I see a lot of conditions to your argument, all of them being choices. You choose to level Smiting, you choose to Level Alchemy, you choose to Level Enchanting. You get the results from what you choose to do. Nothing you have stated here is forced on you by the game.
However, I have to ask, so what if I make something powerful and make the game easy? How does that effect you? Now, before you answer, I can also choose to not make something powerful or not use something powerful in the game, so when you answer these questions, also answer how would that affect you if I choose to make or use weaker items?
It doesn't affect me what you choose to do. It does affect me what I choose to do. If I want to take the Smithing or Enchanting Perks, it will trivialize the game and scales out of control. If I had a way of correcting this outside of, not taking those perks or choosing to not progress, (make the difficulty higher to compensate) I would not have a problem. Further, it just seems like good practice that things that are so imbalanced should only exist as exploits, cheats, or modifications. The game does not have items that turn on God Mode or weapons that kill everything in a hit, this is no different.
