Meet the Devs #3

Post » Fri May 27, 2011 9:28 am

I would say that there is a 'firm' budget - for example the contract might say that we'll deliver this game with such and such features, for X million dollars. And that's all agreed upon beforehand. However, it's always possible to amend the contract, if the developer and publisher agree to everything. :) As for delivering under budget, I don't know if any producer would really do that - the more $$ you can spend in the name of making the game better, I'm sure any producer would do, whether it's directly on development (hiring more people, getting better tech, etc) or buying the team dinner when they pull crazy hours. Delivering quality product EARLY and on budget is what we dream of. ;)


Without a doubt, VI - to me, very few games have reached VI's level of character development, plot, music... I think XII would come in second, though I never actually finished it.


VI is the one that was labeled as III on SNES, right? I unfortunately never got around to that one. I picked it up recently though.
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ONLY ME!!!!
 
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Post » Fri May 27, 2011 1:30 pm

Hi devs!

What advice would you give to someone who wants to break into the gaming industry? Specifically the creative side (design, concept art and so on).

Thanks! :)
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Maria Leon
 
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Post » Fri May 27, 2011 1:09 am

Another question, perhaps for someone who crunches numbers.


Hey, that's me!

In a project, is the budget determined before hand, and is it firm? Would it be possible to increase the budget if, say, the developers come up with something really cool? Have you ever delivered under budget?


It depends on the company and the project. Every project starts off with a set budget, but over the course of development things change, the project evolves and it's nice when there's a bit of flexibility to allow the budget to evolve with it. That's not always possible. I worked at 2K games for many years, and as a public company, things were very, very strict, but even then we managed to make things work within what we had.

What is the best part of your job, and the worst?


Best part: I get to work on a freakin' FALLOUT GAME. With people who made my favorite RPGs of all time (both at Obsidian and Bethesda). That rocks.

Worst part: Uh...I'm not a big fan of paperwork. I have to do a lot of that. Also Excel isn't nearly as thrilling as you think it is, even when the numbers you're pushing are related to awesomely amazing videogame stuff. But it's necessary, so I live with it.

But really, the worst part is not being able to tell people how cool some of the stuff in FNV is. You'll thank us when the game comes out and everything hasn't been spoiled, but until then it can be pretty frustrating.
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Avril Louise
 
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Post » Fri May 27, 2011 7:15 am

do you guys ever enjoy the games you make? or are you tired of seeing those same textures and the same sound and logos and npcs over and over AND OVER


Yeah. I've played most of the games I worked on and enjoyted them. I think in some cases, depending on the game, it can be hard to play it after retail when your friends want to play with you. But I think you really HAVE to play your game while in development and when you are 'done' if you want to appreciate the things that went right and the things you can improve on
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Hannah Barnard
 
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Post » Fri May 27, 2011 3:36 pm

Hi to all the devs for NV, a game that I will definitely play and commit hundreds of hours to it just like Fallout 3. If you are able to answer this, how many vaults will there be in the game? I find the vaults interesting and there's still plenty of vaults that can be implemented (I believe like 100 out of the 121).
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Alycia Leann grace
 
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Post » Fri May 27, 2011 3:33 pm

to all the dev's watching, do you like cheese? If so, what's your favourite?
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LijLuva
 
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Post » Fri May 27, 2011 3:57 am

Hi devs!

What advice would you give to someone who wants to break into the gaming industry? Specifically the creative side (design, concept art and so on).

Thanks! :)


Assemble a body of work. There are so many tools out there for fans to mod and create content there's really no reason not to submit a resume with a body of work that demonstrates you are serious about your potential profession. It also is a good preview of what your potential job will be like. Resumes that show education in the field where possible AND extra work to expand game knowledge and make games always get a finer look than ones that have neither.
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Gavin boyce
 
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Post » Fri May 27, 2011 5:23 am

sit in or go out??
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Lovingly
 
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Post » Fri May 27, 2011 8:26 am

Assemble a body of work. There are so many tools out there for fans to mod and create content there's really no reason not to submit a resume with a body of work that demonstrates you are serious about your potential profession. It also is a good preview of what your potential job will be like. Resumes that show education in the field where possible AND extra work to expand game knowledge and make games always get a finer look than ones that have neither.


So I can't just show up at your doorstep with a basket of freshly baked cookies?

For any of the artists; what are your favourite thing to make? (For modelers/texturers/concept it could be monsters, weapons, characters etc. and level designers things like dungeons, building interiors, exteriors etc.)
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Lindsay Dunn
 
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Post » Fri May 27, 2011 7:48 am

Does anybody ever have any trouble pronouncing any of your names? (First and/or last)
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john page
 
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Post » Thu May 26, 2011 11:58 pm

Do you get major lolz when you look at all the speculation?

:>

Also, how do you feel about ramen noodles?
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Jeremy Kenney
 
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Post » Fri May 27, 2011 5:26 am

VI is the one that was labeled as III on SNES, right? I unfortunately never got around to that one. I picked it up recently though.

Yep - it was the III in the US, though it was re-released on GBA as VI. It's an absolutely beautiful game, I hope you enjoy it!

What advice would you give to someone who wants to break into the gaming industry? Specifically the creative side (design, concept art and so on).

mods mods mods! and assemble a portfolio showcasing a wide range of styles and talents.

Does anybody ever have any trouble pronouncing any of your names? (First and/or last)

Not unless they try to pronounce my middle name, which is Japanese (it has two vowels together that are pronounced separately).

Do you get major lolz when you look at all the speculation?

Also, how do you feel about ramen noodles?

We had quite a few chuckles when that first big round of rumors came out. Now we're just enjoying the speculation fueled by the teaser and mag articles. ;) My heritage ensured a deep-seated love of ramen, but unfortunately I didn't get the "good at math / Starcraft / DDR" genes.
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Jessica Stokes
 
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Post » Fri May 27, 2011 3:34 pm

For someone that enjoys math, what would be the best spot in the gaming industry?
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FABIAN RUIZ
 
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Post » Fri May 27, 2011 3:17 am

For someone that enjoys math, what would be the best spot in the gaming industry?


Well I'm not a dev but I'd probably say programming.
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 12:36 pm

Favorite candy?


Skittles.

How ecstatic were you guys when you first found out that you guys were going to develop the next fallout game?


I was incredibly excited. I love the franchise and the thought of potentially (at the time I was still on AP) working on it was an incredibly awesome one.

Did you guys get a free trip here to Vegas when working on the game?


Naw. But that's okay. I'll sometimes take a random weekend day and drive up "for research." ;)

do you guys ever enjoy the games you make? or are you tired of seeing those same textures and the same sound and logos and npcs over and over AND OVER


I still enjoy playing our games as they're coming along. It's a great way to get inspired for things like, "This over here would sound cool if...," or, "What if he said?" On release I would just fun pointing out to friends the little things we did that may have gone by unnoticed (which is sometimes the case within the nuances of sound).

Does anybody ever have any trouble pronouncing any of your names? (First and/or last)


Sometimes people will pronounce my first name as, "Mickey." Not sure how that works. Also my last name has often times been pronounced to rhyme with, "bowling."

Do you get major lolz when you look at all the speculation?

:>

Also, how do you feel about ramen noodles?


The speculation is ammusing. Though reading the theories on the teaser trailer is a real treat.

As for ramen noodles, I love them. There's a place out in Fountain Valley that some of the guys go to now and then. It's really great stuff.
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x_JeNnY_x
 
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Post » Fri May 27, 2011 4:16 pm

All I will say today is that the level of participation in the Devs thread from both Obsidian and Bethesda is AWESOME!

Sorry to yell at you like that, I just had to get it out! :coolvaultboy:

It gives away nothing of the game that you wouldn't want us to know, but really puts us in touch with How the game is being made and by Who - which is Really cool to read.

Cheers! :foodndrink:
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Brandon Bernardi
 
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Post » Fri May 27, 2011 6:15 am

Which one of the released Obsidian games/campaigns (including the NWN2 expansions) is your favourite thus far?

Is there any particular franchise that you would just *love* to make an RPG of?

Was there ever an argument of which version of Blue Moon to use for the trailer? :D I like Ella Fitzgerald's version the most.
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naana
 
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Post » Fri May 27, 2011 6:40 am

Which one of the released Obsidian games/campaigns (including the NWN2 expansions) is your favourite thus far?


-KoTOR 2: Great story, obviously suffered from rushed deadline.
-NWN 2: Few good points but overall it was pretty meh.
-MOTB: An actually good dark plot, spirit-eating mechanic is annoying but there's an override file to render it useless. Interesting to see a FR CRPG set in Rashemen.
-SoZ: SOZZY!
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SEXY QUEEN
 
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Post » Fri May 27, 2011 6:59 am

I was wondering, watch your favorite movie?

You guys do a great job at making games by the way :P
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LijLuva
 
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Post » Fri May 27, 2011 5:03 am

-KoTOR 2: Great story, obviously suffered from rushed deadline.
-NWN 2: Few good points but overall it was pretty meh.
-MOTB: An actually good dark plot, spirit-eating mechanic is annoying but there's an override file to render it useless. Interesting to see a FR CRPG set in Rashemen.
-SoZ: SOZZY!


Your taste kinda svck but you're not a developer anyways. :P
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Maddy Paul
 
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Post » Fri May 27, 2011 8:06 am

Any off you guy's/girls played final fantasy if so which would you say is your fave one. :biglaugh:


I love Final Fantasy VI as well. I've played almost every release of it so far and I still love it.

Did you guys get a free trip here to Vegas when working on the game?


I wish.

do you guys ever enjoy the games you make? or are you tired of seeing those same textures and the same sound and logos and npcs over and over AND OVER


I enjoy my work, but after a while I do get tired of seeing RockCanyon01 or whatever all over the place. I can probably identify almost every rock in the game at this point.

Does anybody ever have any trouble pronouncing any of your names? (First and/or last)


Sometimes people have a hard time pronouncing Dini for whatever reason. Usually the people at Starbucks, I've seen them write like 12 different versions of my name.

Which one of the released Obsidian games/campaigns (including the NWN2 expansions) is your favourite thus far?

Is there any particular franchise that you would just *love* to make an RPG of?


I'm a huge fan of KOTOR 2 and would love to be involved in a Star Wars game since I sadly was not here when KOTOR 2 was being developed.
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JaNnatul Naimah
 
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Post » Fri May 27, 2011 2:19 pm

favorite place to vacation?
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c.o.s.m.o
 
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Post » Fri May 27, 2011 6:32 am

Have you guys played Mass Effect 2 yet? If so, did you play with more paragon or more renegade?
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Georgine Lee
 
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Post » Fri May 27, 2011 1:59 pm

What is your favorite day of the week?

When you were in kindergarten did you ever eat paste?

If you were in a battle to the death with Gstaff what would be your weapon of choice?
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Ross Thomas
 
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Post » Fri May 27, 2011 7:03 am

Adam Sandler or George Carlin?
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michael danso
 
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