Nerf smithing... enchanting, and... alchemy too!

Post » Fri Jun 08, 2012 6:38 am

Just nerf them! This is making the game so unbalanced to the point where playing on master difficulty has become extremely easy. I don't understand how and why Bethesda has allowed this without any kind of limitations that could be imposed to the player. Once you raise those professions, especially smithing and enchanting, to their max it all becomes ridiculously easy. The world around you doesn't evolve, there is no scaling at all making Skyrim look like a walk in the park to me right now.

What's the fun in triple shoting an ELDER dragon? All i need is a dual-wield power attack to finish him off and that's without using any shout! I could mark him to death, or resort to using elemental fury for a deadlier kill, but... for the sake of a greater challenge why would i?

My daedric swords are doing 260 damage each and i haven't really bothered with enchants. I used to shout elemental fury when i needed that extra punch but now i don't even have to. I feel bad enchanting my gear with extra effect from enchanting because that only contributes for me being yet more godlike. Well we are Dragonborn, we are supposed to be very powerful, but this? No no no...

There is a serious world scaling issue at hand here Bethesda and the tools you gave us are proving to be extremely overpowered. Time to rethink that...

PS: i am level 43.
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Baby K(:
 
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Post » Fri Jun 08, 2012 4:12 am

I found this too & it sapped the fun out of it. so i restarted and restricted myself to one Trade skill to concnetrate on.

So for my Thief i will Master Alchemy, no Enchanting, and will just use base smithing to get Fine or low level quality.
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Red Sauce
 
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Post » Fri Jun 08, 2012 6:55 pm

I found this too & it sapped the fun out of it. so i restarted and restricted myself to one Trade skill to concnetrate on.

So for my Thief i will Master Alchemy, no Enchanting, and will just use base smithing to get Fine or low level quality.

Well done. I am considering doing the same thing.
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Chloé
 
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Post » Fri Jun 08, 2012 4:07 am

Just nerf them! This is making the game so unbalanced to the point where playing on master difficulty has become extremely easy. I don't understand how and why Bethesda has allowed this without any kind of limitations that could be imposed to the player. Once you raise those professions, especially smithing and enchanting, to their max it all becomes ridiculously easy. The world around you doesn't evolve, there is no scaling at all making Skyrim look like a walk in the park to me right now.

What's the fun in triple shoting an ELDER dragon? All i need is a dual-wield power attack to finish him off and that's without using any shout! I could mark him to death, or resort to using elemental fury for a deadlier kill, but... for the sake of a greater challenge why would i?

My daedric swords are doing 260 damage each and i haven't really bothered with enchants. I used to shout elemental fury when i needed that extra punch but now i don't even have to. I feel bad enchanting my gear with extra effect from enchanting because that only contributes for me being yet more godlike. Well we are Dragonborn, we are supposed to be very powerful, but this? No no no...

There is a serious world scaling issue at hand here Bethesda and the tools you gave us are proving to be extremely overpowered. Time to rethink that...

PS: i am level 43.
For the same reason you created two swords that do 260 damage each. To be powerful.

Also, how did you create a 1h sword that does 260. My daedric 2h sword only does around 120 and it's smithed to legendary (my smithing is 100) and my 2h skill is 100. You say you're not using enchants, but you must be using alchemy or something else to increase the damage, right?

I understand people want something balanced, sure. But this is TES. You've always had the option of becoming extremely powerful and you guys want that out??? Okay, so you don't think it's fun, but a lot of people like to get their characters to that point. So, let's just keep options, yeah? Unless we're in the mood to cut things (options) we don't like, but can't help using anyway. In that case, get rid of quest markers (even though they're not really optional as is ) and fast travelling (other than carriages).
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x a million...
 
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Post » Fri Jun 08, 2012 4:40 pm

If anything, there should be caps on certain damage %, or just make them alot more harder to lvl up... Or have some perks need level requirements.
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David John Hunter
 
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Post » Fri Jun 08, 2012 7:33 am

Not this again.

You had to spend 17 thousand gold and craft almost 500 daggers to get smithing to 100. That's not an accident. Even if you didn't 'exploit' and spent 300 in game hours getting smithing to 100...what the heck did you expect would happen once you put in that much time in the game?
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Kevin S
 
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Post » Fri Jun 08, 2012 5:35 am

Once again it's a problem of balancing across all playstyles. The majority of people will not take two crafting skills. They lose out if the skills are balanced so that combining crafting skills is not powerful. One crafting skill gives a good increase in power, comparable to taking say a school of magic, or blocking, or sneak. It could be reduced in the bonus it gives but there will be differing opinions on that.

The thing is, as you level up these two skills together, you can surely see that you are becoming more powerful very fast. And this will take a few days real time unless you grind like a demon (in which case you deserve what you get even more). Yet still you perked out both trees up to the top. In the end it was a free choice.

"Also, how did you create a 1h sword that does 260." -- Fortify 1H enchants on armor prolly
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Gill Mackin
 
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Post » Fri Jun 08, 2012 9:59 am

The damage that comes from 100 level smithing and enchanting isn't terribly imbalanced. The real problem comes from also using max strength fortify smithing gear (about 4x25%), and max strength fortify smithing potions (about another 100%). That alone will boost 2 handed damage from about 250 dps max up to 460. Right now I'm playing with a mod installed that reduces the strength of smithing fortification gear (to about 4x10%), reduces the strength of fortify damage enchantments from 4x40% to about 4x15%, and removes fortify smithing and enchanting potions. The balance is great.
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Tom Flanagan
 
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Post » Fri Jun 08, 2012 9:26 am

Just nerf them!

Just don't use them.
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Katy Hogben
 
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Post » Fri Jun 08, 2012 6:51 pm

So basically you hurt yourself intentionally and then compain that it shouldn't happen even to those who like that?

All I see is:

Stop having fun people!
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[Bounty][Ben]
 
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Post » Fri Jun 08, 2012 6:40 am

My daedric swords are doing 260 damage each and i haven't really bothered with enchants. I used to shout elemental fury when i needed that extra punch but now i don't even have to. I feel bad enchanting my gear with extra effect from enchanting because that only contributes for me being yet more godlike. Well we are Dragonborn, we are supposed to be very powerful, but this? No no no...
PS: i am level 43.
"Also, how did you create a 1h sword that does 260." -- Fortify 1H enchants on armor prolly
So, does that mean he's drinking potions to get to 260?
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Cat
 
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Post » Fri Jun 08, 2012 9:27 am

Just nerf them!

The world around you doesn't evolve, there is no scaling at all making Skyrim look like a walk in the park to me right now.
no, the game should not be altered on account of people who grind to get the best possible stats and then complain the game is too easy.

also, they reduced the amount of scaling in the game because its lame when you face the same difficulty at level 5 as level 40 even though your enemies have gone from wolves to dragons.

its sort of like eating food that you hate, don't eat food that you hate and then complain to every one else that food should be removed from restuarants.
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Bethany Watkin
 
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Post » Fri Jun 08, 2012 7:08 pm

Just nerf them! This is making the game so unbalanced to the point where playing on master difficulty has become extremely easy. I don't understand how and why Bethesda has allowed this without any kind of limitations that could be imposed to the player. Once you raise those professions, especially smithing and enchanting, to their max it all becomes ridiculously easy. The world around you doesn't evolve, there is no scaling at all making Skyrim look like a walk in the park to me right now.

What's the fun in triple shoting an ELDER dragon? All i need is a dual-wield power attack to finish him off and that's without using any shout! I could mark him to death, or resort to using elemental fury for a deadlier kill, but... for the sake of a greater challenge why would i?

My daedric swords are doing 260 damage each and i haven't really bothered with enchants. I used to shout elemental fury when i needed that extra punch but now i don't even have to. I feel bad enchanting my gear with extra effect from enchanting because that only contributes for me being yet more godlike. Well we are Dragonborn, we are supposed to be very powerful, but this? No no no...

There is a serious world scaling issue at hand here Bethesda and the tools you gave us are proving to be extremely overpowered. Time to rethink that...

PS: i am level 43.

So you ruined the game for yourself and it needs to be nerfed for everyone else?
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Bones47
 
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Post » Fri Jun 08, 2012 7:19 pm

OP... try to be a little less spectacular.
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Richus Dude
 
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Post » Fri Jun 08, 2012 1:07 pm

I've been playing around with the numbers, and I really don't understand people that think nothing's wrong. It would be so http://i264.photobucket.com/albums/ii167/bl3count/rebalanceddamage.jpg, and it wouldn't even impact the people that don't want to use crafting for whatever reason. Please, let the game offer some challenge. If you don't like it, you can always lower the difficulty.
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clelia vega
 
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Post » Fri Jun 08, 2012 9:40 am

Wait a minute.

You spent time becoming powerful and now you are crying about the fact that you are powerful?

Oh, I see, you aren't actually being serious. This is a joke thread.

lol I get it now

But on the off chance that you are actually being serious? There is no nerfing needed. None at all. You did this to yourself, now deal with it.

Take some responsibility as a player. Yes, it's up to you (not Bethesda) to do that.
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carla
 
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Post » Fri Jun 08, 2012 4:22 pm

If you put that much effort into grinding your stats the game isn't fun anyway.
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JD FROM HELL
 
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Post » Fri Jun 08, 2012 12:15 pm

Try nerfing yourself and your complaints, first. Just because you can grind out certain skills quickly and early doesn't mean you have to do so.

If anything, in my game, grinding out smithing early means I'll get my ass kicked left and right because my armor and combat skills end up weak against everything to the point that no matter how much I improve my armor, I still end up one-shotted by just about everything until I level up my sneak and armor skills.

Or go back to WoW.
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Spaceman
 
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Post » Fri Jun 08, 2012 5:36 pm

have some self control

beth dont need to restrict u

dont ruin the game for yourself

theres no need to remove or restrict anything
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Justin Bywater
 
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Post » Fri Jun 08, 2012 1:46 pm

No nerfing ever.
This series has been nerfed to death already.
Look at what happened to magic.
Balance, fine. Being powerful, fine.
But no more arbitrary restrictions or complete removals.
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Richus Dude
 
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Post » Fri Jun 08, 2012 8:29 pm

*Sniff.. Whine.. OMG I made some OMFGBBQ swords and now I pwn everything.. Boohoo Bethesda!!

To each their own! If you think smithing, enchanting and alchemy are overpowered at higher skill levels, then well.. don't level those skills up that much, or just don't equip the most powerful items you could make. Those seem to be fairly simple and easy to impelement options to me. Have some self-constraint and just role-play for a change. :wink:

Bethesda gave you the option to do whatever you want. If you feel the need to constrain yourself, (as do I, not being a power-gamer) then simply limit yourself. I'd rather have too much choice, then have Bethesda cook op too many artificial limitations.

One thing I agree with you on is that the game tends to get way too easy at higher levels. But you don't even need maxed smithing, enchanting or alchemy for that.
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Steve Bates
 
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Post » Fri Jun 08, 2012 6:09 am

Try nerfing yourself and your complaints, first. Just because you can grind out certain skills quickly and early doesn't mean you have to do so.

If anything, in my game, grinding out smithing early means I'll get my ass kicked left and right because my armor and combat skills end up weak against everything to the point that no matter how much I improve my armor, I still end up one-shotted by just about everything until I level up my sneak and armor skills.

Or go back to WoW.

It has nothing to do with grinding out smithing early. If you develop your crafting skills at the exact same rate as your combat skills, you'll still end up grossly overpowered once you hit around level 35 or 40.
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Phillip Brunyee
 
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Post » Fri Jun 08, 2012 4:34 am

sounds to me like "i got to do anything i wanted in a game that sells based on doing whatever i want, and i broke it " sorry my friend, no sympathy. this is a great game, and there are alot of problems, nerfing things is NEVER the answer to ANY of them.
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Jonny
 
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Post » Fri Jun 08, 2012 4:55 am

It has nothing to do with grinding out smithing early. If you develop your crafting skills at the exact same rate as your combat skills, you'll still end up grossly overpowered once you hit around level 35 or 40.

so why would u increase smithing if u dont want to be better at smithing??
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Albert Wesker
 
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Post » Fri Jun 08, 2012 2:04 pm

A master Smith, with the perks, gets the equipment to Legendary, ie 200 Smith Skill. A master Enchanter creates a Smith outfit to get Legendary equipment. A master Alchy, with the right perks, can create a potion that will increase the Smith Skill 120%.

A master of one is not that powerful. A master of all three SHOULD be godlike. Not the games fault. That burden lies on the player.
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Alkira rose Nankivell
 
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