I like the people saying "oh, you don't have to limit yourself to get good stuff in MW, like you do in Skyrim".
Meanwhile, the "powergamers" over the last months went on and on about how they "wished Skyrim had hand-placed rare? loot like in MW! It was great, you could go right to it and have all the best stuff at the start."
If you're going to talk about the MW situation (first game, don't know where stuff is vs. repeat plays, can just get the stuff if you choose to), then compare it to the same situation in Skyrim. Knowing how to game the system to grind out "the best gear" at the start isn't equivalent to that first play of MW. It's equivalent to the later "I could walk right to some Deadric/Glass/etc" situation. (i.e, playing MW and choosing to either powergame or limit yourself)
Mmm, I see your point. It's a good one, but I'm not sure I 100% agree.
The first time I looked at the Smithing skill tree I could see it was possible to make Daedric armour. All I had to do was find enough ebony which starts appearing in shop inventories after a certain point (level 20?) and then take a daedra heart that is sitting on a bench.
It's not
hard, it is tedious though.
Where as when I played Morrowind, I had NO way of knowing where the daedric armour was. Heck I didn't find it for a LONG time and then when I did, I couldn't just pop it out of thin air and wear it.