Nerf smithing... enchanting, and... alchemy too!

Post » Fri Jun 08, 2012 10:10 am

nevermind
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Fri Jun 08, 2012 7:49 am

Smithing is overpowered not because we can make it so, but because Bethesda made it so. It's there for us, waiting to be used. Once you know how to work around it then you know the potential. Master difficulty doesn't even have this in consideration. It was made RAW and now we know the consequences.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Fri Jun 08, 2012 5:49 pm

They still make no sense because either you refuse to understand or you just don't understand what is the point here. The point is about scaling, about the ratio between the tools you are provided in game to boost your character and game difficulty.

Actually you are the one who refuses or doesn't understand.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Fri Jun 08, 2012 12:22 pm

and you would get a warning and some one would remake this thread and put a #2 infront of it? is it worth it?

Sure...becuase these types of threads never end.
They will go on and on until these types of min max I can't control myself players move on to something else.

Until then, I feel it's my duty to try and educate these players on how TES games work, :biggrin:
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Fri Jun 08, 2012 6:14 pm

Smithing is overpowered not because we can make it so, but because Bethesda made it so. It's there for us, waiting to be used. Once you know how to work around it then you know the potential. Master difficulty doesn't even have this in consideration. It was made RAW and now we know the consequences.

And that part that you are not understand is that you dont have to use it. Just because you can do something doent mean you have to. You can steer your car with your feet but that doesn't make it a good idea. Under your logic, if you got in an accident you would blame the auto manufaturer for not making the car have leg straps so you couldn't steer with your feet. Yes i know its a dramatic example....flame away, lol
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Fri Jun 08, 2012 10:53 am

My main is only lvl 39 now. My only skill that I have worked up to 100 is Alteration. I have never opted to craft, as I find it terribly boring. I play on master difficulty. I find some encounters absolutely insanely difficult.

I am having a blast. To bad the OP can't just enjoy the game for pete's sake.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Fri Jun 08, 2012 1:37 pm

The problems with crafting are deeply connected to how horribly balanced the combat system in general is. Honestly, I'm not sure of the best way to go about fixing it short of scrapping the current system, more or less, and starting over.

Right now, I think the defense stats are problematic because they give accelerating returns with investment. Each point of any defense is more and more valuable than the last. Short of quite high levels, how good the defenses of a character are hard to predict. Even then, if a person doesn't have maxed defensive stats, balancing around max defense will screw them over (going down from 80% defense to 70% increases the damage by 33%, enough to easily turn nasty hits into one-shot kills). I really think defenses need diminishing returns and perhaps a level-based factor, so it is easier to have good defense against people of your level -- right now at low levels armor does very little, which seems really odd to me.

Offense is similarly rather up in the air. Yes, crafting issues make it much, much worse, but it's still a problem. Then the magic system is a complete mess on several levels. Monsters are fairly horribly balanced, in my experience, where you can have spans of levels where things seem to be at a pretty good balance point except you suddenly run into a guy in a dungeon or the like that one-shots you left and right -- it seems a bit too binary in difficulty to me.

Regarding crafting, I half-think that perks should just be done away with for crafting skills, and the benefits of crafting need to be toned down. You should also be able to pay someone to do crafting for you, but this should be pretty massively expensive (a gold sink for people who go with gold-related perks...the game could use some gold sinks). Enchanting should probably have an improvement options, where you can make an existing enchantment better. That way good loot can still be nice, since you could get an item you can improve but couldn't ever make yourself -- your skill is not made irrelevent by the item and the item isn't made irrelevent by your skill.

I don't know though, there's definitely a sweet-spot during the leveling process, in my experience, where things feel pretty good with some hiccups. It has tons of messed-up spots, however. Everything is so interconnected that fixing it is far from trivial, imho. Best a crafting fix could do is address some of the grossest problems, but fine-tuning is impossible without a coherent plan to piece together all the different aspects of combat and such.

Granted, bad combat systems is nothing new for TES. I kind of think they don't try hard to add depth to the game experience, and aim to just have a very wide and shallow pool in all ways...which produces lots of problems in gameplay of course, while still providing a lot to do.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Fri Jun 08, 2012 2:38 pm

Sure...becuase these types of threads never end.
They will go on and on until these types of min max I can't control myself players move on to something else.

Until then, I feel it's my duty to try and educate these players on how TES games work, :biggrin:

Educate? Don't make me laugh. Just because people have been weaned on such drivel for so long, does not make it acceptable, when it is just an excuse for repeatedly allowing the developers to get away with shoddy balance and game design in the guise of player freedom.

Perhaps the reason Bethesda still has no idea what they're doing is because they don't get enough negative feedback and folks like you simply shrug and say "meh it's a single player game who cares."
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Fri Jun 08, 2012 6:07 pm

And you are refusing to understand that there are ways to limit your character progression and skill improvement.

Am i, now?
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Fri Jun 08, 2012 1:11 pm

Smithing is overpowered not because we can make it so, but because Bethesda made it so. It's there for us, waiting to be used. Once you know how to work around it then you know the potential. Master difficulty doesn't even have this in consideration. It was made RAW and now we know the consequences.

well in that case you will ultimately be dissapointed when it comes to bethesdas reaction to this thread, that being, there won't be any change done on bethesda's part. however, there are a few modders how expressed a common sentiment with you. its likely that they, or some one like them will eventually make a mod that would satisfy your issues with the way the game is now.

my recomendation for you to move forward from this point would be to participate, or start conversations about how and what mods could do specificly to satisfy your desire for change. this sub forum will be the most helpful and relevant place to procede from here http://www.gamesas.com/forum/183-skyrim-mods/

other wise your really not going to find any constructive or proactive contributions on the general discussion, as the people who partake in this part of the forum generally only really want to contribute their opinion.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri Jun 08, 2012 6:27 pm

My main is only lvl 39 now. My only skill that I have worked up to 100 is Alteration. I have never opted to craft, as I find it terribly boring. I play on master difficulty. I find some encounters absolutely insanely difficult.

I am having a blast. To bad the OP can't just enjoy the game for pete's sake.

This one? This one gets it. Awesome.

Am i, now?

This one? This one does not. Pity.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Jun 08, 2012 2:35 pm

Actually you are the one who refuses or doesn't understand.

Dull statement. You're going against me just because. I tire replying to people like you in all honesty.

Read my reply to llamaRCA on page 6... if you want that is. Otherwise don't bother prolonging our conversation.
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Fri Jun 08, 2012 11:25 am

Educate? Don't make me laugh. Just because people have been weaned on such drivel for so long, does not make it acceptable, when it is just an excuse for repeatedly allowing the developers to get away with shoddy balance and game design in the guise of player freedom.

Perhaps the reason Bethesda still has no idea what they're doing is because they don't get enough negative feedback and folks like you simply shrug and say "meh it's a single player game who cares."

Seriously?

Eh...I had this cool response...but your comments abaove aren't worth my time other than to say....over 10 million sold and several GOTY awards.

I'm thinking Bethesda knows how to make a game...you just don't understand how to play it.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Fri Jun 08, 2012 6:16 pm

Dull statement. You're going against me just because. I tire replying to people like you in all honesty.

Read my reply to IlamaRCA on page 6... if you want that is. Otherwise don't bother prolonging our conversation.

And your statement of "Am i, now?" was just riveting.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Fri Jun 08, 2012 12:01 pm

And your statement of "Am i, now?" was just riveting.

Yes because i tire of repeating myself. Put yourself in my position. How would you react?
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Fri Jun 08, 2012 3:28 pm

Seriously?

Eh...I had this cool response...but your comments abaove aren't worth my time other than to say....over 10 million sold and several GOTY awards.

I'm thinking Bethesda knows how to make a game...you just don't understand how to play it.

CoD is pretty popular too, and look what blindly following success has turned it into? A rehash every year that makes money, but largely remains stagnant.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Fri Jun 08, 2012 1:48 pm

i agree about gear degeneration, that would increase the number of times you would be naturally using the smithing skill there for it would be balanced more so that it takes more uses to level up. however, regarding the end result. given your personal preference i would say you should, given your acknowledgment of the overpowered status of the final smithing benefits, choose not to apply them when they get to the point of no longer being fun for you.

im not saying don't smith, i am saying keep using it as long as it remains fun and stop when it is no longer fun. maybe you are expressing your desire for it to never stop being fun, I assure you that once any one finds out how to make anything stay fun forever they won't keep it a secret.

It's getting to the point where I'd have to quote my own earlier post to argue with people, kind of takes the fun out of it if no one is reading any of it.
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Fri Jun 08, 2012 9:08 am

Dull statement. You're going against me just because. I tire replying to people like you in all honesty.

Read my reply to llamaRCA on page 6... if you want that is. Otherwise don't bother prolonging our conversation.

I kinda did already...but again...I'll start by asking how many perk points did you put into the crafting skill trees.

If you maxed out...or nearly did...your crafting perks...you'll be god like.

If you kept your perk points or put them somewhere else, you'll be good...but not "overpowered".

Perk points are where it's at. Stop spending them and maxng the out. That's the mechanic already buitl in the game for limiting growth.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Fri Jun 08, 2012 1:22 pm

Yes because i tire of repeating myself. Put yourself in my position. How would you react?

Ok I am in your position now. I find smithing extremly over powered. I then think to myself, " Hey I can just not use it." Or instead of using your crafted daedric dagger with damage of 224, use one with base damage. There is no gun to my head. Problem solved. I mean it really doesn't get much simplier then that.

If that doesn't work then get your mom to write a letter to Bethesda explaining to them that their child is incapable of thinking for themselves and if you give them a fork they will stab themselves with it just because they can.
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Fri Jun 08, 2012 8:09 pm

inb4closing :yuck: beth wont change a thing :down: we need CK and thats all :bunny:
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Fri Jun 08, 2012 6:23 pm

Sorry but I think they have nerfed enough in TES in the last 10 years. If players do NOT have any self control not to exploit things in a game, that isn't the companies problem, it is YOURS!!!! No one is forcing people to max them as fast as possible. IMHO I am really sick of hand holding and dumbing games down more because people need a babysitter even to play a video game anymore.....LOL
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Fri Jun 08, 2012 6:45 am

I kinda did already...but again...I'll start by asking how many perk points did you put into he crafting skill trees.

If you maxed out...or nearly did...your crafting perks...you'll be god like.

If you kept your perk points or put them somewhere else, you'll be good...but bot "overpowered".

Perk points are where it's at. Stop spending them and maxng the out. that's the mechanic already buitl in the game for limiting growth.

God... i am playing on master... don't you understand? MASTER. I'll repeat, MASTER. It should be a challenge, but it's not.

I chose the right path in smithing and the middle one in enchanting. Smithing is at 100 and enchanting is at 89.
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Fri Jun 08, 2012 8:33 pm

Being able to grind/power craft has been a hallmark of TES. I don't do it, but I have some friends who do and have a blast.
Actually, the removal of spell crafting has nerfed the exploits quite a bit for good or bad.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Fri Jun 08, 2012 8:24 am

Ok I am in your position now. I find smithing extremly over powered. I then think to myself, " Hey I can just not use it." Or instead of using your crafted daedric dagger with damage of 224, use one with base damage. There is no gun to my head. Problem solved. I mean it really doesn't get much simplier then that.

If that doesn't work then get your mom to write a letter to Bethesda explaining to them that their child is incapable of thinking for themselves and if you give them a fork they will stab themselves with it just because they can.

You're being rude now.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Fri Jun 08, 2012 6:07 am

God... i am playing on master... don't you understand? MASTER. I'll repeat, MASTER. It should be a challenge, but it's not.

I chose the right path in smithing and the middle one in enchanting. Smithing is at 100 and enchanting is at 89.

MASTER only really changes hit points given and hit points taken.

Don't YOU understand?

And place a single perk point only. Never more than that. Unless you find things too hard. Then add. Slowly. Not every level.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

PreviousNext

Return to V - Skyrim