Nerf smithing... enchanting, and... alchemy too!

Post » Fri Jun 08, 2012 5:06 am

I like the way the game is designed. I enjoy travelling to shops and obtaining raw materiels to practice and improve my crafting abilitites (alchemy/smithing/smithing). I really like experimenting with potions and enchantments and smithing to make poweful items. I have just as much fun buying tons of ingredients and experimenting with potions as I do going through a dungeon killing draugur. The game is designed so that if you want to just collect ingredients and make potions all the time you can, if you want to rob houses all the time you can, if you want to fight through dungeons all the time you can. If you don't like what your character is doing just do something else instead of trying to restrict the game for everybody else.

Woah woah woah.....there is no place for such common sense here on this board.


Well said!!!!
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Fri Jun 08, 2012 7:17 am

Ok so let me get this straight... You sit down to make a powerful sword, then put a powerful enchantment on it, equip it, use it and then complain that it's too powerful??

Crafting shouldn't make Master difficulty equivilant to very-easy of other games. No skill should.

It just shouldn't happen. Its bad gameplay design.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Fri Jun 08, 2012 6:20 pm

maybe you do not realize that your very first post was made in a way as if you spoke for everyone.

I didn't mean to speak for the community nor do i intend to. That would be very selfish of me. This is a rant based on my experience and my experience alone. I really hate to be misunderstood.

On the other hand i am yet to see someone disagree with what i said. The point i made was about overall scaling: the fact i am playing on master difficulty, even though using smithing and enchanting (the game allows me too, but that doesn't mean it should become easier for me), does not present me with a challenge. This should be clear, after all the core of the issue.

Also, i made this post from a point of view where i had no idea of the global outcome. It's not like i was complaining with a clear knowledge about the consequences. That would be foolish and unnecessary.

People often misunderstand other peoples' questions because they jump too quickly between the lines.
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Fri Jun 08, 2012 2:06 pm

To the OPer...

Who is grinding on iron daggers, compounding between alchemy and enchanting... Beth or you?

I did NONE of that. You presume too much.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Fri Jun 08, 2012 8:58 am

Unfortunately, there isn't much point to nerfing a single-player game AFTER its already been released to the public. It will only serve to annoy more people that like it the way it is now. Those that want the game to be a bit better balanced will be able to find mods for it.

I agree that the crafting setup is broken in the vanilla game, but complaining about it being broken now will only cause Bethesda to justify removing it altogether in future games. Everything that they broke through poor implementation in the past has ended up on the cutting room floor of the next games design. I certainly don't want them taking that action.... again.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Fri Jun 08, 2012 8:27 am

Seriously what's wrong with the community? I merely gave my opinion on something and moments later i get to be crucified? Why do people act like i am acting against them? Can't we discuss a topic like gentleman?

Please...

well just remember, no one here know who you really are, what your like, or where you live. And are idoits if they are discounting your qualities as an individual since they lack the pre-mentioned information. its best not to take any thing personal on these forums as even the people who say the most nasty or unkind things about your ideas and what you say probably wont remember much of what was specificly said in a matter of a few days.

your not being crucified, people are disagreeing with you. some a little more harsh and unarticulated than necessary but either way, such are forums on the internet.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Fri Jun 08, 2012 9:09 am

And to add insult to the injury, bioshock infinite just announced a very hardcoe "1999 mode".


I hate having to rely on mods to make TES game even slightly difficult. I was hoping skyrim was gonna be different.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Fri Jun 08, 2012 4:11 pm

Crafting shouldn't make Master difficulty equivilant to very-easy of other games. No skill should.

It just shouldn't happen. Its bad gameplay design.


sure it should if you CHOOSE to make gear thats super powered. it's poor impulse control.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Fri Jun 08, 2012 12:22 pm

I would rather someone start nerfing posts like this.

Stop maxing skills and then whining that you're too good at them

Control yourself man!!!

Man look at your comment. How sad.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Fri Jun 08, 2012 4:50 am

I didn't mean to speak for the community nor do i intend to. That would be very selfish of me. This is a rant based on my experience and my experience alone. I really hate to be misunderstood.

On the other hand i am yet to see someone disagree with what i said. The point i made was about overall scaling: the fact i am playing on master difficulty, even though using smithing and enchanting (the game allows me too, but that doesn't mean it should become easier for me), does not present me with a challenge. This should be clear, after all the core of the issue.

Also, i made this post from a point of view where i had no idea of the global outcome. It's not like i was complaining with a clear knowledge about the consequences. That would be foolish and unnecessary.

People often misunderstand other peoples' questions because they jump too quickly between the lines.

I understand, and I hate to be misunderstood too. The internet svcks for this type of thing. It's very easy to be taken out of context or for people to key on the wrong things.

I agree that it should be harder- much harder- to attain 100 skill (which I interpret as "mastery") in say Smithing. How can I be a Master Smith if I never smithed anything but iron? Your skills should improve on a curve. But at the same time, the game didn't make you smith and smith and smith, either- you did it as it was a 'good thing' at the time to you, until you found out that the outcome wasn't what you really wanted'. While the game never warned you about Smithing, should it have?
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Fri Jun 08, 2012 4:17 pm

well just remember, no one here know who you really are, what your like, or where you live. And are idoits if they are discounting your qualities as an individual since they lack the pre-mentioned information. its best not to take any thing personal on these forums as even the people who say the most nasty or unkind things about your ideas and what you say probably wont remember much of what was specificly said in a matter of a few days.

your not being crucified, people are disagreeing with you. some a little more harsh and unarticulated than necessary but either way, such are forums on the internet.

Amén.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Fri Jun 08, 2012 8:37 pm

sure it should if you CHOOSE to make gear thats super powered. it's poor impulse control.
No skill should allow this to happen on Master. None at all. Its bad game design.

Its like putting an option for godmode inside the actual gameplay instead of some special code/console command...., for the highest difficulty, thats just absurd.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri Jun 08, 2012 5:39 pm

I understand, and I hate to be misunderstood too. The internet svcks for this type of thing. It's very easy to be taken out of context or for people to key on the wrong things.

I agree that it should be harder- much harder- to attain 100 skill (which I interpret as "mastery") in say Smithing. How can I be a Master Smith if I never smithed anything but iron? Your skills should improve on a curve. But at the same time, the game didn't make you smith and smith and smith, either- you did it as it was a 'good thing' at the time to you, until you found out that the outcome wasn't what you really wanted'. While the game never warned you about Smithing, should it have?

No, and you're right. I agree with you there :)

Finally, someone posting something worth reading.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Fri Jun 08, 2012 12:06 pm

No skill should allow this to happen on Master. None at all. Its bad game design.

Its like putting an option for godmode inside the actual gameplay instead of some special code/console command...., for the highest difficulty, thats just absurd.

Exactly.
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Fri Jun 08, 2012 4:58 pm

Seriously what's wrong with the community? I merely gave my opinion on something and moments later i get to be crucified? Why do people act like i am acting against them? Can't we discuss a topic like gentleman?

Please...

1) Not all gentlemen :biggrin:
2) This is a touchy subject. You have choice in this. You do not need to exercise an exploit and if you do the result is your character will be overpowered. There is nothing wrong with a very powerful character, that's a fine character build, but if you don't enjoy having a very powerful character you should stop using exploits to build one. Or if you aren't using exploits, but are still building an OP character, you are still making the choice to build one. See what I'm saying? You are building an overpowered character by your actions. If you don't want one don't build one. Beth makes games where players get to control their experience. It's my favorite thing about their games and it's why they are my favorite games. Some players hate that :shrug:
3) Beth shouldn't change the game and limit choice for all players because some players hate choice. Their games are about choice. Less choice makes more of us sad than some choices makes some of you sad.
4) If you cannot enjoy playing a game unless your character is maxed out and Skyrim doesn't provide you with a good experience while playing a maxed out character you might want to go play a different game or get the PC version so you can play it with mods.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Fri Jun 08, 2012 11:27 am

Perhaps we should speed-limit cars to 5km per hour as well...otherwise a lot of gamers posting on these threads could be dangers to themselves and others.

Well you know scouters have speed-limiters installed by default so they arent motors riding 200km/h :tongue:
The cars that can go 300 km/h have speed limiters set in place that you need to tune out to be able to go that fast.

If its so ok to not have a limit and be free to do anything then why cant we make a 100% psyhical or magical damage resistant armor ? Why are we capped at 80% and cant become invulnerable to any damage?

Hello Beth why you done that ?!?! You just destroyed players freedom of chooising what they want to be :wallbash: /sarcasm
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Fri Jun 08, 2012 3:30 pm

I like the way the game is designed. I enjoy travelling to shops and obtaining raw materiels to practice and improve my crafting abilitites (alchemy/smithing/smithing). I really like experimenting with potions and enchantments and smithing to make poweful items. I have just as much fun buying tons of ingredients and experimenting with potions as I do going through a dungeon killing draugur. The game is designed so that if you want to just collect ingredients and make potions all the time you can, if you want to rob houses all the time you can, if you want to fight through dungeons all the time you can. If you don't like what your character is doing just do something else instead of trying to restrict the game for everybody else.

Exactly. Crafting is incredibly fun in this game. Stop telling me not to do it.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Fri Jun 08, 2012 6:39 pm

No skill should allow this to happen on Master. None at all. Its bad game design.

Its like putting an option for godmode inside the actual gameplay instead of some special code/console command...., for the highest difficulty, thats just absurd.

again, this is a difficulty issue, not a crafting issue. if you are saying the game should be harder on master difficulty then i would say yes it should. however, i would also counter with you should have the ability to make super gear if you want, on any difficulty.
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Fri Jun 08, 2012 8:08 am

No skill should allow this to happen on Master. None at all. Its bad game design.

Its like putting an option for godmode inside the actual gameplay instead of some special code/console command...., for the highest difficulty, thats just absurd.

well to an extent i agree, i think that difficulty sliders such as they were in oblivion should increase the amount of effort it takes to increase skills, that way on a master difficulty setting you could still get to a point where smithing, alchemy and enchanting could make you powerful enough to endure the games challenge, while taking an obsurd amount of time to get to 100.

where i disagree is that you say its bad game design, to which i say, no it is not. its not ideal for master difficulty. but the core game itself, which is much more vast and encompassing such as games like bioshock [where the main content is kill and progress to the next area] and there for to balance the entire game based on how it works for one difficulty setting would be bad game design since it would be micro managing while other important work to be done would be over looked.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Fri Jun 08, 2012 5:16 pm

This topic has been ongoing since release.

People complaining that some skills are overpowered.

In EVERY one of these threads, solutions on how to spend skill points and how to develop ones character have been tossed out there.

Yet people like the OP refuse....flat out refuse...to alter their play style in a way that will "fix" what they think is "broken" They want a mechanic built in the game that will limit what can aleady be limited by self control.

It's not going to happen in a TES game. Ever. Never has, never will. Bethesda feels, and in my opinion they are right, that everything that your character can do should be up to the player. It's ALL up to you.

TES is the only game world that allows this amount of choice and control in character development.

Either change your perspective, or stay in your rut....because this game will not change for you.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Fri Jun 08, 2012 5:00 pm

No, and you're right. I agree with you there :smile:

Finally, someone posting something worth reading.

I post something worthwhile very regularly...about once per year, lol
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Fri Jun 08, 2012 7:04 am

again, this is a difficulty issue, not a crafting issue. if you are saying the game should be harder on master difficulty then i would say yes it should. however, i would also counter with you should have the ability to make super gear if you want, on any difficulty.

My friend this is what we are debating here, derived from the topic i've made. It's a difficulty issue like you said. The power we can get through smithing and enchanting would be toped.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Fri Jun 08, 2012 9:29 am

I would rather someone start nerfing posts like this.

Stop maxing skills and then whining that you're too good at them

Control yourself man!!!



Agreed, unfortunately we're going to see this kind of stuff come up time and time again.
I only hope that Bethesda just ignores forum threads like these and concentrates on
gameplay issues that are actually worth focusing on.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Fri Jun 08, 2012 2:05 pm

well to an extent i agree, i think that difficulty sliders such as they were in oblivion should increase the amount of effort it takes to increase skills, that way on a master difficulty setting you could still get to a point where smithing, alchemy and enchanting could make you powerful enough to endure the games challenge, while taking an obsurd amount of time to get to 100.

where i disagree is that you say its bad game design, to which i say, no it is not. its not ideal for master difficulty. but the core game itself, which is much more vast and encompassing such as games like bioshock [where the main content is kill and progress to the next area] and there for to balance the entire game based on how it works for one difficulty setting would be bad game design since it would be micro managing while other important work to be done would be over looked.

Great idea on the difficulty slider affecting skill advancement. FInally a logical solution to support an argument.

This isn't directly related to your post but more a general point when talking about skills; they can't design the game around skill spammers otherwise those who play and advance skills in a more organic fashion would suffer.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Fri Jun 08, 2012 12:45 pm

They need to make grinding more painful, without affecting the non grinders. They also have to make the grinding process make more sense. Crafting iron daggers to master smithing is just ridiculous. Let us pay for the upgrades, massively (we need more money sinks), and not have access to the raw materials from the smith - sounds like bad business to sell the raw materials if you can sell the finished product for a much steeper price.

Crafting grinding seems to climb at excessive speeds throughout the levels, whereas others seem to slow down significantly. What if there was a timer controlling how much skill XP you got from crafting? Improve a sword and get the full bonus. Improve another one the same day and you get half the bonus, then a quarter and so on.

The early skills in particular are climbing like crazy. The skills that are notorious for this should be looked at and have their "learning curve" adjusted, and this isn't just the crafting skills. Sneak is notorious, and for me it always gets to 100 first, even if I have to get a few perks to make it very useful.

Magic skills seems to climb quite slow (haven't tried illusion yet, mostly alteration, conjuration, and destruction), but I am fine with this as I think it's just my playstyle.
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

PreviousNext

Return to V - Skyrim