Just nerf them! This is making the game so unbalanced to the point where playing on master difficulty has become extremely easy. I don't understand how and why Bethesda has allowed this without any kind of limitations that could be imposed to the player. Once you raise those professions, especially smithing and enchanting, to their max it all becomes ridiculously easy. The world around you doesn't evolve, there is no scaling at all making Skyrim look like a walk in the park to me right now.
What's the fun in triple shoting an ELDER dragon? All i need is a dual-wield power attack to finish him off and that's without using any shout! I could mark him to death, or resort to using elemental fury for a deadlier kill, but... for the sake of a greater challenge why would i?
My daedric swords are doing 260 damage each and i haven't really bothered with enchants. I used to shout elemental fury when i needed that extra punch but now i don't even have to. I feel bad enchanting my gear with extra effect from enchanting because that only contributes for me being yet more godlike. Well we are Dragonborn, we are supposed to be very powerful, but this? No no no...
There is a serious world scaling issue at hand here Bethesda and the tools you gave us are proving to be extremely overpowered. Time to rethink that...
PS: i am level 43.
For the same reason you created two swords that do 260 damage each. To be powerful.
Also, how did you create a 1h sword that does 260. My daedric 2h sword only does around 120 and it's smithed to legendary (my smithing is 100) and my 2h skill is 100. You say you're not using enchants, but you must be using alchemy or something else to increase the damage, right?
I understand people want something balanced, sure. But this is TES. You've always had the option of becoming extremely powerful and you guys want that out??? Okay, so you don't think it's fun, but a lot of people like to get their characters to that point. So, let's just keep options, yeah? Unless we're in the mood to cut things (options) we don't like, but can't help using anyway. In that case, get rid of quest markers (even though they're not really optional as is ) and fast travelling (other than carriages).