsidian.

I also noticed Everts, another old timer joined to these boards.

[Edited]
Yep, I did area design and encounter design for F2 (worked on Vault City's third and final iteration, companions: Cassidy and Myron, special encounters, New Reno, Raider Camp, and the EPA, which got canned - and good thing, too, we already had too many locations) and some perk designs. Brian Menze, Feargus, Chris Jones, Scotty Everts, and Dan Spitzley are all here, all worked on Fallout 2, not all of them are on New Vegas, though.

Oops, sorry, I was terribly wrong about Brian Menze...at that time, my intention was focused on dialogues and stories and quite blind to art designs. BTW, why doesn't Jones seem to have joined to this forum even if Parker, another founder with "Chris", is probably working on other projects (IIRC, I saw him in an interview about Alpha Protocol)?[/Edited]

Yep. It was late and he was tired (most of F2 voice acting sessions were night sessions with little or no time for retakes) and I foolishly labeled the F2 end narration script with my name in case anyone had any questions.

That Chris Applesomething joke was funny but I was another who was wondering how much of your story is true, remembering the dialogues of Morte...
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Sebrina Johnstone
 
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Post » Fri May 27, 2011 12:53 pm

What was the best engine you had to work with?
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Vincent Joe
 
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Post » Fri May 27, 2011 12:32 am

Okay, have you played NWN or NWN 2? If you haven't, okay fine, but it'd help my question.

If you haven't played tactics or fallout1 or two, or fallout 3 you can't answer my question so skip me.

That being said~

Out of the The old fallouts, Fallout 3 (BoS didn't happen. It didn't. Even though it was fun when I was slightly drunk.) and the Neverwinter Nights games, which combat systems do you prefer?
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sam westover
 
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Post » Fri May 27, 2011 2:44 pm

I got some questions for the Devs...

1- what have been your inspiration for F:NV? Are you using some inspiration from Fallout 3 and getting your own signature to it?

2- I know most of your were part of the original Fallout so how does it feel to have your baby back to you?

3- This is one a bit "political", do you guys agree or disagree that the gaming scene is offering more and more less quality products and more customer "fashion" games, selling out to the most economical "safe" or some gaming companies still hold game making as a means of upping the imagination bar and boundaries despite "fashions"?

A message of support:
Afer i've seen the teaser trailer i knew that TRUE game makers were back and i have confidence that you guys will give us an amazing product despite all the gaming medium bashing Obsidians Alpha protocol delay and stuff like that and grovelling to EA/Bioware like puppy dogs wiggling their tails. Make us proud i know you will.
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asako
 
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Post » Fri May 27, 2011 2:11 am

Whos the Editing/Special Effects specialist in obsidian?
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Marcin Tomkow
 
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Post » Fri May 27, 2011 7:59 am

GAAAAH...looks like the snowstorm somehow managed to strip the Obsidian guys of their logos. I'll see if I can't figure out what's up.
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!beef
 
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Post » Fri May 27, 2011 5:13 am

GAAAAH...looks like the snowstorm somehow managed to strip the Obsidian guys of their logos. I'll see if I can't figure out what's up.


That's been happening since day one ;)
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FITTAS
 
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Post » Fri May 27, 2011 11:27 am

We'll sort it out. Thanks
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Dominic Vaughan
 
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Post » Fri May 27, 2011 3:11 pm

We'll sort it out. Thanks


You should replace it with Minions, and change your own to Overlords.
Them Obsidians need to know their place.

:P
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natalie mccormick
 
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Post » Fri May 27, 2011 10:06 am

Is there any dev called George? I've never heard of a game developer who shares my name. :(
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Krystal Wilson
 
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Post » Fri May 27, 2011 10:01 am

There's George Ziets who was the lead on Mask of the Betrayer. Afaik he's working on their unannounced game though.

Still, a fine developer to share name with if I ever saw one, hehe.
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victoria johnstone
 
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Post » Fri May 27, 2011 9:11 am

Is there any dev called George? I've never heard of a game developer who shares my name. :(


Look here

http://www.mobygames.com/search/quick?q=george&x=0&y=0
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sophie
 
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Post » Fri May 27, 2011 10:51 am

Oh my....so many Georgies. :wub:
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Cheryl Rice
 
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Post » Fri May 27, 2011 5:09 am

Look here

http://www.mobygames.com/search/quick?q=george&x=0&y=0

Over 400 George's in the gaming industry, that's a lot of George's.

I wonder how many Jeremy's there are.

edit: Ahh...less than 385, George's win.
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Jessie Rae Brouillette
 
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Post » Fri May 27, 2011 2:55 am

Are there certain fan sites that frighten you, make you sad, make you laugh, etcetera?

Do you appreciate fans following and criticizing every move you make?
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Lloyd Muldowney
 
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Post » Fri May 27, 2011 6:22 am

I have a a few simple questions for the DEVS

I'm currently a Resident of Las Vegas, well this game make me feel like I'm at home? I know its a 50's version of Vegas but the layout of the town has not changed over the years the street names have not changed! Also I was wondering if it was possible to add a post apocalyptic version of my house in the game :P
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celebrity
 
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Post » Fri May 27, 2011 6:20 am

Question to J.E. Sawyer: How would you imagine your life to be without the Internet? :hubbahubba:
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Kate Schofield
 
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Post » Fri May 27, 2011 4:04 am

a question i got in before leydenne closed the thread was something my friends asked me a lot:

Do You Consider Video Games an Art?

I guess that would depend on you and your friends definition of art. I have a fine arts background and visit museums frequently so I'll start with that disclaimer.

I know when I play certain games, I get the same emotional response as I do, when I view a painting or sculpture in person. But I've also been reminded by my peers in the past that these are games or toys (fancy and expensive). So I try to keep humble and not think of this as an opus or a Mona Lisa, life is easier that way.


For anyone, if you please:

What is the best part of your job, and the worst?

The best part is when I'm sitting in my office and sketching some idea. Or given someone some feedback on something they have struggling with and its a small comment that jumps starts their momentum. Even better when its the other way around.

The worst is when someone is really attached to an idea but for what ever reason its not working and I end up being the bad dude who shot down their idea.

How ecstatic were you guys when you first found out that you guys were going to develop the next fallout game?

Pretty excited but when I found out is was Vegas it was elated.

Did you guys get a free trip here to Vegas when working on the game?

Nope no trips:( In our case it wasn't a big deal which overtime you'll see why and besides I've been on so many photo shoots; Cairo, Arches National Park, Yosemite, Hawaii on previous projects that Ive worked on that it was not really a big deal.

Hi, nice thread, i have question:

Which movies with post-apocalyptic genre you like the most, and did they played a significant role in making of Fallout 3?

Ahh, this gets ask a bit, so I can't comment on F3 but for F:NV, here's my list in ranking order;
Delicatessen
City of Lost Children
Mad Max Series
Dark City
Children of Men

In particular I'm a huge fan of Delicatessen, the work of Director of Photography Darius Khondji and Art Director Marc Caro. I loved their interpretation of a post-apocalyptic world. IMHO, one of the most beautiful films!

I have a a few simple questions for the DEVS

I'm currently a Resident of Las Vegas, well this game make me feel like I'm at home? I know its a 50's version of Vegas but the layout of the town has not changed over the years the street names have not changed! Also I was wondering if it was possible to add my a post apocalyptic version of my house in the game :P


My hope when designing the metropolitan area of New Vegas was:
1 -make it feel like a true city, unique neighborhoods, a infrastructure that was believable (power lines, road networks etc.
2 -Capture the vibe character of Las Vegas from a previous era

We took satellite data to capture the details of the land and shoe horned it into the level editor. As well as scoured the net for reference to make sure the team had a good idea of what we where shooting for. So yes I believe you'll feel at home.
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Neliel Kudoh
 
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Post » Fri May 27, 2011 1:38 pm

do you guys ever enjoy the games you make? or are you tired of seeing those same textures and the same sound and logos and npcs over and over AND OVER
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Evaa
 
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Post » Fri May 27, 2011 9:46 am

In a project, is the budget determined before hand, and is it firm? Would it be possible to increase the budget if, say, the developers come up with something really cool? Have you ever delivered under budget?


I would say that there is a 'firm' budget - for example the contract might say that we'll deliver this game with such and such features, for X million dollars. And that's all agreed upon beforehand. However, it's always possible to amend the contract, if the developer and publisher agree to everything. :) As for delivering under budget, I don't know if any producer would really do that - the more $$ you can spend in the name of making the game better, I'm sure any producer would do, whether it's directly on development (hiring more people, getting better tech, etc) or buying the team dinner when they pull crazy hours. Delivering quality product EARLY and on budget is what we dream of. ;)

Any off you guy's/girls played final fantasy if so which would you say is your fave one. :biglaugh:

Without a doubt, VI - to me, very few games have reached VI's level of character development, plot, music... I think XII would come in second, though I never actually finished it.
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 10:31 am

Without a doubt, VI - to me, very few games have reached VI's level of character development, plot, music... I think XII would come in second, though I never actually finished it.

What about crystal chronicles?
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James Hate
 
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