dialoguemenu.swf_as\DialogueMenu.as, Line 57 There is no method with the name '__get__instance'.and this one should be related to the instance of the dialog you are in. So there might be a higher control somewhere to set this property as it should be. Whatever the case is, it also works in game!!!!
Even though I can't not change the fonts like you do it seems, I can get them to other fonts from my computer. So basically, it works. Now to make a UI that works with my multi-screens display.
Hey, on DialogueMenu.as, Line 57, just change "__get__instance()" to "instance()" without changing what is around it.
Just removing the getter should do it.
I've been recompiling them easily using the udk clik folder, but I'm a bit pessimistic about the hole thing... If bethesda doesn't give us a good knowledge about how they structured it ( c++ <--> as2 interaction ), we're gonna have to play the big guessing game.



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. Otherwise, I would have done it myself.