Nerf smithing... enchanting, and... alchemy too!

Post » Fri Jun 08, 2012 9:42 am

Seriously? THis is getting reported for trolling but I'm in a charitable mood so I'll take the troll bait. For clarification here is my original post that you replied to in its entirety

"How anyone could grind alchemy and smithing is beyond me. At least when I find a new weapon to disenchant i get excited to do it, I can't imagine getting excited to make iron daggers and leather gauntlets or picking flowers all the time to grind alchemy. IMHO Alchemy and Smithing should be even more powerful; if you want to bore yourself that much grinding a skill you should be able sprout dragon wings and fly and basically be invicible."

We can see from the first sentence that I cannot image an enjoyable gaming experience from grinding crafting skills's specifically alchemy and smithing.
In the second sentence I differentiate my feelings for enchanting because I get excited when I find weapon or item with a new enchantment from what is in my opinion monotony of grinding both smithing and enchanting. Now let's use those first to sentences to provide context to the entire third sentence of which you only quoted a portion. You can clearly see that I have a low opinion of grinding so when I say in my opinion the should be even more powerful clearly it is at the very least a jest or could also be viewed as commentary how pitiful grinders are when they complain that they broke the game.

I have expressed no opinions on how people get to 100 Smith or 100 Alchemy through natural progression although I doubt you can actually get to 100 in Smithing before you are level 50 anyway so why would you interject that point in my post? Now use all of my quote and attempt to draw the same conclusion.

Report me for trolling...? Ah no, anything but that! I'd actually like to see someone make else make sense of the point you're trying to convey here. You're joking about stronger smithing/ alchemy? Is that what your trying to say? You need to learn that neither humor nor sarcasim stick to written words very well, especially when you weren't making it clear in the first place.
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Rebecca Clare Smith
 
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Post » Fri Jun 08, 2012 8:06 am

Then don't make your character OP. Gimp yourself. Use iron weapons on master if you have to. They don't force you to exploit anything or make anything too powerful.
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Janette Segura
 
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Post » Fri Jun 08, 2012 11:51 am

Seriously? THis is getting reported for trolling but I'm in a charitable mood so I'll take the troll bait. For clarification here is my original post that you replied to in its entirety

"How anyone could grind alchemy and smithing is beyond me. At least when I find a new weapon to disenchant i get excited to do it, I can't imagine getting excited to make iron daggers and leather gauntlets or picking flowers all the time to grind alchemy. IMHO Alchemy and Smithing should be even more powerful; if you want to bore yourself that much grinding a skill you should be able sprout dragon wings and fly and basically be invicible."

We can see from the first sentence that I cannot image an enjoyable gaming experience from grinding crafting skills's specifically alchemy and smithing.
In the second sentence I differentiate my feelings for enchanting because I get excited when I find weapon or item with a new enchantment from what is in my opinion monotony of grinding both smithing and enchanting. Now let's use those first to sentences to provide context to the entire third sentence of which you only quoted a portion. You can clearly see that I have a low opinion of grinding so when I say in my opinion the should be even more powerful clearly it is at the very least a jest or could also be viewed as commentary how pitiful grinders are when they complain that they broke the game.

I have expressed no opinions on how people get to 100 Smith or 100 Alchemy through natural progression although I doubt you can actually get to 100 in Smithing before you are level 50 anyway so why would you interject that point in my post? Now use all of my quote and attempt to draw the same conclusion.

I understand how you feel about skill progression. I played Oblivion for almost 5 years, with many many characters and many different ways. I tried a lot of things. I even created a character that was maxed out in everything before doing any quests at all.

Some people like to let there characters evolve. Even then you easily end up with a level 50 char and 70% of content left. Basically playing the rest of that content as a maxed out char. Some people really don't start having fun until they have a fully built char.

PC users can easily create a new char with what ever stats they want. Console users don't have that option.

It's not just about a skill at 100 or how fast you got there. It's about how you spend perks and implement those in conjunction with other skills to create a char that is...well overpowered.
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!beef
 
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Post » Fri Jun 08, 2012 8:11 am

Report me for trolling...? Ah no, anything but that! I'd actually like to see someone make else make sense of the point you're trying to convey here. You're joking about stronger smithing/ alchemy? Is that what your trying to say? You need to learn that neither humor nor sarcasim stick to written words very well, especially when you weren't making it clear in the first place.

Yeah that's what I thought, don't address the substantive portion of the post, just like a troll. Why are you asking for someone else's opinion on the matter when clearly its a matter of fact that you responded to my original post completely out of context? I wasn't responding to anything you did or said so I don't need to learn anything about sarcasm, maybe you need to learn to spell before you critize someone's writing. I'll leave you with the last word on the matter but if you had quoted my entire original post you would have noted that I believe people that grind smithing to 100 should be able to sprout wings. If that doesn't convey sarcasm i don't know what would.
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ijohnnny
 
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Post » Fri Jun 08, 2012 4:11 am

The "others" you speak of can just open the console and tgm.

Nonsense.
Im so tired of this non-sequitor.
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Campbell
 
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Post » Fri Jun 08, 2012 7:59 am

I say fix the exploits so people play within the games means, then buff the monsters (mainly the end game stuff). No need for nerfs. I find it kind of dumb that you can 2 hit kill the hardest dragons on master difficutly without even trying to expliot...and the only solution is gimp yourself. So all that gear and hard work is wasted; just find some leather armor, don't enchant it and you're good to go. Sign of a broken game IMO. Either 1-2 kills on the hardest difficulty...at level 40...or wear crummy armor to make fake difficutly. I can understand having this power at level 70 or something. But 40? 1-2 kills on Master/Legendary dragons on master? Eh. It is what it is anymore. I beat the game and stopped playing it. I'm hoping for some good patches/balance stuff. If not, oh well.

I also say add another difficulty tier, like Dovahiin or something.
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Phillip Hamilton
 
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Post » Fri Jun 08, 2012 8:03 pm

Thank you for providing the perfect example of an armchair game designer who only knows how to design a game that he and he alone would enjoy, to the exclusion of everyone else.

Bravo!

If you had an inkling of intelligence you would see that I did not change anything other than pace the scaling of Smithing/Enchanting. All the functionality, is still there. You are now opening up Perk points to be spent in more meaningful spots instead of the nearly forced allocation in order for items to scale properly. Now players also cannot accidentally, or intentionally, make weapons and armor and upgrade them to the point where you are one shotting everything at level 8-15.
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OTTO
 
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Post » Fri Jun 08, 2012 7:25 am

It's not just about a skill at 100 or how fast you got there. It's about how you spend perks and implement those in conjunction with other skills to create a char that is...well overpowered.
I understand your point, I efficiently leveled a character in Oblivion and it was overpowered and the game was not challenging at that point. However I don't know how players can get that high of a Smithing score without making hundreds of unnecessary iron daggers. I'm sure on a long enough time line it would happen certainly not before a very long playthrough and at that point they probably need Smithing to keep up with level scaling so in all I think the crafting skills are fine as is.
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megan gleeson
 
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Post » Fri Jun 08, 2012 1:49 pm

Just don't use them.

This sounds like a plan to me.

Besides it's too late the game is already finished.

I believe there are mods designed to do this.

No PC? Sorry to hear that.

I like being able to be the most over powered character in the game. It's fun. So far my most powerful bow does 360 damage with 45 points of fire and frost damage.
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Dark Mogul
 
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Post » Fri Jun 08, 2012 8:10 pm

Nonsense.
Im so tired of this non-sequitor.

Oh right. I forgot Bethesda was 100% sure of what it was doing when it created a synergy of skills that can easily quadruple your damage, reduce casting costs to 0(and thus make one of the three stats in the game completely worthless), etc.

After all, that's what Bethesda is most well known of, right? Quality and game balance.
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Latino HeaT
 
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Post » Fri Jun 08, 2012 6:17 am

If you had an inkling of intelligence you would see that I did not change anything other than pace the scaling of Smithing/Enchanting. All the functionality, is still there. You are now opening up Perk points to be spent in more meaningful spots instead of the nearly forced allocation in order for items to scale properly. Now players also cannot accidentally, or intentionally, make weapons and armor and upgrade them to the point where you are one shotting everything at level 8-15.

but what if i want to make gear that can one shot everything at level 8-15?
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Tina Tupou
 
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Post » Fri Jun 08, 2012 6:00 am

Yeah that's what I thought, don't address the substantive portion of the post, just like a troll. Why are you asking for someone else's opinion on the matter when clearly its a matter of fact that you responded to my original post completely out of context? I wasn't responding to anything you did or said so I don't need to learn anything about sarcasm, maybe you need to learn to spell before you critize someone's writing. I'll leave you with the last word on the matter but if you had quoted my entire original post you would have noted that I believe people that grind smithing to 100 should be able to sprout wings. If that doesn't convey sarcasm i don't know what would.

Do you think I quoted the post without actually reading it? I read it, and no sarcasim jumped out at me, as I am willing to bet it didn't jump out at anyone else either, because you're not being clear. So instead of rectifying what was quite simply a small misunderstanding, you get offended and affronted, act like i'm trolling, threaten to report me, and still try to act like you are in the right? If your post didn't come across the way you meant it, then it's your fault, and no-one else's. Try being more clear next time, instead of trusting a forum of people who have no idea who you are to understand when you're being sarcastic. All you had to say was 'I was being sarcastic', and that would have been that.
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Alexander Lee
 
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Post » Fri Jun 08, 2012 9:12 am

"Also, how did you create a 1h sword that does 260." -- Fortify 1H enchants on armor prolly

I didn't say i created a sword that does 260 damage, i said that my daedric swords are doing 260 damage. Quite different isn't it? If you're so keen on elaborating your argument i would ask that you at least have the effort on reading what i said.

Yes, as you probably figured out by yourself my swords are doing this damage because i found a ring that increases one handed damage by 35% and obviously the enchants on my armor count as well. So in the end i'm at 260 each and my enchanting skill hasn't reached 100 yet. With a better blacksmith potion and better enchants i could almost 300 for sure.
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Silvia Gil
 
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Post » Fri Jun 08, 2012 2:21 pm

So basically you hurt yourself intentionally and then compain that it shouldn't happen even to those who like that?

All I see is:

Who would like that? Do you like playing an easy game? I don't, i love challenges.

You don't understand my perspective of things. I had no idea smithing and enchanting could boost you like this and i am even more disappointed because i am playing on master. Do you understand, or don't you?
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Dalia
 
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Post » Fri Jun 08, 2012 8:50 am

Do you think I quoted the post without actually reading it? I read it, and no sarcasim jumped out at me, as I am willing to bet it didn't jump out at anyone else either, because you're not being clear. So instead of rectifying what was quite simply a small misunderstanding, you get offended and affronted, act like i'm trolling, threaten to report me, and still try to act like you are in the right? If your post didn't come across the way you meant it, then it's your fault, and no-one else's. Try being more clear next time, instead of trusting a forum of people who have no idea who you are to understand when you're being sarcastic. All you had to say was 'I was being sarcastic', and that would have been that.

Since you actually read the entire post you believe that I am seriously advocating for anyone that has grinded smith to 100 to be able to sprout dragon wings and be invincble? I don't see anyone else having problems with the conveyed sarcasm in the post although that's far from being relevant to your understanding, impled and inferred are two different things and if you can't understand something that no one else has had a problem with it's your problem even if you disagree using italics. By the way you're still spelling sarcasm wrong so I'd take some grammar lessons before complaining about someone else's literary prose. At this point you can't claim it was a typo because you are consistent with your mistakes.
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jasminε
 
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Post » Fri Jun 08, 2012 7:48 am

but what if i want to make gear that can one shot everything at level 8-15?

Set the difficulty to novice?
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Marcia Renton
 
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Post » Fri Jun 08, 2012 6:25 pm

My first character only used alchemy. Even though the crafting tutorial quests introduced me to the mechanics of all the crafting skills I really didn’t think of optimizing my equipment before optimizing my character until much later in the game when I started to really see the scaling synergy of the three crafting skills. Prior to that realization it took me quite awhile to get in a position where I was comfortable in relying on alchemy to give me the edge needed to overcome all of the obstacles and challenges of the game at expert level. This moment came at about alchemy 90, after I had found fortify alchemy equipment, and 70-80 game hours. This is where I would stock my inventory with extremely strong versions of fortify marksman potions, invisibility potions, paralyze+ lingering damage + damage poisons, and weakness to poison + lingering damage + damage poisons. It took me 70-80 hours to get here though.

I bought Skyrim with the intention of conquering the game and quitting. I know Beth tries to make a single player game that can be played forever, but it’s just not reasonable to me. That said, my intent to eventually be bored of the game colors my view on this matter. I typically lose interest in games when they become too easy; I’m a process oriented guy, I have little interest in end goals, so if I feel I can handle 100% of obstacles with little effort, in my mind I have beaten the game even if I don’t finish the MQ. So I can understand the irritation for those that reach the point of OP too soon, but I have a hard time believing that people are leveling these skills naturally and getting to that point before 70-80 hours of play time.

What’s a reasonable amount of play time? 70-80 hours is worth $60 to me.

I have accumulated a lot more game time, too much in my opinion, which speaks well of the games freedom of character development. That is just my opinion, though.
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CArla HOlbert
 
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Post » Fri Jun 08, 2012 9:49 am

Grinding and exploiting are both gameplay choices.
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Adam Porter
 
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Post » Fri Jun 08, 2012 6:16 pm

Why do so many people try to blame this on "grinding". It has nothing to do with the rate at which you increase a skill or even getting a skill to 100. You can still create a very powerful piece of equipment with a Smith skill of 60. If you have the right Enchantment and or Alch skill/perks you can improve items well over 200%.

My Smithing was not at level 60 until my character was at level 32 to 35. By that point, I would expect to be able to make something powerful.

I see a lot of conditions to your argument, all of them being choices. You choose to level Smiting, you choose to Level Alchemy, you choose to Level Enchanting. You get the results from what you choose to do. Nothing you have stated here is forced on you by the game.

However, I have to ask, so what if I make something powerful and make the game easy? How does that effect you? Now, before you answer, I can also choose to not make something powerful or not use something powerful in the game, so when you answer these questions, also answer how would that affect you if I choose to make or use weaker items?
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OnlyDumazzapplyhere
 
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Post » Fri Jun 08, 2012 4:40 pm

but what if i want to make gear that can one shot everything at level 8-15?

Use console commands & cheat. Wait for the CK or a mod. Turn the difficulty down. Cheating is standard in Skyrim rather than the alternative.
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El Goose
 
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Post » Fri Jun 08, 2012 8:50 am

Who would like that? Do you like playing an easy game? I don't, i love challenges.

You don't understand my perspective of things. I had no idea smithing and enchanting could boost you like this and i am even more disappointed because i am playing on master. Do you understand, or don't you?
Yes, I do. You are free to play as you wish. You are not free to go and tell me I shouldn't be having fun the way I do.
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Susan
 
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Post » Fri Jun 08, 2012 7:09 am

OP... try to be a little less spectacular.

I didn't mean to be spectacular. I gave you facts and numbers just so you could understand that, while playing on master, the game does not present me with a challenge anymore. Based on my experience i will change that of course because for me it's not fun anymore. There are people who like that and i respect their wills but i'm sure the great majority of players don't enjoy this.
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Fanny Rouyé
 
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Post » Fri Jun 08, 2012 1:07 pm

Just nerf them! This is making the game so unbalanced to the point where playing on master difficulty has become extremely easy. I don't understand how and why Bethesda has allowed this without any kind of limitations that could be imposed to the player. Once you raise those professions, especially smithing and enchanting, to their max it all becomes ridiculously easy. The world around you doesn't evolve, there is no scaling at all making Skyrim look like a walk in the park to me right now.

What's the fun in triple shoting an ELDER dragon? All i need is a dual-wield power attack to finish him off and that's without using any shout! I could mark him to death, or resort to using elemental fury for a deadlier kill, but... for the sake of a greater challenge why would i?

My daedric swords are doing 260 damage each and i haven't really bothered with enchants. I used to shout elemental fury when i needed that extra punch but now i don't even have to. I feel bad enchanting my gear with extra effect from enchanting because that only contributes for me being yet more godlike. Well we are Dragonborn, we are supposed to be very powerful, but this? No no no...

There is a serious world scaling issue at hand here Bethesda and the tools you gave us are proving to be extremely overpowered. Time to rethink that...

PS: i am level 43.

I think they allowed it because it is a game of freedom. You can choose to make the game as easy or as hard as you would like. Did a Bethesada employee come to your house and force you to use smithing, alchemy and enchanting to over empower weapons and armor? No? then it is your fault. Stop blaming others for the choices you make.
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Soph
 
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Post » Fri Jun 08, 2012 6:18 pm

Yes, I do.

Good, i'm glad you did. I have no right to tell you how you're supposed to play neither did i tell you otherwise in my previous post.
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Rachael
 
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Post » Fri Jun 08, 2012 9:28 am

Stop blaming others for the choices you make.

Blaming others for the choices i made? What the... what are you talking about? I don't understand your statement. Since when did i blame others for the choices i made? Seriously...
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Meghan Terry
 
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