Crafting is only a problem if you make it one by grinding the skills. To NERF the skills so the power grinders don't become over powered will ruin the game for everyone else who just plays it.
Problem is, the armchair game designers who keep making these whine threads don't truly understand what "balance" in a game means, except for themselves. The power gamers want things nerfed, so that they aren't so powerful from their powergaming their characters, but that leaves things unplayable for everyone else who don't bother with powergaming at all.
They seem to only be capable of thinking of something as "balanced" in only their terms.
Why do so many people try to blame this on "grinding". It has nothing to do with the rate at which you increase a skill or even getting a skill to 100. You can still create a very powerful piece of equipment with a Smith skill of 60. If you have the right Enchantment and or Alch skill/perks you can improve items well over 200%.
Because many of us are, in fact, playing the same game, and thus many of us know just how much grinding actually is required, and just how quickly level progression in skills can occur. Every time I played naturally, I had to grind my smithing to keep it up with my other skills. But if I grinded out my crafting skills early, my combat would suffer because I wouldn't be able to withstand as much damage, even with my improved armor, and I couldn't put out enough damage fast enough to even justify the effort at combat in the first place.
Besides that, smithing alone is not enough to make a character powerful. I've had powerfully improved bows that weren't worth using because I had no perks in archery. And that's what is so absurd about saying any single one of them is "overpowered" -- The fact that to actually make armor or weapons more powerful requires taking perks that boost those skills, not just relying on smithing/enchanting/alchemy.
And on top of that, to even make enchanting or alchemy useful for what all of you whiners are on about, you have to actually train those skills and take several applicable perks in those skill trees.
To make alchemy powerful enough: Grind out to the maximum, and take a minimum of 3 perks (Alchemist > Physician > Benefactor) to a maximum of 7 (All 5 levels of Alchemist)
To make smithing powerful enough: Grind out to the maximum, and take whatever perks apply to your preference in armor tier and armor class (light armor to Elven, for instance, or perhaps heavy armor only to Orcish), and to truly make it as powerful as everyone likes to say it is, requires synergizing with Enchanting and Alchemy and their requisite perks
To make enchanting powerful enough: Grind out (very [censored] tedious) and take a minimum of 4 perks (you will need the insightful enchanter to make skill-based enchantments worthwhile), to a maximum of 11 (all perks that boost enchanting, skill-based enchants, the corprus enchanter perk, Extra Effect perk, and the three elemental perks -- the right side of the enchanting tree isn't really all that necessary.)
So to truly make these skills overpowered, you would first have to level the skills each 100, and then you will be looking at taking upwards of about 18 perks, give or take a few depending on personal choices (I usually ignore the elemental branch of the enchanting tree, leaving me 3 perks less).
It takes a somewhat significant investment of time in order to achieve that level of power in your character in order to become powerful in the first place. I haven't even accounted for how much money it would potentially cost to acquire all the necessary materials, which would become especially expensive for enchanting.
If you had an inkling of intelligence you would see that I did not change anything other than pace the scaling of Smithing/Enchanting. All the functionality, is still there. You are now opening up Perk points to be spent in more meaningful spots instead of the nearly forced allocation in order for items to scale properly. Now players also cannot accidentally, or intentionally, make weapons and armor and upgrade them to the point where you are one shotting everything at level 8-15.
Nice insult, there. I've seen enough of your posting here and there the time I've spent on the forums, so I'll just skip dignifying you with more of a response and use the ignore setting. Thank you for your time and valuable insight!

Excellent grammar, by the way. I've become too used reading text speech, but I'm glad I've not forgotten its tenor.
If you click the links in my signature, you'll see those four mods have a combined 18,034 unique downloads. They're the most endorsed hunger/thirst/sleep mod and power armor overhaul on the Nexus for both Fallout 3 and Fallout New Vegas. I'm not a professional developer, but I do know how to make changes that a lot of people like.
But that's akin to the comparison of how many like to order the given choice of pizza to be further modified with the person's own toppings in addition and those who just went with the lone option on the menu of the same choice, only modifiable by a few additions to the original form per the pizzeria's offered options.
Some people have the time to build upon someone else's work to make it into something more, and oftentimes caters more to a niche interest within the larger group, and plenty of people are satisfied with what's already on offer.
Which is probably why anyone who is probably anyone who would know about having these kinds of options in the first place, is on PC. Doesn't mean that there aren't those on consoles who wish for the same potential at some point (360 here, I'd love for some form of the CK usable with Skyrim. Far Cry 2 had a full-fledged map maker and even a user-based upload system where they could be shared with everyone else, voted on, that sort of thing).
maybe you do not realize that your very first post was made in a way as if you spoke for everyone.
You did not say "I think that this needds to be changed" or "Can we get this improved". You said, "do it the way i want", in what is essentially an open letter to the developers. The reactions you are getting from the community may be taken as a hint that you don't speak for everyone. Perhaps that is what you're seeing in this thread. If that is so, then there is nothing "wrong with the community". Rather there is something wrong with the attitude that says you can take it upon yourself to speak for the community when in reality, you're only voicing an opinion. Personally, I feel that that is the problem.
if you want to just voice opinion, use terms that indicate it's just your opinion instead of how you've decided the way things should be for everyone. Just a little advice.
Thank you for saying something that really did need saying. Nuance in phrasing can be hard to pick up on through just text, because you can't see the accompanying face, so word choice certainly does become paramount in how one gets interpreted.
I have actually at least attempted to build a full game with a team of modders and semi-professionals, and it is a very different thing from modding. I have a lot of respect for professional game developers.
The kinds of changes the rebalance crowd are proposing though, the changes that doewnskitty thinks we're unqualified to make, are just tweaks to the existing system, they're just mods whether they're something you download via the Nexus, or in an official patch. And there are plenty of people like you and I on this forum that have shown that that sort of thing is well within our capacity.
And I don't mean to sound like I'm knocking modding, because all great art and great works tends to be built upon others, but it's also that you're imposing your own tastes and perspective as to "how it should have been" compared to what was their intention and perspective of the same. And it's one thing when you think it should be "fixed" compared to how others might have no issue whatsoever with it, and not even because they're "abusing to make the game too easy" but because plenty enough people know to play as they wish and make a journey of it instead of measuring how much of a race to some perceived finish line it's supposed to be.
I just realized on my 6th character that I have gotten myself nearly to 40 and I still have not discovered more than what is probably 20% of the map. All I've been doing is just being a sneaky Khajiit, stealing every single thing, and otherwise hunting pelts with a bow. Sad part is, I haven't gotten a single fence yet, not having really started with the Thieves Guild, and so much of that stolen gear has been dumped if it wasn't a potion I could use. My archery is okay, my sneak is fantastic, and my armor is pitiful. A stiff breeze could probably seriously wound me. And I can't make enough money yet to get my smithing leveled to 60 for the Arcane perk, and buying gems for enchanting leaves me relentlessly poor. Alchemy can be a money maker, but I (as in I, me, myself, and not my character) still need to go to the bookstore to get a new book.